detached d4952b4

chore(build): repair vendored baseline

commit
d4952b41d17da47c4f9870c27e97820adf5202e5
author
brice · · 2026-07-14 05:44 UTC
parent
ae333bf
signature
GPG VerifiedCD88F9E564E0102646FB6077A1A07C7C7C3E349D · arch-gpg Verified for the committer email
3316 files · +1391338 -4
M Makefile +2 -2
@@ -239,13 +239,13 @@ flatpak-deps: ## Install Flatpak build dependencies (Arch)
239239
240240 flatpak-build: ## Build Flatpak bundle locally
241241 @echo "Building Flatpak bundle..."
242- flatpak-builder --force-clean --user --repo=flatpak-repo flatpak-build dev.bnema.Dumber.yml
242+ flatpak-builder --force-clean --user --repo=flatpak-repo flatpak-build flatpak/dev.bnema.Dumber.yml
243243 flatpak build-bundle flatpak-repo dumber.flatpak dev.bnema.Dumber
244244 @echo "Flatpak bundle created: dumber.flatpak"
245245
246246 flatpak-install: ## Install Flatpak locally for testing
247247 @echo "Installing Flatpak locally..."
248- flatpak-builder --force-clean --user --install flatpak-build dev.bnema.Dumber.yml
248+ flatpak-builder --force-clean --user --install flatpak-build flatpak/dev.bnema.Dumber.yml
249249 @echo "Flatpak installed! Run with: make flatpak-run"
250250
251251 flatpak-run: ## Run the installed Flatpak
@@ -239,13 +239,13 @@ flatpak-deps: ## Install Flatpak build dependencies (Arch)
239 239
240 flatpak-build: ## Build Flatpak bundle locally240 flatpak-build: ## Build Flatpak bundle locally
241 @echo "Building Flatpak bundle..."241 @echo "Building Flatpak bundle..."
242- flatpak-builder --force-clean --user --repo=flatpak-repo flatpak-build dev.bnema.Dumber.yml242+ flatpak-builder --force-clean --user --repo=flatpak-repo flatpak-build flatpak/dev.bnema.Dumber.yml
243 flatpak build-bundle flatpak-repo dumber.flatpak dev.bnema.Dumber243 flatpak build-bundle flatpak-repo dumber.flatpak dev.bnema.Dumber
244 @echo "Flatpak bundle created: dumber.flatpak"244 @echo "Flatpak bundle created: dumber.flatpak"
245 245
246 flatpak-install: ## Install Flatpak locally for testing246 flatpak-install: ## Install Flatpak locally for testing
247 @echo "Installing Flatpak locally..."247 @echo "Installing Flatpak locally..."
248- flatpak-builder --force-clean --user --install flatpak-build dev.bnema.Dumber.yml248+ flatpak-builder --force-clean --user --install flatpak-build flatpak/dev.bnema.Dumber.yml
249 @echo "Flatpak installed! Run with: make flatpak-run"249 @echo "Flatpak installed! Run with: make flatpak-run"
250 250
251 flatpak-run: ## Run the installed Flatpak251 flatpak-run: ## Run the installed Flatpak
M flatpak/dev.bnema.Dumber.yml +2 -2
@@ -53,10 +53,10 @@ modules:
5353 path: dev.bnema.Dumber.desktop
5454 # Icons
5555 - type: file
56- path: assets/logo.svg
56+ path: ../assets/logo.svg
5757 dest-filename: logo.svg
5858 - type: file
59- path: assets/logo-512.png
59+ path: ../assets/logo-512.png
6060 dest-filename: logo-512.png
6161 # Metainfo
6262 - type: file
@@ -53,10 +53,10 @@ modules:
53 path: dev.bnema.Dumber.desktop53 path: dev.bnema.Dumber.desktop
54 # Icons54 # Icons
55 - type: file55 - type: file
56- path: assets/logo.svg56+ path: ../assets/logo.svg
57 dest-filename: logo.svg57 dest-filename: logo.svg
58 - type: file58 - type: file
59- path: assets/logo-512.png59+ path: ../assets/logo-512.png
60 dest-filename: logo-512.png60 dest-filename: logo-512.png
61 # Metainfo61 # Metainfo
62 - type: file62 - type: file
A vendor/github.com/a-h/parse/.gitignore +1 -0 generated file: collapsed
A vendor/github.com/a-h/parse/LICENSE +21 -0 generated file: collapsed
A vendor/github.com/a-h/parse/README.md +145 -0 generated file: collapsed
A vendor/github.com/a-h/parse/all.go +26 -0 generated file: collapsed
A vendor/github.com/a-h/parse/any.go +22 -0 generated file: collapsed
A vendor/github.com/a-h/parse/convert.go +14 -0 generated file: collapsed
A vendor/github.com/a-h/parse/digits.go +4 -0 generated file: collapsed
A vendor/github.com/a-h/parse/eof.go +15 -0 generated file: collapsed
A vendor/github.com/a-h/parse/error.go +21 -0 generated file: collapsed
A vendor/github.com/a-h/parse/input.go +79 -0 generated file: collapsed
A vendor/github.com/a-h/parse/optional.go +26 -0 generated file: collapsed
A vendor/github.com/a-h/parse/or.go +37 -0 generated file: collapsed
A vendor/github.com/a-h/parse/regexp.go +46 -0 generated file: collapsed
A vendor/github.com/a-h/parse/rune.go +58 -0 generated file: collapsed
A vendor/github.com/a-h/parse/sequenceof2.go +27 -0 generated file: collapsed
A vendor/github.com/a-h/parse/sequenceof3.go +35 -0 generated file: collapsed
A vendor/github.com/a-h/parse/sequenceof4.go +41 -0 generated file: collapsed
A vendor/github.com/a-h/parse/sequenceof5.go +48 -0 generated file: collapsed
A vendor/github.com/a-h/parse/sequenceof6.go +55 -0 generated file: collapsed
A vendor/github.com/a-h/parse/sequenceof7.go +62 -0 generated file: collapsed
A vendor/github.com/a-h/parse/sequenceof8.go +69 -0 generated file: collapsed
A vendor/github.com/a-h/parse/sequenceof9.go +76 -0 generated file: collapsed
A vendor/github.com/a-h/parse/string.go +40 -0 generated file: collapsed
A vendor/github.com/a-h/parse/stringfrom.go +30 -0 generated file: collapsed
A vendor/github.com/a-h/parse/stringuntil.go +49 -0 generated file: collapsed
A vendor/github.com/a-h/parse/then.go +9 -0 generated file: collapsed
A vendor/github.com/a-h/parse/times.go +83 -0 generated file: collapsed
A vendor/github.com/a-h/parse/tuples.go +69 -0 generated file: collapsed
A vendor/github.com/a-h/parse/types.go +33 -0 generated file: collapsed
A vendor/github.com/a-h/parse/until.go +68 -0 generated file: collapsed
A vendor/github.com/a-h/parse/whitespace.go +29 -0 generated file: collapsed
A vendor/github.com/a-h/templ/.dockerignore +3 -0 generated file: collapsed
A vendor/github.com/a-h/templ/.envrc +1 -0 generated file: collapsed
A vendor/github.com/a-h/templ/.gitignore +40 -0 generated file: collapsed
A vendor/github.com/a-h/templ/.goreleaser.yaml +72 -0 generated file: collapsed
A vendor/github.com/a-h/templ/.ignore +9 -0 generated file: collapsed
A vendor/github.com/a-h/templ/.version +1 -0 generated file: collapsed
A vendor/github.com/a-h/templ/CODE_OF_CONDUCT.md +128 -0 generated file: collapsed
A vendor/github.com/a-h/templ/CONTRIBUTING.md +247 -0 generated file: collapsed
A vendor/github.com/a-h/templ/LICENSE +21 -0 generated file: collapsed
A vendor/github.com/a-h/templ/README.md +194 -0 generated file: collapsed
A vendor/github.com/a-h/templ/SECURITY.md +9 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/fmtcmd/main.go +132 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/fmtcmd/testdata.txtar +66 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/cmd.go +452 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/eventhandler.go +349 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/fatalerror.go +23 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/main.go +237 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/modcheck/modcheck.go +82 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/proxy/proxy.go +385 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/proxy/script.js +10 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/run/run_unix.go +88 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/run/run_windows.go +75 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/sse/server.go +84 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/generatecmd/watcher/watch.go +166 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/infocmd/main.go +195 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/httpdebug/handler.go +130 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/httpdebug/list.templ +22 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/httpdebug/list_templ.go +114 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/main.go +145 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/pls/main.go +128 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/proxy/client.go +146 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/proxy/diagnosticcache.go +61 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/proxy/documentcontents.go +215 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/proxy/rewrite.go +24 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/proxy/server.go +1464 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/proxy/snippets.go +111 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/proxy/sourcemapcache.go +60 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/lspcmd/stdrwc.go +50 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/main.go +280 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/processor/processor.go +66 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/sloghandler/handler.go +120 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/visualize/sourcemapvisualisation.templ +68 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/visualize/sourcemapvisualisation_templ.go +295 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cmd/templ/visualize/types.go +87 -0 generated file: collapsed
A vendor/github.com/a-h/templ/cosign.pub +4 -0 generated file: collapsed
A vendor/github.com/a-h/templ/flake.lock +87 -0 generated file: collapsed
A vendor/github.com/a-h/templ/flake.nix +99 -0 generated file: collapsed
A vendor/github.com/a-h/templ/flush.go +36 -0 generated file: collapsed
A vendor/github.com/a-h/templ/fragment.go +73 -0 generated file: collapsed
A vendor/github.com/a-h/templ/generator/generator.go +1829 -0 generated file: collapsed
A vendor/github.com/a-h/templ/generator/rangewriter.go +122 -0 generated file: collapsed
A vendor/github.com/a-h/templ/handler.go +163 -0 generated file: collapsed
A vendor/github.com/a-h/templ/ide-demo.gif +0 -0 binary file: no text diff

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A vendor/github.com/a-h/templ/internal/format/scriptelement.go +96 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/format/styleelement.go +25 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/format/templ.go +102 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/htmlfind/htmlfind.go +67 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/imports/process.go +218 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/lazyloader/docheader.go +27 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/lazyloader/docheaderparser.go +53 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/lazyloader/pkgloader.go +55 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/lazyloader/pkgtraverser.go +110 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/lazyloader/templdoclazyloader.go +161 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/prettier/prettier.go +133 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/prettier/testdata.txtar +12 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/skipdir/skipdir.go +20 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/syncmap/map.go +49 -0 generated file: collapsed
A vendor/github.com/a-h/templ/internal/syncset/set.go +42 -0 generated file: collapsed
A vendor/github.com/a-h/templ/join.go +19 -0 generated file: collapsed
A vendor/github.com/a-h/templ/js.go +40 -0 generated file: collapsed
A vendor/github.com/a-h/templ/jsonscript.go +85 -0 generated file: collapsed
A vendor/github.com/a-h/templ/jsonstring.go +14 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/LICENSE +29 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/codes.go +86 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/conn.go +244 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/errors.go +70 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/handler.go +120 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/jsonrpc2.go +7 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/message.go +354 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/serve.go +131 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/stream.go +225 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/jsonrpc2/wire.go +140 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/base.go +95 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/basic.go +705 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/callhierarchy.go +103 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/capabilities_client.go +1068 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/capabilities_server.go +523 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/client.go +412 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/context.go +26 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/deprecated.go +264 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/diagnostics.go +149 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/doc.go +23 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/errors.go +40 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/general.go +461 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/handler.go +88 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/language.go +1401 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/progress.go +119 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/protocol.go +41 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/registration.go +44 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/selectionrange.go +110 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/semantic_token.go +179 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/server.go +1893 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/text.go +111 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/util.go +9 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/version.go +7 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/window.go +111 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/protocol/workspace.go +213 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/uri/uri.go +245 -0 generated file: collapsed
A vendor/github.com/a-h/templ/lsp/xcontext/xcontext.go +22 -0 generated file: collapsed
A vendor/github.com/a-h/templ/once.go +63 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/calltemplateparser.go +37 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/childrenparser.go +25 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/conditionalattributeparser.go +103 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/cssparser.go +200 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/diagnostics.go +64 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/doctypeparser.go +33 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/elementparser.go +605 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/expressionparser.go +246 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/fallthroughparser.go +26 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/forexpressionparser.go +57 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/fuzz.sh +5 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/gocodeparser.go +64 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/gocommentparser.go +66 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/goexpression/fuzz.sh +19 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/goexpression/parse.go +343 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/goexpression/scanner.go +180 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/goparser.go +70 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/htmlcommentparser.go +40 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/ifexpressionparser.go +144 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/packageparser.go +32 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/parser.go +55 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/raw.go +67 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/scriptparser.go +336 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/scripttemplateparser.go +91 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/sourcemap.go +134 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/stringexpressionparser.go +44 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/structure.go +43 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/switchexpressionparser.go +171 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/templatefile.go +195 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/templateparser.go +154 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/templelementparser.go +59 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/textparser.go +53 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/types.go +1537 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/visitor.go +36 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/visitor/visitor.go +357 -0 generated file: collapsed
A vendor/github.com/a-h/templ/parser/v2/whitespaceparser.go +14 -0 generated file: collapsed
A vendor/github.com/a-h/templ/runtime.go +736 -0 generated file: collapsed
A vendor/github.com/a-h/templ/runtime/buffer.go +62 -0 generated file: collapsed
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A vendor/github.com/a-h/templ/runtime/scriptelement.go +107 -0 generated file: collapsed
A vendor/github.com/a-h/templ/runtime/styleattribute.go +217 -0 generated file: collapsed
A vendor/github.com/a-h/templ/runtime/watchmode.go +181 -0 generated file: collapsed
A vendor/github.com/a-h/templ/safehtml/style.go +199 -0 generated file: collapsed
A vendor/github.com/a-h/templ/scripttemplate.go +150 -0 generated file: collapsed
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A vendor/github.com/andybalholm/brotli/LICENSE +19 -0 generated file: collapsed
A vendor/github.com/andybalholm/brotli/README.md +19 -0 generated file: collapsed
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A vendor/github.com/andybalholm/brotli/find_match_length.go +45 -0 generated file: collapsed
A vendor/github.com/andybalholm/brotli/flate/LICENSE +27 -0 generated file: collapsed
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A vendor/github.com/andybalholm/brotli/flate/gzip.go +65 -0 generated file: collapsed
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A vendor/github.com/andybalholm/brotli/flate/token.go +80 -0 generated file: collapsed
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1+go-colorful
2+===========
3+
4+[![Go Reference](https://pkg.go.dev/badge/github.com/lucasb-eyer/go-colorful.svg)](https://pkg.go.dev/github.com/lucasb-eyer/go-colorful)
5+[![go reportcard](https://goreportcard.com/badge/github.com/lucasb-eyer/go-colorful)](https://goreportcard.com/report/github.com/lucasb-eyer/go-colorful)
6+
7+A library for playing with colors in Go. Supports Go 1.13 onwards.
8+
9+Why?
10+====
11+I love games. I make games. I love detail and I get lost in detail.
12+One such detail popped up during the development of [Memory Which Does Not Suck](https://github.com/lucasb-eyer/mwdns/),
13+when we wanted the server to assign the players random colors. Sometimes
14+two players got very similar colors, which bugged me. The very same evening,
15+[I want hue](http://tools.medialab.sciences-po.fr/iwanthue/) was the top post
16+on HackerNews' frontpage and showed me how to Do It Right™. Last but not
17+least, there was no library for handling color spaces available in go. Colorful
18+does just that and implements Go's `color.Color` interface.
19+
20+What?
21+=====
22+Go-Colorful stores colors in RGB and provides methods from converting these to various color-spaces. Currently supported colorspaces are:
23+
24+- **RGB:** All three of Red, Green and Blue in [0..1].
25+- **HSL:** Hue in [0..360], Saturation and Luminance in [0..1]. For legacy reasons; please forget that it exists.
26+- **HSV:** Hue in [0..360], Saturation and Value in [0..1]. You're better off using HCL, see below.
27+- **Hex RGB:** The "internet" color format, as in #FF00FF.
28+- **Linear RGB:** See [gamma correct rendering](http://www.sjbrown.co.uk/2004/05/14/gamma-correct-rendering/).
29+- **CIE-XYZ:** CIE's standard color space, almost in [0..1].
30+- **CIE-xyY:** encodes chromacity in x and y and luminance in Y, all in [0..1]
31+- **CIE-L\*a\*b\*:** A *perceptually uniform* color space, i.e. distances are meaningful. L\* in [0..1] and a\*, b\* almost in [-1..1].
32+- **CIE-L\*u\*v\*:** Very similar to CIE-L\*a\*b\*, there is [no consensus](http://en.wikipedia.org/wiki/CIELUV#Historical_background) on which one is "better".
33+- **CIE-L\*C\*h° (HCL):** This is generally the [most useful](http://vis4.net/blog/posts/avoid-equidistant-hsv-colors/) one; CIE-L\*a\*b\* space in polar coordinates, i.e. a *better* HSV. H° is in [0..360], C\* almost in [0..1] and L\* as in CIE-L\*a\*b\*.
34+- **CIE LCh(uv):** Called `LuvLCh` in code, this is a cylindrical transformation of the CIE-L\*u\*v\* color space. Like HCL above: H° is in [0..360], C\* almost in [0..1] and L\* as in CIE-L\*u\*v\*.
35+- **HSLuv:** The better alternative to HSL, see [here](https://www.hsluv.org/) and [here](https://www.kuon.ch/post/2020-03-08-hsluv/). Hue in [0..360], Saturation and Luminance in [0..1].
36+- **HPLuv:** A variant of HSLuv. The color space is smoother, but only pastel colors can be included. Because the valid colors are limited, it's easy to get invalid Saturation values way above 1.0, indicating the color can't be represented in HPLuv because it's not pastel.
37+- **Oklab:** A perceptual color space by Björn Ottosson that improves on CIE-L\*a\*b\* with better perceptual uniformity, especially for blue hues. L in [0..1], a and b roughly in [-0.5..0.5]. See [Oklab](https://bottosson.github.io/posts/oklab/).
38+- **Oklch:** The cylindrical (polar) representation of Oklab, similar to HCL. L in [0..1], C roughly in [0..0.5], h° in [0..360].
39+
40+For the colorspaces where it makes sense (XYZ, Lab, Luv, HCl), the
41+[D65](http://en.wikipedia.org/wiki/Illuminant_D65) is used as reference white
42+by default but methods for using your own reference white are provided.
43+
44+A coordinate being *almost in* a range means that generally it is, but for very
45+bright colors and depending on the reference white, it might overflow this
46+range slightly. For example, C\* of #0000ff is 1.338.
47+
48+Unit-tests are provided.
49+
50+Nice, but what's it useful for?
51+-------------------------------
52+
53+- Converting color spaces. Some people like to do that.
54+- Blending (interpolating) between colors in a "natural" look by using the right colorspace.
55+- Generating random colors under some constraints (e.g. colors of the same shade, or shades of one color.)
56+- Generating gorgeous random palettes with distinct colors of a same temperature.
57+
58+So which colorspace should I use?
59+=================================
60+It depends on what you want to do. I think the folks from *I want hue* are
61+on-spot when they say that RGB fits to how *screens produce* color, CIE L\*a\*b\*
62+fits how *humans perceive* color and HCL fits how *humans think* colors.
63+
64+Whenever you'd use HSV, rather go for CIE-L\*C\*h°. for fixed lightness L\* and
65+chroma C\* values, the hue angle h° rotates through colors of the same
66+perceived brightness and intensity.
67+
68+How?
69+====
70+
71+### Installing
72+Installing the library is as easy as
73+
74+```bash
75+$ go get github.com/lucasb-eyer/go-colorful
76+```
77+
78+The package can then be used through an
79+
80+```go
81+import "github.com/lucasb-eyer/go-colorful"
82+```
83+
84+### Basic usage
85+
86+Create a beautiful blue color using different source space:
87+
88+```go
89+// Any of the following should be the same
90+c := colorful.Color{0.313725, 0.478431, 0.721569}
91+c, err := colorful.Hex("#517AB8")
92+if err != nil {
93+ log.Fatal(err)
94+}
95+c = colorful.Hsv(216.0, 0.56, 0.722)
96+c = colorful.Xyz(0.189165, 0.190837, 0.480248)
97+c = colorful.Xyy(0.219895, 0.221839, 0.190837)
98+c = colorful.Lab(0.507850, 0.040585,-0.370945)
99+c = colorful.Luv(0.507849,-0.194172,-0.567924)
100+c = colorful.Hcl(276.2440, 0.373160, 0.507849)
101+c = colorful.OkLab(0.577227, -0.021391, -0.104541)
102+c = colorful.OkLch(0.577227, 0.106707, 258.435657)
103+fmt.Printf("RGB values: %v, %v, %v", c.R, c.G, c.B)
104+```
105+
106+And then converting this color back into various color spaces:
107+
108+```go
109+hex := c.Hex()
110+h, s, v := c.Hsv()
111+x, y, z := c.Xyz()
112+x, y, Y := c.Xyy()
113+l, a, b := c.Lab()
114+l, u, v := c.Luv()
115+h, c, l := c.Hcl()
116+l, a, b = c.OkLab()
117+l, c, h = c.OkLch()
118+```
119+
120+Note that, because of Go's unfortunate choice of requiring an initial uppercase,
121+the name of the functions relating to the xyY space are just off. If you have
122+any good suggestion, please open an issue. (I don't consider XyY good.)
123+
124+### The `color.Color` interface
125+Because a `colorful.Color` implements Go's `color.Color` interface (found in the
126+`image/color` package), it can be used anywhere that expects a `color.Color`.
127+
128+Furthermore, you can convert anything that implements the `color.Color` interface
129+into a `colorful.Color` using the `MakeColor` function:
130+
131+```go
132+c, ok := colorful.MakeColor(color.Gray16{12345})
133+```
134+
135+**Caveat:** Be aware that this latter conversion (using `MakeColor`) hits a
136+corner-case when alpha is exactly zero. Because `color.Color` uses pre-multiplied
137+alpha colors, this means the RGB values are lost (set to 0) and it's impossible
138+to recover them. In such a case `MakeColor` will return `false` as its second value.
139+
140+### Comparing colors
141+In the RGB color space, the Euclidean distance between colors *doesn't* correspond
142+to visual/perceptual distance. This means that two pairs of colors which have the
143+same distance in RGB space can look much further apart. This is fixed by the
144+CIE-L\*a\*b\*, CIE-L\*u\*v\* and CIE-L\*C\*h° color spaces.
145+Thus you should only compare colors in any of these space.
146+(Note that the distance in CIE-L\*a\*b\* and CIE-L\*C\*h° are the same, since it's the same space but in cylindrical coordinates)
147+
148+![Color distance comparison](doc/colordist/colordist.png)
149+
150+The two colors shown on the top look much more different than the two shown on
151+the bottom. Still, in RGB space, their distance is the same.
152+Here is a little example program which shows the distances between the top two
153+and bottom two colors in RGB, CIE-L\*a\*b\* and CIE-L\*u\*v\* space. You can find it in `doc/colordist/colordist.go`.
154+
155+```go
156+package main
157+
158+import "fmt"
159+import "github.com/lucasb-eyer/go-colorful"
160+
161+func main() {
162+ c1a := colorful.Color{150.0 / 255.0, 10.0 / 255.0, 150.0 / 255.0}
163+ c1b := colorful.Color{53.0 / 255.0, 10.0 / 255.0, 150.0 / 255.0}
164+ c2a := colorful.Color{10.0 / 255.0, 150.0 / 255.0, 50.0 / 255.0}
165+ c2b := colorful.Color{99.9 / 255.0, 150.0 / 255.0, 10.0 / 255.0}
166+
167+ fmt.Printf("DistanceRgb: c1: %v\tand c2: %v\n", c1a.DistanceRgb(c1b), c2a.DistanceRgb(c2b))
168+ fmt.Printf("DistanceLab: c1: %v\tand c2: %v\n", c1a.DistanceLab(c1b), c2a.DistanceLab(c2b))
169+ fmt.Printf("DistanceLuv: c1: %v\tand c2: %v\n", c1a.DistanceLuv(c1b), c2a.DistanceLuv(c2b))
170+ fmt.Printf("DistanceCIE76: c1: %v\tand c2: %v\n", c1a.DistanceCIE76(c1b), c2a.DistanceCIE76(c2b))
171+ fmt.Printf("DistanceCIE94: c1: %v\tand c2: %v\n", c1a.DistanceCIE94(c1b), c2a.DistanceCIE94(c2b))
172+ fmt.Printf("DistanceCIEDE2000: c1: %v\tand c2: %v\n", c1a.DistanceCIEDE2000(c1b), c2a.DistanceCIEDE2000(c2b))
173+}
174+```
175+
176+Running the above program shows that you should always prefer any of the CIE distances:
177+
178+```bash
179+$ go run colordist.go
180+DistanceRgb: c1: 0.3803921568627451 and c2: 0.3858713931171159
181+DistanceLab: c1: 0.32048458312798056 and c2: 0.24397151758565272
182+DistanceLuv: c1: 0.5134369614199698 and c2: 0.2568692839860636
183+DistanceCIE76: c1: 0.32048458312798056 and c2: 0.24397151758565272
184+DistanceCIE94: c1: 0.19799168128511324 and c2: 0.12207136371167401
185+DistanceCIEDE2000: c1: 0.17274551120971166 and c2: 0.10665210031428465
186+```
187+
188+It also shows that `DistanceLab` is more formally known as `DistanceCIE76` and
189+has been superseded by the slightly more accurate, but much more expensive
190+`DistanceCIE94` and `DistanceCIEDE2000`.
191+
192+Note that `AlmostEqualRgb` is provided mainly for (unit-)testing purposes. Use
193+it only if you really know what you're doing. It will eat your cat.
194+
195+### Blending colors
196+Blending is highly connected to distance, since it basically "walks through" the
197+colorspace thus, if the colorspace maps distances well, the walk is "smooth".
198+
199+Colorful comes with blending functions in RGB, HSV, Oklab, Oklch, and any of the CIE-LAB spaces.
200+Of course, you'd rather want to use the blending functions of the LAB spaces since
201+these spaces map distances well but, just in case, here is an example showing
202+you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
203+
204+![Blending colors in different spaces.](doc/colorblend/colorblend.png)
205+
206+What you see is that HSV is really bad: it adds some green, which is not present
207+in the original colors at all! RGB is much better, but it stays light a little
208+too long. LUV and LAB both hit the right lightness but LAB has a little more
209+color. HCL works in the same vein as HSV (both cylindrical interpolations) but
210+it does it right in that there is no green appearing and the lightness changes
211+in a linear manner.
212+
213+While this seems all good, you need to know one thing: When interpolating in any
214+of the CIE color spaces, you might get invalid RGB colors! This is important if
215+the starting and ending colors are user-input or random. An example of where this
216+happens is when blending between `#eeef61` and `#1e3140`:
217+
218+![Invalid RGB colors may crop up when blending in CIE spaces.](doc/colorblend/invalid.png)
219+
220+You can test whether a color is a valid RGB color by calling the `IsValid` method
221+and indeed, calling IsValid will return false for the redish colors on the bottom.
222+One way to "fix" this is to get a valid color close to the invalid one by calling
223+`Clamped`, which always returns a nearby valid color. Doing this, we get the
224+following result, which is satisfactory:
225+
226+![Fixing invalid RGB colors by clamping them to the valid range.](doc/colorblend/clamped.png)
227+
228+The following is the code creating the above three images; it can be found in `doc/colorblend/colorblend.go`
229+
230+```go
231+package main
232+
233+import "fmt"
234+import "github.com/lucasb-eyer/go-colorful"
235+import "image"
236+import "image/draw"
237+import "image/png"
238+import "os"
239+
240+func main() {
241+ blocks := 10
242+ blockw := 40
243+ img := image.NewRGBA(image.Rect(0,0,blocks*blockw,200))
244+
245+ c1, _ := colorful.Hex("#fdffcc")
246+ c2, _ := colorful.Hex("#242a42")
247+
248+ // Use these colors to get invalid RGB in the gradient.
249+ //c1, _ := colorful.Hex("#EEEF61")
250+ //c2, _ := colorful.Hex("#1E3140")
251+
252+ for i := 0 ; i < blocks ; i++ {
253+ draw.Draw(img, image.Rect(i*blockw, 0,(i+1)*blockw, 40), &image.Uniform{c1.BlendHsv(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
254+ draw.Draw(img, image.Rect(i*blockw, 40,(i+1)*blockw, 80), &image.Uniform{c1.BlendLuv(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
255+ draw.Draw(img, image.Rect(i*blockw, 80,(i+1)*blockw,120), &image.Uniform{c1.BlendRgb(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
256+ draw.Draw(img, image.Rect(i*blockw,120,(i+1)*blockw,160), &image.Uniform{c1.BlendLab(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
257+ draw.Draw(img, image.Rect(i*blockw,160,(i+1)*blockw,200), &image.Uniform{c1.BlendHcl(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
258+
259+ // This can be used to "fix" invalid colors in the gradient.
260+ //draw.Draw(img, image.Rect(i*blockw,160,(i+1)*blockw,200), &image.Uniform{c1.BlendHcl(c2, float64(i)/float64(blocks-1)).Clamped()}, image.Point{}, draw.Src)
261+ }
262+
263+ toimg, err := os.Create("colorblend.png")
264+ if err != nil {
265+ fmt.Printf("Error: %v", err)
266+ return
267+ }
268+ defer toimg.Close()
269+
270+ png.Encode(toimg, img)
271+}
272+```
273+
274+#### Generating color gradients
275+A very common reason to blend colors is creating gradients. There is an example
276+program in [doc/gradientgen.go](doc/gradientgen/gradientgen.go); it doesn't use any API
277+which hasn't been used in the previous example code, so I won't bother pasting
278+the code in here. Just look at that gorgeous gradient it generated in HCL space:
279+
280+!["Spectral" colorbrewer gradient in HCL space.](doc/gradientgen/gradientgen.png)
281+
282+### Getting random colors
283+It is sometimes necessary to generate random colors. You could simply do this
284+on your own by generating colors with random values. By restricting the random
285+values to a range smaller than [0..1] and using a space such as CIE-H\*C\*l° or
286+HSV, you can generate both random shades of a color or random colors of a
287+lightness:
288+
289+```go
290+random_blue := colorful.Hcl(180.0+rand.Float64()*50.0, 0.2+rand.Float64()*0.8, 0.3+rand.Float64()*0.7)
291+random_dark := colorful.Hcl(rand.Float64()*360.0, rand.Float64(), rand.Float64()*0.4)
292+random_light := colorful.Hcl(rand.Float64()*360.0, rand.Float64(), 0.6+rand.Float64()*0.4)
293+```
294+
295+Since getting random "warm" and "happy" colors is quite a common task, there
296+are some helper functions:
297+
298+```go
299+colorful.WarmColor()
300+colorful.HappyColor()
301+colorful.FastWarmColor()
302+colorful.FastHappyColor()
303+```
304+
305+The ones prefixed by `Fast` are faster but less coherent since they use the HSV
306+space as opposed to the regular ones which use CIE-L\*C\*h° space. The
307+following picture shows the warm colors in the top two rows and happy colors
308+in the bottom two rows. Within these, the first is the regular one and the
309+second is the fast one.
310+
311+![Warm, fast warm, happy and fast happy random colors, respectively.](doc/colorgens/colorgens.png)
312+
313+Don't forget to initialize the random seed! You can see the code used for
314+generating this picture in `doc/colorgens/colorgens.go`.
315+
316+### Getting random palettes
317+As soon as you need to generate more than one random color, you probably want
318+them to be distinguishable. Playing against an opponent which has almost the
319+same blue as I do is not fun. This is where random palettes can help.
320+
321+These palettes are generated using an algorithm which ensures that all colors
322+on the palette are as distinguishable as possible. Again, there is a `Fast`
323+method which works in HSV and is less perceptually uniform and a non-`Fast`
324+method which works in CIE spaces. For more theory on `SoftPalette`, check out
325+[I want hue](http://tools.medialab.sciences-po.fr/iwanthue/theory.php). Yet
326+again, there is a `Happy` and a `Warm` version, which do what you expect, but
327+now there is an additional `Soft` version, which is more configurable: you can
328+give a constraint on the color space in order to get colors within a certain *feel*.
329+
330+Let's start with the simple methods first, all they take is the amount of
331+colors to generate, which could, for example, be the player count. They return
332+an array of `colorful.Color` objects:
333+
334+```go
335+pal1, err1 := colorful.WarmPalette(10)
336+pal2 := colorful.FastWarmPalette(10)
337+pal3, err3 := colorful.HappyPalette(10)
338+pal4 := colorful.FastHappyPalette(10)
339+pal5, err5 := colorful.SoftPalette(10)
340+```
341+
342+Note that the non-fast methods *may* fail if you ask for way too many colors.
343+Let's move on to the advanced one, namely `SoftPaletteEx`. Besides the color
344+count, this function takes a `SoftPaletteSettings` object as argument. The
345+interesting part here is its `CheckColor` member, which is a boolean function
346+taking three floating points as arguments: `l`, `a` and `b`. This function
347+should return `true` for colors which lie within the region you want and `false`
348+otherwise. The other members are `Iteration`, which should be within [5..100]
349+where higher means slower but more exact palette, and `ManySamples` which you
350+should set to `true` in case your `CheckColor` constraint rejects a large part
351+of the color space.
352+
353+For example, to create a palette of 10 brownish colors, you'd call it like this:
354+
355+```go
356+func isbrowny(l, a, b float64) bool {
357+ h, c, L := colorful.LabToHcl(l, a, b)
358+ return 10.0 < h && h < 50.0 && 0.1 < c && c < 0.5 && L < 0.5
359+}
360+// Since the above function is pretty restrictive, we set ManySamples to true.
361+brownies := colorful.SoftPaletteEx(10, colorful.SoftPaletteSettings{isbrowny, 50, true})
362+```
363+
364+The following picture shows the palettes generated by all of these methods
365+(sourcecode in `doc/palettegens/palettegens.go`), in the order they were presented, i.e.
366+from top to bottom: `Warm`, `FastWarm`, `Happy`, `FastHappy`, `Soft`,
367+`SoftEx(isbrowny)`. All of them contain some randomness, so YMMV.
368+
369+![All example palettes](doc/palettegens/palettegens.png)
370+
371+Again, the code used for generating the above image is available as [doc/palettegens/palettegens.go](https://github.com/lucasb-eyer/go-colorful/blob/master/doc/palettegens/palettegens.go).
372+
373+### Sorting colors
374+
375+Sorting colors is not a well-defined operation. For example, {dark blue, dark red, light blue, light red} is already sorted if darker colors should precede lighter colors but would need to be re-sorted as {dark red, light red, dark blue, light blue} if longer-wavelength colors should precede shorter-wavelength colors.
376+
377+Go-Colorful's `Sorted` function orders a list of colors so as to minimize the average distance between adjacent colors, including between the last and the first. (`Sorted` does not necessarily find the true minimum, only a reasonably close approximation.) The following picture, drawn by [doc/colorsort/colorsort.go](https://github.com/lucasb-eyer/go-colorful/blob/master/doc/colorsort/colorsort.go), illustrates `Sorted`'s behavior:
378+
379+![Sorting colors](doc/colorsort/colorsort.png)
380+
381+The first row represents the input: a slice of 512 randomly chosen colors. The second row shows the colors sorted in CIE-L\*C\*h° space, ordered first by lightness (L), then by hue angle (h), and finally by chroma (C). Note that distracting pinstripes permeate the colors. Sorting using *any* color space and *any* ordering of the channels yields a similar pinstriped pattern. The third row of the image was sorted using Go-Colorful's `Sorted` function. Although the colors do not appear to be in any particular order, the sequence at least appears smoother than the one sorted by channel.
382+
383+
384+### Using linear RGB for computations
385+There are two methods for transforming RGB⟷Linear RGB: a fast and almost precise one,
386+and a slow and precise one.
387+
388+```go
389+r, g, b := colorful.Hex("#FF0000").FastLinearRgb()
390+```
391+
392+TODO: describe some more.
393+
394+### Want to use some other reference point?
395+
396+```go
397+c := colorful.LabWhiteRef(0.507850, 0.040585,-0.370945, colorful.D50)
398+l, a, b := c.LabWhiteRef(colorful.D50)
399+```
400+
401+### Reading and writing colors from databases
402+
403+The type `HexColor` makes it easy to store colors as strings in a database. It
404+implements the [https://godoc.org/database/sql#Scanner](database/sql.Scanner)
405+and [database/sql/driver.Value](https://godoc.org/database/sql/driver.Value)
406+interfaces which provide automatic type conversion.
407+
408+Example:
409+
410+```go
411+var hc HexColor
412+_, err := db.QueryRow("SELECT '#ff0000';").Scan(&hc)
413+// hc == HexColor{R: 1, G: 0, B: 0}; err == nil
414+```
415+
416+FAQ
417+===
418+
419+### Q: I get all f!@#ed up values! Your library sucks!
420+A: You probably provided values in the wrong range. For example, RGB values are
421+expected to reside between 0 and 1, *not* between 0 and 255. Normalize your colors.
422+
423+### Q: Lab/Luv/HCl seem broken! Your library sucks!
424+They look like this:
425+
426+<img height="150" src="https://user-images.githubusercontent.com/3779568/28646900-6548040c-7264-11e7-8f12-81097a97c260.png">
427+
428+A: You're likely trying to generate and display colors that can't be represented by RGB,
429+and thus monitors. When you're trying to convert, say, `HCL(190.0, 1.0, 1.0).RGB255()`,
430+you're asking for RGB values of `(-2105.254 300.680 286.185)`, which clearly don't exist,
431+and the `RGB255` function just casts these numbers to `uint8`, creating wrap-around and
432+what looks like a completely broken gradient. What you want to do, is either use more
433+reasonable values of colors which actually exist in RGB, or just `Clamp()` the resulting
434+color to its nearest existing one, living with the consequences:
435+`HCL(190.0, 1.0, 1.0).Clamp().RGB255()`. It will look something like this:
436+
437+<img height="150" src="https://user-images.githubusercontent.com/1476029/29596343-9a8c62c6-8771-11e7-9026-b8eb8852cc4a.png">
438+
439+[Here's an issue going in-depth about this](https://github.com/lucasb-eyer/go-colorful/issues/14),
440+as well as [my answer](https://github.com/lucasb-eyer/go-colorful/issues/14#issuecomment-324205385),
441+both with code and pretty pictures. Also note that this was somewhat covered above in the
442+["Blending colors" section](https://github.com/lucasb-eyer/go-colorful#blending-colors).
443+
444+### Q: In a tight loop, conversion to Lab/Luv/HCl/... are slooooow!
445+A: Yes, they are.
446+This library aims for correctness, readability, and modularity; it wasn't written with speed in mind.
447+A large part of the slowness comes from these conversions going through `LinearRgb` which uses powers.
448+I implemented a fast approximation to `LinearRgb` called `FastLinearRgb` by using Taylor approximations.
449+The approximation is roughly 5x faster and precise up to roughly 0.5%,
450+the major caveat being that if the input values are outside the range 0-1, accuracy drops dramatically.
451+You can use these in your conversions as follows:
452+
453+```go
454+col := // Get your color somehow
455+l, a, b := XyzToLab(LinearRgbToXyz(col.LinearRgb()))
456+```
457+
458+If you need faster versions of `Distance*` and `Blend*` that make use of this fast approximation,
459+feel free to implement them and open a pull-request, I'll happily accept.
460+
461+The derivation of these functions can be followed in [this Jupyter notebook](doc/LinearRGB Approximations.ipynb).
462+Here's the main figure showing the approximation quality:
463+
464+![approximation quality](doc/approx-quality.png)
465+
466+More speed could be gained by using SIMD instructions in many places.
467+You can also get more speed for specific conversions by approximating the full conversion function,
468+but that is outside the scope of this library.
469+Thanks to [@ZirconiumX](https://github.com/ZirconiumX) for starting this investigation,
470+see [issue #18](https://github.com/lucasb-eyer/go-colorful/issues/18) for details.
471+
472+### Q: Why would `MakeColor` ever fail!?
473+A: `MakeColor` fails when the alpha channel is zero. In that case, the
474+conversion is undefined. See [issue 21](https://github.com/lucasb-eyer/go-colorful/issues/21)
475+as well as the short caveat note in the ["The `color.Color` interface"](README.md#the-colorcolor-interface)
476+section above.
477+
478+Who?
479+====
480+
481+This library was originally developed by Lucas Beyer, with notable
482+contributions from Bastien Dejean (@baskerville), Phil Kulak (@pkulak),
483+Christian Muehlhaeuser (@muesli), Scott Pakin (@spakin), and many others.
484+See the [contributors list](https://github.com/lucasb-eyer/go-colorful/graphs/contributors) for the full roster.
485+
486+It is currently maintained by makeworld (@makew0rld).
487+
488+## License
489+
490+This repo is under the MIT license, see [LICENSE](LICENSE) for details.
@@ -0,0 +1,490 @@
1+go-colorful
2+===========
3+
4+[![Go Reference](https://pkg.go.dev/badge/github.com/lucasb-eyer/go-colorful.svg)](https://pkg.go.dev/github.com/lucasb-eyer/go-colorful)
5+[![go reportcard](https://goreportcard.com/badge/github.com/lucasb-eyer/go-colorful)](https://goreportcard.com/report/github.com/lucasb-eyer/go-colorful)
6+
7+A library for playing with colors in Go. Supports Go 1.13 onwards.
8+
9+Why?
10+====
11+I love games. I make games. I love detail and I get lost in detail.
12+One such detail popped up during the development of [Memory Which Does Not Suck](https://github.com/lucasb-eyer/mwdns/),
13+when we wanted the server to assign the players random colors. Sometimes
14+two players got very similar colors, which bugged me. The very same evening,
15+[I want hue](http://tools.medialab.sciences-po.fr/iwanthue/) was the top post
16+on HackerNews' frontpage and showed me how to Do It Right™. Last but not
17+least, there was no library for handling color spaces available in go. Colorful
18+does just that and implements Go's `color.Color` interface.
19+
20+What?
21+=====
22+Go-Colorful stores colors in RGB and provides methods from converting these to various color-spaces. Currently supported colorspaces are:
23+
24+- **RGB:** All three of Red, Green and Blue in [0..1].
25+- **HSL:** Hue in [0..360], Saturation and Luminance in [0..1]. For legacy reasons; please forget that it exists.
26+- **HSV:** Hue in [0..360], Saturation and Value in [0..1]. You're better off using HCL, see below.
27+- **Hex RGB:** The "internet" color format, as in #FF00FF.
28+- **Linear RGB:** See [gamma correct rendering](http://www.sjbrown.co.uk/2004/05/14/gamma-correct-rendering/).
29+- **CIE-XYZ:** CIE's standard color space, almost in [0..1].
30+- **CIE-xyY:** encodes chromacity in x and y and luminance in Y, all in [0..1]
31+- **CIE-L\*a\*b\*:** A *perceptually uniform* color space, i.e. distances are meaningful. L\* in [0..1] and a\*, b\* almost in [-1..1].
32+- **CIE-L\*u\*v\*:** Very similar to CIE-L\*a\*b\*, there is [no consensus](http://en.wikipedia.org/wiki/CIELUV#Historical_background) on which one is "better".
33+- **CIE-L\*C\*h° (HCL):** This is generally the [most useful](http://vis4.net/blog/posts/avoid-equidistant-hsv-colors/) one; CIE-L\*a\*b\* space in polar coordinates, i.e. a *better* HSV. H° is in [0..360], C\* almost in [0..1] and L\* as in CIE-L\*a\*b\*.
34+- **CIE LCh(uv):** Called `LuvLCh` in code, this is a cylindrical transformation of the CIE-L\*u\*v\* color space. Like HCL above: H° is in [0..360], C\* almost in [0..1] and L\* as in CIE-L\*u\*v\*.
35+- **HSLuv:** The better alternative to HSL, see [here](https://www.hsluv.org/) and [here](https://www.kuon.ch/post/2020-03-08-hsluv/). Hue in [0..360], Saturation and Luminance in [0..1].
36+- **HPLuv:** A variant of HSLuv. The color space is smoother, but only pastel colors can be included. Because the valid colors are limited, it's easy to get invalid Saturation values way above 1.0, indicating the color can't be represented in HPLuv because it's not pastel.
37+- **Oklab:** A perceptual color space by Björn Ottosson that improves on CIE-L\*a\*b\* with better perceptual uniformity, especially for blue hues. L in [0..1], a and b roughly in [-0.5..0.5]. See [Oklab](https://bottosson.github.io/posts/oklab/).
38+- **Oklch:** The cylindrical (polar) representation of Oklab, similar to HCL. L in [0..1], C roughly in [0..0.5], h° in [0..360].
39+
40+For the colorspaces where it makes sense (XYZ, Lab, Luv, HCl), the
41+[D65](http://en.wikipedia.org/wiki/Illuminant_D65) is used as reference white
42+by default but methods for using your own reference white are provided.
43+
44+A coordinate being *almost in* a range means that generally it is, but for very
45+bright colors and depending on the reference white, it might overflow this
46+range slightly. For example, C\* of #0000ff is 1.338.
47+
48+Unit-tests are provided.
49+
50+Nice, but what's it useful for?
51+-------------------------------
52+
53+- Converting color spaces. Some people like to do that.
54+- Blending (interpolating) between colors in a "natural" look by using the right colorspace.
55+- Generating random colors under some constraints (e.g. colors of the same shade, or shades of one color.)
56+- Generating gorgeous random palettes with distinct colors of a same temperature.
57+
58+So which colorspace should I use?
59+=================================
60+It depends on what you want to do. I think the folks from *I want hue* are
61+on-spot when they say that RGB fits to how *screens produce* color, CIE L\*a\*b\*
62+fits how *humans perceive* color and HCL fits how *humans think* colors.
63+
64+Whenever you'd use HSV, rather go for CIE-L\*C\*h°. for fixed lightness L\* and
65+chroma C\* values, the hue angle h° rotates through colors of the same
66+perceived brightness and intensity.
67+
68+How?
69+====
70+
71+### Installing
72+Installing the library is as easy as
73+
74+```bash
75+$ go get github.com/lucasb-eyer/go-colorful
76+```
77+
78+The package can then be used through an
79+
80+```go
81+import "github.com/lucasb-eyer/go-colorful"
82+```
83+
84+### Basic usage
85+
86+Create a beautiful blue color using different source space:
87+
88+```go
89+// Any of the following should be the same
90+c := colorful.Color{0.313725, 0.478431, 0.721569}
91+c, err := colorful.Hex("#517AB8")
92+if err != nil {
93+ log.Fatal(err)
94+}
95+c = colorful.Hsv(216.0, 0.56, 0.722)
96+c = colorful.Xyz(0.189165, 0.190837, 0.480248)
97+c = colorful.Xyy(0.219895, 0.221839, 0.190837)
98+c = colorful.Lab(0.507850, 0.040585,-0.370945)
99+c = colorful.Luv(0.507849,-0.194172,-0.567924)
100+c = colorful.Hcl(276.2440, 0.373160, 0.507849)
101+c = colorful.OkLab(0.577227, -0.021391, -0.104541)
102+c = colorful.OkLch(0.577227, 0.106707, 258.435657)
103+fmt.Printf("RGB values: %v, %v, %v", c.R, c.G, c.B)
104+```
105+
106+And then converting this color back into various color spaces:
107+
108+```go
109+hex := c.Hex()
110+h, s, v := c.Hsv()
111+x, y, z := c.Xyz()
112+x, y, Y := c.Xyy()
113+l, a, b := c.Lab()
114+l, u, v := c.Luv()
115+h, c, l := c.Hcl()
116+l, a, b = c.OkLab()
117+l, c, h = c.OkLch()
118+```
119+
120+Note that, because of Go's unfortunate choice of requiring an initial uppercase,
121+the name of the functions relating to the xyY space are just off. If you have
122+any good suggestion, please open an issue. (I don't consider XyY good.)
123+
124+### The `color.Color` interface
125+Because a `colorful.Color` implements Go's `color.Color` interface (found in the
126+`image/color` package), it can be used anywhere that expects a `color.Color`.
127+
128+Furthermore, you can convert anything that implements the `color.Color` interface
129+into a `colorful.Color` using the `MakeColor` function:
130+
131+```go
132+c, ok := colorful.MakeColor(color.Gray16{12345})
133+```
134+
135+**Caveat:** Be aware that this latter conversion (using `MakeColor`) hits a
136+corner-case when alpha is exactly zero. Because `color.Color` uses pre-multiplied
137+alpha colors, this means the RGB values are lost (set to 0) and it's impossible
138+to recover them. In such a case `MakeColor` will return `false` as its second value.
139+
140+### Comparing colors
141+In the RGB color space, the Euclidean distance between colors *doesn't* correspond
142+to visual/perceptual distance. This means that two pairs of colors which have the
143+same distance in RGB space can look much further apart. This is fixed by the
144+CIE-L\*a\*b\*, CIE-L\*u\*v\* and CIE-L\*C\*h° color spaces.
145+Thus you should only compare colors in any of these space.
146+(Note that the distance in CIE-L\*a\*b\* and CIE-L\*C\*h° are the same, since it's the same space but in cylindrical coordinates)
147+
148+![Color distance comparison](doc/colordist/colordist.png)
149+
150+The two colors shown on the top look much more different than the two shown on
151+the bottom. Still, in RGB space, their distance is the same.
152+Here is a little example program which shows the distances between the top two
153+and bottom two colors in RGB, CIE-L\*a\*b\* and CIE-L\*u\*v\* space. You can find it in `doc/colordist/colordist.go`.
154+
155+```go
156+package main
157+
158+import "fmt"
159+import "github.com/lucasb-eyer/go-colorful"
160+
161+func main() {
162+ c1a := colorful.Color{150.0 / 255.0, 10.0 / 255.0, 150.0 / 255.0}
163+ c1b := colorful.Color{53.0 / 255.0, 10.0 / 255.0, 150.0 / 255.0}
164+ c2a := colorful.Color{10.0 / 255.0, 150.0 / 255.0, 50.0 / 255.0}
165+ c2b := colorful.Color{99.9 / 255.0, 150.0 / 255.0, 10.0 / 255.0}
166+
167+ fmt.Printf("DistanceRgb: c1: %v\tand c2: %v\n", c1a.DistanceRgb(c1b), c2a.DistanceRgb(c2b))
168+ fmt.Printf("DistanceLab: c1: %v\tand c2: %v\n", c1a.DistanceLab(c1b), c2a.DistanceLab(c2b))
169+ fmt.Printf("DistanceLuv: c1: %v\tand c2: %v\n", c1a.DistanceLuv(c1b), c2a.DistanceLuv(c2b))
170+ fmt.Printf("DistanceCIE76: c1: %v\tand c2: %v\n", c1a.DistanceCIE76(c1b), c2a.DistanceCIE76(c2b))
171+ fmt.Printf("DistanceCIE94: c1: %v\tand c2: %v\n", c1a.DistanceCIE94(c1b), c2a.DistanceCIE94(c2b))
172+ fmt.Printf("DistanceCIEDE2000: c1: %v\tand c2: %v\n", c1a.DistanceCIEDE2000(c1b), c2a.DistanceCIEDE2000(c2b))
173+}
174+```
175+
176+Running the above program shows that you should always prefer any of the CIE distances:
177+
178+```bash
179+$ go run colordist.go
180+DistanceRgb: c1: 0.3803921568627451 and c2: 0.3858713931171159
181+DistanceLab: c1: 0.32048458312798056 and c2: 0.24397151758565272
182+DistanceLuv: c1: 0.5134369614199698 and c2: 0.2568692839860636
183+DistanceCIE76: c1: 0.32048458312798056 and c2: 0.24397151758565272
184+DistanceCIE94: c1: 0.19799168128511324 and c2: 0.12207136371167401
185+DistanceCIEDE2000: c1: 0.17274551120971166 and c2: 0.10665210031428465
186+```
187+
188+It also shows that `DistanceLab` is more formally known as `DistanceCIE76` and
189+has been superseded by the slightly more accurate, but much more expensive
190+`DistanceCIE94` and `DistanceCIEDE2000`.
191+
192+Note that `AlmostEqualRgb` is provided mainly for (unit-)testing purposes. Use
193+it only if you really know what you're doing. It will eat your cat.
194+
195+### Blending colors
196+Blending is highly connected to distance, since it basically "walks through" the
197+colorspace thus, if the colorspace maps distances well, the walk is "smooth".
198+
199+Colorful comes with blending functions in RGB, HSV, Oklab, Oklch, and any of the CIE-LAB spaces.
200+Of course, you'd rather want to use the blending functions of the LAB spaces since
201+these spaces map distances well but, just in case, here is an example showing
202+you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
203+
204+![Blending colors in different spaces.](doc/colorblend/colorblend.png)
205+
206+What you see is that HSV is really bad: it adds some green, which is not present
207+in the original colors at all! RGB is much better, but it stays light a little
208+too long. LUV and LAB both hit the right lightness but LAB has a little more
209+color. HCL works in the same vein as HSV (both cylindrical interpolations) but
210+it does it right in that there is no green appearing and the lightness changes
211+in a linear manner.
212+
213+While this seems all good, you need to know one thing: When interpolating in any
214+of the CIE color spaces, you might get invalid RGB colors! This is important if
215+the starting and ending colors are user-input or random. An example of where this
216+happens is when blending between `#eeef61` and `#1e3140`:
217+
218+![Invalid RGB colors may crop up when blending in CIE spaces.](doc/colorblend/invalid.png)
219+
220+You can test whether a color is a valid RGB color by calling the `IsValid` method
221+and indeed, calling IsValid will return false for the redish colors on the bottom.
222+One way to "fix" this is to get a valid color close to the invalid one by calling
223+`Clamped`, which always returns a nearby valid color. Doing this, we get the
224+following result, which is satisfactory:
225+
226+![Fixing invalid RGB colors by clamping them to the valid range.](doc/colorblend/clamped.png)
227+
228+The following is the code creating the above three images; it can be found in `doc/colorblend/colorblend.go`
229+
230+```go
231+package main
232+
233+import "fmt"
234+import "github.com/lucasb-eyer/go-colorful"
235+import "image"
236+import "image/draw"
237+import "image/png"
238+import "os"
239+
240+func main() {
241+ blocks := 10
242+ blockw := 40
243+ img := image.NewRGBA(image.Rect(0,0,blocks*blockw,200))
244+
245+ c1, _ := colorful.Hex("#fdffcc")
246+ c2, _ := colorful.Hex("#242a42")
247+
248+ // Use these colors to get invalid RGB in the gradient.
249+ //c1, _ := colorful.Hex("#EEEF61")
250+ //c2, _ := colorful.Hex("#1E3140")
251+
252+ for i := 0 ; i < blocks ; i++ {
253+ draw.Draw(img, image.Rect(i*blockw, 0,(i+1)*blockw, 40), &image.Uniform{c1.BlendHsv(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
254+ draw.Draw(img, image.Rect(i*blockw, 40,(i+1)*blockw, 80), &image.Uniform{c1.BlendLuv(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
255+ draw.Draw(img, image.Rect(i*blockw, 80,(i+1)*blockw,120), &image.Uniform{c1.BlendRgb(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
256+ draw.Draw(img, image.Rect(i*blockw,120,(i+1)*blockw,160), &image.Uniform{c1.BlendLab(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
257+ draw.Draw(img, image.Rect(i*blockw,160,(i+1)*blockw,200), &image.Uniform{c1.BlendHcl(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
258+
259+ // This can be used to "fix" invalid colors in the gradient.
260+ //draw.Draw(img, image.Rect(i*blockw,160,(i+1)*blockw,200), &image.Uniform{c1.BlendHcl(c2, float64(i)/float64(blocks-1)).Clamped()}, image.Point{}, draw.Src)
261+ }
262+
263+ toimg, err := os.Create("colorblend.png")
264+ if err != nil {
265+ fmt.Printf("Error: %v", err)
266+ return
267+ }
268+ defer toimg.Close()
269+
270+ png.Encode(toimg, img)
271+}
272+```
273+
274+#### Generating color gradients
275+A very common reason to blend colors is creating gradients. There is an example
276+program in [doc/gradientgen.go](doc/gradientgen/gradientgen.go); it doesn't use any API
277+which hasn't been used in the previous example code, so I won't bother pasting
278+the code in here. Just look at that gorgeous gradient it generated in HCL space:
279+
280+!["Spectral" colorbrewer gradient in HCL space.](doc/gradientgen/gradientgen.png)
281+
282+### Getting random colors
283+It is sometimes necessary to generate random colors. You could simply do this
284+on your own by generating colors with random values. By restricting the random
285+values to a range smaller than [0..1] and using a space such as CIE-H\*C\*l° or
286+HSV, you can generate both random shades of a color or random colors of a
287+lightness:
288+
289+```go
290+random_blue := colorful.Hcl(180.0+rand.Float64()*50.0, 0.2+rand.Float64()*0.8, 0.3+rand.Float64()*0.7)
291+random_dark := colorful.Hcl(rand.Float64()*360.0, rand.Float64(), rand.Float64()*0.4)
292+random_light := colorful.Hcl(rand.Float64()*360.0, rand.Float64(), 0.6+rand.Float64()*0.4)
293+```
294+
295+Since getting random "warm" and "happy" colors is quite a common task, there
296+are some helper functions:
297+
298+```go
299+colorful.WarmColor()
300+colorful.HappyColor()
301+colorful.FastWarmColor()
302+colorful.FastHappyColor()
303+```
304+
305+The ones prefixed by `Fast` are faster but less coherent since they use the HSV
306+space as opposed to the regular ones which use CIE-L\*C\*h° space. The
307+following picture shows the warm colors in the top two rows and happy colors
308+in the bottom two rows. Within these, the first is the regular one and the
309+second is the fast one.
310+
311+![Warm, fast warm, happy and fast happy random colors, respectively.](doc/colorgens/colorgens.png)
312+
313+Don't forget to initialize the random seed! You can see the code used for
314+generating this picture in `doc/colorgens/colorgens.go`.
315+
316+### Getting random palettes
317+As soon as you need to generate more than one random color, you probably want
318+them to be distinguishable. Playing against an opponent which has almost the
319+same blue as I do is not fun. This is where random palettes can help.
320+
321+These palettes are generated using an algorithm which ensures that all colors
322+on the palette are as distinguishable as possible. Again, there is a `Fast`
323+method which works in HSV and is less perceptually uniform and a non-`Fast`
324+method which works in CIE spaces. For more theory on `SoftPalette`, check out
325+[I want hue](http://tools.medialab.sciences-po.fr/iwanthue/theory.php). Yet
326+again, there is a `Happy` and a `Warm` version, which do what you expect, but
327+now there is an additional `Soft` version, which is more configurable: you can
328+give a constraint on the color space in order to get colors within a certain *feel*.
329+
330+Let's start with the simple methods first, all they take is the amount of
331+colors to generate, which could, for example, be the player count. They return
332+an array of `colorful.Color` objects:
333+
334+```go
335+pal1, err1 := colorful.WarmPalette(10)
336+pal2 := colorful.FastWarmPalette(10)
337+pal3, err3 := colorful.HappyPalette(10)
338+pal4 := colorful.FastHappyPalette(10)
339+pal5, err5 := colorful.SoftPalette(10)
340+```
341+
342+Note that the non-fast methods *may* fail if you ask for way too many colors.
343+Let's move on to the advanced one, namely `SoftPaletteEx`. Besides the color
344+count, this function takes a `SoftPaletteSettings` object as argument. The
345+interesting part here is its `CheckColor` member, which is a boolean function
346+taking three floating points as arguments: `l`, `a` and `b`. This function
347+should return `true` for colors which lie within the region you want and `false`
348+otherwise. The other members are `Iteration`, which should be within [5..100]
349+where higher means slower but more exact palette, and `ManySamples` which you
350+should set to `true` in case your `CheckColor` constraint rejects a large part
351+of the color space.
352+
353+For example, to create a palette of 10 brownish colors, you'd call it like this:
354+
355+```go
356+func isbrowny(l, a, b float64) bool {
357+ h, c, L := colorful.LabToHcl(l, a, b)
358+ return 10.0 < h && h < 50.0 && 0.1 < c && c < 0.5 && L < 0.5
359+}
360+// Since the above function is pretty restrictive, we set ManySamples to true.
361+brownies := colorful.SoftPaletteEx(10, colorful.SoftPaletteSettings{isbrowny, 50, true})
362+```
363+
364+The following picture shows the palettes generated by all of these methods
365+(sourcecode in `doc/palettegens/palettegens.go`), in the order they were presented, i.e.
366+from top to bottom: `Warm`, `FastWarm`, `Happy`, `FastHappy`, `Soft`,
367+`SoftEx(isbrowny)`. All of them contain some randomness, so YMMV.
368+
369+![All example palettes](doc/palettegens/palettegens.png)
370+
371+Again, the code used for generating the above image is available as [doc/palettegens/palettegens.go](https://github.com/lucasb-eyer/go-colorful/blob/master/doc/palettegens/palettegens.go).
372+
373+### Sorting colors
374+
375+Sorting colors is not a well-defined operation. For example, {dark blue, dark red, light blue, light red} is already sorted if darker colors should precede lighter colors but would need to be re-sorted as {dark red, light red, dark blue, light blue} if longer-wavelength colors should precede shorter-wavelength colors.
376+
377+Go-Colorful's `Sorted` function orders a list of colors so as to minimize the average distance between adjacent colors, including between the last and the first. (`Sorted` does not necessarily find the true minimum, only a reasonably close approximation.) The following picture, drawn by [doc/colorsort/colorsort.go](https://github.com/lucasb-eyer/go-colorful/blob/master/doc/colorsort/colorsort.go), illustrates `Sorted`'s behavior:
378+
379+![Sorting colors](doc/colorsort/colorsort.png)
380+
381+The first row represents the input: a slice of 512 randomly chosen colors. The second row shows the colors sorted in CIE-L\*C\*h° space, ordered first by lightness (L), then by hue angle (h), and finally by chroma (C). Note that distracting pinstripes permeate the colors. Sorting using *any* color space and *any* ordering of the channels yields a similar pinstriped pattern. The third row of the image was sorted using Go-Colorful's `Sorted` function. Although the colors do not appear to be in any particular order, the sequence at least appears smoother than the one sorted by channel.
382+
383+
384+### Using linear RGB for computations
385+There are two methods for transforming RGB⟷Linear RGB: a fast and almost precise one,
386+and a slow and precise one.
387+
388+```go
389+r, g, b := colorful.Hex("#FF0000").FastLinearRgb()
390+```
391+
392+TODO: describe some more.
393+
394+### Want to use some other reference point?
395+
396+```go
397+c := colorful.LabWhiteRef(0.507850, 0.040585,-0.370945, colorful.D50)
398+l, a, b := c.LabWhiteRef(colorful.D50)
399+```
400+
401+### Reading and writing colors from databases
402+
403+The type `HexColor` makes it easy to store colors as strings in a database. It
404+implements the [https://godoc.org/database/sql#Scanner](database/sql.Scanner)
405+and [database/sql/driver.Value](https://godoc.org/database/sql/driver.Value)
406+interfaces which provide automatic type conversion.
407+
408+Example:
409+
410+```go
411+var hc HexColor
412+_, err := db.QueryRow("SELECT '#ff0000';").Scan(&hc)
413+// hc == HexColor{R: 1, G: 0, B: 0}; err == nil
414+```
415+
416+FAQ
417+===
418+
419+### Q: I get all f!@#ed up values! Your library sucks!
420+A: You probably provided values in the wrong range. For example, RGB values are
421+expected to reside between 0 and 1, *not* between 0 and 255. Normalize your colors.
422+
423+### Q: Lab/Luv/HCl seem broken! Your library sucks!
424+They look like this:
425+
426+<img height="150" src="https://user-images.githubusercontent.com/3779568/28646900-6548040c-7264-11e7-8f12-81097a97c260.png">
427+
428+A: You're likely trying to generate and display colors that can't be represented by RGB,
429+and thus monitors. When you're trying to convert, say, `HCL(190.0, 1.0, 1.0).RGB255()`,
430+you're asking for RGB values of `(-2105.254 300.680 286.185)`, which clearly don't exist,
431+and the `RGB255` function just casts these numbers to `uint8`, creating wrap-around and
432+what looks like a completely broken gradient. What you want to do, is either use more
433+reasonable values of colors which actually exist in RGB, or just `Clamp()` the resulting
434+color to its nearest existing one, living with the consequences:
435+`HCL(190.0, 1.0, 1.0).Clamp().RGB255()`. It will look something like this:
436+
437+<img height="150" src="https://user-images.githubusercontent.com/1476029/29596343-9a8c62c6-8771-11e7-9026-b8eb8852cc4a.png">
438+
439+[Here's an issue going in-depth about this](https://github.com/lucasb-eyer/go-colorful/issues/14),
440+as well as [my answer](https://github.com/lucasb-eyer/go-colorful/issues/14#issuecomment-324205385),
441+both with code and pretty pictures. Also note that this was somewhat covered above in the
442+["Blending colors" section](https://github.com/lucasb-eyer/go-colorful#blending-colors).
443+
444+### Q: In a tight loop, conversion to Lab/Luv/HCl/... are slooooow!
445+A: Yes, they are.
446+This library aims for correctness, readability, and modularity; it wasn't written with speed in mind.
447+A large part of the slowness comes from these conversions going through `LinearRgb` which uses powers.
448+I implemented a fast approximation to `LinearRgb` called `FastLinearRgb` by using Taylor approximations.
449+The approximation is roughly 5x faster and precise up to roughly 0.5%,
450+the major caveat being that if the input values are outside the range 0-1, accuracy drops dramatically.
451+You can use these in your conversions as follows:
452+
453+```go
454+col := // Get your color somehow
455+l, a, b := XyzToLab(LinearRgbToXyz(col.LinearRgb()))
456+```
457+
458+If you need faster versions of `Distance*` and `Blend*` that make use of this fast approximation,
459+feel free to implement them and open a pull-request, I'll happily accept.
460+
461+The derivation of these functions can be followed in [this Jupyter notebook](doc/LinearRGB Approximations.ipynb).
462+Here's the main figure showing the approximation quality:
463+
464+![approximation quality](doc/approx-quality.png)
465+
466+More speed could be gained by using SIMD instructions in many places.
467+You can also get more speed for specific conversions by approximating the full conversion function,
468+but that is outside the scope of this library.
469+Thanks to [@ZirconiumX](https://github.com/ZirconiumX) for starting this investigation,
470+see [issue #18](https://github.com/lucasb-eyer/go-colorful/issues/18) for details.
471+
472+### Q: Why would `MakeColor` ever fail!?
473+A: `MakeColor` fails when the alpha channel is zero. In that case, the
474+conversion is undefined. See [issue 21](https://github.com/lucasb-eyer/go-colorful/issues/21)
475+as well as the short caveat note in the ["The `color.Color` interface"](README.md#the-colorcolor-interface)
476+section above.
477+
478+Who?
479+====
480+
481+This library was originally developed by Lucas Beyer, with notable
482+contributions from Bastien Dejean (@baskerville), Phil Kulak (@pkulak),
483+Christian Muehlhaeuser (@muesli), Scott Pakin (@spakin), and many others.
484+See the [contributors list](https://github.com/lucasb-eyer/go-colorful/graphs/contributors) for the full roster.
485+
486+It is currently maintained by makeworld (@makew0rld).
487+
488+## License
489+
490+This repo is under the MIT license, see [LICENSE](LICENSE) for details.
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