# Feature Specification: Migrate to WebKitGTK 6.0 **Feature Branch**: `004-migrate-to-webkitgtk` **Created**: 2025-01-21 **Status**: Draft **Input**: User description: "Migrate To webkitgtk-6.0, I Want to migrate the entire project to webkitgtk6 in order to be able to enable GPU rendering through vulkan layer" ## Execution Flow (main) ``` 1. Parse user description from Input → Migrate browser to WebKitGTK 6.0 for Vulkan GPU rendering 2. Extract key concepts from description → Identified: migration, WebKitGTK 6.0, GPU rendering, Vulkan support 3. For each unclear aspect: → Performance targets marked for clarification → Migration timeline marked for clarification 4. Fill User Scenarios & Testing section → User flow: Browser continues to work with improved GPU performance 5. Generate Functional Requirements → Each requirement is testable → Migration scope defined 6. Identify Key Entities → Browser engine, rendering pipeline, GPU acceleration 7. Run Review Checklist → WARN "Spec has uncertainties around performance targets" 8. Return: SUCCESS (spec ready for planning) ``` --- ## ⚡ Quick Guidelines - ✅ Focus on WHAT users need and WHY - ❌ Avoid HOW to implement (no tech stack, APIs, code structure) - 👥 Written for business stakeholders, not developers --- ## User Scenarios & Testing ### Primary User Story As a user of the dumber browser, I want the browser to utilize modern GPU acceleration capabilities through Vulkan rendering, resulting in smoother scrolling, faster page rendering, and improved performance for graphics-intensive web content, while maintaining all existing browser functionality. ### Acceptance Scenarios 1. **Given** a user opens the browser, **When** they navigate to any website, **Then** the browser renders pages using GPU acceleration when available 2. **Given** a user visits a graphics-intensive website (e.g., with 3D content, animations), **When** the page loads, **Then** GPU rendering provides smooth performance without visual artifacts 3. **Given** a system with Vulkan-capable GPU, **When** the browser starts, **Then** it automatically detects and enables GPU acceleration 4. **Given** a system without Vulkan support, **When** the browser starts, **Then** it gracefully falls back to software rendering 5. **Given** the browser is using GPU acceleration, **When** monitoring system resources, **Then** CPU usage is reduced compared to software rendering ### Edge Cases - What happens when GPU drivers are outdated or incompatible? - How does system handle GPU driver crashes during browsing? - What happens on systems with multiple GPUs (integrated + discrete)? - How does browser perform on low-end GPUs vs high-end GPUs? - What happens when switching between GPU and software rendering mid-session? ## Requirements ### Functional Requirements - **FR-001**: System MUST maintain all existing browser functionality after migration - **FR-002**: System MUST support GPU-accelerated rendering when Vulkan-capable hardware is available - **FR-003**: System MUST provide fallback to software rendering when GPU acceleration is unavailable - **FR-004**: System MUST maintain backward compatibility with existing user data (bookmarks, history, settings) - **FR-005**: System MUST preserve current browser interface and user experience - **FR-006**: System MUST detect GPU capabilities at startup and choose appropriate rendering path - **FR-007**: System MUST handle GPU driver failures gracefully without crashing - **FR-008**: Browser performance MUST improve by [NEEDS CLARIFICATION: specific performance target not specified - 20%? 50%? What metrics?] - **FR-009**: System MUST support common web standards (HTML5, CSS3, JavaScript) without regression - **FR-010**: System MUST maintain support for all previously working websites - **FR-011**: GPU memory usage MUST remain within [NEEDS CLARIFICATION: acceptable limits not specified] - **FR-012**: Migration MUST be completed within [NEEDS CLARIFICATION: timeline not specified] ### Key Entities - **Browser Engine**: Core rendering engine that processes and displays web content - **GPU Rendering Pipeline**: System component responsible for hardware-accelerated graphics - **Fallback Renderer**: Software-based rendering system for non-GPU scenarios - **Performance Monitor**: Component tracking rendering performance and resource usage - **Compatibility Layer**: System ensuring existing functionality works with new rendering engine --- ## Review & Acceptance Checklist *GATE: Automated checks run during main() execution* ### Content Quality - [x] No implementation details (languages, frameworks, APIs) - [x] Focused on user value and business needs - [x] Written for non-technical stakeholders - [x] All mandatory sections completed ### Requirement Completeness - [ ] No [NEEDS CLARIFICATION] markers remain - [x] Requirements are testable and unambiguous (except marked items) - [ ] Success criteria are measurable (performance targets needed) - [x] Scope is clearly bounded - [x] Dependencies and assumptions identified --- ## Execution Status *Updated by main() during processing* - [x] User description parsed - [x] Key concepts extracted - [x] Ambiguities marked - [x] User scenarios defined - [x] Requirements generated - [x] Entities identified - [ ] Review checklist passed (has clarifications needed) ---