# neferbar A dead simple status bar for Wayland: **one line of terminal text, nothing else.** Each part of the bar is a script. A script prints text, and neferbar shows it. If you can write `echo`, you can write a module. ![The bundled bar on a NeferWL desktop with a terminal and an empty Firefox: workspaces on the left, the focused app and its title in the middle, the clock on the right](docs/img/bundle.png) - **Text only.** ASCII, Unicode and Nerd Font icons. - **Exactly one character high.** The bar is as tall as a terminal row, and it follows your monitor's scale. - **Scripts do the work.** Any language, anything that prints to stdout. - **Fast when you ask.** Print 60 times a second and the bar redraws 60 times a second. Print nothing and it uses no CPU or GPU. It needs a compositor with `wlr-layer-shell`, such as Sway, Hyprland, Niri, River or NeferWL. GNOME is not supported. ## Install You need a Vulkan 1.3 GPU driver and a [Nerd Font](https://www.nerdfonts.com/). On Arch Linux: ```sh paru -S neferbar-bin # latest release, pre-built paru -S neferbar-git # latest main, built from source ``` From source, with Go 1.27: ```sh go build -o neferbar ./cmd/neferbar ./neferbar ``` `neferbar version` prints the installed version. The packages put the example configs and scripts in `/usr/share/doc/neferbar/examples`. Start it from your compositor's autostart. For NeferWL: ``` startup = /full/path/to/neferbar ``` ## Configure Create `~/.config/neferbar/config.toml`: ```toml [bar] font = "JetBrainsMono Nerd Font Mono" # use a "Mono" Nerd Font so icons fit one cell size = 14 # text size theme = "auto" # colors of your terminal, or the path of a theme file [[module]] name = "clock" # a unique name zone = "center" # left, center or right exec = "~/.config/neferbar/clock.sh" ``` Add one `[[module]]` block per script. Save the file and the bar updates immediately. If you make a typo, the bar keeps the old config and prints the error. The bar also watches the folder of each script. Edit a script, or a helper it sources from the same folder, and the modules in that folder restart by themselves. Hidden files (`.name`) and backups (`name~`) are ignored, so an editor's swap file does nothing. | Setting | Default | Meaning | |---|---|---| | `bar.font` | `JetBrainsMono Nerd Font Mono` | A font family known to fontconfig (`fc-list`). | | `bar.size` | `14` | Text size in logical pixels. | | `bar.scale` | `1.0` | Extra zoom on top of the monitor scale. | | `bar.position` | `top` | `top` or `bottom`: the screen edge the bar sits on. Applies live. | | `bar.output` | any | A monitor name such as `HDMI-A-1`. Needs a restart. | | `bar.theme` | `auto` | `auto` reads the colors of the terminal you use. Or the path of a theme file (see Colors). | | `bar.accent` | `4` | Which of the theme's 16 colors (0-15) the highlights use. 4 is the ANSI blue; try 2 (green), 6 (cyan) or 5 (magenta) to match your theme. | | `bar.background`, `bar.foreground` | from the theme | `#rrggbb`. Set them to override the theme. | If the font is not installed, neferbar warns and falls back to another font, and icons may be missing. ## Colors The bar takes its colors from your terminal, so it matches the rest of your desktop. ```toml theme = "auto" # the terminal you use theme = "~/.config/kitty/themes/mytheme.conf" # or one file ``` `auto` reads the theme of the terminal named by the **`$TERMINAL`** environment variable, and nothing else. It knows kitty, ghostty, foot and alacritty (`TERMINAL=kitty`, or a path such as `/usr/bin/foot`). A theme file can be any of those formats, and the bar recognizes it by its content. Includes and ghostty `theme =` names are followed. Colors the file does not set come from a built-in dark theme. **Set `$TERMINAL` for your whole session**, not only in a shell. A variable you `set -x` in an open terminal is not seen by programs your compositor starts. The simplest place is a systemd user environment file, read when a session starts, whatever your shell is: ``` # ~/.config/environment.d/10-terminal.conf TERMINAL=kitty ``` Then start a new session. If `$TERMINAL` is missing, the bar says so in its log and uses the built-in colors. The bar watches every file it read: change your terminal's theme and the bar changes with it. If the theme cannot be read, the bar uses the built-in colors and says why in its log. Scripts get the colors as environment variables, each `#rrggbb`, so a script never hard-codes one: | Variable | Color | |---|---| | `NEFERBAR_BACKGROUND`, `NEFERBAR_FOREGROUND` | the bar's own background and text | | `NEFERBAR_ACCENT` | the highlight color, the theme color that `bar.accent` picks | | `NEFERBAR_COLOR0` .. `NEFERBAR_COLOR15` | the theme's 16 ANSI colors | The 16 ANSI codes a script prints (`\033[31m` red, `\033[44m` blue background and so on) use the theme as well. ## Write a script A module is any program that prints lines. **Each line replaces what the module showed before.** The smallest module: ```sh #!/bin/sh echo "hello" sleep 100000 ``` A clock, updated every second: ```sh #!/bin/sh while true; do date +%H:%M:%S sleep 1 done ``` Make it executable (`chmod +x clock.sh`) and put its path in `exec`. That's all. Rules: 1. Print one line, then print another line later. The new line replaces the old one. 2. A frame ends at a newline (`\n`) or a form feed (`\f`). They mean the same thing. Text after the last one, with no ending yet, is not shown until its frame is finished. 3. Keep the script running. A script that exits is restarted after a short delay, and the bar shows `[name!]` in the meantime. 4. Print errors to stderr. They go to the bar's log and not to the screen. 5. Frames are cut to 16 KiB, and text wider than the bar is clipped. ### Colors and styles Use ordinary terminal escape codes. If it works in a terminal, it works here. ```sh printf '\033[32mOK\033[0m \033[1;31mFAIL\033[0m\n' ``` | Code | Effect | |---|---| | `\033[1m` | **bold** | | `\033[2m` | dim | | `\033[3m` | *italic* | | `\033[4m` | underline | | `\033[7m` | inverse | | `\033[9m` | ~~strikethrough~~ | | `\033[30m`..`\033[37m` | foreground colors | | `\033[40m`..`\033[47m` | background colors | | `\033[38;5;Nm` / `\033[48;5;Nm` | 256-color palette | | `\033[38;2;R;G;Bm` / `\033[48;2;R;G;Bm` | true color | | `\033[0m` | reset | Italic, bold and bold italic use the font's own files when it has them. ### Icons Nerd Font icons are ordinary characters, but GitHub cannot draw them in a code block, so the examples here write them as escape sequences. Give `printf` the icon's code point: ```sh printf '\Uf017 %s\n' "$(date +%H:%M)" # clock icon (U+F017) ``` `\U` works in bash. Some minimal shells do not support it; the UTF-8 bytes work everywhere: `printf '\357\200\227 %s\n' "$(date +%H:%M)"`. Find icon names and code points at . In an editor with a Nerd Font you can also paste the icon itself into the script. ### Animation Print faster. Each frame ends with `\f`: ```sh #!/bin/sh # a spinner at 20 fps while true; do for c in '|' '/' '-' '\'; do printf '%s\f' "$c" sleep 0.05 done done ``` neferbar draws at most as often as your monitor refreshes. If a script prints faster than that, only the latest frame is drawn. A script that prints nothing costs nothing. ### Clicks and scrolling A module that sets `interactive = true` receives the pointer on its **standard input**, one line per event. Without the key, the module is click-through and its stdin is empty, as before. ```toml [[module]] name = "volume" zone = "right" exec = "~/.config/neferbar/volume.sh" interactive = true ``` Only the cells the module shows take the pointer; the rest of the bar stays click-through. Columns count cells from the module's first cell, starting at 0. | Line | Sent when | |---|---| | `hover ` | the pointer moves to another cell of the module | | `leave` | the pointer leaves the module | | `click ` | a button is pressed. `token` counts presses from 1 | | `scroll ` | the wheel or touchpad scrolls. `steps` is at least 1 | Lines are ASCII and at most 127 bytes. A script that does not read its stdin loses the newest lines once 32 are waiting; it is never blocked or slowed down. A restarted script starts with an empty queue. ```sh #!/bin/sh echo "vol" while read -r event button col token; do case "$event $button" in "click left") pactl set-sink-mute @DEFAULT_SINK@ toggle ;; "scroll up") pactl set-sink-volume @DEFAULT_SINK@ +5% ;; esac done ``` ### Popups An interactive module can ask the bar for a **tooltip** or a **menu** by printing a *control line* instead of a frame. The bar draws it as a popup under the module (above it when `position = "bottom"`), with your theme's colors and font. Only modules with `interactive = true` can open popups, and there is one popup at a time. A control line is the escape sequence `ESC ] 777 ; neferbar ; BEL`, then a newline. A language with a JSON library makes it easy; in Python: ```python import json def control(message): print(f"\033]777;neferbar;{json.dumps(message)}\007", flush=True) control({"type": "tooltip", "col": 0, "width": 1, "title": "Volume", "body": "42%"}) ``` A right-click menu answers the `click` line it opens for: ```python for line in sys.stdin: event, *args = line.split() if event == "click" and args[0] == "right": token = int(args[2]) control({"type": "menu", "col": 0, "width": 1, "click": token, "items": [ {"id": 1, "label": "Mute", "kind": "check", "checked": False}, {"id": 0, "kind": "separator"}, {"id": 2, "label": "Settings"}, ]}) elif event == "menu-activate": token, item = map(int, args) # item is 1 or 2 ``` `examples/modules/status.py` is a complete module: volume, Wi-Fi and battery icons that follow their level, a tooltip on each with the numbers, and a right-click menu on each (mute and volume levels, Wi-Fi networks, power profiles). `col` and `width` are the cells the popup points at, counted from the module's first cell, as in the lines the module reads; `width` is at least 1. The JSON objects: | `type` | Fields | Effect | |---|---|---| | `tooltip` | `col`, `width`, `title`, `body`, `rows` | shown only while the pointer is on the module: `title` in bold, then `body` (`\n` starts a new line, an empty line is kept), then `rows`, a table such as `[["Signal", "62%"], ["Band", "5 GHz"]]` whose columns line up | | `menu` | `col`, `width`, `click`, `items` | opens a menu; `click` is the token of the `click` line it answers | | `close` | none | closes the module's tooltip | A menu item is `{"id": 3, "label": "Mute", "kind": "check", "enabled": true, "checked": true, "items": [...]}`. `id` is a number you choose (0 or more), `kind` is `normal` (default), `separator`, `check` or `radio`, `enabled` defaults to true, and `items` makes it a submenu, which opens in place with a "‹ Back" entry. When the user picks an item the module reads `menu-activate `; when the menu closes any other way (Escape, a click elsewhere) it reads `menu-closed `. The token is the `click` value of the menu. The bar opens a menu only for the latest click on the same module, at most 5 seconds old, and only once per click. A tooltip appears only while the module is hovered, and closes when the pointer leaves the module or a button is pressed. A module opens at most one tooltip every 250 ms, and a tooltip never covers an open menu. Limits: a control line is at most 64 KiB, a menu has at most 512 items in 8 levels, labels, titles and table cells are cut at 256 bytes, a tooltip body at 1024 bytes, a table has at most 32 rows of 4 cells. Control characters are removed from the texts. A control line that breaks a rule is ignored, logged once, and never shown as text. A line that starts like a control line but has no BEL is an ordinary frame. ### The bundled bar `examples/bundle` is a ready-made bar: workspaces on the left, the focused app in the middle, the clock on the right, in your terminal's colors. Copy it to `~/.config/neferbar/` (the install steps are at the top of `examples/bundle/config.toml`). Its helper `lib.sh` has what a themed script needs: `fg`/`bg` to set a color from `#rrggbb`, `mix` to blend two, `fade` for the soft edge, and `state_changed_loop` to react to NeferWL. Read the three scripts: each is about thirty lines. On NeferWL the workspaces show one dot per window and the stash. On other compositors the workspace and focus modules show nothing yet, and the clock still works. ### Reacting to your compositor (workspace effects) A module can watch anything, including the compositor's own state. NeferWL keeps a JSON file up to date and passes its path to every program it starts as `$NEFERWL_STATE`. It replaces the file on each change, so a module only has to check the file's modification time: ```sh stamp=$(mktemp) touch -r "$NEFERWL_STATE" "$stamp" while sleep 0.1; do if [[ $NEFERWL_STATE -nt $stamp ]]; then # the file changed touch -r "$NEFERWL_STATE" "$stamp" jq -r '.outputs[] | "\(.name) is on workspace \(.active)"' "$NEFERWL_STATE" fi done ``` That is all it takes to draw an effect when you switch workspace. `examples/bundle/left.sh` redraws the workspaces that way. ### Example modules The `examples/modules` directory has these: - `static.sh`: one line, then idle. - `clock.sh`: a clock with an icon. - `rainbow.sh [fps] [width]`: a 60 fps scrolling rainbow. - `status.py`: volume, Wi-Fi and battery with tooltips and right-click menus (needs `interactive = true`; uses `wpctl`, `nmcli` and `powerprofilesctl`, and optionally `pavucontrol` and `nmtui`). ## Layout The bar has three zones. Modules in the same zone appear side by side, in the order of the config file. - **left** starts at the left edge. - **right** ends at the right edge. - **center** sits in the middle of the space that is left. If the bar is too narrow, the center is cut first. ## Command line ``` neferbar [-config file] [-display socket] [-pprof addr] [-memstats interval] ``` | Flag | Meaning | |---|---| | `-config` | Config file. Default: `$XDG_CONFIG_HOME/neferbar/config.toml`. | | `-display` | Wayland socket name or path. Default: `$NEFERBAR_DISPLAY`, then `$WAYLAND_DISPLAY`. | | `-pprof` | Serve Go profiling on a loopback address, such as `localhost:6060`. Default: `$NEFERBAR_PPROF`, so a bar started by the compositor can be profiled. | | `-memstats` | Log allocation counters at this interval. | ## Reading the focused window `neferbar app` prints fields of the window that has the focus: one line now, then a new one each time the focus or a title changes. It works on compositors that offer `zwlr_foreign_toplevel_manager_v1` (NeferWL, Sway, Hyprland, River, Niri). ``` neferbar app title # Dumber - docs neferbar app id # com.github.bnema.dumber neferbar app name # dumber (the part of the id after the last dot) neferbar app name title # several fields, separated by a tab neferbar app -once title # print once and exit ``` A line is empty when no window has the focus. Control characters are removed from every field, so a title cannot move a terminal's cursor. Scripts started by the bar find the binary in `$NEFERBAR_BIN`. ## System tray `neferbar tray` shows the system tray (StatusNotifierItem: Steam, Discord, network and volume applets…) as one Nerd Font icon per application. Add it as a module: ```toml [[module]] name = "tray" zone = "right" exec = '"$NEFERBAR_BIN" tray' interactive = true ``` Each icon is chosen without a list to maintain, from what the system already knows: 1. your choice in `[tray.icons]` (see below); 2. a glyph for standard status icons, such as a muted speaker or a Wi-Fi signal; 3. a glyph of your font named after the application, such as `fa-steam` or `linux-gimp`; 4. a glyph for the category of the application's `.desktop` file: a gamepad for a game, a globe for a browser; 5. the first letter of its name, in a circle. The icon takes the main color of the application's own icon, moved toward the bar's text color if it would not show on the bar. Hidden items are left out, and an item that asks for attention turns bold, in the accent color. With `interactive = true`, the icons react to the pointer: - a left click calls the application's `Activate` (for an application that only offers a menu, it asks for the menu instead); - a middle click calls `SecondaryActivate`; - a right click opens the application's menu, drawn by the bar (see below); an application without a dbusmenu is asked to show its own with `ContextMenu`; - the wheel calls `Scroll`: down and right are positive. Without `interactive = true` the icons only show. The tray talks to each application on a second connection and gives up on a call after 2 seconds, so a frozen application never blocks the other icons. **Menus.** For an application that publishes a dbusmenu (most do: Steam, Discord, nm-applet, the KDE applets), a right click opens its menu as a popup under the icon, or above it with `position = "bottom"`. A menu taller than 600 pixels scrolls. Check and radio entries show their state, disabled entries do nothing, and an entry with a submenu opens it in place, with a "‹ Back" entry on top. Choosing an entry sends the application a `clicked` event; dismissing the menu sends `closed`. | Key | Action | |---|---| | Down, Up, Tab, Shift+Tab | move between entries | | Enter, Space | choose the highlighted entry | | Left, BackSpace | go back out of a submenu | | Escape | close the menu | A click outside the menu also closes it. Entries are text only: icons and menus that fill in their submenus lazily are not supported. Resting the pointer on an icon for half a second shows the application's **tooltip** (its title in bold, its description below, markup removed; the item's title when it has no tooltip). Leaving the icon or clicking closes it. Pick another icon with `[tray.icons]`. The key is the item's id or application name, in any case; the value is a glyph name, the text to show, or `""` to hide the item: ```toml [tray.icons] sunshine = "md-weather_sunny" handy = "H" nm-applet = "" ``` The tray works next to another panel: when one already runs the tray service, `neferbar tray` reads the same items from it. ## Test without touching your desktop ```sh go test ./... scripts/headless.sh examples/config.toml 5 # runs in a nested headless NeferWL SCALE=1.5 SIZE=1200x200 scripts/headless.sh examples/config.toml 5 ``` Screenshots land in `/tmp/neferbar-shots`. ## License MIT.