// Package shaders holds the committed SPIR-V compiled from the sibling GLSL // sources. Consumers do not need glslc; maintainers run go generate. package shaders import _ "embed" //go:generate glslc -O -fshader-stage=vertex -o cell.vert.spv cell.vert //go:generate glslc -O -fshader-stage=fragment -o cell.frag.spv cell.frag //go:embed cell.vert.spv var CellVertex []byte //go:embed cell.frag.spv var CellFragment []byte