//go:build linux package session import ( "errors" "testing" "github.com/bnema/nefergui/internal/render" ) // scheduleHarness plays the app and session sides of frameSchedule. type scheduleHarness struct { t *testing.T s *frameSchedule draws int submits []int // frame id (Quads length) of each submit attempt changed bool blocked bool ready bool drawErr error submitErr error } func newHarness(t *testing.T) *scheduleHarness { return &scheduleHarness{t: t, s: newFrameSchedule(), changed: true, ready: true} } func (h *scheduleHarness) step() bool { h.t.Helper() ok, err := h.s.Step(h.ready, func() (render.Frame, bool, error) { h.draws++ return render.Frame{Quads: make([]render.Quad, h.draws)}, h.changed, h.drawErr }, func(f render.Frame) (bool, error) { h.submits = append(h.submits, len(f.Quads)) return !h.blocked, h.submitErr }) if err != nil && h.drawErr == nil && h.submitErr == nil { h.t.Fatal(err) } return ok } func TestScheduleBlockedFrameKeepsPreparedAndRetries(t *testing.T) { h := newHarness(t) h.blocked = true if h.step() || h.draws != 1 || !h.s.NeedsRetry(false, true) { t.Fatalf("blocked: draws=%d retry=%v", h.draws, h.s.NeedsRetry(false, true)) } // Retries resubmit the same prepared frame without redrawing. if h.step() || h.step() || h.draws != 1 || len(h.submits) != 3 || h.submits[2] != 1 { t.Fatalf("retry redrew: draws=%d submits=%v", h.draws, h.submits) } h.blocked = false if !h.step() || h.draws != 1 || h.s.NeedsRetry(false, true) { t.Fatalf("release did not commit cleanly: draws=%d submits=%v", h.draws, h.submits) } if h.step() || len(h.submits) != 4 { t.Fatalf("clean schedule submitted again: %v", h.submits) } } func TestScheduleInvalidateReplacesChangedFrame(t *testing.T) { h := newHarness(t) h.blocked = true h.step() h.s.Invalidate() h.blocked = false if !h.step() || h.draws != 2 || h.submits[len(h.submits)-1] != 2 { t.Fatalf("stale frame submitted: draws=%d submits=%v", h.draws, h.submits) } } func TestScheduleNoOpInputKeepsUnsubmittedFrame(t *testing.T) { h := newHarness(t) h.blocked = true h.step() h.s.Invalidate() h.changed = false if h.step() || h.draws != 2 || h.submits[len(h.submits)-1] != 1 { t.Fatalf("no-op lost held frame: draws=%d submits=%v", h.draws, h.submits) } h.blocked = false if !h.step() || h.draws != 2 || h.submits[len(h.submits)-1] != 1 { t.Fatalf("release lost held frame: draws=%d submits=%v", h.draws, h.submits) } if h.s.NeedsRetry(false, true) { t.Fatal("committed schedule did not go idle") } } func TestScheduleDrawUnchangedGoesIdle(t *testing.T) { h := newHarness(t) h.changed = false if h.step() || h.draws != 1 || len(h.submits) != 0 { t.Fatalf("unchanged draw: draws=%d submits=%v", h.draws, h.submits) } if h.s.NeedsRetry(false, true) { t.Fatal("idle schedule asks for retry (busy loop)") } for i := 0; i < 3; i++ { h.step() } if h.draws != 1 { t.Fatalf("idle loop redrew %d times", h.draws) } h.s.Invalidate() h.changed = true if !h.step() || h.draws != 2 { t.Fatalf("wake after idle: draws=%d", h.draws) } } func TestScheduleWaitsForFrameCallback(t *testing.T) { h := newHarness(t) h.ready = false if h.step() || h.draws != 0 || len(h.submits) != 0 || h.s.NeedsRetry(false, false) { t.Fatalf("drew before frame callback: draws=%d", h.draws) } h.ready = true if !h.step() || h.draws != 1 { t.Fatalf("frame callback did not release draw: draws=%d", h.draws) } // A prepared frame waiting for a callback is woken by the event, not polled. h.s.Invalidate() h.blocked = true h.step() if h.s.NeedsRetry(false, false) || !h.s.NeedsRetry(false, true) { t.Fatal("retry must follow frame readiness") } } func TestSchedulePendingGPUForcesRetry(t *testing.T) { h := newHarness(t) h.changed = false h.step() if !h.s.NeedsRetry(true, false) { t.Fatal("pending GPU work must schedule a bounded retry") } } func TestScheduleErrorsPropagate(t *testing.T) { h := newHarness(t) h.drawErr = errors.New("draw") if _, err := h.s.Step(true, func() (render.Frame, bool, error) { return render.Frame{}, false, h.drawErr }, nil); !errors.Is(err, h.drawErr) { t.Fatalf("draw err = %v", err) } h.drawErr = nil h.submitErr = errors.New("submit") if ok, err := h.s.Step(true, func() (render.Frame, bool, error) { return render.Frame{}, true, nil }, func(render.Frame) (bool, error) { return true, h.submitErr }); ok || !errors.Is(err, h.submitErr) { t.Fatalf("submit error: ok=%v err=%v", ok, err) } }