docs(readme): shorten animations paragraph in Why NeferWL (#142)
- commit
- 091596c5971a541429d45471a387c6aad046ec42
- author
- bnema · · 2026-10-05 17:45 UTC
- committer
- GitHub · · 2026-10-05 17:45 UTC
- parent
- 6bfd2d4
- signature
- GPG Unverified
B5690EEEBB952194The key is unknown
1 file · +1 -1
M README.md +1 -1
| @@ -18,7 +18,7 @@ I wanted a compositor I would never have to think about. It takes the newest Way | |||
| 18 | 18 | ||
| 19 | 19 | It is small on purpose, and it will stay small. No blur, no shadows, no rounded corners, no themes. No built-in bar or wallpaper either: bring your own, any layer-shell client works. | |
| 20 | 20 | ||
| 21 | - | Animations are experimental and off by default (`animations = on`). Off, every change is instant. On, three-finger swipes follow your fingers, and windows and the view glide on short springs (about 180 ms). Windows fade in and out, the overview zooms its cards, and a brief pulse marks the window you just focused. They stay cheap: nothing runs while the screen is still, only the region that moves is redrawn, and apps are resized once, to their final size. | |
| 21 | + | Animations are short, cheap and off by default (experimental, `animations = on`). | |
| 22 | 22 | ||
| 23 | 23 | About 40–80 MB of RAM with two 4K monitors, and almost no CPU while the screen does not change. See [Performance](docs/performance.md). | |
| 24 | 24 | ||
| @@ -18,7 +18,7 @@ I wanted a compositor I would never have to think about. It takes the newest Way | |||||
| 18 | 18 | ||||
| 19 | It is small on purpose, and it will stay small. No blur, no shadows, no rounded corners, no themes. No built-in bar or wallpaper either: bring your own, any layer-shell client works. | 19 | It is small on purpose, and it will stay small. No blur, no shadows, no rounded corners, no themes. No built-in bar or wallpaper either: bring your own, any layer-shell client works. | ||
| 20 | 20 | ||||
| 21 | - | Animations are experimental and off by default (`animations = on`). Off, every change is instant. On, three-finger swipes follow your fingers, and windows and the view glide on short springs (about 180 ms). Windows fade in and out, the overview zooms its cards, and a brief pulse marks the window you just focused. They stay cheap: nothing runs while the screen is still, only the region that moves is redrawn, and apps are resized once, to their final size. | 21 | + | Animations are short, cheap and off by default (experimental, `animations = on`). |
| 22 | 22 | ||||
| 23 | About 40–80 MB of RAM with two 4K monitors, and almost no CPU while the screen does not change. See [Performance](docs/performance.md). | 23 | About 40–80 MB of RAM with two 4K monitors, and almost no CPU while the screen does not change. See [Performance](docs/performance.md). | ||
| 24 | 24 | ||||