detached a941335

docs(core): note that position hint fade frames share scene publication allocations

commit
a94133561a4bfda9f7f2ae55c94e2454f12f919e
author
brice · · 2026-10-20 01:50 UTC
parent
a46ff66
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GPG VerifiedCD88F9E564E0102646FB6077A1A07C7C7C3E349D · arch-gpg Verified for the committer email
1 file · +3 -0
M internal/core/position_hint.go +3 -0
@@ -135,6 +135,9 @@ func positionHintGrid(m *Monitor) ports.PositionHint {
135135 return h
136136 }
137137
138+// positionHintFading drives fade frames through the shared scene publication,
139+// like springs and the focus flash: each fade frame republishes the whole
140+// scene, which allocates its slices. The hint state itself allocates nothing.
138141 func (c *Core) positionHintFading(sc *screen) bool {
139142 return sc.positionHint.live && sc.positionHint.fading
140143 }
@@ -135,6 +135,9 @@ func positionHintGrid(m *Monitor) ports.PositionHint {
135 return h135 return h
136 }136 }
137 137
138+// positionHintFading drives fade frames through the shared scene publication,
139+// like springs and the focus flash: each fade frame republishes the whole
140+// scene, which allocates its slices. The hint state itself allocates nothing.
138 func (c *Core) positionHintFading(sc *screen) bool {141 func (c *Core) positionHintFading(sc *screen) bool {
139 return sc.positionHint.live && sc.positionHint.fading142 return sc.positionHint.live && sc.positionHint.fading
140 }143 }

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