feat/hints a471fa4

history of internal/ports/scene.go at feat/hints

2026-10-19

689e994feat(ports): add hint scan, modifier override and hint config messages GPG Verifiedbrice
3b72e8efeat(vulkan): draw focus flash as inner border GPG Verifiedbrice
ade9e82refactor(core): remove focus pulse and add focus flash contracts GPG Verifiedbrice

2026-10-14

e6c3bc7docs(ports): state sink ownership and when outputs wake core GPG Verifiedbrice
4f41458perf(core): wake core on flips only while a scene animates GPG Verifiedbrice

2026-10-08

42b53c5refactor(drm): decide drawn windows from Scene.Draws GPG Verifiedbrice
5077157refactor(render): carry panel insets as Scene.TileInset GPG Verifiedbrice
1466f78feat(render): clip tiles to the usable area GPG Verifiedbrice
974d42erefactor(ports): split client events and surface content into feature files GPG Verifiedbrice

2026-10-05

b6be3a8feat: global spring animation system (#134) GPG Unverifiedtag v0.4.0bnema

2026-10-03

ad3c741feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124) GPG Unverifiedbnema
a59ec80feat(wayland): implement wp_single_pixel_buffer_v1 (#121) GPG Unverifiedbnema
6f4012afeat(output): rotate and flip outputs (output.<name>.transform) (#118) GPG Unverifiedbnema
db3364dfeat(overview): darken the background behind overview previews (#110) GPG Unverifiedbnema

2026-10-02

13c6a90feat: subtle focus indicator pulse on newly focused windows (#87) GPG Unverifiedtag v0.2.0bnema

2026-10-01

f5f82f7feat(core): move and resize windows with the pointer (#83) GPG Unverifiedbnema
348689crefactor: consolidate core capture, output reports, HDR state and ports layout (#78) GPG Unverifiedbnema

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