package vulkan import "testing" func TestTakeRedrawnResets(t *testing.T) { r := &Renderer{redrawn: 4096} if got := r.TakeRedrawn(); got != 4096 { t.Fatalf("taken %d", got) } if got := r.TakeRedrawn(); got != 0 { t.Fatalf("after reset %d", got) } }