// Package gtk was automatically generated by github.com/bnema/puregotk DO NOT EDIT package gtk import ( "structs" "unsafe" "github.com/bnema/puregotk/v4/gobject" "github.com/bnema/puregotk/v4/gobject/types" ) type ListItemFactoryClass struct { _ structs.HostLayout } func (x *ListItemFactoryClass) GoPointer() uintptr { return uintptr(unsafe.Pointer(x)) } // Creates widgets for the items taken from a `GListModel`. // // This is one of the core concepts of handling list widgets such // as [class@Gtk.ListView] or [class@Gtk.GridView]. // // The `GtkListItemFactory` is tasked with creating widgets for items // taken from the model when the views need them and updating them as // the items displayed by the view change. // // A view is usually only able to display anything after both a factory // and a model have been set on the view. So it is important that you do // not skip this step when setting up your first view. // // Because views do not display the whole list at once but only a few // items, they only need to maintain a few widgets at a time. They will // instruct the `GtkListItemFactory` to create these widgets and bind them // to the items that are currently displayed. // // As the list model changes or the user scrolls to the list, the items will // change and the view will instruct the factory to bind the widgets to those // new items. // // The actual widgets used for displaying those widgets is provided by you. // // When the factory needs widgets created, it will create a `GtkListItem` // and hand it to your code to set up a widget for. This list item will provide // various properties with information about what item to display and provide // you with some opportunities to configure its behavior. See the // [class@Gtk.ListItem] documentation for further details. // // Various implementations of `GtkListItemFactory` exist to allow you different // ways to provide those widgets. The most common implementations are // [class@Gtk.BuilderListItemFactory] which takes a `GtkBuilder` .ui file // and then creates widgets and manages everything automatically from the // information in that file and [class@Gtk.SignalListItemFactory] which allows // you to connect to signals with your own code and retain full control over // how the widgets are setup and managed. // // A `GtkListItemFactory` is supposed to be final - that means its behavior should // not change and the first widget created from it should behave the same way as // the last widget created from it. // If you intend to do changes to the behavior, it is recommended that you create // a new `GtkListItemFactory` which will allow the views to recreate its widgets. // // Once you have chosen your factory and created it, you need to set it on the view // widget you want to use it with, such as via [method@Gtk.ListView.set_factory]. // Reusing factories across different views is allowed, but very uncommon. type ListItemFactory struct { gobject.Object } var xListItemFactoryGLibType func() types.GType func ListItemFactoryGLibType() types.GType { return xListItemFactoryGLibType() } func ListItemFactoryNewFromInternalPtr(ptr uintptr) *ListItemFactory { cls := &ListItemFactory{} cls.Ptr = ptr return cls } func (c *ListItemFactory) GoPointer() uintptr { if c == nil { return 0 } return c.Ptr } func (c *ListItemFactory) SetGoPointer(ptr uintptr) { c.Ptr = ptr }