// Package graphene was automatically generated by github.com/bnema/puregotk DO NOT EDIT package graphene const ( // Evaluates to the number of components of a #graphene_vec2_t. // // This symbol is useful when declaring a C array of floating // point values to be used with graphene_vec2_init_from_float() and // graphene_vec2_to_float(), e.g. // // |[ // float v[GRAPHENE_VEC2_LEN]; // // // vec is defined elsewhere // graphene_vec2_to_float (&vec, v); // // for (int i = 0; i < GRAPHENE_VEC2_LEN; i++) // fprintf (stdout, "component %d: %g\n", i, v[i]); // ]| VEC2_LEN int = 2 // Evaluates to the number of components of a #graphene_vec3_t. // // This symbol is useful when declaring a C array of floating // point values to be used with graphene_vec3_init_from_float() and // graphene_vec3_to_float(), e.g. // // |[ // float v[GRAPHENE_VEC3_LEN]; // // // vec is defined elsewhere // graphene_vec3_to_float (&vec, v); // // for (int i = 0; i < GRAPHENE_VEC2_LEN; i++) // fprintf (stdout, "component %d: %g\n", i, v[i]); // ]| VEC3_LEN int = 3 // Evaluates to the number of components of a #graphene_vec4_t. // // This symbol is useful when declaring a C array of floating // point values to be used with graphene_vec4_init_from_float() and // graphene_vec4_to_float(), e.g. // // |[ // float v[GRAPHENE_VEC4_LEN]; // // // vec is defined elsewhere // graphene_vec4_to_float (&vec, v); // // for (int i = 0; i < GRAPHENE_VEC4_LEN; i++) // fprintf (stdout, "component %d: %g\n", i, v[i]); // ]| VEC4_LEN int = 4 )