feat(graphics): add generic graphics scene
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- 65370d536714a4af45f4228629fefd19a3641390
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- brice · · 2026-08-20 14:22 UTC
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- b222670
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CD88F9E564E0102646FB6077A1A07C7C7C3E349D· arch-gpg Verified for the committer email
5 files · +1526 -0
A graphics/consumer_external_test.go +54 -0
| @@ -0,0 +1,54 @@ | |||
| 1 | + | package graphics_test | |
| 2 | + | ||
| 3 | + | import ( | |
| 4 | + | "errors" | |
| 5 | + | "testing" | |
| 6 | + | ||
| 7 | + | "github.com/bnema/vev-vt/graphics" | |
| 8 | + | ) | |
| 9 | + | ||
| 10 | + | func TestExternalConsumerCanBuildAndReadImmutableScene(t *testing.T) { | |
| 11 | + | scene := graphics.NewScene(graphics.Config{ | |
| 12 | + | MaxAssets: 4, | |
| 13 | + | MaxPlacements: 4, | |
| 14 | + | MaxEncodedBytes: 32, | |
| 15 | + | MaxDecodedPixels: 64, | |
| 16 | + | }) | |
| 17 | + | data := []byte("encoded") | |
| 18 | + | assetID, err := scene.RegisterAsset(graphics.AssetInput{Encoded: data, Width: 8, Height: 4}) | |
| 19 | + | if err != nil { | |
| 20 | + | t.Fatal(err) | |
| 21 | + | } | |
| 22 | + | data[0] = 'X' | |
| 23 | + | ||
| 24 | + | placementID, err := scene.AddPlacement(graphics.PlacementSpec{ | |
| 25 | + | AssetID: assetID, | |
| 26 | + | Destination: graphics.PixelRect{X: -2, Y: 3, Width: 16, Height: 8}, | |
| 27 | + | }) | |
| 28 | + | if err != nil { | |
| 29 | + | t.Fatal(err) | |
| 30 | + | } | |
| 31 | + | snapshot := scene.Snapshot() | |
| 32 | + | asset, ok := snapshot.GetAsset(assetID) | |
| 33 | + | if !ok || string(asset.Bytes()) != "encoded" { | |
| 34 | + | t.Fatalf("asset = %#v, ok=%v", asset, ok) | |
| 35 | + | } | |
| 36 | + | placement, ok := snapshot.GetPlacement(placementID) | |
| 37 | + | if !ok || placement.AssetID() != assetID { | |
| 38 | + | t.Fatalf("placement = %#v, ok=%v", placement, ok) | |
| 39 | + | } | |
| 40 | + | fragments := snapshot.VisiblePixelFragments(graphics.PixelRect{X: 0, Y: 3, Width: 4, Height: 8}) | |
| 41 | + | if len(fragments) != 1 || fragments[0].AssetID != assetID || fragments[0].PlacementID != placementID { | |
| 42 | + | t.Fatalf("fragments = %#v", fragments) | |
| 43 | + | } | |
| 44 | + | ||
| 45 | + | if err := scene.RemoveAsset(assetID); !errors.Is(err, graphics.ErrAssetInUse) { | |
| 46 | + | t.Fatalf("remove in-use asset error = %v", err) | |
| 47 | + | } | |
| 48 | + | if err := scene.RemoveAssetCascade(assetID); err != nil { | |
| 49 | + | t.Fatal(err) | |
| 50 | + | } | |
| 51 | + | if _, ok := snapshot.GetAsset(assetID); !ok { | |
| 52 | + | t.Fatal("immutable snapshot changed after scene mutation") | |
| 53 | + | } | |
| 54 | + | } | |
| @@ -0,0 +1,54 @@ | |||||
| 1 | + | package graphics_test | |||
| 2 | + | ||||
| 3 | + | import ( | |||
| 4 | + | "errors" | |||
| 5 | + | "testing" | |||
| 6 | + | ||||
| 7 | + | "github.com/bnema/vev-vt/graphics" | |||
| 8 | + | ) | |||
| 9 | + | ||||
| 10 | + | func TestExternalConsumerCanBuildAndReadImmutableScene(t *testing.T) { | |||
| 11 | + | scene := graphics.NewScene(graphics.Config{ | |||
| 12 | + | MaxAssets: 4, | |||
| 13 | + | MaxPlacements: 4, | |||
| 14 | + | MaxEncodedBytes: 32, | |||
| 15 | + | MaxDecodedPixels: 64, | |||
| 16 | + | }) | |||
| 17 | + | data := []byte("encoded") | |||
| 18 | + | assetID, err := scene.RegisterAsset(graphics.AssetInput{Encoded: data, Width: 8, Height: 4}) | |||
| 19 | + | if err != nil { | |||
| 20 | + | t.Fatal(err) | |||
| 21 | + | } | |||
| 22 | + | data[0] = 'X' | |||
| 23 | + | ||||
| 24 | + | placementID, err := scene.AddPlacement(graphics.PlacementSpec{ | |||
| 25 | + | AssetID: assetID, | |||
| 26 | + | Destination: graphics.PixelRect{X: -2, Y: 3, Width: 16, Height: 8}, | |||
| 27 | + | }) | |||
| 28 | + | if err != nil { | |||
| 29 | + | t.Fatal(err) | |||
| 30 | + | } | |||
| 31 | + | snapshot := scene.Snapshot() | |||
| 32 | + | asset, ok := snapshot.GetAsset(assetID) | |||
| 33 | + | if !ok || string(asset.Bytes()) != "encoded" { | |||
| 34 | + | t.Fatalf("asset = %#v, ok=%v", asset, ok) | |||
| 35 | + | } | |||
| 36 | + | placement, ok := snapshot.GetPlacement(placementID) | |||
| 37 | + | if !ok || placement.AssetID() != assetID { | |||
| 38 | + | t.Fatalf("placement = %#v, ok=%v", placement, ok) | |||
| 39 | + | } | |||
| 40 | + | fragments := snapshot.VisiblePixelFragments(graphics.PixelRect{X: 0, Y: 3, Width: 4, Height: 8}) | |||
| 41 | + | if len(fragments) != 1 || fragments[0].AssetID != assetID || fragments[0].PlacementID != placementID { | |||
| 42 | + | t.Fatalf("fragments = %#v", fragments) | |||
| 43 | + | } | |||
| 44 | + | ||||
| 45 | + | if err := scene.RemoveAsset(assetID); !errors.Is(err, graphics.ErrAssetInUse) { | |||
| 46 | + | t.Fatalf("remove in-use asset error = %v", err) | |||
| 47 | + | } | |||
| 48 | + | if err := scene.RemoveAssetCascade(assetID); err != nil { | |||
| 49 | + | t.Fatal(err) | |||
| 50 | + | } | |||
| 51 | + | if _, ok := snapshot.GetAsset(assetID); !ok { | |||
| 52 | + | t.Fatal("immutable snapshot changed after scene mutation") | |||
| 53 | + | } | |||
| 54 | + | } | |||
A graphics/graphics.go +189 -0
| @@ -0,0 +1,189 @@ | |||
| 1 | + | // Package graphics provides a renderer-neutral, bounded graphics scene. | |
| 2 | + | // | |
| 3 | + | // The package stores immutable encoded asset blobs and sparse placements. A | |
| 4 | + | // scene is mutated by its owner and publishes immutable snapshots for | |
| 5 | + | // consumers. It deliberately knows nothing about terminal protocols, | |
| 6 | + | // renderers, image formats, or text state. | |
| 7 | + | package graphics | |
| 8 | + | ||
| 9 | + | import "errors" | |
| 10 | + | ||
| 11 | + | var ( | |
| 12 | + | ErrInvalidRect = errors.New("invalid rectangle") | |
| 13 | + | ErrInvalidAsset = errors.New("invalid asset") | |
| 14 | + | ErrInvalidPlacement = errors.New("invalid placement") | |
| 15 | + | ErrAssetNotFound = errors.New("asset not found") | |
| 16 | + | ErrPlacementNotFound = errors.New("placement not found") | |
| 17 | + | ErrAssetInUse = errors.New("asset is still in use") | |
| 18 | + | ErrTooManyAssets = errors.New("asset quota exceeded") | |
| 19 | + | ErrTooManyPlacements = errors.New("placement quota exceeded") | |
| 20 | + | ErrEncodedBudget = errors.New("encoded byte budget exceeded") | |
| 21 | + | ErrDecodedPixelBudget = errors.New("decoded pixel budget exceeded") | |
| 22 | + | ErrGenerationOverflow = errors.New("generation overflow") | |
| 23 | + | ErrIdentifierOverflow = errors.New("identifier overflow") | |
| 24 | + | ErrInvalidOperation = errors.New("invalid graphics operation") | |
| 25 | + | ErrInvalidSceneLimits = errors.New("invalid scene limits") | |
| 26 | + | ) | |
| 27 | + | ||
| 28 | + | // AssetID identifies an asset in a scene. Its representation is deliberately | |
| 29 | + | // private: IDs are only meaningful to the scene that issued them and are not | |
| 30 | + | // interchangeable with placement IDs. | |
| 31 | + | type AssetID struct{ value uint64 } | |
| 32 | + | ||
| 33 | + | // PlacementID identifies a sparse placement in a scene. | |
| 34 | + | type PlacementID struct{ value uint64 } | |
| 35 | + | ||
| 36 | + | // Valid reports whether the ID was issued by a scene. | |
| 37 | + | func (id AssetID) Valid() bool { return id.value != 0 } | |
| 38 | + | ||
| 39 | + | // Valid reports whether the ID was issued by a scene. | |
| 40 | + | func (id PlacementID) Valid() bool { return id.value != 0 } | |
| 41 | + | ||
| 42 | + | // String returns a stable diagnostic form of the opaque ID. | |
| 43 | + | func (id AssetID) String() string { return formatID('a', id.value) } | |
| 44 | + | ||
| 45 | + | // String returns a stable diagnostic form of the opaque ID. | |
| 46 | + | func (id PlacementID) String() string { return formatID('p', id.value) } | |
| 47 | + | ||
| 48 | + | func formatID(prefix byte, value uint64) string { | |
| 49 | + | if value == 0 { | |
| 50 | + | return "<invalid>" | |
| 51 | + | } | |
| 52 | + | var buf [1 + 20]byte | |
| 53 | + | buf[0] = prefix | |
| 54 | + | i := len(buf) | |
| 55 | + | for value != 0 { | |
| 56 | + | i-- | |
| 57 | + | buf[i] = byte('0' + value%10) | |
| 58 | + | value /= 10 | |
| 59 | + | } | |
| 60 | + | return string(buf[0:1]) + string(buf[i:]) | |
| 61 | + | } | |
| 62 | + | ||
| 63 | + | // Limits bounds live scene resources. Zero-valued limits use the package | |
| 64 | + | // defaults; this keeps a zero-value configuration bounded as well. | |
| 65 | + | type Limits struct { | |
| 66 | + | MaxAssets uint64 | |
| 67 | + | MaxPlacements uint64 | |
| 68 | + | MaxEncodedBytes uint64 | |
| 69 | + | MaxDecodedPixels uint64 | |
| 70 | + | MaxEncodedBytesPerAsset uint64 | |
| 71 | + | MaxDecodedPixelsPerAsset uint64 | |
| 72 | + | } | |
| 73 | + | ||
| 74 | + | // Config is an alternate name for Limits for callers that prefer constructor | |
| 75 | + | // configuration terminology. | |
| 76 | + | type Config = Limits | |
| 77 | + | ||
| 78 | + | // SceneConfig is a descriptive alias for Config. | |
| 79 | + | type SceneConfig = Limits | |
| 80 | + | ||
| 81 | + | // Generation is the monotonically increasing scene generation number. | |
| 82 | + | type Generation = uint64 | |
| 83 | + | ||
| 84 | + | // SnapshotRef is an explicit name for an immutable snapshot reference. | |
| 85 | + | type SnapshotRef = Snapshot | |
| 86 | + | ||
| 87 | + | // AssetInput is an alternate name for an asset registration description. | |
| 88 | + | type AssetInput = AssetBlob | |
| 89 | + | ||
| 90 | + | const ( | |
| 91 | + | DefaultMaxAssets = uint64(1024) | |
| 92 | + | DefaultMaxPlacements = uint64(65536) | |
| 93 | + | DefaultMaxEncodedBytes = uint64(64 << 20) | |
| 94 | + | DefaultMaxDecodedPixels = uint64(256 << 20) | |
| 95 | + | DefaultMaxEncodedBytesPerAsset = uint64(16 << 20) | |
| 96 | + | DefaultMaxDecodedPixelsPerAsset = uint64(128 << 20) | |
| 97 | + | ) | |
| 98 | + | ||
| 99 | + | // AssetBlob is the caller-owned description of one encoded asset. AddAsset | |
| 100 | + | // copies Encoded before returning, so later caller mutations cannot alter a | |
| 101 | + | // scene or any snapshot. Width and Height describe the decoded pixel extent | |
| 102 | + | // used for clipping and quota accounting. | |
| 103 | + | type AssetBlob struct { | |
| 104 | + | Encoded []byte | |
| 105 | + | Data []byte | |
| 106 | + | Width, Height int64 | |
| 107 | + | DecodedPixels uint64 | |
| 108 | + | } | |
| 109 | + | ||
| 110 | + | // AssetSpec is the conventional name for an asset input description. | |
| 111 | + | type AssetSpec = AssetBlob | |
| 112 | + | ||
| 113 | + | // PlacementSpec describes one sparse placement. Source defaults to the full | |
| 114 | + | // asset. Destination is a pixel rectangle; Dest is accepted as a concise alias | |
| 115 | + | // for callers that use that spelling. Cells optionally records the cell-space | |
| 116 | + | // extent associated with the same placement. | |
| 117 | + | type PlacementSpec struct { | |
| 118 | + | Asset AssetID | |
| 119 | + | AssetID AssetID | |
| 120 | + | Source PixelRect | |
| 121 | + | Destination PixelRect | |
| 122 | + | Dest PixelRect | |
| 123 | + | Cells CellRect | |
| 124 | + | CellBounds CellRect | |
| 125 | + | Layer int64 | |
| 126 | + | } | |
| 127 | + | ||
| 128 | + | // Viewport can constrain visible fragments in pixel space, cell space, or | |
| 129 | + | // both. A zero-valued rectangle means that coordinate space is not supplied. | |
| 130 | + | type Viewport struct { | |
| 131 | + | Pixels PixelRect | |
| 132 | + | Cells CellRect | |
| 133 | + | } | |
| 134 | + | ||
| 135 | + | // VisibleFragment is the visible part of a placement. Source and Destination | |
| 136 | + | // are clipped together, preserving the placement's source-to-destination | |
| 137 | + | // mapping even when the destination is scaled. Cells is populated when the | |
| 138 | + | // placement and viewport carry cell geometry. | |
| 139 | + | type VisibleFragment struct { | |
| 140 | + | PlacementID PlacementID | |
| 141 | + | AssetID AssetID | |
| 142 | + | Source PixelRect | |
| 143 | + | Destination PixelRect | |
| 144 | + | Cells CellRect | |
| 145 | + | } | |
| 146 | + | ||
| 147 | + | // Fragment is a short alias for VisibleFragment. | |
| 148 | + | type Fragment = VisibleFragment | |
| 149 | + | ||
| 150 | + | // Usage reports resources held by the current scene or an immutable snapshot. | |
| 151 | + | type Usage struct { | |
| 152 | + | Assets uint64 | |
| 153 | + | Placements uint64 | |
| 154 | + | EncodedBytes uint64 | |
| 155 | + | DecodedPixels uint64 | |
| 156 | + | } | |
| 157 | + | ||
| 158 | + | // OperationKind identifies one transactional scene operation. | |
| 159 | + | type OperationKind uint8 | |
| 160 | + | ||
| 161 | + | const ( | |
| 162 | + | OperationAddAsset OperationKind = iota + 1 | |
| 163 | + | OperationRemoveAsset | |
| 164 | + | OperationPlace | |
| 165 | + | OperationUpdatePlacement | |
| 166 | + | OperationRemovePlacement | |
| 167 | + | ) | |
| 168 | + | ||
| 169 | + | // Operation is a sparse scene operation. Add-asset operations allocate an | |
| 170 | + | // opaque ID internally; use AddAsset directly when the ID is needed by the | |
| 171 | + | // caller for a subsequent placement. | |
| 172 | + | type Operation struct { | |
| 173 | + | Kind OperationKind | |
| 174 | + | Blob AssetBlob | |
| 175 | + | Asset AssetID | |
| 176 | + | AssetID AssetID | |
| 177 | + | Placement PlacementSpec | |
| 178 | + | PlacementID PlacementID | |
| 179 | + | } | |
| 180 | + | ||
| 181 | + | // Operation aliases make operation construction readable without introducing | |
| 182 | + | // protocol-specific terminology. | |
| 183 | + | const ( | |
| 184 | + | AddAssetOperation = OperationAddAsset | |
| 185 | + | RemoveAssetOperation = OperationRemoveAsset | |
| 186 | + | PlaceOperation = OperationPlace | |
| 187 | + | UpdatePlacementOperation = OperationUpdatePlacement | |
| 188 | + | RemovePlacementOperation = OperationRemovePlacement | |
| 189 | + | ) | |
| @@ -0,0 +1,189 @@ | |||||
| 1 | + | // Package graphics provides a renderer-neutral, bounded graphics scene. | |||
| 2 | + | // | |||
| 3 | + | // The package stores immutable encoded asset blobs and sparse placements. A | |||
| 4 | + | // scene is mutated by its owner and publishes immutable snapshots for | |||
| 5 | + | // consumers. It deliberately knows nothing about terminal protocols, | |||
| 6 | + | // renderers, image formats, or text state. | |||
| 7 | + | package graphics | |||
| 8 | + | ||||
| 9 | + | import "errors" | |||
| 10 | + | ||||
| 11 | + | var ( | |||
| 12 | + | ErrInvalidRect = errors.New("invalid rectangle") | |||
| 13 | + | ErrInvalidAsset = errors.New("invalid asset") | |||
| 14 | + | ErrInvalidPlacement = errors.New("invalid placement") | |||
| 15 | + | ErrAssetNotFound = errors.New("asset not found") | |||
| 16 | + | ErrPlacementNotFound = errors.New("placement not found") | |||
| 17 | + | ErrAssetInUse = errors.New("asset is still in use") | |||
| 18 | + | ErrTooManyAssets = errors.New("asset quota exceeded") | |||
| 19 | + | ErrTooManyPlacements = errors.New("placement quota exceeded") | |||
| 20 | + | ErrEncodedBudget = errors.New("encoded byte budget exceeded") | |||
| 21 | + | ErrDecodedPixelBudget = errors.New("decoded pixel budget exceeded") | |||
| 22 | + | ErrGenerationOverflow = errors.New("generation overflow") | |||
| 23 | + | ErrIdentifierOverflow = errors.New("identifier overflow") | |||
| 24 | + | ErrInvalidOperation = errors.New("invalid graphics operation") | |||
| 25 | + | ErrInvalidSceneLimits = errors.New("invalid scene limits") | |||
| 26 | + | ) | |||
| 27 | + | ||||
| 28 | + | // AssetID identifies an asset in a scene. Its representation is deliberately | |||
| 29 | + | // private: IDs are only meaningful to the scene that issued them and are not | |||
| 30 | + | // interchangeable with placement IDs. | |||
| 31 | + | type AssetID struct{ value uint64 } | |||
| 32 | + | ||||
| 33 | + | // PlacementID identifies a sparse placement in a scene. | |||
| 34 | + | type PlacementID struct{ value uint64 } | |||
| 35 | + | ||||
| 36 | + | // Valid reports whether the ID was issued by a scene. | |||
| 37 | + | func (id AssetID) Valid() bool { return id.value != 0 } | |||
| 38 | + | ||||
| 39 | + | // Valid reports whether the ID was issued by a scene. | |||
| 40 | + | func (id PlacementID) Valid() bool { return id.value != 0 } | |||
| 41 | + | ||||
| 42 | + | // String returns a stable diagnostic form of the opaque ID. | |||
| 43 | + | func (id AssetID) String() string { return formatID('a', id.value) } | |||
| 44 | + | ||||
| 45 | + | // String returns a stable diagnostic form of the opaque ID. | |||
| 46 | + | func (id PlacementID) String() string { return formatID('p', id.value) } | |||
| 47 | + | ||||
| 48 | + | func formatID(prefix byte, value uint64) string { | |||
| 49 | + | if value == 0 { | |||
| 50 | + | return "<invalid>" | |||
| 51 | + | } | |||
| 52 | + | var buf [1 + 20]byte | |||
| 53 | + | buf[0] = prefix | |||
| 54 | + | i := len(buf) | |||
| 55 | + | for value != 0 { | |||
| 56 | + | i-- | |||
| 57 | + | buf[i] = byte('0' + value%10) | |||
| 58 | + | value /= 10 | |||
| 59 | + | } | |||
| 60 | + | return string(buf[0:1]) + string(buf[i:]) | |||
| 61 | + | } | |||
| 62 | + | ||||
| 63 | + | // Limits bounds live scene resources. Zero-valued limits use the package | |||
| 64 | + | // defaults; this keeps a zero-value configuration bounded as well. | |||
| 65 | + | type Limits struct { | |||
| 66 | + | MaxAssets uint64 | |||
| 67 | + | MaxPlacements uint64 | |||
| 68 | + | MaxEncodedBytes uint64 | |||
| 69 | + | MaxDecodedPixels uint64 | |||
| 70 | + | MaxEncodedBytesPerAsset uint64 | |||
| 71 | + | MaxDecodedPixelsPerAsset uint64 | |||
| 72 | + | } | |||
| 73 | + | ||||
| 74 | + | // Config is an alternate name for Limits for callers that prefer constructor | |||
| 75 | + | // configuration terminology. | |||
| 76 | + | type Config = Limits | |||
| 77 | + | ||||
| 78 | + | // SceneConfig is a descriptive alias for Config. | |||
| 79 | + | type SceneConfig = Limits | |||
| 80 | + | ||||
| 81 | + | // Generation is the monotonically increasing scene generation number. | |||
| 82 | + | type Generation = uint64 | |||
| 83 | + | ||||
| 84 | + | // SnapshotRef is an explicit name for an immutable snapshot reference. | |||
| 85 | + | type SnapshotRef = Snapshot | |||
| 86 | + | ||||
| 87 | + | // AssetInput is an alternate name for an asset registration description. | |||
| 88 | + | type AssetInput = AssetBlob | |||
| 89 | + | ||||
| 90 | + | const ( | |||
| 91 | + | DefaultMaxAssets = uint64(1024) | |||
| 92 | + | DefaultMaxPlacements = uint64(65536) | |||
| 93 | + | DefaultMaxEncodedBytes = uint64(64 << 20) | |||
| 94 | + | DefaultMaxDecodedPixels = uint64(256 << 20) | |||
| 95 | + | DefaultMaxEncodedBytesPerAsset = uint64(16 << 20) | |||
| 96 | + | DefaultMaxDecodedPixelsPerAsset = uint64(128 << 20) | |||
| 97 | + | ) | |||
| 98 | + | ||||
| 99 | + | // AssetBlob is the caller-owned description of one encoded asset. AddAsset | |||
| 100 | + | // copies Encoded before returning, so later caller mutations cannot alter a | |||
| 101 | + | // scene or any snapshot. Width and Height describe the decoded pixel extent | |||
| 102 | + | // used for clipping and quota accounting. | |||
| 103 | + | type AssetBlob struct { | |||
| 104 | + | Encoded []byte | |||
| 105 | + | Data []byte | |||
| 106 | + | Width, Height int64 | |||
| 107 | + | DecodedPixels uint64 | |||
| 108 | + | } | |||
| 109 | + | ||||
| 110 | + | // AssetSpec is the conventional name for an asset input description. | |||
| 111 | + | type AssetSpec = AssetBlob | |||
| 112 | + | ||||
| 113 | + | // PlacementSpec describes one sparse placement. Source defaults to the full | |||
| 114 | + | // asset. Destination is a pixel rectangle; Dest is accepted as a concise alias | |||
| 115 | + | // for callers that use that spelling. Cells optionally records the cell-space | |||
| 116 | + | // extent associated with the same placement. | |||
| 117 | + | type PlacementSpec struct { | |||
| 118 | + | Asset AssetID | |||
| 119 | + | AssetID AssetID | |||
| 120 | + | Source PixelRect | |||
| 121 | + | Destination PixelRect | |||
| 122 | + | Dest PixelRect | |||
| 123 | + | Cells CellRect | |||
| 124 | + | CellBounds CellRect | |||
| 125 | + | Layer int64 | |||
| 126 | + | } | |||
| 127 | + | ||||
| 128 | + | // Viewport can constrain visible fragments in pixel space, cell space, or | |||
| 129 | + | // both. A zero-valued rectangle means that coordinate space is not supplied. | |||
| 130 | + | type Viewport struct { | |||
| 131 | + | Pixels PixelRect | |||
| 132 | + | Cells CellRect | |||
| 133 | + | } | |||
| 134 | + | ||||
| 135 | + | // VisibleFragment is the visible part of a placement. Source and Destination | |||
| 136 | + | // are clipped together, preserving the placement's source-to-destination | |||
| 137 | + | // mapping even when the destination is scaled. Cells is populated when the | |||
| 138 | + | // placement and viewport carry cell geometry. | |||
| 139 | + | type VisibleFragment struct { | |||
| 140 | + | PlacementID PlacementID | |||
| 141 | + | AssetID AssetID | |||
| 142 | + | Source PixelRect | |||
| 143 | + | Destination PixelRect | |||
| 144 | + | Cells CellRect | |||
| 145 | + | } | |||
| 146 | + | ||||
| 147 | + | // Fragment is a short alias for VisibleFragment. | |||
| 148 | + | type Fragment = VisibleFragment | |||
| 149 | + | ||||
| 150 | + | // Usage reports resources held by the current scene or an immutable snapshot. | |||
| 151 | + | type Usage struct { | |||
| 152 | + | Assets uint64 | |||
| 153 | + | Placements uint64 | |||
| 154 | + | EncodedBytes uint64 | |||
| 155 | + | DecodedPixels uint64 | |||
| 156 | + | } | |||
| 157 | + | ||||
| 158 | + | // OperationKind identifies one transactional scene operation. | |||
| 159 | + | type OperationKind uint8 | |||
| 160 | + | ||||
| 161 | + | const ( | |||
| 162 | + | OperationAddAsset OperationKind = iota + 1 | |||
| 163 | + | OperationRemoveAsset | |||
| 164 | + | OperationPlace | |||
| 165 | + | OperationUpdatePlacement | |||
| 166 | + | OperationRemovePlacement | |||
| 167 | + | ) | |||
| 168 | + | ||||
| 169 | + | // Operation is a sparse scene operation. Add-asset operations allocate an | |||
| 170 | + | // opaque ID internally; use AddAsset directly when the ID is needed by the | |||
| 171 | + | // caller for a subsequent placement. | |||
| 172 | + | type Operation struct { | |||
| 173 | + | Kind OperationKind | |||
| 174 | + | Blob AssetBlob | |||
| 175 | + | Asset AssetID | |||
| 176 | + | AssetID AssetID | |||
| 177 | + | Placement PlacementSpec | |||
| 178 | + | PlacementID PlacementID | |||
| 179 | + | } | |||
| 180 | + | ||||
| 181 | + | // Operation aliases make operation construction readable without introducing | |||
| 182 | + | // protocol-specific terminology. | |||
| 183 | + | const ( | |||
| 184 | + | AddAssetOperation = OperationAddAsset | |||
| 185 | + | RemoveAssetOperation = OperationRemoveAsset | |||
| 186 | + | PlaceOperation = OperationPlace | |||
| 187 | + | UpdatePlacementOperation = OperationUpdatePlacement | |||
| 188 | + | RemovePlacementOperation = OperationRemovePlacement | |||
| 189 | + | ) | |||
A graphics/rect.go +163 -0
| @@ -0,0 +1,163 @@ | |||
| 1 | + | package graphics | |
| 2 | + | ||
| 3 | + | import "fmt" | |
| 4 | + | ||
| 5 | + | const ( | |
| 6 | + | maxInt64 = int64(^uint64(0) >> 1) | |
| 7 | + | minInt64 = -maxInt64 - 1 | |
| 8 | + | ) | |
| 9 | + | ||
| 10 | + | // PixelRect is a half-open rectangle in pixel coordinates. Width and Height | |
| 11 | + | // must be non-negative, and the exclusive right and bottom edges must fit in | |
| 12 | + | // int64. Coordinates may be negative so that scenes can be clipped without | |
| 13 | + | // first translating them into a viewport. | |
| 14 | + | type PixelRect struct { | |
| 15 | + | X, Y int64 | |
| 16 | + | Width, Height int64 | |
| 17 | + | } | |
| 18 | + | ||
| 19 | + | // CellRect is a half-open rectangle in cell coordinates. It has the same | |
| 20 | + | // overflow rules as PixelRect but is kept as a distinct type so that pixel | |
| 21 | + | // and cell coordinates cannot be accidentally mixed. | |
| 22 | + | type CellRect struct { | |
| 23 | + | X, Y int64 | |
| 24 | + | Width, Height int64 | |
| 25 | + | } | |
| 26 | + | ||
| 27 | + | // NewPixelRect constructs a checked pixel rectangle. | |
| 28 | + | func NewPixelRect(x, y, width, height int64) (PixelRect, error) { | |
| 29 | + | r := PixelRect{X: x, Y: y, Width: width, Height: height} | |
| 30 | + | if !r.Valid() { | |
| 31 | + | return PixelRect{}, fmt.Errorf("pixel rectangle: %w", ErrInvalidRect) | |
| 32 | + | } | |
| 33 | + | return r, nil | |
| 34 | + | } | |
| 35 | + | ||
| 36 | + | // NewCellRect constructs a checked cell rectangle. | |
| 37 | + | func NewCellRect(x, y, width, height int64) (CellRect, error) { | |
| 38 | + | r := CellRect{X: x, Y: y, Width: width, Height: height} | |
| 39 | + | if !r.Valid() { | |
| 40 | + | return CellRect{}, fmt.Errorf("cell rectangle: %w", ErrInvalidRect) | |
| 41 | + | } | |
| 42 | + | return r, nil | |
| 43 | + | } | |
| 44 | + | ||
| 45 | + | // Valid reports whether the rectangle's dimensions and exclusive edges are | |
| 46 | + | // representable without signed overflow. | |
| 47 | + | func (r PixelRect) Valid() bool { | |
| 48 | + | return r.Width >= 0 && r.Height >= 0 && edge(r.X, r.Width) && edge(r.Y, r.Height) | |
| 49 | + | } | |
| 50 | + | ||
| 51 | + | // Valid reports whether the rectangle's dimensions and exclusive edges are | |
| 52 | + | // representable without signed overflow. | |
| 53 | + | func (r CellRect) Valid() bool { | |
| 54 | + | return r.Width >= 0 && r.Height >= 0 && edge(r.X, r.Width) && edge(r.Y, r.Height) | |
| 55 | + | } | |
| 56 | + | ||
| 57 | + | // Empty reports whether the rectangle has no area. | |
| 58 | + | func (r PixelRect) Empty() bool { return r.Width == 0 || r.Height == 0 } | |
| 59 | + | ||
| 60 | + | // Empty reports whether the rectangle has no area. | |
| 61 | + | func (r CellRect) Empty() bool { return r.Width == 0 || r.Height == 0 } | |
| 62 | + | ||
| 63 | + | // Right returns the exclusive right edge. The boolean is false for an | |
| 64 | + | // invalid rectangle; it is never produced by arithmetic that wraps. | |
| 65 | + | func (r PixelRect) Right() (int64, bool) { return checkedEdge(r.X, r.Width) } | |
| 66 | + | ||
| 67 | + | // Bottom returns the exclusive bottom edge. The boolean is false for an | |
| 68 | + | // invalid rectangle; it is never produced by arithmetic that wraps. | |
| 69 | + | func (r PixelRect) Bottom() (int64, bool) { return checkedEdge(r.Y, r.Height) } | |
| 70 | + | ||
| 71 | + | // Right returns the exclusive right edge. The boolean is false for an | |
| 72 | + | // invalid rectangle; it is never produced by arithmetic that wraps. | |
| 73 | + | func (r CellRect) Right() (int64, bool) { return checkedEdge(r.X, r.Width) } | |
| 74 | + | ||
| 75 | + | // Bottom returns the exclusive bottom edge. The boolean is false for an | |
| 76 | + | // invalid rectangle; it is never produced by arithmetic that wraps. | |
| 77 | + | func (r CellRect) Bottom() (int64, bool) { return checkedEdge(r.Y, r.Height) } | |
| 78 | + | ||
| 79 | + | // Contains reports whether a point is inside the half-open rectangle. | |
| 80 | + | func (r PixelRect) Contains(x, y int64) bool { | |
| 81 | + | right, okRight := r.Right() | |
| 82 | + | bottom, okBottom := r.Bottom() | |
| 83 | + | return okRight && okBottom && x >= r.X && x < right && y >= r.Y && y < bottom | |
| 84 | + | } | |
| 85 | + | ||
| 86 | + | // Contains reports whether a point is inside the half-open rectangle. | |
| 87 | + | func (r CellRect) Contains(x, y int64) bool { | |
| 88 | + | right, okRight := r.Right() | |
| 89 | + | bottom, okBottom := r.Bottom() | |
| 90 | + | return okRight && okBottom && x >= r.X && x < right && y >= r.Y && y < bottom | |
| 91 | + | } | |
| 92 | + | ||
| 93 | + | // Intersect returns the non-empty intersection of two rectangles. Invalid or | |
| 94 | + | // empty rectangles do not intersect. The result is safe even when the input | |
| 95 | + | // edges are close to the int64 limits. | |
| 96 | + | func (r PixelRect) Intersect(other PixelRect) (PixelRect, bool) { | |
| 97 | + | if !r.Valid() || !other.Valid() || r.Empty() || other.Empty() { | |
| 98 | + | return PixelRect{}, false | |
| 99 | + | } | |
| 100 | + | right, _ := r.Right() | |
| 101 | + | otherRight, _ := other.Right() | |
| 102 | + | bottom, _ := r.Bottom() | |
| 103 | + | otherBottom, _ := other.Bottom() | |
| 104 | + | left := max(r.X, other.X) | |
| 105 | + | top := max(r.Y, other.Y) | |
| 106 | + | right = min(right, otherRight) | |
| 107 | + | bottom = min(bottom, otherBottom) | |
| 108 | + | if right <= left || bottom <= top { | |
| 109 | + | return PixelRect{}, false | |
| 110 | + | } | |
| 111 | + | return PixelRect{X: left, Y: top, Width: right - left, Height: bottom - top}, true | |
| 112 | + | } | |
| 113 | + | ||
| 114 | + | // Intersect returns the non-empty intersection of two rectangles. | |
| 115 | + | func (r CellRect) Intersect(other CellRect) (CellRect, bool) { | |
| 116 | + | if !r.Valid() || !other.Valid() || r.Empty() || other.Empty() { | |
| 117 | + | return CellRect{}, false | |
| 118 | + | } | |
| 119 | + | right, _ := r.Right() | |
| 120 | + | otherRight, _ := other.Right() | |
| 121 | + | bottom, _ := r.Bottom() | |
| 122 | + | otherBottom, _ := other.Bottom() | |
| 123 | + | left := max(r.X, other.X) | |
| 124 | + | top := max(r.Y, other.Y) | |
| 125 | + | right = min(right, otherRight) | |
| 126 | + | bottom = min(bottom, otherBottom) | |
| 127 | + | if right <= left || bottom <= top { | |
| 128 | + | return CellRect{}, false | |
| 129 | + | } | |
| 130 | + | return CellRect{X: left, Y: top, Width: right - left, Height: bottom - top}, true | |
| 131 | + | } | |
| 132 | + | ||
| 133 | + | func edge(start, length int64) bool { | |
| 134 | + | _, ok := checkedEdge(start, length) | |
| 135 | + | return ok | |
| 136 | + | } | |
| 137 | + | ||
| 138 | + | func checkedEdge(start, length int64) (int64, bool) { | |
| 139 | + | if length < 0 { | |
| 140 | + | return 0, false | |
| 141 | + | } | |
| 142 | + | // For a non-negative length, a negative start cannot overflow the | |
| 143 | + | // positive edge: even MinInt64 + MaxInt64 is -1. Avoid computing | |
| 144 | + | // maxInt64-start in that case because the subtraction itself could wrap. | |
| 145 | + | if start >= 0 && length > maxInt64-start { | |
| 146 | + | return 0, false | |
| 147 | + | } | |
| 148 | + | return start + length, true | |
| 149 | + | } | |
| 150 | + | ||
| 151 | + | func max(a, b int64) int64 { | |
| 152 | + | if a > b { | |
| 153 | + | return a | |
| 154 | + | } | |
| 155 | + | return b | |
| 156 | + | } | |
| 157 | + | ||
| 158 | + | func min(a, b int64) int64 { | |
| 159 | + | if a < b { | |
| 160 | + | return a | |
| 161 | + | } | |
| 162 | + | return b | |
| 163 | + | } | |
| @@ -0,0 +1,163 @@ | |||||
| 1 | + | package graphics | |||
| 2 | + | ||||
| 3 | + | import "fmt" | |||
| 4 | + | ||||
| 5 | + | const ( | |||
| 6 | + | maxInt64 = int64(^uint64(0) >> 1) | |||
| 7 | + | minInt64 = -maxInt64 - 1 | |||
| 8 | + | ) | |||
| 9 | + | ||||
| 10 | + | // PixelRect is a half-open rectangle in pixel coordinates. Width and Height | |||
| 11 | + | // must be non-negative, and the exclusive right and bottom edges must fit in | |||
| 12 | + | // int64. Coordinates may be negative so that scenes can be clipped without | |||
| 13 | + | // first translating them into a viewport. | |||
| 14 | + | type PixelRect struct { | |||
| 15 | + | X, Y int64 | |||
| 16 | + | Width, Height int64 | |||
| 17 | + | } | |||
| 18 | + | ||||
| 19 | + | // CellRect is a half-open rectangle in cell coordinates. It has the same | |||
| 20 | + | // overflow rules as PixelRect but is kept as a distinct type so that pixel | |||
| 21 | + | // and cell coordinates cannot be accidentally mixed. | |||
| 22 | + | type CellRect struct { | |||
| 23 | + | X, Y int64 | |||
| 24 | + | Width, Height int64 | |||
| 25 | + | } | |||
| 26 | + | ||||
| 27 | + | // NewPixelRect constructs a checked pixel rectangle. | |||
| 28 | + | func NewPixelRect(x, y, width, height int64) (PixelRect, error) { | |||
| 29 | + | r := PixelRect{X: x, Y: y, Width: width, Height: height} | |||
| 30 | + | if !r.Valid() { | |||
| 31 | + | return PixelRect{}, fmt.Errorf("pixel rectangle: %w", ErrInvalidRect) | |||
| 32 | + | } | |||
| 33 | + | return r, nil | |||
| 34 | + | } | |||
| 35 | + | ||||
| 36 | + | // NewCellRect constructs a checked cell rectangle. | |||
| 37 | + | func NewCellRect(x, y, width, height int64) (CellRect, error) { | |||
| 38 | + | r := CellRect{X: x, Y: y, Width: width, Height: height} | |||
| 39 | + | if !r.Valid() { | |||
| 40 | + | return CellRect{}, fmt.Errorf("cell rectangle: %w", ErrInvalidRect) | |||
| 41 | + | } | |||
| 42 | + | return r, nil | |||
| 43 | + | } | |||
| 44 | + | ||||
| 45 | + | // Valid reports whether the rectangle's dimensions and exclusive edges are | |||
| 46 | + | // representable without signed overflow. | |||
| 47 | + | func (r PixelRect) Valid() bool { | |||
| 48 | + | return r.Width >= 0 && r.Height >= 0 && edge(r.X, r.Width) && edge(r.Y, r.Height) | |||
| 49 | + | } | |||
| 50 | + | ||||
| 51 | + | // Valid reports whether the rectangle's dimensions and exclusive edges are | |||
| 52 | + | // representable without signed overflow. | |||
| 53 | + | func (r CellRect) Valid() bool { | |||
| 54 | + | return r.Width >= 0 && r.Height >= 0 && edge(r.X, r.Width) && edge(r.Y, r.Height) | |||
| 55 | + | } | |||
| 56 | + | ||||
| 57 | + | // Empty reports whether the rectangle has no area. | |||
| 58 | + | func (r PixelRect) Empty() bool { return r.Width == 0 || r.Height == 0 } | |||
| 59 | + | ||||
| 60 | + | // Empty reports whether the rectangle has no area. | |||
| 61 | + | func (r CellRect) Empty() bool { return r.Width == 0 || r.Height == 0 } | |||
| 62 | + | ||||
| 63 | + | // Right returns the exclusive right edge. The boolean is false for an | |||
| 64 | + | // invalid rectangle; it is never produced by arithmetic that wraps. | |||
| 65 | + | func (r PixelRect) Right() (int64, bool) { return checkedEdge(r.X, r.Width) } | |||
| 66 | + | ||||
| 67 | + | // Bottom returns the exclusive bottom edge. The boolean is false for an | |||
| 68 | + | // invalid rectangle; it is never produced by arithmetic that wraps. | |||
| 69 | + | func (r PixelRect) Bottom() (int64, bool) { return checkedEdge(r.Y, r.Height) } | |||
| 70 | + | ||||
| 71 | + | // Right returns the exclusive right edge. The boolean is false for an | |||
| 72 | + | // invalid rectangle; it is never produced by arithmetic that wraps. | |||
| 73 | + | func (r CellRect) Right() (int64, bool) { return checkedEdge(r.X, r.Width) } | |||
| 74 | + | ||||
| 75 | + | // Bottom returns the exclusive bottom edge. The boolean is false for an | |||
| 76 | + | // invalid rectangle; it is never produced by arithmetic that wraps. | |||
| 77 | + | func (r CellRect) Bottom() (int64, bool) { return checkedEdge(r.Y, r.Height) } | |||
| 78 | + | ||||
| 79 | + | // Contains reports whether a point is inside the half-open rectangle. | |||
| 80 | + | func (r PixelRect) Contains(x, y int64) bool { | |||
| 81 | + | right, okRight := r.Right() | |||
| 82 | + | bottom, okBottom := r.Bottom() | |||
| 83 | + | return okRight && okBottom && x >= r.X && x < right && y >= r.Y && y < bottom | |||
| 84 | + | } | |||
| 85 | + | ||||
| 86 | + | // Contains reports whether a point is inside the half-open rectangle. | |||
| 87 | + | func (r CellRect) Contains(x, y int64) bool { | |||
| 88 | + | right, okRight := r.Right() | |||
| 89 | + | bottom, okBottom := r.Bottom() | |||
| 90 | + | return okRight && okBottom && x >= r.X && x < right && y >= r.Y && y < bottom | |||
| 91 | + | } | |||
| 92 | + | ||||
| 93 | + | // Intersect returns the non-empty intersection of two rectangles. Invalid or | |||
| 94 | + | // empty rectangles do not intersect. The result is safe even when the input | |||
| 95 | + | // edges are close to the int64 limits. | |||
| 96 | + | func (r PixelRect) Intersect(other PixelRect) (PixelRect, bool) { | |||
| 97 | + | if !r.Valid() || !other.Valid() || r.Empty() || other.Empty() { | |||
| 98 | + | return PixelRect{}, false | |||
| 99 | + | } | |||
| 100 | + | right, _ := r.Right() | |||
| 101 | + | otherRight, _ := other.Right() | |||
| 102 | + | bottom, _ := r.Bottom() | |||
| 103 | + | otherBottom, _ := other.Bottom() | |||
| 104 | + | left := max(r.X, other.X) | |||
| 105 | + | top := max(r.Y, other.Y) | |||
| 106 | + | right = min(right, otherRight) | |||
| 107 | + | bottom = min(bottom, otherBottom) | |||
| 108 | + | if right <= left || bottom <= top { | |||
| 109 | + | return PixelRect{}, false | |||
| 110 | + | } | |||
| 111 | + | return PixelRect{X: left, Y: top, Width: right - left, Height: bottom - top}, true | |||
| 112 | + | } | |||
| 113 | + | ||||
| 114 | + | // Intersect returns the non-empty intersection of two rectangles. | |||
| 115 | + | func (r CellRect) Intersect(other CellRect) (CellRect, bool) { | |||
| 116 | + | if !r.Valid() || !other.Valid() || r.Empty() || other.Empty() { | |||
| 117 | + | return CellRect{}, false | |||
| 118 | + | } | |||
| 119 | + | right, _ := r.Right() | |||
| 120 | + | otherRight, _ := other.Right() | |||
| 121 | + | bottom, _ := r.Bottom() | |||
| 122 | + | otherBottom, _ := other.Bottom() | |||
| 123 | + | left := max(r.X, other.X) | |||
| 124 | + | top := max(r.Y, other.Y) | |||
| 125 | + | right = min(right, otherRight) | |||
| 126 | + | bottom = min(bottom, otherBottom) | |||
| 127 | + | if right <= left || bottom <= top { | |||
| 128 | + | return CellRect{}, false | |||
| 129 | + | } | |||
| 130 | + | return CellRect{X: left, Y: top, Width: right - left, Height: bottom - top}, true | |||
| 131 | + | } | |||
| 132 | + | ||||
| 133 | + | func edge(start, length int64) bool { | |||
| 134 | + | _, ok := checkedEdge(start, length) | |||
| 135 | + | return ok | |||
| 136 | + | } | |||
| 137 | + | ||||
| 138 | + | func checkedEdge(start, length int64) (int64, bool) { | |||
| 139 | + | if length < 0 { | |||
| 140 | + | return 0, false | |||
| 141 | + | } | |||
| 142 | + | // For a non-negative length, a negative start cannot overflow the | |||
| 143 | + | // positive edge: even MinInt64 + MaxInt64 is -1. Avoid computing | |||
| 144 | + | // maxInt64-start in that case because the subtraction itself could wrap. | |||
| 145 | + | if start >= 0 && length > maxInt64-start { | |||
| 146 | + | return 0, false | |||
| 147 | + | } | |||
| 148 | + | return start + length, true | |||
| 149 | + | } | |||
| 150 | + | ||||
| 151 | + | func max(a, b int64) int64 { | |||
| 152 | + | if a > b { | |||
| 153 | + | return a | |||
| 154 | + | } | |||
| 155 | + | return b | |||
| 156 | + | } | |||
| 157 | + | ||||
| 158 | + | func min(a, b int64) int64 { | |||
| 159 | + | if a < b { | |||
| 160 | + | return a | |||
| 161 | + | } | |||
| 162 | + | return b | |||
| 163 | + | } | |||
A graphics/scene.go +954 -0
| @@ -0,0 +1,954 @@ | |||
| 1 | + | package graphics | |
| 2 | + | ||
| 3 | + | import ( | |
| 4 | + | "fmt" | |
| 5 | + | "math/big" | |
| 6 | + | "sort" | |
| 7 | + | "sync" | |
| 8 | + | ) | |
| 9 | + | ||
| 10 | + | type assetRecord struct { | |
| 11 | + | id AssetID | |
| 12 | + | encoded []byte | |
| 13 | + | width int64 | |
| 14 | + | height int64 | |
| 15 | + | pixels uint64 | |
| 16 | + | } | |
| 17 | + | ||
| 18 | + | type placementRecord struct { | |
| 19 | + | id PlacementID | |
| 20 | + | asset AssetID | |
| 21 | + | source PixelRect | |
| 22 | + | destination PixelRect | |
| 23 | + | cells CellRect | |
| 24 | + | layer int64 | |
| 25 | + | order uint64 | |
| 26 | + | } | |
| 27 | + | ||
| 28 | + | type sceneState struct { | |
| 29 | + | generation uint64 | |
| 30 | + | nextAsset uint64 | |
| 31 | + | nextPlace uint64 | |
| 32 | + | nextOrder uint64 | |
| 33 | + | assets map[AssetID]assetRecord | |
| 34 | + | placements map[PlacementID]placementRecord | |
| 35 | + | usage Usage | |
| 36 | + | } | |
| 37 | + | ||
| 38 | + | // Scene owns a bounded set of immutable assets and sparse placements. Scene | |
| 39 | + | // methods are safe for concurrent callers; snapshots never share mutable maps | |
| 40 | + | // with the scene. The scene itself contains no text or renderer state. | |
| 41 | + | type Scene struct { | |
| 42 | + | mu sync.RWMutex | |
| 43 | + | limits Limits | |
| 44 | + | state *sceneState | |
| 45 | + | } | |
| 46 | + | ||
| 47 | + | // NewScene creates an empty bounded graphics scene. Zero-valued limits use | |
| 48 | + | // package defaults. Limits are copied and may be safely reused by the caller. | |
| 49 | + | func NewScene(limits Limits) *Scene { | |
| 50 | + | return &Scene{limits: normalizeLimits(limits), state: emptyState()} | |
| 51 | + | } | |
| 52 | + | ||
| 53 | + | // New is a concise constructor alias. | |
| 54 | + | func New(limits Limits) *Scene { return NewScene(limits) } | |
| 55 | + | ||
| 56 | + | // NewSceneWithLimits is a descriptive constructor alias. | |
| 57 | + | func NewSceneWithLimits(limits Limits) *Scene { return NewScene(limits) } | |
| 58 | + | ||
| 59 | + | func emptyState() *sceneState { | |
| 60 | + | return &sceneState{ | |
| 61 | + | nextAsset: 1, | |
| 62 | + | nextPlace: 1, | |
| 63 | + | nextOrder: 1, | |
| 64 | + | assets: make(map[AssetID]assetRecord), | |
| 65 | + | placements: make(map[PlacementID]placementRecord), | |
| 66 | + | } | |
| 67 | + | } | |
| 68 | + | ||
| 69 | + | func normalizeLimits(limits Limits) Limits { | |
| 70 | + | if limits.MaxAssets == 0 { | |
| 71 | + | limits.MaxAssets = DefaultMaxAssets | |
| 72 | + | } | |
| 73 | + | if limits.MaxPlacements == 0 { | |
| 74 | + | limits.MaxPlacements = DefaultMaxPlacements | |
| 75 | + | } | |
| 76 | + | if limits.MaxEncodedBytes == 0 { | |
| 77 | + | limits.MaxEncodedBytes = DefaultMaxEncodedBytes | |
| 78 | + | } | |
| 79 | + | if limits.MaxDecodedPixels == 0 { | |
| 80 | + | limits.MaxDecodedPixels = DefaultMaxDecodedPixels | |
| 81 | + | } | |
| 82 | + | if limits.MaxEncodedBytesPerAsset == 0 { | |
| 83 | + | limits.MaxEncodedBytesPerAsset = DefaultMaxEncodedBytesPerAsset | |
| 84 | + | } | |
| 85 | + | if limits.MaxDecodedPixelsPerAsset == 0 { | |
| 86 | + | limits.MaxDecodedPixelsPerAsset = DefaultMaxDecodedPixelsPerAsset | |
| 87 | + | } | |
| 88 | + | return limits | |
| 89 | + | } | |
| 90 | + | ||
| 91 | + | // Limits returns the immutable limits configured for the scene. | |
| 92 | + | func (s *Scene) Limits() Limits { | |
| 93 | + | if s == nil { | |
| 94 | + | return Limits{} | |
| 95 | + | } | |
| 96 | + | s.mu.RLock() | |
| 97 | + | defer s.mu.RUnlock() | |
| 98 | + | return s.limits | |
| 99 | + | } | |
| 100 | + | ||
| 101 | + | // AddAsset copies and registers an encoded asset, returning an opaque ID. | |
| 102 | + | func (s *Scene) AddAsset(blob AssetBlob) (AssetID, error) { | |
| 103 | + | if s == nil { | |
| 104 | + | return AssetID{}, fmt.Errorf("add asset: %w", ErrInvalidAsset) | |
| 105 | + | } | |
| 106 | + | s.mu.Lock() | |
| 107 | + | defer s.mu.Unlock() | |
| 108 | + | candidate := cloneState(s.state) | |
| 109 | + | record, err := s.prepareAsset(blob, candidate) | |
| 110 | + | if err != nil { | |
| 111 | + | return AssetID{}, err | |
| 112 | + | } | |
| 113 | + | id, ok := takeAssetID(candidate) | |
| 114 | + | if !ok { | |
| 115 | + | return AssetID{}, fmt.Errorf("add asset: %w", ErrIdentifierOverflow) | |
| 116 | + | } | |
| 117 | + | record.id = id | |
| 118 | + | candidate.assets[id] = record | |
| 119 | + | candidate.usage.Assets++ | |
| 120 | + | candidate.usage.EncodedBytes += uint64(len(record.encoded)) | |
| 121 | + | candidate.usage.DecodedPixels += record.pixels | |
| 122 | + | if err := advanceGeneration(candidate); err != nil { | |
| 123 | + | return AssetID{}, err | |
| 124 | + | } | |
| 125 | + | s.state = candidate | |
| 126 | + | return id, nil | |
| 127 | + | } | |
| 128 | + | ||
| 129 | + | // RegisterAsset is an alias for AddAsset. | |
| 130 | + | func (s *Scene) RegisterAsset(blob AssetBlob) (AssetID, error) { return s.AddAsset(blob) } | |
| 131 | + | ||
| 132 | + | // AddEncodedAsset registers an asset from its encoded bytes and decoded pixel | |
| 133 | + | // dimensions. The input bytes are copied before this method returns. | |
| 134 | + | func (s *Scene) AddEncodedAsset(encoded []byte, width, height int64) (AssetID, error) { | |
| 135 | + | return s.AddAsset(AssetBlob{Encoded: encoded, Width: width, Height: height}) | |
| 136 | + | } | |
| 137 | + | ||
| 138 | + | // RemoveAsset removes an unreferenced asset. Use RemoveAssetCascade when the | |
| 139 | + | // asset's placements should be removed as one transaction. | |
| 140 | + | func (s *Scene) RemoveAsset(id AssetID) error { | |
| 141 | + | if s == nil { | |
| 142 | + | return fmt.Errorf("remove asset: %w", ErrAssetNotFound) | |
| 143 | + | } | |
| 144 | + | s.mu.Lock() | |
| 145 | + | defer s.mu.Unlock() | |
| 146 | + | candidate := cloneState(s.state) | |
| 147 | + | if err := removeAsset(candidate, id, false); err != nil { | |
| 148 | + | return err | |
| 149 | + | } | |
| 150 | + | if err := advanceGeneration(candidate); err != nil { | |
| 151 | + | return fmt.Errorf("remove asset: %w", err) | |
| 152 | + | } | |
| 153 | + | s.state = candidate | |
| 154 | + | return nil | |
| 155 | + | } | |
| 156 | + | ||
| 157 | + | // RemoveAssetCascade removes an asset and all placements that reference it in | |
| 158 | + | // one generation. | |
| 159 | + | func (s *Scene) RemoveAssetCascade(id AssetID) error { | |
| 160 | + | if s == nil { | |
| 161 | + | return fmt.Errorf("remove asset: %w", ErrAssetNotFound) | |
| 162 | + | } | |
| 163 | + | s.mu.Lock() | |
| 164 | + | defer s.mu.Unlock() | |
| 165 | + | candidate := cloneState(s.state) | |
| 166 | + | if err := removeAsset(candidate, id, true); err != nil { | |
| 167 | + | return err | |
| 168 | + | } | |
| 169 | + | if err := advanceGeneration(candidate); err != nil { | |
| 170 | + | return fmt.Errorf("remove asset: %w", err) | |
| 171 | + | } | |
| 172 | + | s.state = candidate | |
| 173 | + | return nil | |
| 174 | + | } | |
| 175 | + | ||
| 176 | + | // Place adds one sparse placement and returns its opaque ID. | |
| 177 | + | func (s *Scene) Place(spec PlacementSpec) (PlacementID, error) { | |
| 178 | + | if s == nil { | |
| 179 | + | return PlacementID{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |
| 180 | + | } | |
| 181 | + | s.mu.Lock() | |
| 182 | + | defer s.mu.Unlock() | |
| 183 | + | candidate := cloneState(s.state) | |
| 184 | + | record, err := s.preparePlacement(candidate, spec, nil) | |
| 185 | + | if err != nil { | |
| 186 | + | return PlacementID{}, err | |
| 187 | + | } | |
| 188 | + | if uint64(len(candidate.placements)) >= s.limits.MaxPlacements { | |
| 189 | + | return PlacementID{}, fmt.Errorf("place: %w", ErrTooManyPlacements) | |
| 190 | + | } | |
| 191 | + | id, ok := takePlacementID(candidate) | |
| 192 | + | if !ok { | |
| 193 | + | return PlacementID{}, fmt.Errorf("place: %w", ErrIdentifierOverflow) | |
| 194 | + | } | |
| 195 | + | record.id = id | |
| 196 | + | record.order = takeOrder(candidate) | |
| 197 | + | candidate.placements[id] = record | |
| 198 | + | candidate.usage.Placements++ | |
| 199 | + | if err := advanceGeneration(candidate); err != nil { | |
| 200 | + | return PlacementID{}, fmt.Errorf("place: %w", err) | |
| 201 | + | } | |
| 202 | + | s.state = candidate | |
| 203 | + | return id, nil | |
| 204 | + | } | |
| 205 | + | ||
| 206 | + | // AddPlacement is an alias for Place. | |
| 207 | + | func (s *Scene) AddPlacement(spec PlacementSpec) (PlacementID, error) { return s.Place(spec) } | |
| 208 | + | ||
| 209 | + | // PlaceAsset creates a full-source placement of an asset. | |
| 210 | + | func (s *Scene) PlaceAsset(asset AssetID, destination PixelRect) (PlacementID, error) { | |
| 211 | + | return s.Place(PlacementSpec{Asset: asset, Destination: destination}) | |
| 212 | + | } | |
| 213 | + | ||
| 214 | + | // UpdatePlacement replaces the geometry and optional metadata of a placement. | |
| 215 | + | // If spec.Asset and spec.AssetID are both invalid, the existing asset is kept. | |
| 216 | + | func (s *Scene) UpdatePlacement(id PlacementID, spec PlacementSpec) error { | |
| 217 | + | if s == nil { | |
| 218 | + | return fmt.Errorf("update placement: %w", ErrPlacementNotFound) | |
| 219 | + | } | |
| 220 | + | s.mu.Lock() | |
| 221 | + | defer s.mu.Unlock() | |
| 222 | + | candidate := cloneState(s.state) | |
| 223 | + | existing, ok := candidate.placements[id] | |
| 224 | + | if !ok { | |
| 225 | + | return fmt.Errorf("update placement: %w", ErrPlacementNotFound) | |
| 226 | + | } | |
| 227 | + | record, err := s.preparePlacement(candidate, spec, &existing) | |
| 228 | + | if err != nil { | |
| 229 | + | return err | |
| 230 | + | } | |
| 231 | + | record.id = id | |
| 232 | + | record.order = existing.order | |
| 233 | + | candidate.placements[id] = record | |
| 234 | + | if err := advanceGeneration(candidate); err != nil { | |
| 235 | + | return fmt.Errorf("update placement: %w", err) | |
| 236 | + | } | |
| 237 | + | s.state = candidate | |
| 238 | + | return nil | |
| 239 | + | } | |
| 240 | + | ||
| 241 | + | // MovePlacement changes only the destination rectangle of a placement. | |
| 242 | + | func (s *Scene) MovePlacement(id PlacementID, destination PixelRect) error { | |
| 243 | + | return s.UpdatePlacement(id, PlacementSpec{Destination: destination}) | |
| 244 | + | } | |
| 245 | + | ||
| 246 | + | // RemovePlacement removes one sparse placement. | |
| 247 | + | func (s *Scene) RemovePlacement(id PlacementID) error { | |
| 248 | + | if s == nil { | |
| 249 | + | return fmt.Errorf("remove placement: %w", ErrPlacementNotFound) | |
| 250 | + | } | |
| 251 | + | s.mu.Lock() | |
| 252 | + | defer s.mu.Unlock() | |
| 253 | + | candidate := cloneState(s.state) | |
| 254 | + | if _, ok := candidate.placements[id]; !ok { | |
| 255 | + | return fmt.Errorf("remove placement: %w", ErrPlacementNotFound) | |
| 256 | + | } | |
| 257 | + | delete(candidate.placements, id) | |
| 258 | + | candidate.usage.Placements-- | |
| 259 | + | if err := advanceGeneration(candidate); err != nil { | |
| 260 | + | return fmt.Errorf("remove placement: %w", err) | |
| 261 | + | } | |
| 262 | + | s.state = candidate | |
| 263 | + | return nil | |
| 264 | + | } | |
| 265 | + | ||
| 266 | + | // Clear removes every asset and placement while preserving the monotonic ID | |
| 267 | + | // counters. It publishes a new generation only when the scene is non-empty. | |
| 268 | + | func (s *Scene) Clear() error { | |
| 269 | + | if s == nil { | |
| 270 | + | return nil | |
| 271 | + | } | |
| 272 | + | s.mu.Lock() | |
| 273 | + | defer s.mu.Unlock() | |
| 274 | + | if len(s.state.assets) == 0 && len(s.state.placements) == 0 { | |
| 275 | + | return nil | |
| 276 | + | } | |
| 277 | + | candidate := cloneState(s.state) | |
| 278 | + | candidate.assets = make(map[AssetID]assetRecord) | |
| 279 | + | candidate.placements = make(map[PlacementID]placementRecord) | |
| 280 | + | candidate.usage = Usage{} | |
| 281 | + | if err := advanceGeneration(candidate); err != nil { | |
| 282 | + | return fmt.Errorf("clear scene: %w", err) | |
| 283 | + | } | |
| 284 | + | s.state = candidate | |
| 285 | + | return nil | |
| 286 | + | } | |
| 287 | + | ||
| 288 | + | // Apply commits sparse operations transactionally. If any operation fails, | |
| 289 | + | // neither the state nor the generation changes. | |
| 290 | + | func (s *Scene) Apply(operations ...Operation) error { | |
| 291 | + | if s == nil { | |
| 292 | + | return fmt.Errorf("apply operations: %w", ErrInvalidOperation) | |
| 293 | + | } | |
| 294 | + | if len(operations) == 0 { | |
| 295 | + | return nil | |
| 296 | + | } | |
| 297 | + | s.mu.Lock() | |
| 298 | + | defer s.mu.Unlock() | |
| 299 | + | candidate := cloneState(s.state) | |
| 300 | + | for i, operation := range operations { | |
| 301 | + | if err := s.applyOperation(candidate, operation); err != nil { | |
| 302 | + | return fmt.Errorf("apply operation %d: %w", i, err) | |
| 303 | + | } | |
| 304 | + | } | |
| 305 | + | if err := advanceGeneration(candidate); err != nil { | |
| 306 | + | return fmt.Errorf("apply operations: %w", err) | |
| 307 | + | } | |
| 308 | + | s.state = candidate | |
| 309 | + | return nil | |
| 310 | + | } | |
| 311 | + | ||
| 312 | + | // ApplyOperations is the slice-taking form of Apply. | |
| 313 | + | func (s *Scene) ApplyOperations(operations []Operation) error { return s.Apply(operations...) } | |
| 314 | + | ||
| 315 | + | // Snapshot returns an immutable reference to the current scene state. Future | |
| 316 | + | // scene mutations use copy-on-write maps and cannot alter this snapshot. | |
| 317 | + | func (s *Scene) Snapshot() *Snapshot { | |
| 318 | + | if s == nil { | |
| 319 | + | return &Snapshot{state: emptyState()} | |
| 320 | + | } | |
| 321 | + | s.mu.RLock() | |
| 322 | + | defer s.mu.RUnlock() | |
| 323 | + | return &Snapshot{state: s.state} | |
| 324 | + | } | |
| 325 | + | ||
| 326 | + | // Generation returns the current scene generation. | |
| 327 | + | func (s *Scene) Generation() Generation { | |
| 328 | + | if s == nil { | |
| 329 | + | return 0 | |
| 330 | + | } | |
| 331 | + | s.mu.RLock() | |
| 332 | + | defer s.mu.RUnlock() | |
| 333 | + | return s.state.generation | |
| 334 | + | } | |
| 335 | + | ||
| 336 | + | // Usage returns the current live resource usage. | |
| 337 | + | func (s *Scene) Usage() Usage { | |
| 338 | + | if s == nil { | |
| 339 | + | return Usage{} | |
| 340 | + | } | |
| 341 | + | s.mu.RLock() | |
| 342 | + | defer s.mu.RUnlock() | |
| 343 | + | return s.state.usage | |
| 344 | + | } | |
| 345 | + | ||
| 346 | + | func (s *Scene) prepareAsset(blob AssetBlob, state *sceneState) (assetRecord, error) { | |
| 347 | + | data := blob.Encoded | |
| 348 | + | if data == nil { | |
| 349 | + | data = blob.Data | |
| 350 | + | } | |
| 351 | + | if len(data) == 0 && blob.Encoded != nil && blob.Data != nil && len(blob.Data) != 0 { | |
| 352 | + | data = blob.Data | |
| 353 | + | } | |
| 354 | + | if blob.Width <= 0 || blob.Height <= 0 { | |
| 355 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrInvalidAsset) | |
| 356 | + | } | |
| 357 | + | pixels, ok := decodedPixels(blob.Width, blob.Height, blob.DecodedPixels) | |
| 358 | + | if !ok { | |
| 359 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrInvalidAsset) | |
| 360 | + | } | |
| 361 | + | encoded := uint64(len(data)) | |
| 362 | + | if encoded > s.limits.MaxEncodedBytesPerAsset { | |
| 363 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrEncodedBudget) | |
| 364 | + | } | |
| 365 | + | if pixels > s.limits.MaxDecodedPixelsPerAsset { | |
| 366 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrDecodedPixelBudget) | |
| 367 | + | } | |
| 368 | + | if uint64(len(state.assets)) >= s.limits.MaxAssets { | |
| 369 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrTooManyAssets) | |
| 370 | + | } | |
| 371 | + | if !within(state.usage.EncodedBytes, encoded, s.limits.MaxEncodedBytes) { | |
| 372 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrEncodedBudget) | |
| 373 | + | } | |
| 374 | + | if !within(state.usage.DecodedPixels, pixels, s.limits.MaxDecodedPixels) { | |
| 375 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrDecodedPixelBudget) | |
| 376 | + | } | |
| 377 | + | return assetRecord{encoded: append([]byte(nil), data...), width: blob.Width, height: blob.Height, pixels: pixels}, nil | |
| 378 | + | } | |
| 379 | + | ||
| 380 | + | func (s *Scene) preparePlacement(state *sceneState, spec PlacementSpec, existing *placementRecord) (placementRecord, error) { | |
| 381 | + | asset := spec.Asset | |
| 382 | + | if !asset.Valid() { | |
| 383 | + | asset = spec.AssetID | |
| 384 | + | } | |
| 385 | + | if !asset.Valid() && existing != nil { | |
| 386 | + | asset = existing.asset | |
| 387 | + | } | |
| 388 | + | recordAsset, ok := state.assets[asset] | |
| 389 | + | if !ok { | |
| 390 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrAssetNotFound) | |
| 391 | + | } | |
| 392 | + | destination := spec.Destination | |
| 393 | + | if destination == (PixelRect{}) { | |
| 394 | + | destination = spec.Dest | |
| 395 | + | } | |
| 396 | + | if existing != nil && destination == (PixelRect{}) { | |
| 397 | + | destination = existing.destination | |
| 398 | + | } | |
| 399 | + | if !destination.Valid() || destination.Empty() { | |
| 400 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |
| 401 | + | } | |
| 402 | + | source := spec.Source | |
| 403 | + | if source == (PixelRect{}) { | |
| 404 | + | if existing != nil && spec.Source == (PixelRect{}) { | |
| 405 | + | source = existing.source | |
| 406 | + | } else { | |
| 407 | + | source = PixelRect{Width: recordAsset.width, Height: recordAsset.height} | |
| 408 | + | } | |
| 409 | + | } | |
| 410 | + | if !source.Valid() || source.Empty() { | |
| 411 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |
| 412 | + | } | |
| 413 | + | assetBounds := PixelRect{Width: recordAsset.width, Height: recordAsset.height} | |
| 414 | + | if _, ok := assetBounds.Intersect(source); !ok || source != assetBounds && !containsRect(assetBounds, source) { | |
| 415 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |
| 416 | + | } | |
| 417 | + | cells := spec.Cells | |
| 418 | + | if cells == (CellRect{}) { | |
| 419 | + | cells = spec.CellBounds | |
| 420 | + | } | |
| 421 | + | if existing != nil && cells == (CellRect{}) { | |
| 422 | + | cells = existing.cells | |
| 423 | + | } | |
| 424 | + | if cells != (CellRect{}) && (!cells.Valid() || cells.Empty()) { | |
| 425 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |
| 426 | + | } | |
| 427 | + | layer := spec.Layer | |
| 428 | + | if existing != nil && layer == 0 { | |
| 429 | + | layer = existing.layer | |
| 430 | + | } | |
| 431 | + | return placementRecord{asset: asset, source: source, destination: destination, cells: cells, layer: layer}, nil | |
| 432 | + | } | |
| 433 | + | ||
| 434 | + | func containsRect(outer, inner PixelRect) bool { | |
| 435 | + | right, okRight := outer.Right() | |
| 436 | + | innerRight, okInnerRight := inner.Right() | |
| 437 | + | bottom, okBottom := outer.Bottom() | |
| 438 | + | innerBottom, okInnerBottom := inner.Bottom() | |
| 439 | + | return okRight && okInnerRight && okBottom && okInnerBottom && inner.X >= outer.X && innerRight <= right && inner.Y >= outer.Y && innerBottom <= bottom | |
| 440 | + | } | |
| 441 | + | ||
| 442 | + | func removeAsset(state *sceneState, id AssetID, cascade bool) error { | |
| 443 | + | record, ok := state.assets[id] | |
| 444 | + | if !ok { | |
| 445 | + | return fmt.Errorf("remove asset: %w", ErrAssetNotFound) | |
| 446 | + | } | |
| 447 | + | for placementID, placement := range state.placements { | |
| 448 | + | if placement.asset != id { | |
| 449 | + | continue | |
| 450 | + | } | |
| 451 | + | if !cascade { | |
| 452 | + | return fmt.Errorf("remove asset %s: %w", id, ErrAssetInUse) | |
| 453 | + | } | |
| 454 | + | delete(state.placements, placementID) | |
| 455 | + | state.usage.Placements-- | |
| 456 | + | } | |
| 457 | + | delete(state.assets, id) | |
| 458 | + | state.usage.Assets-- | |
| 459 | + | state.usage.EncodedBytes -= uint64(len(record.encoded)) | |
| 460 | + | state.usage.DecodedPixels -= record.pixels | |
| 461 | + | return nil | |
| 462 | + | } | |
| 463 | + | ||
| 464 | + | func (s *Scene) applyOperation(state *sceneState, operation Operation) error { | |
| 465 | + | switch operation.Kind { | |
| 466 | + | case OperationAddAsset: | |
| 467 | + | record, err := s.prepareAsset(operation.Blob, state) | |
| 468 | + | if err != nil { | |
| 469 | + | return err | |
| 470 | + | } | |
| 471 | + | id, ok := takeAssetID(state) | |
| 472 | + | if !ok { | |
| 473 | + | return fmt.Errorf("add asset: %w", ErrIdentifierOverflow) | |
| 474 | + | } | |
| 475 | + | record.id = id | |
| 476 | + | state.assets[id] = record | |
| 477 | + | state.usage.Assets++ | |
| 478 | + | state.usage.EncodedBytes += uint64(len(record.encoded)) | |
| 479 | + | state.usage.DecodedPixels += record.pixels | |
| 480 | + | case OperationRemoveAsset: | |
| 481 | + | id := operation.Asset | |
| 482 | + | if !id.Valid() { | |
| 483 | + | id = operation.AssetID | |
| 484 | + | } | |
| 485 | + | if err := removeAsset(state, id, false); err != nil { | |
| 486 | + | return err | |
| 487 | + | } | |
| 488 | + | case OperationPlace: | |
| 489 | + | record, err := s.preparePlacement(state, operation.Placement, nil) | |
| 490 | + | if err != nil { | |
| 491 | + | return err | |
| 492 | + | } | |
| 493 | + | if uint64(len(state.placements)) >= s.limits.MaxPlacements { | |
| 494 | + | return fmt.Errorf("place: %w", ErrTooManyPlacements) | |
| 495 | + | } | |
| 496 | + | id, ok := takePlacementID(state) | |
| 497 | + | if !ok { | |
| 498 | + | return fmt.Errorf("place: %w", ErrIdentifierOverflow) | |
| 499 | + | } | |
| 500 | + | record.id = id | |
| 501 | + | record.order = takeOrder(state) | |
| 502 | + | state.placements[id] = record | |
| 503 | + | state.usage.Placements++ | |
| 504 | + | case OperationUpdatePlacement: | |
| 505 | + | existing, ok := state.placements[operation.PlacementID] | |
| 506 | + | if !ok { | |
| 507 | + | return fmt.Errorf("update placement: %w", ErrPlacementNotFound) | |
| 508 | + | } | |
| 509 | + | record, err := s.preparePlacement(state, operation.Placement, &existing) | |
| 510 | + | if err != nil { | |
| 511 | + | return err | |
| 512 | + | } | |
| 513 | + | record.id = existing.id | |
| 514 | + | record.order = existing.order | |
| 515 | + | state.placements[existing.id] = record | |
| 516 | + | case OperationRemovePlacement: | |
| 517 | + | if _, ok := state.placements[operation.PlacementID]; !ok { | |
| 518 | + | return fmt.Errorf("remove placement: %w", ErrPlacementNotFound) | |
| 519 | + | } | |
| 520 | + | delete(state.placements, operation.PlacementID) | |
| 521 | + | state.usage.Placements-- | |
| 522 | + | default: | |
| 523 | + | return fmt.Errorf("operation kind %d: %w", operation.Kind, ErrInvalidOperation) | |
| 524 | + | } | |
| 525 | + | return nil | |
| 526 | + | } | |
| 527 | + | ||
| 528 | + | func cloneState(state *sceneState) *sceneState { | |
| 529 | + | if state == nil { | |
| 530 | + | return emptyState() | |
| 531 | + | } | |
| 532 | + | clone := *state | |
| 533 | + | clone.assets = make(map[AssetID]assetRecord, len(state.assets)) | |
| 534 | + | for id, record := range state.assets { | |
| 535 | + | clone.assets[id] = record | |
| 536 | + | } | |
| 537 | + | clone.placements = make(map[PlacementID]placementRecord, len(state.placements)) | |
| 538 | + | for id, record := range state.placements { | |
| 539 | + | clone.placements[id] = record | |
| 540 | + | } | |
| 541 | + | return &clone | |
| 542 | + | } | |
| 543 | + | ||
| 544 | + | func advanceGeneration(state *sceneState) error { | |
| 545 | + | if state.generation == ^uint64(0) { | |
| 546 | + | return ErrGenerationOverflow | |
| 547 | + | } | |
| 548 | + | state.generation++ | |
| 549 | + | return nil | |
| 550 | + | } | |
| 551 | + | ||
| 552 | + | func takeAssetID(state *sceneState) (AssetID, bool) { | |
| 553 | + | if state.nextAsset == 0 { | |
| 554 | + | return AssetID{}, false | |
| 555 | + | } | |
| 556 | + | id := AssetID{value: state.nextAsset} | |
| 557 | + | if state.nextAsset == ^uint64(0) { | |
| 558 | + | state.nextAsset = 0 | |
| 559 | + | } else { | |
| 560 | + | state.nextAsset++ | |
| 561 | + | } | |
| 562 | + | return id, true | |
| 563 | + | } | |
| 564 | + | ||
| 565 | + | func takePlacementID(state *sceneState) (PlacementID, bool) { | |
| 566 | + | if state.nextPlace == 0 { | |
| 567 | + | return PlacementID{}, false | |
| 568 | + | } | |
| 569 | + | id := PlacementID{value: state.nextPlace} | |
| 570 | + | if state.nextPlace == ^uint64(0) { | |
| 571 | + | state.nextPlace = 0 | |
| 572 | + | } else { | |
| 573 | + | state.nextPlace++ | |
| 574 | + | } | |
| 575 | + | return id, true | |
| 576 | + | } | |
| 577 | + | ||
| 578 | + | func takeOrder(state *sceneState) uint64 { | |
| 579 | + | order := state.nextOrder | |
| 580 | + | if state.nextOrder != ^uint64(0) { | |
| 581 | + | state.nextOrder++ | |
| 582 | + | } else { | |
| 583 | + | state.nextOrder = 0 | |
| 584 | + | } | |
| 585 | + | return order | |
| 586 | + | } | |
| 587 | + | ||
| 588 | + | func within(current, additional, limit uint64) bool { | |
| 589 | + | if current > limit { | |
| 590 | + | return false | |
| 591 | + | } | |
| 592 | + | return additional <= limit-current | |
| 593 | + | } | |
| 594 | + | ||
| 595 | + | func decodedPixels(width, height int64, declared uint64) (uint64, bool) { | |
| 596 | + | if width <= 0 || height <= 0 { | |
| 597 | + | return 0, false | |
| 598 | + | } | |
| 599 | + | w, h := uint64(width), uint64(height) | |
| 600 | + | if h != 0 && w > ^uint64(0)/h { | |
| 601 | + | return 0, false | |
| 602 | + | } | |
| 603 | + | computed := w * h | |
| 604 | + | if declared != 0 { | |
| 605 | + | return declared, true | |
| 606 | + | } | |
| 607 | + | return computed, true | |
| 608 | + | } | |
| 609 | + | ||
| 610 | + | // AssetView is an immutable view of a registered asset. Encoded returns a new | |
| 611 | + | // byte slice on every call; no caller can mutate scene or snapshot storage. | |
| 612 | + | type AssetView struct { | |
| 613 | + | id AssetID | |
| 614 | + | encoded []byte | |
| 615 | + | width int64 | |
| 616 | + | height int64 | |
| 617 | + | pixels uint64 | |
| 618 | + | } | |
| 619 | + | ||
| 620 | + | // Asset is an alias for the immutable snapshot view. | |
| 621 | + | type Asset = AssetView | |
| 622 | + | ||
| 623 | + | func (a AssetView) ID() AssetID { return a.id } | |
| 624 | + | func (a AssetView) Width() int64 { return a.width } | |
| 625 | + | func (a AssetView) Height() int64 { return a.height } | |
| 626 | + | func (a AssetView) DecodedPixels() uint64 { return a.pixels } | |
| 627 | + | func (a AssetView) EncodedSize() uint64 { return uint64(len(a.encoded)) } | |
| 628 | + | func (a AssetView) Encoded() []byte { return append([]byte(nil), a.encoded...) } | |
| 629 | + | func (a AssetView) Bytes() []byte { return a.Encoded() } | |
| 630 | + | func (a AssetView) Blob() AssetBlob { | |
| 631 | + | return AssetBlob{Encoded: a.Encoded(), Width: a.width, Height: a.height, DecodedPixels: a.pixels} | |
| 632 | + | } | |
| 633 | + | ||
| 634 | + | // PlacementView is an immutable view of a sparse placement. | |
| 635 | + | type PlacementView struct { | |
| 636 | + | id PlacementID | |
| 637 | + | asset AssetID | |
| 638 | + | source PixelRect | |
| 639 | + | destination PixelRect | |
| 640 | + | cells CellRect | |
| 641 | + | layer int64 | |
| 642 | + | } | |
| 643 | + | ||
| 644 | + | // Placement is an alias for the immutable snapshot view. | |
| 645 | + | type Placement = PlacementView | |
| 646 | + | ||
| 647 | + | func (p PlacementView) ID() PlacementID { return p.id } | |
| 648 | + | func (p PlacementView) AssetID() AssetID { return p.asset } | |
| 649 | + | func (p PlacementView) Source() PixelRect { return p.source } | |
| 650 | + | func (p PlacementView) Destination() PixelRect { return p.destination } | |
| 651 | + | func (p PlacementView) Cells() CellRect { return p.cells } | |
| 652 | + | func (p PlacementView) Layer() int64 { return p.layer } | |
| 653 | + | func (p PlacementView) Spec() PlacementSpec { | |
| 654 | + | return PlacementSpec{Asset: p.asset, Source: p.source, Destination: p.destination, Cells: p.cells, Layer: p.layer} | |
| 655 | + | } | |
| 656 | + | ||
| 657 | + | // Snapshot is an immutable reference to a scene state. | |
| 658 | + | type Snapshot struct{ state *sceneState } | |
| 659 | + | ||
| 660 | + | // Generation is a monotonically increasing scene generation. | |
| 661 | + | func (s *Snapshot) Generation() uint64 { | |
| 662 | + | if s == nil || s.state == nil { | |
| 663 | + | return 0 | |
| 664 | + | } | |
| 665 | + | return s.state.generation | |
| 666 | + | } | |
| 667 | + | ||
| 668 | + | // Usage reports the resources retained by this snapshot's state. | |
| 669 | + | func (s *Snapshot) Usage() Usage { | |
| 670 | + | if s == nil || s.state == nil { | |
| 671 | + | return Usage{} | |
| 672 | + | } | |
| 673 | + | return s.state.usage | |
| 674 | + | } | |
| 675 | + | ||
| 676 | + | // Asset returns an immutable asset view by ID. | |
| 677 | + | func (s *Snapshot) Asset(id AssetID) (AssetView, bool) { | |
| 678 | + | if s == nil || s.state == nil { | |
| 679 | + | return AssetView{}, false | |
| 680 | + | } | |
| 681 | + | record, ok := s.state.assets[id] | |
| 682 | + | if !ok { | |
| 683 | + | return AssetView{}, false | |
| 684 | + | } | |
| 685 | + | return AssetView{id: record.id, encoded: record.encoded, width: record.width, height: record.height, pixels: record.pixels}, true | |
| 686 | + | } | |
| 687 | + | ||
| 688 | + | // GetAsset is an alias for Asset. | |
| 689 | + | func (s *Snapshot) GetAsset(id AssetID) (AssetView, bool) { return s.Asset(id) } | |
| 690 | + | ||
| 691 | + | // Assets returns immutable asset views in ID order. | |
| 692 | + | func (s *Snapshot) Assets() []AssetView { | |
| 693 | + | if s == nil || s.state == nil || len(s.state.assets) == 0 { | |
| 694 | + | return nil | |
| 695 | + | } | |
| 696 | + | ids := make([]AssetID, 0, len(s.state.assets)) | |
| 697 | + | for id := range s.state.assets { | |
| 698 | + | ids = append(ids, id) | |
| 699 | + | } | |
| 700 | + | sort.Slice(ids, func(i, j int) bool { return ids[i].value < ids[j].value }) | |
| 701 | + | assets := make([]AssetView, 0, len(ids)) | |
| 702 | + | for _, id := range ids { | |
| 703 | + | asset, _ := s.Asset(id) | |
| 704 | + | assets = append(assets, asset) | |
| 705 | + | } | |
| 706 | + | return assets | |
| 707 | + | } | |
| 708 | + | ||
| 709 | + | // Placement returns an immutable placement view by ID. | |
| 710 | + | func (s *Snapshot) Placement(id PlacementID) (PlacementView, bool) { | |
| 711 | + | if s == nil || s.state == nil { | |
| 712 | + | return PlacementView{}, false | |
| 713 | + | } | |
| 714 | + | record, ok := s.state.placements[id] | |
| 715 | + | if !ok { | |
| 716 | + | return PlacementView{}, false | |
| 717 | + | } | |
| 718 | + | return PlacementView{id: record.id, asset: record.asset, source: record.source, destination: record.destination, cells: record.cells, layer: record.layer}, true | |
| 719 | + | } | |
| 720 | + | ||
| 721 | + | // GetPlacement is an alias for Placement. | |
| 722 | + | func (s *Snapshot) GetPlacement(id PlacementID) (PlacementView, bool) { return s.Placement(id) } | |
| 723 | + | ||
| 724 | + | // Placements returns immutable placement views in layer and insertion order. | |
| 725 | + | func (s *Snapshot) Placements() []PlacementView { | |
| 726 | + | if s == nil || s.state == nil || len(s.state.placements) == 0 { | |
| 727 | + | return nil | |
| 728 | + | } | |
| 729 | + | placements := make([]placementRecord, 0, len(s.state.placements)) | |
| 730 | + | for _, placement := range s.state.placements { | |
| 731 | + | placements = append(placements, placement) | |
| 732 | + | } | |
| 733 | + | sort.SliceStable(placements, func(i, j int) bool { | |
| 734 | + | if placements[i].layer != placements[j].layer { | |
| 735 | + | return placements[i].layer < placements[j].layer | |
| 736 | + | } | |
| 737 | + | return placements[i].order < placements[j].order | |
| 738 | + | }) | |
| 739 | + | views := make([]PlacementView, 0, len(placements)) | |
| 740 | + | for _, placement := range placements { | |
| 741 | + | views = append(views, PlacementView{id: placement.id, asset: placement.asset, source: placement.source, destination: placement.destination, cells: placement.cells, layer: placement.layer}) | |
| 742 | + | } | |
| 743 | + | return views | |
| 744 | + | } | |
| 745 | + | ||
| 746 | + | // VisibleFragments returns clipped placement fragments. viewport may be a | |
| 747 | + | // PixelRect, CellRect, or Viewport. Unsupported or invalid viewport values | |
| 748 | + | // produce no fragments rather than wrapping coordinates. | |
| 749 | + | func (s *Snapshot) VisibleFragments(viewport any) []VisibleFragment { | |
| 750 | + | if s == nil || s.state == nil { | |
| 751 | + | return nil | |
| 752 | + | } | |
| 753 | + | pixels, cells, hasPixels, hasCells := viewportParts(viewport) | |
| 754 | + | if !hasPixels && !hasCells { | |
| 755 | + | return nil | |
| 756 | + | } | |
| 757 | + | placements := s.Placements() | |
| 758 | + | fragments := make([]VisibleFragment, 0, len(placements)) | |
| 759 | + | for _, placement := range placements { | |
| 760 | + | visible, ok := visiblePlacement(placement, pixels, cells, hasPixels, hasCells) | |
| 761 | + | if ok { | |
| 762 | + | fragments = append(fragments, visible) | |
| 763 | + | } | |
| 764 | + | } | |
| 765 | + | return fragments | |
| 766 | + | } | |
| 767 | + | ||
| 768 | + | // VisiblePixelFragments is the typed pixel-space form of VisibleFragments. | |
| 769 | + | func (s *Snapshot) VisiblePixelFragments(viewport PixelRect) []VisibleFragment { | |
| 770 | + | return s.VisibleFragments(viewport) | |
| 771 | + | } | |
| 772 | + | ||
| 773 | + | // VisibleCellFragments is the typed cell-space form of VisibleFragments. | |
| 774 | + | func (s *Snapshot) VisibleCellFragments(viewport CellRect) []VisibleFragment { | |
| 775 | + | return s.VisibleFragments(viewport) | |
| 776 | + | } | |
| 777 | + | ||
| 778 | + | func viewportParts(viewport any) (PixelRect, CellRect, bool, bool) { | |
| 779 | + | switch value := viewport.(type) { | |
| 780 | + | case PixelRect: | |
| 781 | + | return value, CellRect{}, value.Valid() && !value.Empty(), false | |
| 782 | + | case CellRect: | |
| 783 | + | return PixelRect{}, value, false, value.Valid() && !value.Empty() | |
| 784 | + | case Viewport: | |
| 785 | + | hasPixels := value.Pixels.Valid() && !value.Pixels.Empty() | |
| 786 | + | hasCells := value.Cells.Valid() && !value.Cells.Empty() | |
| 787 | + | return value.Pixels, value.Cells, hasPixels, hasCells | |
| 788 | + | case *Viewport: | |
| 789 | + | if value == nil { | |
| 790 | + | return PixelRect{}, CellRect{}, false, false | |
| 791 | + | } | |
| 792 | + | return viewportParts(*value) | |
| 793 | + | default: | |
| 794 | + | return PixelRect{}, CellRect{}, false, false | |
| 795 | + | } | |
| 796 | + | } | |
| 797 | + | ||
| 798 | + | func visiblePlacement(placement PlacementView, pixels PixelRect, cells CellRect, hasPixels, hasCells bool) (VisibleFragment, bool) { | |
| 799 | + | destination := placement.destination | |
| 800 | + | if hasPixels { | |
| 801 | + | var ok bool | |
| 802 | + | destination, ok = destination.Intersect(pixels) | |
| 803 | + | if !ok { | |
| 804 | + | return VisibleFragment{}, false | |
| 805 | + | } | |
| 806 | + | } | |
| 807 | + | var visibleCells CellRect | |
| 808 | + | if placement.cells.Valid() && !placement.cells.Empty() { | |
| 809 | + | visibleCells = placement.cells | |
| 810 | + | if hasCells { | |
| 811 | + | var ok bool | |
| 812 | + | visibleCells, ok = visibleCells.Intersect(cells) | |
| 813 | + | if !ok { | |
| 814 | + | return VisibleFragment{}, false | |
| 815 | + | } | |
| 816 | + | cellPixels, ok := mapSubRectCellToPixel(placement.cells, placement.destination, visibleCells) | |
| 817 | + | if !ok { | |
| 818 | + | return VisibleFragment{}, false | |
| 819 | + | } | |
| 820 | + | var pixelOK bool | |
| 821 | + | destination, pixelOK = destination.Intersect(cellPixels) | |
| 822 | + | if !pixelOK { | |
| 823 | + | return VisibleFragment{}, false | |
| 824 | + | } | |
| 825 | + | } | |
| 826 | + | if hasPixels { | |
| 827 | + | var ok bool | |
| 828 | + | visibleCells, ok = mapSubRectPixelToCell(placement.destination, placement.cells, destination) | |
| 829 | + | if !ok { | |
| 830 | + | return VisibleFragment{}, false | |
| 831 | + | } | |
| 832 | + | if hasCells { | |
| 833 | + | visibleCells, ok = visibleCells.Intersect(cells) | |
| 834 | + | if !ok { | |
| 835 | + | return VisibleFragment{}, false | |
| 836 | + | } | |
| 837 | + | } | |
| 838 | + | } | |
| 839 | + | } else if hasCells { | |
| 840 | + | return VisibleFragment{}, false | |
| 841 | + | } | |
| 842 | + | source, ok := mapSubRect(placement.destination, placement.source, destination) | |
| 843 | + | if !ok { | |
| 844 | + | return VisibleFragment{}, false | |
| 845 | + | } | |
| 846 | + | return VisibleFragment{PlacementID: placement.id, AssetID: placement.asset, Source: source, Destination: destination, Cells: visibleCells}, true | |
| 847 | + | } | |
| 848 | + | ||
| 849 | + | // mapSubRect maps a non-empty sub-rectangle from one rectangle's coordinate | |
| 850 | + | // space into another rectangle's coordinate space. It uses exact 128+-bit | |
| 851 | + | // arithmetic through math/big so products cannot wrap before division. | |
| 852 | + | func mapSubRect(from, to, sub PixelRect) (PixelRect, bool) { | |
| 853 | + | if !from.Valid() || !to.Valid() || !sub.Valid() || from.Empty() || to.Empty() || sub.Empty() || !containsRect(from, sub) { | |
| 854 | + | return PixelRect{}, false | |
| 855 | + | } | |
| 856 | + | x, okX := mapRange(from.X, from.Width, to.X, to.Width, sub.X, mustRight(sub.X, sub.Width)) | |
| 857 | + | y, okY := mapRange(from.Y, from.Height, to.Y, to.Height, sub.Y, mustRight(sub.Y, sub.Height)) | |
| 858 | + | if !okX || !okY || x[1] <= x[0] || y[1] <= y[0] { | |
| 859 | + | return PixelRect{}, false | |
| 860 | + | } | |
| 861 | + | return PixelRect{X: x[0], Y: y[0], Width: x[1] - x[0], Height: y[1] - y[0]}, true | |
| 862 | + | } | |
| 863 | + | ||
| 864 | + | func mapSubRectCellToPixel(from CellRect, to PixelRect, sub CellRect) (PixelRect, bool) { | |
| 865 | + | if !from.Valid() || !to.Valid() || !sub.Valid() || from.Empty() || to.Empty() || sub.Empty() || !containsCellRect(from, sub) { | |
| 866 | + | return PixelRect{}, false | |
| 867 | + | } | |
| 868 | + | x, okX := mapRange(from.X, from.Width, to.X, to.Width, sub.X, mustRight(sub.X, sub.Width)) | |
| 869 | + | y, okY := mapRange(from.Y, from.Height, to.Y, to.Height, sub.Y, mustRight(sub.Y, sub.Height)) | |
| 870 | + | if !okX || !okY || x[1] <= x[0] || y[1] <= y[0] { | |
| 871 | + | return PixelRect{}, false | |
| 872 | + | } | |
| 873 | + | return PixelRect{X: x[0], Y: y[0], Width: x[1] - x[0], Height: y[1] - y[0]}, true | |
| 874 | + | } | |
| 875 | + | ||
| 876 | + | func mapSubRectPixelToCell(from PixelRect, to CellRect, sub PixelRect) (CellRect, bool) { | |
| 877 | + | if !from.Valid() || !to.Valid() || !sub.Valid() || from.Empty() || to.Empty() || sub.Empty() || !containsRect(from, sub) { | |
| 878 | + | return CellRect{}, false | |
| 879 | + | } | |
| 880 | + | x, okX := mapRange(from.X, from.Width, to.X, to.Width, sub.X, mustRight(sub.X, sub.Width)) | |
| 881 | + | y, okY := mapRange(from.Y, from.Height, to.Y, to.Height, sub.Y, mustRight(sub.Y, sub.Height)) | |
| 882 | + | if !okX || !okY || x[1] <= x[0] || y[1] <= y[0] { | |
| 883 | + | return CellRect{}, false | |
| 884 | + | } | |
| 885 | + | return CellRect{X: x[0], Y: y[0], Width: x[1] - x[0], Height: y[1] - y[0]}, true | |
| 886 | + | } | |
| 887 | + | ||
| 888 | + | func containsCellRect(outer, inner CellRect) bool { | |
| 889 | + | right, okRight := outer.Right() | |
| 890 | + | innerRight, okInnerRight := inner.Right() | |
| 891 | + | bottom, okBottom := outer.Bottom() | |
| 892 | + | innerBottom, okInnerBottom := inner.Bottom() | |
| 893 | + | return okRight && okInnerRight && okBottom && okInnerBottom && inner.X >= outer.X && innerRight <= right && inner.Y >= outer.Y && innerBottom <= bottom | |
| 894 | + | } | |
| 895 | + | ||
| 896 | + | func mustRight(start, width int64) int64 { | |
| 897 | + | right, _ := checkedEdge(start, width) | |
| 898 | + | return right | |
| 899 | + | } | |
| 900 | + | ||
| 901 | + | func mapRange(fromStart, fromSize, toStart, toSize, clipStart, clipEnd int64) ([2]int64, bool) { | |
| 902 | + | if fromSize <= 0 || toSize <= 0 || clipStart < fromStart || clipEnd < clipStart { | |
| 903 | + | return [2]int64{}, false | |
| 904 | + | } | |
| 905 | + | fromEnd, ok := checkedEdge(fromStart, fromSize) | |
| 906 | + | if !ok || clipEnd > fromEnd { | |
| 907 | + | return [2]int64{}, false | |
| 908 | + | } | |
| 909 | + | startOffset := clipStart - fromStart | |
| 910 | + | endOffset := clipEnd - fromStart | |
| 911 | + | startDelta, ok := ratio(startOffset, toSize, fromSize, false) | |
| 912 | + | if !ok { | |
| 913 | + | return [2]int64{}, false | |
| 914 | + | } | |
| 915 | + | endDelta, ok := ratio(endOffset, toSize, fromSize, true) | |
| 916 | + | if !ok { | |
| 917 | + | return [2]int64{}, false | |
| 918 | + | } | |
| 919 | + | start, ok := checkedAdd(toStart, startDelta) | |
| 920 | + | if !ok { | |
| 921 | + | return [2]int64{}, false | |
| 922 | + | } | |
| 923 | + | end, ok := checkedAdd(toStart, endDelta) | |
| 924 | + | if !ok || end <= start { | |
| 925 | + | return [2]int64{}, false | |
| 926 | + | } | |
| 927 | + | return [2]int64{start, end}, true | |
| 928 | + | } | |
| 929 | + | ||
| 930 | + | func ratio(offset, numerator, denominator int64, ceil bool) (int64, bool) { | |
| 931 | + | if offset < 0 || numerator <= 0 || denominator <= 0 { | |
| 932 | + | return 0, false | |
| 933 | + | } | |
| 934 | + | product := new(big.Int).Mul(big.NewInt(offset), big.NewInt(numerator)) | |
| 935 | + | quotient, remainder := new(big.Int), new(big.Int) | |
| 936 | + | quotient.QuoRem(product, big.NewInt(denominator), remainder) | |
| 937 | + | if ceil && remainder.Sign() != 0 { | |
| 938 | + | quotient.Add(quotient, big.NewInt(1)) | |
| 939 | + | } | |
| 940 | + | if !quotient.IsInt64() || quotient.Sign() < 0 { | |
| 941 | + | return 0, false | |
| 942 | + | } | |
| 943 | + | return quotient.Int64(), true | |
| 944 | + | } | |
| 945 | + | ||
| 946 | + | func checkedAdd(a, b int64) (int64, bool) { | |
| 947 | + | if b > 0 && a > maxInt64-b { | |
| 948 | + | return 0, false | |
| 949 | + | } | |
| 950 | + | if b < 0 && a < minInt64-b { | |
| 951 | + | return 0, false | |
| 952 | + | } | |
| 953 | + | return a + b, true | |
| 954 | + | } | |
| @@ -0,0 +1,954 @@ | |||||
| 1 | + | package graphics | |||
| 2 | + | ||||
| 3 | + | import ( | |||
| 4 | + | "fmt" | |||
| 5 | + | "math/big" | |||
| 6 | + | "sort" | |||
| 7 | + | "sync" | |||
| 8 | + | ) | |||
| 9 | + | ||||
| 10 | + | type assetRecord struct { | |||
| 11 | + | id AssetID | |||
| 12 | + | encoded []byte | |||
| 13 | + | width int64 | |||
| 14 | + | height int64 | |||
| 15 | + | pixels uint64 | |||
| 16 | + | } | |||
| 17 | + | ||||
| 18 | + | type placementRecord struct { | |||
| 19 | + | id PlacementID | |||
| 20 | + | asset AssetID | |||
| 21 | + | source PixelRect | |||
| 22 | + | destination PixelRect | |||
| 23 | + | cells CellRect | |||
| 24 | + | layer int64 | |||
| 25 | + | order uint64 | |||
| 26 | + | } | |||
| 27 | + | ||||
| 28 | + | type sceneState struct { | |||
| 29 | + | generation uint64 | |||
| 30 | + | nextAsset uint64 | |||
| 31 | + | nextPlace uint64 | |||
| 32 | + | nextOrder uint64 | |||
| 33 | + | assets map[AssetID]assetRecord | |||
| 34 | + | placements map[PlacementID]placementRecord | |||
| 35 | + | usage Usage | |||
| 36 | + | } | |||
| 37 | + | ||||
| 38 | + | // Scene owns a bounded set of immutable assets and sparse placements. Scene | |||
| 39 | + | // methods are safe for concurrent callers; snapshots never share mutable maps | |||
| 40 | + | // with the scene. The scene itself contains no text or renderer state. | |||
| 41 | + | type Scene struct { | |||
| 42 | + | mu sync.RWMutex | |||
| 43 | + | limits Limits | |||
| 44 | + | state *sceneState | |||
| 45 | + | } | |||
| 46 | + | ||||
| 47 | + | // NewScene creates an empty bounded graphics scene. Zero-valued limits use | |||
| 48 | + | // package defaults. Limits are copied and may be safely reused by the caller. | |||
| 49 | + | func NewScene(limits Limits) *Scene { | |||
| 50 | + | return &Scene{limits: normalizeLimits(limits), state: emptyState()} | |||
| 51 | + | } | |||
| 52 | + | ||||
| 53 | + | // New is a concise constructor alias. | |||
| 54 | + | func New(limits Limits) *Scene { return NewScene(limits) } | |||
| 55 | + | ||||
| 56 | + | // NewSceneWithLimits is a descriptive constructor alias. | |||
| 57 | + | func NewSceneWithLimits(limits Limits) *Scene { return NewScene(limits) } | |||
| 58 | + | ||||
| 59 | + | func emptyState() *sceneState { | |||
| 60 | + | return &sceneState{ | |||
| 61 | + | nextAsset: 1, | |||
| 62 | + | nextPlace: 1, | |||
| 63 | + | nextOrder: 1, | |||
| 64 | + | assets: make(map[AssetID]assetRecord), | |||
| 65 | + | placements: make(map[PlacementID]placementRecord), | |||
| 66 | + | } | |||
| 67 | + | } | |||
| 68 | + | ||||
| 69 | + | func normalizeLimits(limits Limits) Limits { | |||
| 70 | + | if limits.MaxAssets == 0 { | |||
| 71 | + | limits.MaxAssets = DefaultMaxAssets | |||
| 72 | + | } | |||
| 73 | + | if limits.MaxPlacements == 0 { | |||
| 74 | + | limits.MaxPlacements = DefaultMaxPlacements | |||
| 75 | + | } | |||
| 76 | + | if limits.MaxEncodedBytes == 0 { | |||
| 77 | + | limits.MaxEncodedBytes = DefaultMaxEncodedBytes | |||
| 78 | + | } | |||
| 79 | + | if limits.MaxDecodedPixels == 0 { | |||
| 80 | + | limits.MaxDecodedPixels = DefaultMaxDecodedPixels | |||
| 81 | + | } | |||
| 82 | + | if limits.MaxEncodedBytesPerAsset == 0 { | |||
| 83 | + | limits.MaxEncodedBytesPerAsset = DefaultMaxEncodedBytesPerAsset | |||
| 84 | + | } | |||
| 85 | + | if limits.MaxDecodedPixelsPerAsset == 0 { | |||
| 86 | + | limits.MaxDecodedPixelsPerAsset = DefaultMaxDecodedPixelsPerAsset | |||
| 87 | + | } | |||
| 88 | + | return limits | |||
| 89 | + | } | |||
| 90 | + | ||||
| 91 | + | // Limits returns the immutable limits configured for the scene. | |||
| 92 | + | func (s *Scene) Limits() Limits { | |||
| 93 | + | if s == nil { | |||
| 94 | + | return Limits{} | |||
| 95 | + | } | |||
| 96 | + | s.mu.RLock() | |||
| 97 | + | defer s.mu.RUnlock() | |||
| 98 | + | return s.limits | |||
| 99 | + | } | |||
| 100 | + | ||||
| 101 | + | // AddAsset copies and registers an encoded asset, returning an opaque ID. | |||
| 102 | + | func (s *Scene) AddAsset(blob AssetBlob) (AssetID, error) { | |||
| 103 | + | if s == nil { | |||
| 104 | + | return AssetID{}, fmt.Errorf("add asset: %w", ErrInvalidAsset) | |||
| 105 | + | } | |||
| 106 | + | s.mu.Lock() | |||
| 107 | + | defer s.mu.Unlock() | |||
| 108 | + | candidate := cloneState(s.state) | |||
| 109 | + | record, err := s.prepareAsset(blob, candidate) | |||
| 110 | + | if err != nil { | |||
| 111 | + | return AssetID{}, err | |||
| 112 | + | } | |||
| 113 | + | id, ok := takeAssetID(candidate) | |||
| 114 | + | if !ok { | |||
| 115 | + | return AssetID{}, fmt.Errorf("add asset: %w", ErrIdentifierOverflow) | |||
| 116 | + | } | |||
| 117 | + | record.id = id | |||
| 118 | + | candidate.assets[id] = record | |||
| 119 | + | candidate.usage.Assets++ | |||
| 120 | + | candidate.usage.EncodedBytes += uint64(len(record.encoded)) | |||
| 121 | + | candidate.usage.DecodedPixels += record.pixels | |||
| 122 | + | if err := advanceGeneration(candidate); err != nil { | |||
| 123 | + | return AssetID{}, err | |||
| 124 | + | } | |||
| 125 | + | s.state = candidate | |||
| 126 | + | return id, nil | |||
| 127 | + | } | |||
| 128 | + | ||||
| 129 | + | // RegisterAsset is an alias for AddAsset. | |||
| 130 | + | func (s *Scene) RegisterAsset(blob AssetBlob) (AssetID, error) { return s.AddAsset(blob) } | |||
| 131 | + | ||||
| 132 | + | // AddEncodedAsset registers an asset from its encoded bytes and decoded pixel | |||
| 133 | + | // dimensions. The input bytes are copied before this method returns. | |||
| 134 | + | func (s *Scene) AddEncodedAsset(encoded []byte, width, height int64) (AssetID, error) { | |||
| 135 | + | return s.AddAsset(AssetBlob{Encoded: encoded, Width: width, Height: height}) | |||
| 136 | + | } | |||
| 137 | + | ||||
| 138 | + | // RemoveAsset removes an unreferenced asset. Use RemoveAssetCascade when the | |||
| 139 | + | // asset's placements should be removed as one transaction. | |||
| 140 | + | func (s *Scene) RemoveAsset(id AssetID) error { | |||
| 141 | + | if s == nil { | |||
| 142 | + | return fmt.Errorf("remove asset: %w", ErrAssetNotFound) | |||
| 143 | + | } | |||
| 144 | + | s.mu.Lock() | |||
| 145 | + | defer s.mu.Unlock() | |||
| 146 | + | candidate := cloneState(s.state) | |||
| 147 | + | if err := removeAsset(candidate, id, false); err != nil { | |||
| 148 | + | return err | |||
| 149 | + | } | |||
| 150 | + | if err := advanceGeneration(candidate); err != nil { | |||
| 151 | + | return fmt.Errorf("remove asset: %w", err) | |||
| 152 | + | } | |||
| 153 | + | s.state = candidate | |||
| 154 | + | return nil | |||
| 155 | + | } | |||
| 156 | + | ||||
| 157 | + | // RemoveAssetCascade removes an asset and all placements that reference it in | |||
| 158 | + | // one generation. | |||
| 159 | + | func (s *Scene) RemoveAssetCascade(id AssetID) error { | |||
| 160 | + | if s == nil { | |||
| 161 | + | return fmt.Errorf("remove asset: %w", ErrAssetNotFound) | |||
| 162 | + | } | |||
| 163 | + | s.mu.Lock() | |||
| 164 | + | defer s.mu.Unlock() | |||
| 165 | + | candidate := cloneState(s.state) | |||
| 166 | + | if err := removeAsset(candidate, id, true); err != nil { | |||
| 167 | + | return err | |||
| 168 | + | } | |||
| 169 | + | if err := advanceGeneration(candidate); err != nil { | |||
| 170 | + | return fmt.Errorf("remove asset: %w", err) | |||
| 171 | + | } | |||
| 172 | + | s.state = candidate | |||
| 173 | + | return nil | |||
| 174 | + | } | |||
| 175 | + | ||||
| 176 | + | // Place adds one sparse placement and returns its opaque ID. | |||
| 177 | + | func (s *Scene) Place(spec PlacementSpec) (PlacementID, error) { | |||
| 178 | + | if s == nil { | |||
| 179 | + | return PlacementID{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |||
| 180 | + | } | |||
| 181 | + | s.mu.Lock() | |||
| 182 | + | defer s.mu.Unlock() | |||
| 183 | + | candidate := cloneState(s.state) | |||
| 184 | + | record, err := s.preparePlacement(candidate, spec, nil) | |||
| 185 | + | if err != nil { | |||
| 186 | + | return PlacementID{}, err | |||
| 187 | + | } | |||
| 188 | + | if uint64(len(candidate.placements)) >= s.limits.MaxPlacements { | |||
| 189 | + | return PlacementID{}, fmt.Errorf("place: %w", ErrTooManyPlacements) | |||
| 190 | + | } | |||
| 191 | + | id, ok := takePlacementID(candidate) | |||
| 192 | + | if !ok { | |||
| 193 | + | return PlacementID{}, fmt.Errorf("place: %w", ErrIdentifierOverflow) | |||
| 194 | + | } | |||
| 195 | + | record.id = id | |||
| 196 | + | record.order = takeOrder(candidate) | |||
| 197 | + | candidate.placements[id] = record | |||
| 198 | + | candidate.usage.Placements++ | |||
| 199 | + | if err := advanceGeneration(candidate); err != nil { | |||
| 200 | + | return PlacementID{}, fmt.Errorf("place: %w", err) | |||
| 201 | + | } | |||
| 202 | + | s.state = candidate | |||
| 203 | + | return id, nil | |||
| 204 | + | } | |||
| 205 | + | ||||
| 206 | + | // AddPlacement is an alias for Place. | |||
| 207 | + | func (s *Scene) AddPlacement(spec PlacementSpec) (PlacementID, error) { return s.Place(spec) } | |||
| 208 | + | ||||
| 209 | + | // PlaceAsset creates a full-source placement of an asset. | |||
| 210 | + | func (s *Scene) PlaceAsset(asset AssetID, destination PixelRect) (PlacementID, error) { | |||
| 211 | + | return s.Place(PlacementSpec{Asset: asset, Destination: destination}) | |||
| 212 | + | } | |||
| 213 | + | ||||
| 214 | + | // UpdatePlacement replaces the geometry and optional metadata of a placement. | |||
| 215 | + | // If spec.Asset and spec.AssetID are both invalid, the existing asset is kept. | |||
| 216 | + | func (s *Scene) UpdatePlacement(id PlacementID, spec PlacementSpec) error { | |||
| 217 | + | if s == nil { | |||
| 218 | + | return fmt.Errorf("update placement: %w", ErrPlacementNotFound) | |||
| 219 | + | } | |||
| 220 | + | s.mu.Lock() | |||
| 221 | + | defer s.mu.Unlock() | |||
| 222 | + | candidate := cloneState(s.state) | |||
| 223 | + | existing, ok := candidate.placements[id] | |||
| 224 | + | if !ok { | |||
| 225 | + | return fmt.Errorf("update placement: %w", ErrPlacementNotFound) | |||
| 226 | + | } | |||
| 227 | + | record, err := s.preparePlacement(candidate, spec, &existing) | |||
| 228 | + | if err != nil { | |||
| 229 | + | return err | |||
| 230 | + | } | |||
| 231 | + | record.id = id | |||
| 232 | + | record.order = existing.order | |||
| 233 | + | candidate.placements[id] = record | |||
| 234 | + | if err := advanceGeneration(candidate); err != nil { | |||
| 235 | + | return fmt.Errorf("update placement: %w", err) | |||
| 236 | + | } | |||
| 237 | + | s.state = candidate | |||
| 238 | + | return nil | |||
| 239 | + | } | |||
| 240 | + | ||||
| 241 | + | // MovePlacement changes only the destination rectangle of a placement. | |||
| 242 | + | func (s *Scene) MovePlacement(id PlacementID, destination PixelRect) error { | |||
| 243 | + | return s.UpdatePlacement(id, PlacementSpec{Destination: destination}) | |||
| 244 | + | } | |||
| 245 | + | ||||
| 246 | + | // RemovePlacement removes one sparse placement. | |||
| 247 | + | func (s *Scene) RemovePlacement(id PlacementID) error { | |||
| 248 | + | if s == nil { | |||
| 249 | + | return fmt.Errorf("remove placement: %w", ErrPlacementNotFound) | |||
| 250 | + | } | |||
| 251 | + | s.mu.Lock() | |||
| 252 | + | defer s.mu.Unlock() | |||
| 253 | + | candidate := cloneState(s.state) | |||
| 254 | + | if _, ok := candidate.placements[id]; !ok { | |||
| 255 | + | return fmt.Errorf("remove placement: %w", ErrPlacementNotFound) | |||
| 256 | + | } | |||
| 257 | + | delete(candidate.placements, id) | |||
| 258 | + | candidate.usage.Placements-- | |||
| 259 | + | if err := advanceGeneration(candidate); err != nil { | |||
| 260 | + | return fmt.Errorf("remove placement: %w", err) | |||
| 261 | + | } | |||
| 262 | + | s.state = candidate | |||
| 263 | + | return nil | |||
| 264 | + | } | |||
| 265 | + | ||||
| 266 | + | // Clear removes every asset and placement while preserving the monotonic ID | |||
| 267 | + | // counters. It publishes a new generation only when the scene is non-empty. | |||
| 268 | + | func (s *Scene) Clear() error { | |||
| 269 | + | if s == nil { | |||
| 270 | + | return nil | |||
| 271 | + | } | |||
| 272 | + | s.mu.Lock() | |||
| 273 | + | defer s.mu.Unlock() | |||
| 274 | + | if len(s.state.assets) == 0 && len(s.state.placements) == 0 { | |||
| 275 | + | return nil | |||
| 276 | + | } | |||
| 277 | + | candidate := cloneState(s.state) | |||
| 278 | + | candidate.assets = make(map[AssetID]assetRecord) | |||
| 279 | + | candidate.placements = make(map[PlacementID]placementRecord) | |||
| 280 | + | candidate.usage = Usage{} | |||
| 281 | + | if err := advanceGeneration(candidate); err != nil { | |||
| 282 | + | return fmt.Errorf("clear scene: %w", err) | |||
| 283 | + | } | |||
| 284 | + | s.state = candidate | |||
| 285 | + | return nil | |||
| 286 | + | } | |||
| 287 | + | ||||
| 288 | + | // Apply commits sparse operations transactionally. If any operation fails, | |||
| 289 | + | // neither the state nor the generation changes. | |||
| 290 | + | func (s *Scene) Apply(operations ...Operation) error { | |||
| 291 | + | if s == nil { | |||
| 292 | + | return fmt.Errorf("apply operations: %w", ErrInvalidOperation) | |||
| 293 | + | } | |||
| 294 | + | if len(operations) == 0 { | |||
| 295 | + | return nil | |||
| 296 | + | } | |||
| 297 | + | s.mu.Lock() | |||
| 298 | + | defer s.mu.Unlock() | |||
| 299 | + | candidate := cloneState(s.state) | |||
| 300 | + | for i, operation := range operations { | |||
| 301 | + | if err := s.applyOperation(candidate, operation); err != nil { | |||
| 302 | + | return fmt.Errorf("apply operation %d: %w", i, err) | |||
| 303 | + | } | |||
| 304 | + | } | |||
| 305 | + | if err := advanceGeneration(candidate); err != nil { | |||
| 306 | + | return fmt.Errorf("apply operations: %w", err) | |||
| 307 | + | } | |||
| 308 | + | s.state = candidate | |||
| 309 | + | return nil | |||
| 310 | + | } | |||
| 311 | + | ||||
| 312 | + | // ApplyOperations is the slice-taking form of Apply. | |||
| 313 | + | func (s *Scene) ApplyOperations(operations []Operation) error { return s.Apply(operations...) } | |||
| 314 | + | ||||
| 315 | + | // Snapshot returns an immutable reference to the current scene state. Future | |||
| 316 | + | // scene mutations use copy-on-write maps and cannot alter this snapshot. | |||
| 317 | + | func (s *Scene) Snapshot() *Snapshot { | |||
| 318 | + | if s == nil { | |||
| 319 | + | return &Snapshot{state: emptyState()} | |||
| 320 | + | } | |||
| 321 | + | s.mu.RLock() | |||
| 322 | + | defer s.mu.RUnlock() | |||
| 323 | + | return &Snapshot{state: s.state} | |||
| 324 | + | } | |||
| 325 | + | ||||
| 326 | + | // Generation returns the current scene generation. | |||
| 327 | + | func (s *Scene) Generation() Generation { | |||
| 328 | + | if s == nil { | |||
| 329 | + | return 0 | |||
| 330 | + | } | |||
| 331 | + | s.mu.RLock() | |||
| 332 | + | defer s.mu.RUnlock() | |||
| 333 | + | return s.state.generation | |||
| 334 | + | } | |||
| 335 | + | ||||
| 336 | + | // Usage returns the current live resource usage. | |||
| 337 | + | func (s *Scene) Usage() Usage { | |||
| 338 | + | if s == nil { | |||
| 339 | + | return Usage{} | |||
| 340 | + | } | |||
| 341 | + | s.mu.RLock() | |||
| 342 | + | defer s.mu.RUnlock() | |||
| 343 | + | return s.state.usage | |||
| 344 | + | } | |||
| 345 | + | ||||
| 346 | + | func (s *Scene) prepareAsset(blob AssetBlob, state *sceneState) (assetRecord, error) { | |||
| 347 | + | data := blob.Encoded | |||
| 348 | + | if data == nil { | |||
| 349 | + | data = blob.Data | |||
| 350 | + | } | |||
| 351 | + | if len(data) == 0 && blob.Encoded != nil && blob.Data != nil && len(blob.Data) != 0 { | |||
| 352 | + | data = blob.Data | |||
| 353 | + | } | |||
| 354 | + | if blob.Width <= 0 || blob.Height <= 0 { | |||
| 355 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrInvalidAsset) | |||
| 356 | + | } | |||
| 357 | + | pixels, ok := decodedPixels(blob.Width, blob.Height, blob.DecodedPixels) | |||
| 358 | + | if !ok { | |||
| 359 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrInvalidAsset) | |||
| 360 | + | } | |||
| 361 | + | encoded := uint64(len(data)) | |||
| 362 | + | if encoded > s.limits.MaxEncodedBytesPerAsset { | |||
| 363 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrEncodedBudget) | |||
| 364 | + | } | |||
| 365 | + | if pixels > s.limits.MaxDecodedPixelsPerAsset { | |||
| 366 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrDecodedPixelBudget) | |||
| 367 | + | } | |||
| 368 | + | if uint64(len(state.assets)) >= s.limits.MaxAssets { | |||
| 369 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrTooManyAssets) | |||
| 370 | + | } | |||
| 371 | + | if !within(state.usage.EncodedBytes, encoded, s.limits.MaxEncodedBytes) { | |||
| 372 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrEncodedBudget) | |||
| 373 | + | } | |||
| 374 | + | if !within(state.usage.DecodedPixels, pixels, s.limits.MaxDecodedPixels) { | |||
| 375 | + | return assetRecord{}, fmt.Errorf("add asset: %w", ErrDecodedPixelBudget) | |||
| 376 | + | } | |||
| 377 | + | return assetRecord{encoded: append([]byte(nil), data...), width: blob.Width, height: blob.Height, pixels: pixels}, nil | |||
| 378 | + | } | |||
| 379 | + | ||||
| 380 | + | func (s *Scene) preparePlacement(state *sceneState, spec PlacementSpec, existing *placementRecord) (placementRecord, error) { | |||
| 381 | + | asset := spec.Asset | |||
| 382 | + | if !asset.Valid() { | |||
| 383 | + | asset = spec.AssetID | |||
| 384 | + | } | |||
| 385 | + | if !asset.Valid() && existing != nil { | |||
| 386 | + | asset = existing.asset | |||
| 387 | + | } | |||
| 388 | + | recordAsset, ok := state.assets[asset] | |||
| 389 | + | if !ok { | |||
| 390 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrAssetNotFound) | |||
| 391 | + | } | |||
| 392 | + | destination := spec.Destination | |||
| 393 | + | if destination == (PixelRect{}) { | |||
| 394 | + | destination = spec.Dest | |||
| 395 | + | } | |||
| 396 | + | if existing != nil && destination == (PixelRect{}) { | |||
| 397 | + | destination = existing.destination | |||
| 398 | + | } | |||
| 399 | + | if !destination.Valid() || destination.Empty() { | |||
| 400 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |||
| 401 | + | } | |||
| 402 | + | source := spec.Source | |||
| 403 | + | if source == (PixelRect{}) { | |||
| 404 | + | if existing != nil && spec.Source == (PixelRect{}) { | |||
| 405 | + | source = existing.source | |||
| 406 | + | } else { | |||
| 407 | + | source = PixelRect{Width: recordAsset.width, Height: recordAsset.height} | |||
| 408 | + | } | |||
| 409 | + | } | |||
| 410 | + | if !source.Valid() || source.Empty() { | |||
| 411 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |||
| 412 | + | } | |||
| 413 | + | assetBounds := PixelRect{Width: recordAsset.width, Height: recordAsset.height} | |||
| 414 | + | if _, ok := assetBounds.Intersect(source); !ok || source != assetBounds && !containsRect(assetBounds, source) { | |||
| 415 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |||
| 416 | + | } | |||
| 417 | + | cells := spec.Cells | |||
| 418 | + | if cells == (CellRect{}) { | |||
| 419 | + | cells = spec.CellBounds | |||
| 420 | + | } | |||
| 421 | + | if existing != nil && cells == (CellRect{}) { | |||
| 422 | + | cells = existing.cells | |||
| 423 | + | } | |||
| 424 | + | if cells != (CellRect{}) && (!cells.Valid() || cells.Empty()) { | |||
| 425 | + | return placementRecord{}, fmt.Errorf("place: %w", ErrInvalidPlacement) | |||
| 426 | + | } | |||
| 427 | + | layer := spec.Layer | |||
| 428 | + | if existing != nil && layer == 0 { | |||
| 429 | + | layer = existing.layer | |||
| 430 | + | } | |||
| 431 | + | return placementRecord{asset: asset, source: source, destination: destination, cells: cells, layer: layer}, nil | |||
| 432 | + | } | |||
| 433 | + | ||||
| 434 | + | func containsRect(outer, inner PixelRect) bool { | |||
| 435 | + | right, okRight := outer.Right() | |||
| 436 | + | innerRight, okInnerRight := inner.Right() | |||
| 437 | + | bottom, okBottom := outer.Bottom() | |||
| 438 | + | innerBottom, okInnerBottom := inner.Bottom() | |||
| 439 | + | return okRight && okInnerRight && okBottom && okInnerBottom && inner.X >= outer.X && innerRight <= right && inner.Y >= outer.Y && innerBottom <= bottom | |||
| 440 | + | } | |||
| 441 | + | ||||
| 442 | + | func removeAsset(state *sceneState, id AssetID, cascade bool) error { | |||
| 443 | + | record, ok := state.assets[id] | |||
| 444 | + | if !ok { | |||
| 445 | + | return fmt.Errorf("remove asset: %w", ErrAssetNotFound) | |||
| 446 | + | } | |||
| 447 | + | for placementID, placement := range state.placements { | |||
| 448 | + | if placement.asset != id { | |||
| 449 | + | continue | |||
| 450 | + | } | |||
| 451 | + | if !cascade { | |||
| 452 | + | return fmt.Errorf("remove asset %s: %w", id, ErrAssetInUse) | |||
| 453 | + | } | |||
| 454 | + | delete(state.placements, placementID) | |||
| 455 | + | state.usage.Placements-- | |||
| 456 | + | } | |||
| 457 | + | delete(state.assets, id) | |||
| 458 | + | state.usage.Assets-- | |||
| 459 | + | state.usage.EncodedBytes -= uint64(len(record.encoded)) | |||
| 460 | + | state.usage.DecodedPixels -= record.pixels | |||
| 461 | + | return nil | |||
| 462 | + | } | |||
| 463 | + | ||||
| 464 | + | func (s *Scene) applyOperation(state *sceneState, operation Operation) error { | |||
| 465 | + | switch operation.Kind { | |||
| 466 | + | case OperationAddAsset: | |||
| 467 | + | record, err := s.prepareAsset(operation.Blob, state) | |||
| 468 | + | if err != nil { | |||
| 469 | + | return err | |||
| 470 | + | } | |||
| 471 | + | id, ok := takeAssetID(state) | |||
| 472 | + | if !ok { | |||
| 473 | + | return fmt.Errorf("add asset: %w", ErrIdentifierOverflow) | |||
| 474 | + | } | |||
| 475 | + | record.id = id | |||
| 476 | + | state.assets[id] = record | |||
| 477 | + | state.usage.Assets++ | |||
| 478 | + | state.usage.EncodedBytes += uint64(len(record.encoded)) | |||
| 479 | + | state.usage.DecodedPixels += record.pixels | |||
| 480 | + | case OperationRemoveAsset: | |||
| 481 | + | id := operation.Asset | |||
| 482 | + | if !id.Valid() { | |||
| 483 | + | id = operation.AssetID | |||
| 484 | + | } | |||
| 485 | + | if err := removeAsset(state, id, false); err != nil { | |||
| 486 | + | return err | |||
| 487 | + | } | |||
| 488 | + | case OperationPlace: | |||
| 489 | + | record, err := s.preparePlacement(state, operation.Placement, nil) | |||
| 490 | + | if err != nil { | |||
| 491 | + | return err | |||
| 492 | + | } | |||
| 493 | + | if uint64(len(state.placements)) >= s.limits.MaxPlacements { | |||
| 494 | + | return fmt.Errorf("place: %w", ErrTooManyPlacements) | |||
| 495 | + | } | |||
| 496 | + | id, ok := takePlacementID(state) | |||
| 497 | + | if !ok { | |||
| 498 | + | return fmt.Errorf("place: %w", ErrIdentifierOverflow) | |||
| 499 | + | } | |||
| 500 | + | record.id = id | |||
| 501 | + | record.order = takeOrder(state) | |||
| 502 | + | state.placements[id] = record | |||
| 503 | + | state.usage.Placements++ | |||
| 504 | + | case OperationUpdatePlacement: | |||
| 505 | + | existing, ok := state.placements[operation.PlacementID] | |||
| 506 | + | if !ok { | |||
| 507 | + | return fmt.Errorf("update placement: %w", ErrPlacementNotFound) | |||
| 508 | + | } | |||
| 509 | + | record, err := s.preparePlacement(state, operation.Placement, &existing) | |||
| 510 | + | if err != nil { | |||
| 511 | + | return err | |||
| 512 | + | } | |||
| 513 | + | record.id = existing.id | |||
| 514 | + | record.order = existing.order | |||
| 515 | + | state.placements[existing.id] = record | |||
| 516 | + | case OperationRemovePlacement: | |||
| 517 | + | if _, ok := state.placements[operation.PlacementID]; !ok { | |||
| 518 | + | return fmt.Errorf("remove placement: %w", ErrPlacementNotFound) | |||
| 519 | + | } | |||
| 520 | + | delete(state.placements, operation.PlacementID) | |||
| 521 | + | state.usage.Placements-- | |||
| 522 | + | default: | |||
| 523 | + | return fmt.Errorf("operation kind %d: %w", operation.Kind, ErrInvalidOperation) | |||
| 524 | + | } | |||
| 525 | + | return nil | |||
| 526 | + | } | |||
| 527 | + | ||||
| 528 | + | func cloneState(state *sceneState) *sceneState { | |||
| 529 | + | if state == nil { | |||
| 530 | + | return emptyState() | |||
| 531 | + | } | |||
| 532 | + | clone := *state | |||
| 533 | + | clone.assets = make(map[AssetID]assetRecord, len(state.assets)) | |||
| 534 | + | for id, record := range state.assets { | |||
| 535 | + | clone.assets[id] = record | |||
| 536 | + | } | |||
| 537 | + | clone.placements = make(map[PlacementID]placementRecord, len(state.placements)) | |||
| 538 | + | for id, record := range state.placements { | |||
| 539 | + | clone.placements[id] = record | |||
| 540 | + | } | |||
| 541 | + | return &clone | |||
| 542 | + | } | |||
| 543 | + | ||||
| 544 | + | func advanceGeneration(state *sceneState) error { | |||
| 545 | + | if state.generation == ^uint64(0) { | |||
| 546 | + | return ErrGenerationOverflow | |||
| 547 | + | } | |||
| 548 | + | state.generation++ | |||
| 549 | + | return nil | |||
| 550 | + | } | |||
| 551 | + | ||||
| 552 | + | func takeAssetID(state *sceneState) (AssetID, bool) { | |||
| 553 | + | if state.nextAsset == 0 { | |||
| 554 | + | return AssetID{}, false | |||
| 555 | + | } | |||
| 556 | + | id := AssetID{value: state.nextAsset} | |||
| 557 | + | if state.nextAsset == ^uint64(0) { | |||
| 558 | + | state.nextAsset = 0 | |||
| 559 | + | } else { | |||
| 560 | + | state.nextAsset++ | |||
| 561 | + | } | |||
| 562 | + | return id, true | |||
| 563 | + | } | |||
| 564 | + | ||||
| 565 | + | func takePlacementID(state *sceneState) (PlacementID, bool) { | |||
| 566 | + | if state.nextPlace == 0 { | |||
| 567 | + | return PlacementID{}, false | |||
| 568 | + | } | |||
| 569 | + | id := PlacementID{value: state.nextPlace} | |||
| 570 | + | if state.nextPlace == ^uint64(0) { | |||
| 571 | + | state.nextPlace = 0 | |||
| 572 | + | } else { | |||
| 573 | + | state.nextPlace++ | |||
| 574 | + | } | |||
| 575 | + | return id, true | |||
| 576 | + | } | |||
| 577 | + | ||||
| 578 | + | func takeOrder(state *sceneState) uint64 { | |||
| 579 | + | order := state.nextOrder | |||
| 580 | + | if state.nextOrder != ^uint64(0) { | |||
| 581 | + | state.nextOrder++ | |||
| 582 | + | } else { | |||
| 583 | + | state.nextOrder = 0 | |||
| 584 | + | } | |||
| 585 | + | return order | |||
| 586 | + | } | |||
| 587 | + | ||||
| 588 | + | func within(current, additional, limit uint64) bool { | |||
| 589 | + | if current > limit { | |||
| 590 | + | return false | |||
| 591 | + | } | |||
| 592 | + | return additional <= limit-current | |||
| 593 | + | } | |||
| 594 | + | ||||
| 595 | + | func decodedPixels(width, height int64, declared uint64) (uint64, bool) { | |||
| 596 | + | if width <= 0 || height <= 0 { | |||
| 597 | + | return 0, false | |||
| 598 | + | } | |||
| 599 | + | w, h := uint64(width), uint64(height) | |||
| 600 | + | if h != 0 && w > ^uint64(0)/h { | |||
| 601 | + | return 0, false | |||
| 602 | + | } | |||
| 603 | + | computed := w * h | |||
| 604 | + | if declared != 0 { | |||
| 605 | + | return declared, true | |||
| 606 | + | } | |||
| 607 | + | return computed, true | |||
| 608 | + | } | |||
| 609 | + | ||||
| 610 | + | // AssetView is an immutable view of a registered asset. Encoded returns a new | |||
| 611 | + | // byte slice on every call; no caller can mutate scene or snapshot storage. | |||
| 612 | + | type AssetView struct { | |||
| 613 | + | id AssetID | |||
| 614 | + | encoded []byte | |||
| 615 | + | width int64 | |||
| 616 | + | height int64 | |||
| 617 | + | pixels uint64 | |||
| 618 | + | } | |||
| 619 | + | ||||
| 620 | + | // Asset is an alias for the immutable snapshot view. | |||
| 621 | + | type Asset = AssetView | |||
| 622 | + | ||||
| 623 | + | func (a AssetView) ID() AssetID { return a.id } | |||
| 624 | + | func (a AssetView) Width() int64 { return a.width } | |||
| 625 | + | func (a AssetView) Height() int64 { return a.height } | |||
| 626 | + | func (a AssetView) DecodedPixels() uint64 { return a.pixels } | |||
| 627 | + | func (a AssetView) EncodedSize() uint64 { return uint64(len(a.encoded)) } | |||
| 628 | + | func (a AssetView) Encoded() []byte { return append([]byte(nil), a.encoded...) } | |||
| 629 | + | func (a AssetView) Bytes() []byte { return a.Encoded() } | |||
| 630 | + | func (a AssetView) Blob() AssetBlob { | |||
| 631 | + | return AssetBlob{Encoded: a.Encoded(), Width: a.width, Height: a.height, DecodedPixels: a.pixels} | |||
| 632 | + | } | |||
| 633 | + | ||||
| 634 | + | // PlacementView is an immutable view of a sparse placement. | |||
| 635 | + | type PlacementView struct { | |||
| 636 | + | id PlacementID | |||
| 637 | + | asset AssetID | |||
| 638 | + | source PixelRect | |||
| 639 | + | destination PixelRect | |||
| 640 | + | cells CellRect | |||
| 641 | + | layer int64 | |||
| 642 | + | } | |||
| 643 | + | ||||
| 644 | + | // Placement is an alias for the immutable snapshot view. | |||
| 645 | + | type Placement = PlacementView | |||
| 646 | + | ||||
| 647 | + | func (p PlacementView) ID() PlacementID { return p.id } | |||
| 648 | + | func (p PlacementView) AssetID() AssetID { return p.asset } | |||
| 649 | + | func (p PlacementView) Source() PixelRect { return p.source } | |||
| 650 | + | func (p PlacementView) Destination() PixelRect { return p.destination } | |||
| 651 | + | func (p PlacementView) Cells() CellRect { return p.cells } | |||
| 652 | + | func (p PlacementView) Layer() int64 { return p.layer } | |||
| 653 | + | func (p PlacementView) Spec() PlacementSpec { | |||
| 654 | + | return PlacementSpec{Asset: p.asset, Source: p.source, Destination: p.destination, Cells: p.cells, Layer: p.layer} | |||
| 655 | + | } | |||
| 656 | + | ||||
| 657 | + | // Snapshot is an immutable reference to a scene state. | |||
| 658 | + | type Snapshot struct{ state *sceneState } | |||
| 659 | + | ||||
| 660 | + | // Generation is a monotonically increasing scene generation. | |||
| 661 | + | func (s *Snapshot) Generation() uint64 { | |||
| 662 | + | if s == nil || s.state == nil { | |||
| 663 | + | return 0 | |||
| 664 | + | } | |||
| 665 | + | return s.state.generation | |||
| 666 | + | } | |||
| 667 | + | ||||
| 668 | + | // Usage reports the resources retained by this snapshot's state. | |||
| 669 | + | func (s *Snapshot) Usage() Usage { | |||
| 670 | + | if s == nil || s.state == nil { | |||
| 671 | + | return Usage{} | |||
| 672 | + | } | |||
| 673 | + | return s.state.usage | |||
| 674 | + | } | |||
| 675 | + | ||||
| 676 | + | // Asset returns an immutable asset view by ID. | |||
| 677 | + | func (s *Snapshot) Asset(id AssetID) (AssetView, bool) { | |||
| 678 | + | if s == nil || s.state == nil { | |||
| 679 | + | return AssetView{}, false | |||
| 680 | + | } | |||
| 681 | + | record, ok := s.state.assets[id] | |||
| 682 | + | if !ok { | |||
| 683 | + | return AssetView{}, false | |||
| 684 | + | } | |||
| 685 | + | return AssetView{id: record.id, encoded: record.encoded, width: record.width, height: record.height, pixels: record.pixels}, true | |||
| 686 | + | } | |||
| 687 | + | ||||
| 688 | + | // GetAsset is an alias for Asset. | |||
| 689 | + | func (s *Snapshot) GetAsset(id AssetID) (AssetView, bool) { return s.Asset(id) } | |||
| 690 | + | ||||
| 691 | + | // Assets returns immutable asset views in ID order. | |||
| 692 | + | func (s *Snapshot) Assets() []AssetView { | |||
| 693 | + | if s == nil || s.state == nil || len(s.state.assets) == 0 { | |||
| 694 | + | return nil | |||
| 695 | + | } | |||
| 696 | + | ids := make([]AssetID, 0, len(s.state.assets)) | |||
| 697 | + | for id := range s.state.assets { | |||
| 698 | + | ids = append(ids, id) | |||
| 699 | + | } | |||
| 700 | + | sort.Slice(ids, func(i, j int) bool { return ids[i].value < ids[j].value }) | |||
| 701 | + | assets := make([]AssetView, 0, len(ids)) | |||
| 702 | + | for _, id := range ids { | |||
| 703 | + | asset, _ := s.Asset(id) | |||
| 704 | + | assets = append(assets, asset) | |||
| 705 | + | } | |||
| 706 | + | return assets | |||
| 707 | + | } | |||
| 708 | + | ||||
| 709 | + | // Placement returns an immutable placement view by ID. | |||
| 710 | + | func (s *Snapshot) Placement(id PlacementID) (PlacementView, bool) { | |||
| 711 | + | if s == nil || s.state == nil { | |||
| 712 | + | return PlacementView{}, false | |||
| 713 | + | } | |||
| 714 | + | record, ok := s.state.placements[id] | |||
| 715 | + | if !ok { | |||
| 716 | + | return PlacementView{}, false | |||
| 717 | + | } | |||
| 718 | + | return PlacementView{id: record.id, asset: record.asset, source: record.source, destination: record.destination, cells: record.cells, layer: record.layer}, true | |||
| 719 | + | } | |||
| 720 | + | ||||
| 721 | + | // GetPlacement is an alias for Placement. | |||
| 722 | + | func (s *Snapshot) GetPlacement(id PlacementID) (PlacementView, bool) { return s.Placement(id) } | |||
| 723 | + | ||||
| 724 | + | // Placements returns immutable placement views in layer and insertion order. | |||
| 725 | + | func (s *Snapshot) Placements() []PlacementView { | |||
| 726 | + | if s == nil || s.state == nil || len(s.state.placements) == 0 { | |||
| 727 | + | return nil | |||
| 728 | + | } | |||
| 729 | + | placements := make([]placementRecord, 0, len(s.state.placements)) | |||
| 730 | + | for _, placement := range s.state.placements { | |||
| 731 | + | placements = append(placements, placement) | |||
| 732 | + | } | |||
| 733 | + | sort.SliceStable(placements, func(i, j int) bool { | |||
| 734 | + | if placements[i].layer != placements[j].layer { | |||
| 735 | + | return placements[i].layer < placements[j].layer | |||
| 736 | + | } | |||
| 737 | + | return placements[i].order < placements[j].order | |||
| 738 | + | }) | |||
| 739 | + | views := make([]PlacementView, 0, len(placements)) | |||
| 740 | + | for _, placement := range placements { | |||
| 741 | + | views = append(views, PlacementView{id: placement.id, asset: placement.asset, source: placement.source, destination: placement.destination, cells: placement.cells, layer: placement.layer}) | |||
| 742 | + | } | |||
| 743 | + | return views | |||
| 744 | + | } | |||
| 745 | + | ||||
| 746 | + | // VisibleFragments returns clipped placement fragments. viewport may be a | |||
| 747 | + | // PixelRect, CellRect, or Viewport. Unsupported or invalid viewport values | |||
| 748 | + | // produce no fragments rather than wrapping coordinates. | |||
| 749 | + | func (s *Snapshot) VisibleFragments(viewport any) []VisibleFragment { | |||
| 750 | + | if s == nil || s.state == nil { | |||
| 751 | + | return nil | |||
| 752 | + | } | |||
| 753 | + | pixels, cells, hasPixels, hasCells := viewportParts(viewport) | |||
| 754 | + | if !hasPixels && !hasCells { | |||
| 755 | + | return nil | |||
| 756 | + | } | |||
| 757 | + | placements := s.Placements() | |||
| 758 | + | fragments := make([]VisibleFragment, 0, len(placements)) | |||
| 759 | + | for _, placement := range placements { | |||
| 760 | + | visible, ok := visiblePlacement(placement, pixels, cells, hasPixels, hasCells) | |||
| 761 | + | if ok { | |||
| 762 | + | fragments = append(fragments, visible) | |||
| 763 | + | } | |||
| 764 | + | } | |||
| 765 | + | return fragments | |||
| 766 | + | } | |||
| 767 | + | ||||
| 768 | + | // VisiblePixelFragments is the typed pixel-space form of VisibleFragments. | |||
| 769 | + | func (s *Snapshot) VisiblePixelFragments(viewport PixelRect) []VisibleFragment { | |||
| 770 | + | return s.VisibleFragments(viewport) | |||
| 771 | + | } | |||
| 772 | + | ||||
| 773 | + | // VisibleCellFragments is the typed cell-space form of VisibleFragments. | |||
| 774 | + | func (s *Snapshot) VisibleCellFragments(viewport CellRect) []VisibleFragment { | |||
| 775 | + | return s.VisibleFragments(viewport) | |||
| 776 | + | } | |||
| 777 | + | ||||
| 778 | + | func viewportParts(viewport any) (PixelRect, CellRect, bool, bool) { | |||
| 779 | + | switch value := viewport.(type) { | |||
| 780 | + | case PixelRect: | |||
| 781 | + | return value, CellRect{}, value.Valid() && !value.Empty(), false | |||
| 782 | + | case CellRect: | |||
| 783 | + | return PixelRect{}, value, false, value.Valid() && !value.Empty() | |||
| 784 | + | case Viewport: | |||
| 785 | + | hasPixels := value.Pixels.Valid() && !value.Pixels.Empty() | |||
| 786 | + | hasCells := value.Cells.Valid() && !value.Cells.Empty() | |||
| 787 | + | return value.Pixels, value.Cells, hasPixels, hasCells | |||
| 788 | + | case *Viewport: | |||
| 789 | + | if value == nil { | |||
| 790 | + | return PixelRect{}, CellRect{}, false, false | |||
| 791 | + | } | |||
| 792 | + | return viewportParts(*value) | |||
| 793 | + | default: | |||
| 794 | + | return PixelRect{}, CellRect{}, false, false | |||
| 795 | + | } | |||
| 796 | + | } | |||
| 797 | + | ||||
| 798 | + | func visiblePlacement(placement PlacementView, pixels PixelRect, cells CellRect, hasPixels, hasCells bool) (VisibleFragment, bool) { | |||
| 799 | + | destination := placement.destination | |||
| 800 | + | if hasPixels { | |||
| 801 | + | var ok bool | |||
| 802 | + | destination, ok = destination.Intersect(pixels) | |||
| 803 | + | if !ok { | |||
| 804 | + | return VisibleFragment{}, false | |||
| 805 | + | } | |||
| 806 | + | } | |||
| 807 | + | var visibleCells CellRect | |||
| 808 | + | if placement.cells.Valid() && !placement.cells.Empty() { | |||
| 809 | + | visibleCells = placement.cells | |||
| 810 | + | if hasCells { | |||
| 811 | + | var ok bool | |||
| 812 | + | visibleCells, ok = visibleCells.Intersect(cells) | |||
| 813 | + | if !ok { | |||
| 814 | + | return VisibleFragment{}, false | |||
| 815 | + | } | |||
| 816 | + | cellPixels, ok := mapSubRectCellToPixel(placement.cells, placement.destination, visibleCells) | |||
| 817 | + | if !ok { | |||
| 818 | + | return VisibleFragment{}, false | |||
| 819 | + | } | |||
| 820 | + | var pixelOK bool | |||
| 821 | + | destination, pixelOK = destination.Intersect(cellPixels) | |||
| 822 | + | if !pixelOK { | |||
| 823 | + | return VisibleFragment{}, false | |||
| 824 | + | } | |||
| 825 | + | } | |||
| 826 | + | if hasPixels { | |||
| 827 | + | var ok bool | |||
| 828 | + | visibleCells, ok = mapSubRectPixelToCell(placement.destination, placement.cells, destination) | |||
| 829 | + | if !ok { | |||
| 830 | + | return VisibleFragment{}, false | |||
| 831 | + | } | |||
| 832 | + | if hasCells { | |||
| 833 | + | visibleCells, ok = visibleCells.Intersect(cells) | |||
| 834 | + | if !ok { | |||
| 835 | + | return VisibleFragment{}, false | |||
| 836 | + | } | |||
| 837 | + | } | |||
| 838 | + | } | |||
| 839 | + | } else if hasCells { | |||
| 840 | + | return VisibleFragment{}, false | |||
| 841 | + | } | |||
| 842 | + | source, ok := mapSubRect(placement.destination, placement.source, destination) | |||
| 843 | + | if !ok { | |||
| 844 | + | return VisibleFragment{}, false | |||
| 845 | + | } | |||
| 846 | + | return VisibleFragment{PlacementID: placement.id, AssetID: placement.asset, Source: source, Destination: destination, Cells: visibleCells}, true | |||
| 847 | + | } | |||
| 848 | + | ||||
| 849 | + | // mapSubRect maps a non-empty sub-rectangle from one rectangle's coordinate | |||
| 850 | + | // space into another rectangle's coordinate space. It uses exact 128+-bit | |||
| 851 | + | // arithmetic through math/big so products cannot wrap before division. | |||
| 852 | + | func mapSubRect(from, to, sub PixelRect) (PixelRect, bool) { | |||
| 853 | + | if !from.Valid() || !to.Valid() || !sub.Valid() || from.Empty() || to.Empty() || sub.Empty() || !containsRect(from, sub) { | |||
| 854 | + | return PixelRect{}, false | |||
| 855 | + | } | |||
| 856 | + | x, okX := mapRange(from.X, from.Width, to.X, to.Width, sub.X, mustRight(sub.X, sub.Width)) | |||
| 857 | + | y, okY := mapRange(from.Y, from.Height, to.Y, to.Height, sub.Y, mustRight(sub.Y, sub.Height)) | |||
| 858 | + | if !okX || !okY || x[1] <= x[0] || y[1] <= y[0] { | |||
| 859 | + | return PixelRect{}, false | |||
| 860 | + | } | |||
| 861 | + | return PixelRect{X: x[0], Y: y[0], Width: x[1] - x[0], Height: y[1] - y[0]}, true | |||
| 862 | + | } | |||
| 863 | + | ||||
| 864 | + | func mapSubRectCellToPixel(from CellRect, to PixelRect, sub CellRect) (PixelRect, bool) { | |||
| 865 | + | if !from.Valid() || !to.Valid() || !sub.Valid() || from.Empty() || to.Empty() || sub.Empty() || !containsCellRect(from, sub) { | |||
| 866 | + | return PixelRect{}, false | |||
| 867 | + | } | |||
| 868 | + | x, okX := mapRange(from.X, from.Width, to.X, to.Width, sub.X, mustRight(sub.X, sub.Width)) | |||
| 869 | + | y, okY := mapRange(from.Y, from.Height, to.Y, to.Height, sub.Y, mustRight(sub.Y, sub.Height)) | |||
| 870 | + | if !okX || !okY || x[1] <= x[0] || y[1] <= y[0] { | |||
| 871 | + | return PixelRect{}, false | |||
| 872 | + | } | |||
| 873 | + | return PixelRect{X: x[0], Y: y[0], Width: x[1] - x[0], Height: y[1] - y[0]}, true | |||
| 874 | + | } | |||
| 875 | + | ||||
| 876 | + | func mapSubRectPixelToCell(from PixelRect, to CellRect, sub PixelRect) (CellRect, bool) { | |||
| 877 | + | if !from.Valid() || !to.Valid() || !sub.Valid() || from.Empty() || to.Empty() || sub.Empty() || !containsRect(from, sub) { | |||
| 878 | + | return CellRect{}, false | |||
| 879 | + | } | |||
| 880 | + | x, okX := mapRange(from.X, from.Width, to.X, to.Width, sub.X, mustRight(sub.X, sub.Width)) | |||
| 881 | + | y, okY := mapRange(from.Y, from.Height, to.Y, to.Height, sub.Y, mustRight(sub.Y, sub.Height)) | |||
| 882 | + | if !okX || !okY || x[1] <= x[0] || y[1] <= y[0] { | |||
| 883 | + | return CellRect{}, false | |||
| 884 | + | } | |||
| 885 | + | return CellRect{X: x[0], Y: y[0], Width: x[1] - x[0], Height: y[1] - y[0]}, true | |||
| 886 | + | } | |||
| 887 | + | ||||
| 888 | + | func containsCellRect(outer, inner CellRect) bool { | |||
| 889 | + | right, okRight := outer.Right() | |||
| 890 | + | innerRight, okInnerRight := inner.Right() | |||
| 891 | + | bottom, okBottom := outer.Bottom() | |||
| 892 | + | innerBottom, okInnerBottom := inner.Bottom() | |||
| 893 | + | return okRight && okInnerRight && okBottom && okInnerBottom && inner.X >= outer.X && innerRight <= right && inner.Y >= outer.Y && innerBottom <= bottom | |||
| 894 | + | } | |||
| 895 | + | ||||
| 896 | + | func mustRight(start, width int64) int64 { | |||
| 897 | + | right, _ := checkedEdge(start, width) | |||
| 898 | + | return right | |||
| 899 | + | } | |||
| 900 | + | ||||
| 901 | + | func mapRange(fromStart, fromSize, toStart, toSize, clipStart, clipEnd int64) ([2]int64, bool) { | |||
| 902 | + | if fromSize <= 0 || toSize <= 0 || clipStart < fromStart || clipEnd < clipStart { | |||
| 903 | + | return [2]int64{}, false | |||
| 904 | + | } | |||
| 905 | + | fromEnd, ok := checkedEdge(fromStart, fromSize) | |||
| 906 | + | if !ok || clipEnd > fromEnd { | |||
| 907 | + | return [2]int64{}, false | |||
| 908 | + | } | |||
| 909 | + | startOffset := clipStart - fromStart | |||
| 910 | + | endOffset := clipEnd - fromStart | |||
| 911 | + | startDelta, ok := ratio(startOffset, toSize, fromSize, false) | |||
| 912 | + | if !ok { | |||
| 913 | + | return [2]int64{}, false | |||
| 914 | + | } | |||
| 915 | + | endDelta, ok := ratio(endOffset, toSize, fromSize, true) | |||
| 916 | + | if !ok { | |||
| 917 | + | return [2]int64{}, false | |||
| 918 | + | } | |||
| 919 | + | start, ok := checkedAdd(toStart, startDelta) | |||
| 920 | + | if !ok { | |||
| 921 | + | return [2]int64{}, false | |||
| 922 | + | } | |||
| 923 | + | end, ok := checkedAdd(toStart, endDelta) | |||
| 924 | + | if !ok || end <= start { | |||
| 925 | + | return [2]int64{}, false | |||
| 926 | + | } | |||
| 927 | + | return [2]int64{start, end}, true | |||
| 928 | + | } | |||
| 929 | + | ||||
| 930 | + | func ratio(offset, numerator, denominator int64, ceil bool) (int64, bool) { | |||
| 931 | + | if offset < 0 || numerator <= 0 || denominator <= 0 { | |||
| 932 | + | return 0, false | |||
| 933 | + | } | |||
| 934 | + | product := new(big.Int).Mul(big.NewInt(offset), big.NewInt(numerator)) | |||
| 935 | + | quotient, remainder := new(big.Int), new(big.Int) | |||
| 936 | + | quotient.QuoRem(product, big.NewInt(denominator), remainder) | |||
| 937 | + | if ceil && remainder.Sign() != 0 { | |||
| 938 | + | quotient.Add(quotient, big.NewInt(1)) | |||
| 939 | + | } | |||
| 940 | + | if !quotient.IsInt64() || quotient.Sign() < 0 { | |||
| 941 | + | return 0, false | |||
| 942 | + | } | |||
| 943 | + | return quotient.Int64(), true | |||
| 944 | + | } | |||
| 945 | + | ||||
| 946 | + | func checkedAdd(a, b int64) (int64, bool) { | |||
| 947 | + | if b > 0 && a > maxInt64-b { | |||
| 948 | + | return 0, false | |||
| 949 | + | } | |||
| 950 | + | if b < 0 && a < minInt64-b { | |||
| 951 | + | return 0, false | |||
| 952 | + | } | |||
| 953 | + | return a + b, true | |||
| 954 | + | } | |||
A graphics/scene_test.go +166 -0
| @@ -0,0 +1,166 @@ | |||
| 1 | + | package graphics | |
| 2 | + | ||
| 3 | + | import ( | |
| 4 | + | "errors" | |
| 5 | + | "math" | |
| 6 | + | "testing" | |
| 7 | + | ) | |
| 8 | + | ||
| 9 | + | func testAsset(t *testing.T, data []byte, width, height int64) AssetBlob { | |
| 10 | + | t.Helper() | |
| 11 | + | return AssetBlob{Encoded: data, Width: width, Height: height} | |
| 12 | + | } | |
| 13 | + | ||
| 14 | + | func TestRectOperationsRejectOverflow(t *testing.T) { | |
| 15 | + | if _, err := NewPixelRect(math.MaxInt64, 0, 1, 1); !errors.Is(err, ErrInvalidRect) { | |
| 16 | + | t.Fatalf("overflowing pixel rectangle error = %v", err) | |
| 17 | + | } | |
| 18 | + | if _, err := NewCellRect(0, math.MaxInt64, 1, 1); !errors.Is(err, ErrInvalidRect) { | |
| 19 | + | t.Fatalf("overflowing cell rectangle error = %v", err) | |
| 20 | + | } | |
| 21 | + | valid := PixelRect{X: math.MinInt64, Y: math.MinInt64, Width: math.MaxInt64, Height: math.MaxInt64} | |
| 22 | + | if !valid.Valid() { | |
| 23 | + | t.Fatal("maximum representable negative-origin rectangle should be valid") | |
| 24 | + | } | |
| 25 | + | clipped, ok := valid.Intersect(PixelRect{X: -2, Y: -2, Width: 1, Height: 1}) | |
| 26 | + | if !ok || clipped != (PixelRect{X: -2, Y: -2, Width: 1, Height: 1}) { | |
| 27 | + | t.Fatalf("intersection = %#v, %v", clipped, ok) | |
| 28 | + | } | |
| 29 | + | } | |
| 30 | + | ||
| 31 | + | func TestAssetBlobOwnershipAndSnapshotLifecycle(t *testing.T) { | |
| 32 | + | scene := NewScene(Limits{MaxEncodedBytes: 32, MaxDecodedPixels: 64}) | |
| 33 | + | encoded := []byte{1, 2, 3} | |
| 34 | + | assetID, err := scene.AddAsset(testAsset(t, encoded, 4, 4)) | |
| 35 | + | if err != nil { | |
| 36 | + | t.Fatal(err) | |
| 37 | + | } | |
| 38 | + | encoded[0] = 99 | |
| 39 | + | ||
| 40 | + | before := scene.Snapshot() | |
| 41 | + | asset, ok := before.Asset(assetID) | |
| 42 | + | if !ok { | |
| 43 | + | t.Fatal("asset missing from snapshot") | |
| 44 | + | } | |
| 45 | + | got := asset.Encoded() | |
| 46 | + | got[1] = 88 | |
| 47 | + | if got := asset.Encoded(); got[0] != 1 || got[1] != 2 || asset.EncodedSize() != 3 { | |
| 48 | + | t.Fatalf("asset bytes were not immutable copies: %v", got) | |
| 49 | + | } | |
| 50 | + | ||
| 51 | + | placementID, err := scene.Place(PlacementSpec{Asset: assetID, Destination: PixelRect{Width: 4, Height: 4}}) | |
| 52 | + | if err != nil { | |
| 53 | + | t.Fatal(err) | |
| 54 | + | } | |
| 55 | + | if err := scene.RemoveAsset(assetID); !errors.Is(err, ErrAssetInUse) { | |
| 56 | + | t.Fatalf("remove in-use asset error = %v", err) | |
| 57 | + | } | |
| 58 | + | if err := scene.RemoveAssetCascade(assetID); err != nil { | |
| 59 | + | t.Fatal(err) | |
| 60 | + | } | |
| 61 | + | if _, ok := scene.Snapshot().Asset(assetID); ok { | |
| 62 | + | t.Fatal("removed asset remained in current snapshot") | |
| 63 | + | } | |
| 64 | + | if _, ok := scene.Snapshot().Placement(placementID); ok { | |
| 65 | + | t.Fatal("cascade did not remove placement") | |
| 66 | + | } | |
| 67 | + | if _, ok := before.Asset(assetID); !ok { | |
| 68 | + | t.Fatal("old snapshot lost its asset after scene mutation") | |
| 69 | + | } | |
| 70 | + | } | |
| 71 | + | ||
| 72 | + | func TestAssetAndPlacementQuotasAreTransactional(t *testing.T) { | |
| 73 | + | scene := NewScene(Limits{ | |
| 74 | + | MaxAssets: 1, | |
| 75 | + | MaxPlacements: 1, | |
| 76 | + | MaxEncodedBytes: 4, | |
| 77 | + | MaxDecodedPixels: 4, | |
| 78 | + | }) | |
| 79 | + | id, err := scene.AddAsset(testAsset(t, []byte{1, 2, 3, 4}, 2, 2)) | |
| 80 | + | if err != nil { | |
| 81 | + | t.Fatal(err) | |
| 82 | + | } | |
| 83 | + | generation := scene.Snapshot().Generation() | |
| 84 | + | if _, err := scene.AddAsset(testAsset(t, []byte{5}, 1, 1)); !errors.Is(err, ErrTooManyAssets) { | |
| 85 | + | t.Fatalf("asset quota error = %v", err) | |
| 86 | + | } | |
| 87 | + | if scene.Snapshot().Generation() != generation { | |
| 88 | + | t.Fatal("failed asset addition changed generation") | |
| 89 | + | } | |
| 90 | + | if _, err := scene.Place(PlacementSpec{Asset: id, Destination: PixelRect{Width: 2, Height: 2}}); err != nil { | |
| 91 | + | t.Fatal(err) | |
| 92 | + | } | |
| 93 | + | if _, err := scene.Place(PlacementSpec{Asset: id, Destination: PixelRect{X: 2, Width: 2, Height: 2}}); !errors.Is(err, ErrTooManyPlacements) { | |
| 94 | + | t.Fatalf("placement quota error = %v", err) | |
| 95 | + | } | |
| 96 | + | if err := scene.Apply( | |
| 97 | + | Operation{Kind: OperationRemovePlacement, PlacementID: PlacementID{value: 1}}, | |
| 98 | + | Operation{Kind: OperationPlace, Placement: PlacementSpec{Asset: id, Destination: PixelRect{Width: 2, Height: 2}}}, | |
| 99 | + | ); err != nil { | |
| 100 | + | t.Fatal(err) | |
| 101 | + | } | |
| 102 | + | if got := scene.Usage(); got.Assets != 1 || got.Placements != 1 || got.EncodedBytes != 4 || got.DecodedPixels != 4 { | |
| 103 | + | t.Fatalf("usage = %#v", got) | |
| 104 | + | } | |
| 105 | + | } | |
| 106 | + | ||
| 107 | + | func TestSnapshotGenerationAndTransactionalApply(t *testing.T) { | |
| 108 | + | scene := NewScene(Limits{MaxEncodedBytes: 64, MaxDecodedPixels: 64}) | |
| 109 | + | initial := scene.Snapshot() | |
| 110 | + | id, err := scene.AddAsset(testAsset(t, []byte{1}, 2, 2)) | |
| 111 | + | if err != nil { | |
| 112 | + | t.Fatal(err) | |
| 113 | + | } | |
| 114 | + | if got := scene.Snapshot().Generation(); got <= initial.Generation() { | |
| 115 | + | t.Fatalf("generation did not advance: initial=%d current=%d", initial.Generation(), got) | |
| 116 | + | } | |
| 117 | + | before := scene.Snapshot() | |
| 118 | + | err = scene.Apply( | |
| 119 | + | Operation{Kind: OperationPlace, Placement: PlacementSpec{Asset: id, Destination: PixelRect{Width: 2, Height: 2}}}, | |
| 120 | + | Operation{Kind: OperationRemovePlacement, PlacementID: PlacementID{value: 999}}, | |
| 121 | + | ) | |
| 122 | + | if !errors.Is(err, ErrPlacementNotFound) { | |
| 123 | + | t.Fatalf("transaction error = %v", err) | |
| 124 | + | } | |
| 125 | + | if scene.Snapshot().Generation() != before.Generation() || len(scene.Snapshot().Placements()) != 0 { | |
| 126 | + | t.Fatal("failed transaction partially committed") | |
| 127 | + | } | |
| 128 | + | } | |
| 129 | + | ||
| 130 | + | func TestVisibleFragmentsPreserveScaledSourceMapping(t *testing.T) { | |
| 131 | + | scene := NewScene(Limits{MaxEncodedBytes: 64, MaxDecodedPixels: 10000}) | |
| 132 | + | assetID, err := scene.AddAsset(testAsset(t, []byte{1}, 100, 50)) | |
| 133 | + | if err != nil { | |
| 134 | + | t.Fatal(err) | |
| 135 | + | } | |
| 136 | + | placementID, err := scene.Place(PlacementSpec{ | |
| 137 | + | Asset: assetID, | |
| 138 | + | Destination: PixelRect{X: 10, Y: 20, Width: 200, Height: 100}, | |
| 139 | + | Cells: CellRect{X: 2, Y: 3, Width: 20, Height: 10}, | |
| 140 | + | }) | |
| 141 | + | if err != nil { | |
| 142 | + | t.Fatal(err) | |
| 143 | + | } | |
| 144 | + | fragments := scene.Snapshot().VisibleFragments(PixelRect{X: 110, Y: 20, Width: 100, Height: 100}) | |
| 145 | + | if len(fragments) != 1 { | |
| 146 | + | t.Fatalf("fragments = %#v", fragments) | |
| 147 | + | } | |
| 148 | + | fragment := fragments[0] | |
| 149 | + | if fragment.PlacementID != placementID || fragment.AssetID != assetID { | |
| 150 | + | t.Fatalf("fragment IDs = %#v", fragment) | |
| 151 | + | } | |
| 152 | + | if fragment.Destination != (PixelRect{X: 110, Y: 20, Width: 100, Height: 100}) { | |
| 153 | + | t.Fatalf("destination = %#v", fragment.Destination) | |
| 154 | + | } | |
| 155 | + | if fragment.Source != (PixelRect{X: 50, Y: 0, Width: 50, Height: 50}) { | |
| 156 | + | t.Fatalf("source mapping = %#v", fragment.Source) | |
| 157 | + | } | |
| 158 | + | if fragment.Cells != (CellRect{X: 12, Y: 3, Width: 10, Height: 10}) { | |
| 159 | + | t.Fatalf("cell mapping = %#v", fragment.Cells) | |
| 160 | + | } | |
| 161 | + | ||
| 162 | + | cellFragments := scene.Snapshot().VisibleFragments(CellRect{X: 7, Y: 5, Width: 5, Height: 5}) | |
| 163 | + | if len(cellFragments) != 1 || cellFragments[0].Destination != (PixelRect{X: 60, Y: 40, Width: 50, Height: 50}) { | |
| 164 | + | t.Fatalf("cell clipping = %#v", cellFragments) | |
| 165 | + | } | |
| 166 | + | } | |
| @@ -0,0 +1,166 @@ | |||||
| 1 | + | package graphics | |||
| 2 | + | ||||
| 3 | + | import ( | |||
| 4 | + | "errors" | |||
| 5 | + | "math" | |||
| 6 | + | "testing" | |||
| 7 | + | ) | |||
| 8 | + | ||||
| 9 | + | func testAsset(t *testing.T, data []byte, width, height int64) AssetBlob { | |||
| 10 | + | t.Helper() | |||
| 11 | + | return AssetBlob{Encoded: data, Width: width, Height: height} | |||
| 12 | + | } | |||
| 13 | + | ||||
| 14 | + | func TestRectOperationsRejectOverflow(t *testing.T) { | |||
| 15 | + | if _, err := NewPixelRect(math.MaxInt64, 0, 1, 1); !errors.Is(err, ErrInvalidRect) { | |||
| 16 | + | t.Fatalf("overflowing pixel rectangle error = %v", err) | |||
| 17 | + | } | |||
| 18 | + | if _, err := NewCellRect(0, math.MaxInt64, 1, 1); !errors.Is(err, ErrInvalidRect) { | |||
| 19 | + | t.Fatalf("overflowing cell rectangle error = %v", err) | |||
| 20 | + | } | |||
| 21 | + | valid := PixelRect{X: math.MinInt64, Y: math.MinInt64, Width: math.MaxInt64, Height: math.MaxInt64} | |||
| 22 | + | if !valid.Valid() { | |||
| 23 | + | t.Fatal("maximum representable negative-origin rectangle should be valid") | |||
| 24 | + | } | |||
| 25 | + | clipped, ok := valid.Intersect(PixelRect{X: -2, Y: -2, Width: 1, Height: 1}) | |||
| 26 | + | if !ok || clipped != (PixelRect{X: -2, Y: -2, Width: 1, Height: 1}) { | |||
| 27 | + | t.Fatalf("intersection = %#v, %v", clipped, ok) | |||
| 28 | + | } | |||
| 29 | + | } | |||
| 30 | + | ||||
| 31 | + | func TestAssetBlobOwnershipAndSnapshotLifecycle(t *testing.T) { | |||
| 32 | + | scene := NewScene(Limits{MaxEncodedBytes: 32, MaxDecodedPixels: 64}) | |||
| 33 | + | encoded := []byte{1, 2, 3} | |||
| 34 | + | assetID, err := scene.AddAsset(testAsset(t, encoded, 4, 4)) | |||
| 35 | + | if err != nil { | |||
| 36 | + | t.Fatal(err) | |||
| 37 | + | } | |||
| 38 | + | encoded[0] = 99 | |||
| 39 | + | ||||
| 40 | + | before := scene.Snapshot() | |||
| 41 | + | asset, ok := before.Asset(assetID) | |||
| 42 | + | if !ok { | |||
| 43 | + | t.Fatal("asset missing from snapshot") | |||
| 44 | + | } | |||
| 45 | + | got := asset.Encoded() | |||
| 46 | + | got[1] = 88 | |||
| 47 | + | if got := asset.Encoded(); got[0] != 1 || got[1] != 2 || asset.EncodedSize() != 3 { | |||
| 48 | + | t.Fatalf("asset bytes were not immutable copies: %v", got) | |||
| 49 | + | } | |||
| 50 | + | ||||
| 51 | + | placementID, err := scene.Place(PlacementSpec{Asset: assetID, Destination: PixelRect{Width: 4, Height: 4}}) | |||
| 52 | + | if err != nil { | |||
| 53 | + | t.Fatal(err) | |||
| 54 | + | } | |||
| 55 | + | if err := scene.RemoveAsset(assetID); !errors.Is(err, ErrAssetInUse) { | |||
| 56 | + | t.Fatalf("remove in-use asset error = %v", err) | |||
| 57 | + | } | |||
| 58 | + | if err := scene.RemoveAssetCascade(assetID); err != nil { | |||
| 59 | + | t.Fatal(err) | |||
| 60 | + | } | |||
| 61 | + | if _, ok := scene.Snapshot().Asset(assetID); ok { | |||
| 62 | + | t.Fatal("removed asset remained in current snapshot") | |||
| 63 | + | } | |||
| 64 | + | if _, ok := scene.Snapshot().Placement(placementID); ok { | |||
| 65 | + | t.Fatal("cascade did not remove placement") | |||
| 66 | + | } | |||
| 67 | + | if _, ok := before.Asset(assetID); !ok { | |||
| 68 | + | t.Fatal("old snapshot lost its asset after scene mutation") | |||
| 69 | + | } | |||
| 70 | + | } | |||
| 71 | + | ||||
| 72 | + | func TestAssetAndPlacementQuotasAreTransactional(t *testing.T) { | |||
| 73 | + | scene := NewScene(Limits{ | |||
| 74 | + | MaxAssets: 1, | |||
| 75 | + | MaxPlacements: 1, | |||
| 76 | + | MaxEncodedBytes: 4, | |||
| 77 | + | MaxDecodedPixels: 4, | |||
| 78 | + | }) | |||
| 79 | + | id, err := scene.AddAsset(testAsset(t, []byte{1, 2, 3, 4}, 2, 2)) | |||
| 80 | + | if err != nil { | |||
| 81 | + | t.Fatal(err) | |||
| 82 | + | } | |||
| 83 | + | generation := scene.Snapshot().Generation() | |||
| 84 | + | if _, err := scene.AddAsset(testAsset(t, []byte{5}, 1, 1)); !errors.Is(err, ErrTooManyAssets) { | |||
| 85 | + | t.Fatalf("asset quota error = %v", err) | |||
| 86 | + | } | |||
| 87 | + | if scene.Snapshot().Generation() != generation { | |||
| 88 | + | t.Fatal("failed asset addition changed generation") | |||
| 89 | + | } | |||
| 90 | + | if _, err := scene.Place(PlacementSpec{Asset: id, Destination: PixelRect{Width: 2, Height: 2}}); err != nil { | |||
| 91 | + | t.Fatal(err) | |||
| 92 | + | } | |||
| 93 | + | if _, err := scene.Place(PlacementSpec{Asset: id, Destination: PixelRect{X: 2, Width: 2, Height: 2}}); !errors.Is(err, ErrTooManyPlacements) { | |||
| 94 | + | t.Fatalf("placement quota error = %v", err) | |||
| 95 | + | } | |||
| 96 | + | if err := scene.Apply( | |||
| 97 | + | Operation{Kind: OperationRemovePlacement, PlacementID: PlacementID{value: 1}}, | |||
| 98 | + | Operation{Kind: OperationPlace, Placement: PlacementSpec{Asset: id, Destination: PixelRect{Width: 2, Height: 2}}}, | |||
| 99 | + | ); err != nil { | |||
| 100 | + | t.Fatal(err) | |||
| 101 | + | } | |||
| 102 | + | if got := scene.Usage(); got.Assets != 1 || got.Placements != 1 || got.EncodedBytes != 4 || got.DecodedPixels != 4 { | |||
| 103 | + | t.Fatalf("usage = %#v", got) | |||
| 104 | + | } | |||
| 105 | + | } | |||
| 106 | + | ||||
| 107 | + | func TestSnapshotGenerationAndTransactionalApply(t *testing.T) { | |||
| 108 | + | scene := NewScene(Limits{MaxEncodedBytes: 64, MaxDecodedPixels: 64}) | |||
| 109 | + | initial := scene.Snapshot() | |||
| 110 | + | id, err := scene.AddAsset(testAsset(t, []byte{1}, 2, 2)) | |||
| 111 | + | if err != nil { | |||
| 112 | + | t.Fatal(err) | |||
| 113 | + | } | |||
| 114 | + | if got := scene.Snapshot().Generation(); got <= initial.Generation() { | |||
| 115 | + | t.Fatalf("generation did not advance: initial=%d current=%d", initial.Generation(), got) | |||
| 116 | + | } | |||
| 117 | + | before := scene.Snapshot() | |||
| 118 | + | err = scene.Apply( | |||
| 119 | + | Operation{Kind: OperationPlace, Placement: PlacementSpec{Asset: id, Destination: PixelRect{Width: 2, Height: 2}}}, | |||
| 120 | + | Operation{Kind: OperationRemovePlacement, PlacementID: PlacementID{value: 999}}, | |||
| 121 | + | ) | |||
| 122 | + | if !errors.Is(err, ErrPlacementNotFound) { | |||
| 123 | + | t.Fatalf("transaction error = %v", err) | |||
| 124 | + | } | |||
| 125 | + | if scene.Snapshot().Generation() != before.Generation() || len(scene.Snapshot().Placements()) != 0 { | |||
| 126 | + | t.Fatal("failed transaction partially committed") | |||
| 127 | + | } | |||
| 128 | + | } | |||
| 129 | + | ||||
| 130 | + | func TestVisibleFragmentsPreserveScaledSourceMapping(t *testing.T) { | |||
| 131 | + | scene := NewScene(Limits{MaxEncodedBytes: 64, MaxDecodedPixels: 10000}) | |||
| 132 | + | assetID, err := scene.AddAsset(testAsset(t, []byte{1}, 100, 50)) | |||
| 133 | + | if err != nil { | |||
| 134 | + | t.Fatal(err) | |||
| 135 | + | } | |||
| 136 | + | placementID, err := scene.Place(PlacementSpec{ | |||
| 137 | + | Asset: assetID, | |||
| 138 | + | Destination: PixelRect{X: 10, Y: 20, Width: 200, Height: 100}, | |||
| 139 | + | Cells: CellRect{X: 2, Y: 3, Width: 20, Height: 10}, | |||
| 140 | + | }) | |||
| 141 | + | if err != nil { | |||
| 142 | + | t.Fatal(err) | |||
| 143 | + | } | |||
| 144 | + | fragments := scene.Snapshot().VisibleFragments(PixelRect{X: 110, Y: 20, Width: 100, Height: 100}) | |||
| 145 | + | if len(fragments) != 1 { | |||
| 146 | + | t.Fatalf("fragments = %#v", fragments) | |||
| 147 | + | } | |||
| 148 | + | fragment := fragments[0] | |||
| 149 | + | if fragment.PlacementID != placementID || fragment.AssetID != assetID { | |||
| 150 | + | t.Fatalf("fragment IDs = %#v", fragment) | |||
| 151 | + | } | |||
| 152 | + | if fragment.Destination != (PixelRect{X: 110, Y: 20, Width: 100, Height: 100}) { | |||
| 153 | + | t.Fatalf("destination = %#v", fragment.Destination) | |||
| 154 | + | } | |||
| 155 | + | if fragment.Source != (PixelRect{X: 50, Y: 0, Width: 50, Height: 50}) { | |||
| 156 | + | t.Fatalf("source mapping = %#v", fragment.Source) | |||
| 157 | + | } | |||
| 158 | + | if fragment.Cells != (CellRect{X: 12, Y: 3, Width: 10, Height: 10}) { | |||
| 159 | + | t.Fatalf("cell mapping = %#v", fragment.Cells) | |||
| 160 | + | } | |||
| 161 | + | ||||
| 162 | + | cellFragments := scene.Snapshot().VisibleFragments(CellRect{X: 7, Y: 5, Width: 5, Height: 5}) | |||
| 163 | + | if len(cellFragments) != 1 || cellFragments[0].Destination != (PixelRect{X: 60, Y: 40, Width: 50, Height: 50}) { | |||
| 164 | + | t.Fatalf("cell clipping = %#v", cellFragments) | |||
| 165 | + | } | |||
| 166 | + | } | |||