package daemon import ( "testing" renderer "github.com/bnema/vev-vt" "github.com/bnema/vev/internal/domain" "github.com/bnema/vev/internal/usecase/layout" "github.com/stretchr/testify/require" ) // TestComposeFrameDividerFollowsWeights proves rendered divider glyphs track // weight-aware pane geometry rather than an equal-split recomputation. func TestComposeFrameDividerFollowsWeights(t *testing.T) { tests := []struct { name string direction layout.SplitDir area domain.Rect glyph rune equalX, equalY int weightedX, weightedY int }{ { name: "horizontal split", direction: layout.Horizontal, area: domain.Rect{Width: 61, Height: 5}, glyph: '│', equalX: 30, equalY: 1, weightedX: 40, weightedY: 1, }, { name: "vertical split", direction: layout.Vertical, area: domain.Rect{Width: 41, Height: 10}, glyph: '─', equalX: 1, equalY: 6, weightedX: 1, weightedY: 7, }, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { root := &layout.Node{Kind: layout.Split, Dir: tt.direction, Children: []*layout.Node{ {Kind: layout.Leaf, Leaf: "first", Weight: 1}, {Kind: layout.Leaf, Leaf: "second", Weight: 1}, }} stateFor := func() capturedRenderState { placements, dividers, ok := layout.SolveWithDividers(root, tt.area) require.True(t, ok) panes := make([]capturedPaneRenderState, 0, len(placements)) for _, placement := range placements { frame := cachePaneFrame(placement.Content.Width, placement.Content.Height, rune(placement.ID[0])) panes = append(panes, capturedPaneRenderState{ id: placement.ID, frame: frame, placement: placement, focused: placement.ID == "first", damage: []renderer.Damage{renderer.FullRedraw()}, }) } return capturedRenderState{ reset: true, layout: capturedTabLayout{area: tt.area, focus: "first", placements: placements, dividers: dividers, fingerprint: layoutFingerprint(root), valid: true}, panes: panes, styles: resolveStyles(nil), } } equal := stateFor() out := composeFrame(equal, composeCacheInput{}) require.Equal(t, tt.glyph, out.frame.At(tt.equalX, tt.equalY).Rune, "equal weights must place the divider at the equal-split gap") root.Children[0].Weight = 2 weighted := stateFor() require.NotEqual(t, equal.layout.fingerprint, weighted.layout.fingerprint) out = composeFrame(weighted, out.cache, composeCacheInput{}) require.Equal(t, tt.glyph, out.frame.At(tt.weightedX, tt.weightedY).Rune, "the divider must follow the weight-derived gap") require.NotEqual(t, tt.glyph, out.frame.At(tt.equalX, tt.equalY).Rune, "the divider must not linger at the old equal-split gap") }) } }