// Package tui is a small terminal UI: raw-mode input, differential // line renderer, multi-line editor, and chat view. No external TUI // framework; just ANSI escape codes. package tui import "strings" // ANSI 256-color palette used by zot. Defined as numeric codes so we // can swap themes without changing any render code. type Theme struct { FG int Muted int Accent int User int // label color for the user role UserBubbleBG int // background tint behind user message rows UserBubbleFG int // foreground colour for user message rows Assistant int // label color for the zot role Tool int ToolOut int Error int Warning int Spinner int // spinner + funny working line SelectionBG int // background for highlighted rows SelectionFG int // foreground for highlighted rows } var Dark = Theme{ FG: 253, Muted: 244, Accent: 111, // soft blue User: 180, // warm tan (unused now that the speaker label is gone, kept for skin compat) UserBubbleBG: 237, // soft mid-dark grey panel behind user rows UserBubbleFG: 246, // matches Theme.Muted (status bar text colour) Assistant: 117, // bright cyan — the zot label color Tool: 114, // green ToolOut: 245, Error: 203, Warning: 214, Spinner: 183, // soft purple SelectionBG: 24, // deep blue background SelectionFG: 231, // near-white foreground } var Light = Theme{ FG: 236, Muted: 244, Accent: 33, User: 94, UserBubbleBG: 254, // very pale grey panel behind user rows on light theme UserBubbleFG: 240, // dark grey text, legible on the pale panel Assistant: 31, // deep cyan Tool: 28, ToolOut: 240, Error: 160, Warning: 166, Spinner: 91, // purple SelectionBG: 153, // light blue SelectionFG: 232, // near-black } // FG256 wraps s in foreground color c using ANSI 256-color SGR. func (t Theme) FG256(c int, s string) string { return sgrFG(c) + s + reset } // BG256 wraps s in background color c using ANSI 256-color SGR. // Useful when the visible cell needs a coloured fill but the // underlying character should be a regular space (so mouse-copy // from the terminal yields whitespace instead of a glyph). func (t Theme) BG256(c int, s string) string { return sgrBG(c) + s + reset } // AccentBar returns a 2-cell-wide leader: a coloured half-block // glyph followed by a plain space gutter. Used as the speaker-label // prefix in the chat ("▌ you", "▌ zot") and as the editor prompt so // the bar reads consistently across the UI. func (t Theme) AccentBar(c int) string { return t.FG256(c, "▌ ") } // Highlight paints s with the theme's selection colors (foreground + // background). The caller is responsible for padding s to the desired // width; styling alone does not extend the background past content. func (t Theme) Highlight(s string) string { return sgrFG(t.SelectionFG) + sgrBG(t.SelectionBG) + s + reset } // PadHighlight styles s and extends the selection background to the // full terminal width so the highlight is a full row, not just a // rectangle around the text. func (t Theme) PadHighlight(s string, width int) string { visible := visibleWidth(s) if visible < width { s += strings.Repeat(" ", width-visible) } return sgrFG(t.SelectionFG) + sgrBG(t.SelectionBG) + s + reset } // UserBubble paints a single user message row with the bubble // background colour, padding to width so the tint extends to the // full terminal width. Foreground stays in UserBubbleFG so text // remains legible against the tint. func (t Theme) UserBubble(s string, width int) string { visible := visibleWidth(s) if visible < width { s += strings.Repeat(" ", width-visible) } return sgrFG(t.UserBubbleFG) + sgrBG(t.UserBubbleBG) + s + reset } // UserBubbleRow renders one user-bubble row prefixed with a coloured // half-block accent bar ("▌ ") so every line of the bubble has the // zot-blue gutter at the very left. The bar lives outside the bubble // tint (chat bg) so the bubble itself sits inside it. Width is the // outer width including the bar; the bubble content is padded to // width-2 (the bar + its trailing space). func (t Theme) UserBubbleRow(content string, width int) string { // Bar plus a single space gutter, in the assistant accent colour // so it matches the tool-box / app accent and reads as zot's voice // marker. Two cells wide. bar := t.FG256(t.Assistant, "▌ ") bubbleW := width - 2 if bubbleW < 1 { bubbleW = 1 } return bar + t.UserBubble(content, bubbleW) } // Bold wraps s in bold SGR. func Bold(s string) string { return "\x1b[1m" + s + "\x1b[22m" } // Dim wraps s in dim SGR. func Dim(s string) string { return "\x1b[2m" + s + "\x1b[22m" } // Italic wraps s in italic SGR. func Italic(s string) string { return "\x1b[3m" + s + "\x1b[23m" } const reset = "\x1b[0m" func sgrFG(c int) string { return "\x1b[38;5;" + itoa(c) + "m" } func sgrBG(c int) string { return "\x1b[48;5;" + itoa(c) + "m" } // small itoa to avoid pulling strconv into this hot path twice. func itoa(n int) string { if n == 0 { return "0" } buf := [4]byte{} i := len(buf) for n > 0 { i-- buf[i] = byte('0' + n%10) n /= 10 } return string(buf[i:]) }