package modes import ( "context" "fmt" "strings" "sync" "time" "github.com/patriceckhart/zot/packages/core" "github.com/patriceckhart/zot/packages/provider" "github.com/patriceckhart/zot/packages/tui" ) // btwTurn is one user/assistant pair within a side chat. Kept // separate from the main transcript so closing the dialog leaves // the main session untouched. type btwTurn struct { User string Assistant string Err string } // btwDialog is the side-chat overlay opened by /btw. It shows the // user's question, runs a one-off model call against the live // snapshot of the main session plus any prior side-chat turns, // renders the assistant reply through the markdown pipeline, and // keeps the main transcript completely untouched. // // Cancellation: esc cancels an in-flight call when one is running, // otherwise closes the dialog. type btwDialog struct { mu sync.Mutex active bool turns []btwTurn editor *tui.Editor loading bool cancel context.CancelFunc // spin drives the same braille animation + rotating funny-line // shown in the main status bar. Owned by the dialog so its clock // is independent of the main spinner (so re-opening the dialog // always starts fresh and the message doesn't carry over from a // completed main turn). spin *spinner // Frozen at Open() time so the side-chat keeps a stable view of // the main thread even if a turn happens to land on the main // agent while the dialog is open (rare but possible). frozenSystem string frozenMsgs []provider.Message // Provider details captured at open time; used by send() to // build the request without going back through the agent. client provider.Client model string // Theme cached so render() doesn't need it threaded through. theme tui.Theme // cwd is the working directory used to resolve relative paths // when the user presses Tab on a path-like token in the side- // chat editor. Set by Open() from the host's cwd so the same // path-completion that works in the main editor also works // here. cwd string } func newBtwDialog() *btwDialog { return &btwDialog{} } // Active reports whether the dialog is visible and consuming keys. func (d *btwDialog) Active() bool { if d == nil { return false } d.mu.Lock() defer d.mu.Unlock() return d.active } // Loading reports whether the dialog is currently awaiting a // model response (and therefore rendering an animated spinner). // Used by the host to decide whether a periodic redraw is worth // triggering; when false and the user is just typing, we can // skip the tick and let the terminal drive the cursor blink. func (d *btwDialog) Loading() bool { if d == nil { return false } d.mu.Lock() defer d.mu.Unlock() return d.active && d.loading } // Open enters the side chat. agent supplies the live transcript and // system prompt, plus the underlying provider client to use for the // one-off completion. seed is an optional first question that gets // auto-submitted (so /btw starts a conversation right away). // invalidate, if non-nil, is called after each state change so the // host redraw loop can pick up the update without polling. func (d *btwDialog) Open(th tui.Theme, agent *core.Agent, system, model, cwd, seed string, invalidate func()) { d.mu.Lock() d.active = true d.theme = th d.turns = nil d.loading = false d.cancel = nil d.editor = tui.NewEditor(th.AccentBar(th.Accent)) d.frozenSystem = system d.frozenMsgs = agent.Messages() d.client = agent.Client d.model = model d.cwd = cwd d.mu.Unlock() if seed = strings.TrimSpace(seed); seed != "" { d.editor.SetValue(seed) d.submit(invalidate) } } // Close hides the dialog. Cancels any in-flight request. func (d *btwDialog) Close() { d.mu.Lock() d.active = false d.turns = nil d.editor = nil d.loading = false cancel := d.cancel d.cancel = nil d.frozenMsgs = nil d.client = nil d.mu.Unlock() if cancel != nil { cancel() } } // HandleKey routes a keypress to the dialog. Returns true if the // dialog wants the event consumed (always true while active, except // for the special closing case where the caller may want to signal // the parent). func (d *btwDialog) HandleKey(k tui.Key, invalidate func()) (closed bool) { if !d.Active() { return false } switch k.Kind { case tui.KeyEsc: // First esc: cancel an in-flight call. Subsequent esc closes. d.mu.Lock() busy := d.loading cancel := d.cancel d.mu.Unlock() if busy && cancel != nil { cancel() return false } d.Close() invalidate() return true } d.mu.Lock() editor := d.editor loading := d.loading cwd := d.cwd d.mu.Unlock() if editor == nil { return false } // Tab-complete a path-like token before the editor sees the key, // matching the main editor's behaviour. if k.Kind == tui.KeyTab { if tryPathTabCompleteEditor(editor, cwd) { invalidate() return false } } // Don't accept new submissions while a call is in flight; arrow // keys / scrolling still flow through to the editor for caret // movement and history. submitted := editor.HandleKey(k) invalidate() if submitted && !loading { d.submit(invalidate) } return false } // submit fires the LLM call for the current input and, on success, // appends a new turn to d.turns. invalidate is called every time // the turn's visible state changes (text delta, error, complete) // so the host redraw loop picks up the update without relying on // a periodic tick. func (d *btwDialog) submit(invalidate func()) { d.mu.Lock() if d.editor == nil || d.loading { d.mu.Unlock() return } question := strings.TrimSpace(d.editor.Value()) if question == "" { d.mu.Unlock() return } d.editor.Clear() d.loading = true if d.spin == nil { d.spin = newSpinner(d.theme) } else { d.spin.Configure(d.theme) } d.spin.Start() d.turns = append(d.turns, btwTurn{User: question}) turnIdx := len(d.turns) - 1 // Build the request: system + frozen main transcript + every // prior side-chat turn (user + assistant) + this question. msgs := append([]provider.Message(nil), d.frozenMsgs...) for i, t := range d.turns { msgs = append(msgs, provider.Message{ Role: provider.RoleUser, Content: []provider.Content{ provider.TextBlock{Text: t.User}, }, Time: time.Now(), }) // Only completed turns contribute an assistant reply; the // in-flight one (turnIdx) hasn't got one yet. if i < turnIdx && t.Assistant != "" { msgs = append(msgs, provider.Message{ Role: provider.RoleAssistant, Content: []provider.Content{ provider.TextBlock{Text: t.Assistant}, }, Time: time.Now(), }) } } ctx, cancel := context.WithCancel(context.Background()) d.cancel = cancel client := d.client model := d.model system := d.frozenSystem d.mu.Unlock() go func() { req := provider.Request{ Model: model, System: system, Messages: msgs, // No tools: side chat is conversational, not agentic. } stream, err := client.Stream(ctx, req) if err != nil { d.completeTurn(turnIdx, "", err.Error()) if invalidate != nil { invalidate() } return } var reply strings.Builder var finalErr error for ev := range stream { switch e := ev.(type) { case provider.EventTextDelta: reply.WriteString(e.Delta) case provider.EventDone: if e.Err != nil { finalErr = e.Err } } } errMsg := "" if finalErr != nil && ctx.Err() == nil { errMsg = finalErr.Error() } d.completeTurn(turnIdx, reply.String(), errMsg) if invalidate != nil { invalidate() } }() } // completeTurn fills in the assistant text or error for the turn at // idx and clears the loading state. func (d *btwDialog) completeTurn(idx int, assistant, errMsg string) { d.mu.Lock() defer d.mu.Unlock() if idx < 0 || idx >= len(d.turns) { return } d.turns[idx].Assistant = assistant d.turns[idx].Err = errMsg d.loading = false d.cancel = nil } // Render returns the side-chat panel lines. Called every frame // while active. func (d *btwDialog) Render(th tui.Theme, width int) []string { d.mu.Lock() defer d.mu.Unlock() if !d.active { return nil } var out []string out = append(out, frameHeaderColor(th, "btw - side chat (esc closes; nothing is added to the main thread)", width, th.Accent)) if len(d.turns) == 0 && !d.loading { out = append(out, " "+th.FG256(th.Muted, "ask anything; replies stay private to this side chat.")) } for _, t := range d.turns { out = append(out, "") out = append(out, btwUserBubbleRows(th, t.User, width-2)...) if t.Assistant != "" { out = append(out, "") md := tui.RenderMarkdown(t.Assistant, th, width-4) for _, line := range strings.Split(md, "\n") { if len(line) > 0 && line[0] == tui.FlushLeftSentinel { line = line[1:] } out = append(out, " "+line) } } if t.Err != "" { out = append(out, " "+th.FG256(th.Error, "✖ "+t.Err)) } } if d.loading && d.spin != nil { out = append(out, "") // Match the main chat busy prefix shape: spinner glyph, // rotating funny-line, elapsed seconds, then a muted hint // that esc cancels. prefix := fmt.Sprintf("%s %s - %s", th.FG256(th.Assistant, d.spin.Frame()), th.FG256(th.Assistant, d.spin.Message()), th.FG256(th.Muted, d.spin.Elapsed().String()), ) out = append(out, " "+prefix+" "+th.FG256(th.Muted, "(esc cancels)")) } out = append(out, "") if d.editor != nil { // Render at width-2 to match the two-cell left indent applied // below. CursorPos uses the same width so the reported cursor // column matches the wrapped layout shown on screen. edLines, _, _ := d.editor.Render(width - 2) for _, l := range edLines { // Indent the editor body so it lines up with the side-chat // content column. Editor's prompt already includes a left // marker, so just two cells of pad. out = append(out, " "+l) } out = append(out, "") // breathing room between editor and frame rule } out = append(out, frameRuleColor(th, width, th.Accent)) return out } // CursorRow / CursorCol report where the dialog wants the terminal // cursor placed within its render output, so the parent can position // the actual terminal cursor on the editor input. Returns (-1, -1) // when the dialog isn't active or has no editor. func (d *btwDialog) CursorPos(width int) (row, col int) { d.mu.Lock() defer d.mu.Unlock() if !d.active || d.editor == nil { return -1, -1 } // Reproduce render's structure to find where the editor sits. // Note: the parent (interactive.go) wraps every dialog with // padDialogFrame, which injects a blank row right after the // frame header. We have to count that injected row here too; // otherwise the reported cursor lands one row above the editor. editorOffset := 1 // header editorOffset++ // padDialogFrame's post-header blank if len(d.turns) == 0 && !d.loading { editorOffset++ // muted "ask anything..." line } for _, t := range d.turns { editorOffset++ // blank editorOffset += len(btwUserBubbleRows(d.theme, t.User, width-2)) if t.Assistant != "" { editorOffset++ // blank editorOffset += len(strings.Split(tui.RenderMarkdown(t.Assistant, d.theme, width-4), "\n")) } if t.Err != "" { editorOffset++ } } if d.loading { editorOffset++ // blank editorOffset++ // spinner line } editorOffset++ // pre-editor blank _, eRow, eCol := d.editor.Render(width - 2) return editorOffset + eRow, eCol + 2 /* matches render indent */ } // btwUserBubbleRows renders a user message inside the /btw dialog // using the same bubble layout the main chat uses (full-width tinted // panel, left-edge ▌ bar, padding rows above and below). The frame // padding is the caller's job; bubbleWidth is the available row // width inside the frame. func btwUserBubbleRows(th tui.Theme, text string, bubbleWidth int) []string { const leftGutter = 0 const rightGutter = 2 innerWidth := bubbleWidth - 2 - leftGutter - rightGutter // 2 = bar's two cells if innerWidth < 1 { innerWidth = 1 } bar := th.BG(th.UserBubbleBG, th.FG256(th.Accent, "▌ ")) row := func(content string) string { inner := strings.Repeat(" ", leftGutter) + content return " " + bar + th.UserBubble(inner, bubbleWidth-2) } var bubble []string for _, l := range strings.Split(text, "\n") { for _, w := range tui.WrapANSILine(l, innerWidth) { bubble = append(bubble, row(w)) } } if len(bubble) == 0 { return nil } out := make([]string, 0, len(bubble)+2) out = append(out, row("")) out = append(out, bubble...) out = append(out, row("")) return out } // errMessage is a tiny helper for the future when we want to surface // retryable failures in a styled way. func errMessage(err error) string { if err == nil { return "" } return fmt.Sprintf("error: %s", err.Error()) }