package tui import ( "io" "os" "strings" "github.com/mattn/go-runewidth" ) // runewidthRune reports the number of cells a rune occupies, pinned // here so the renderer does not depend on the editor's helper. func runewidthRune(r rune) int { return runewidth.RuneWidth(r) } // Renderer maintains a previous frame and writes only the lines that // changed on each Draw(). Callers pass a full target frame (slice of // styled lines, already wrapped to width). type Renderer struct { out io.Writer prev []string rows int // terminal rows cols int // terminal cols // Cursor position after last draw (for placing input cursor). cursorRow int cursorCol int // hideCursor when true prevents ShowCursor from being emitted. hideCursor bool // prevHadImage tracks whether the previous frame contained an // inline-image escape so we can force a full clear+repaint whenever // the image set changes. Only matters when inline images are // enabled via ZOT_INLINE_IMAGES; defaults to false. prevHadImage bool // Main-screen flow renderer state. logLines is the full logical // buffer (chat + live bottom band) from the previous DrawLog call. // logViewportTop/logHardwareRow track where that logical buffer sits // in the terminal's visible viewport so we can diff safely, and bail // out to clear+replay when the diff would touch rows that are no // longer addressable. logChat []string logBottom []string logLines []string logViewportTop int logHardwareRow int logInit bool // keepScrollback is true when we must NOT emit \x1b[3J // (erase-in-display 3, "clear scrollback"). // // VS Code's integrated terminal (xterm.js) interprets \x1b[3J // as "also snap the viewport to the top of the remaining // buffer." Once the user has reopened a terminal with VS // Code's persistent-sessions feature on, there is real // replayed scrollback above the live cursor, and the snap is // visible: the host scrollbar jumps to the top every time we // do a full repaint (first paint, Ctrl+L via Renderer.Clear, // any writeFull(true) shrink). On every other terminal we // tested (iTerm, Ghostty, Kitty, Alacritty, Apple Terminal) // \x1b[3J just drops scrollback rows without moving the // viewport, which is what we actually want. // // The trade-off when keepScrollback is true: stale zot frames // remain in scrollback above the live view, so scrolling up // in VS Code's terminal shows old (already-superseded) zot // output. That is strictly less disruptive than the // scrollbar yanking to top on every Ctrl+L, and it is a // limitation specific to VS Code's terminal that we have no // way to work around without breaking other terminals. keepScrollback bool // theme is optional renderer-level styling applied at the final // row-writing boundary. In particular, Theme.Background is painted // as a full-width row background without making every View renderer // know about terminal padding and reset semantics. theme Theme } // NewRenderer returns a renderer that writes to out. // // Detects VS Code's integrated terminal via $TERM_PROGRAM and, when // detected, disables emission of \x1b[3J for the reasons documented // on Renderer.keepScrollback. The env var is set by VS Code itself // (and by Cursor, which forks VS Code's terminal — same xterm.js, // same bug), so no user configuration is required. func NewRenderer(out io.Writer) *Renderer { return &Renderer{ out: out, keepScrollback: os.Getenv("TERM_PROGRAM") == "vscode", } } // SetTheme updates renderer-level terminal styling. Changing the // background affects every row, so cached frame state is invalidated. func (r *Renderer) SetTheme(th Theme) { r.theme = th r.Invalidate() } // Resize tells the renderer the current terminal size. // // On a real size change we also issue a clear-screen so the next Draw // starts from a blank slate. Without the clear, characters from the // old (wider) layout linger past the new right edge and rows from // before the new bottom hang around as garbage. func (r *Renderer) ResetScrollRegion() { if r.out != nil { _, _ = io.WriteString(r.out, SeqResetScrollRegion) } } func (r *Renderer) Resize(cols, rows int) { if cols != r.cols || rows != r.rows { r.cols = cols r.rows = rows r.prev = nil r.logChat = nil r.logBottom = nil r.logLines = nil r.logViewportTop = 0 r.logHardwareRow = 0 r.logInit = false if r.out != nil { if r.keepScrollback { // A resize is a discrete user action, like Ctrl+L: the // old-width frame must be fully purged or the in-place // viewport clear leaves the scrolled-away rows behind // (the user otherwise has to press Ctrl+L to fix it). // Emit \x1b[3J to drop the retained scrollback and // repaint clean, accepting VS Code's viewport-snap the // same way Clear does. _, _ = io.WriteString(r.out, SeqDeleteKittyImages+SeqClearScreen+SeqClearScrollback+MoveTo(1, 1)) } else { // Clear both screen and (where safe) scrollback so stale // content from the old width doesn't bleed through. Move // to (1,1) so the next DrawLog/writeFull starts from a // clean slate. Use the no-home variant: the explicit // MoveTo below sets the cursor without triggering VS // Code's viewport-snap. _, _ = io.WriteString(r.out, SeqDeleteKittyImages+SeqClearScreenNoHome+r.clearScrollbackSeq()+MoveTo(1, 1)) } } } } // Clear forces a full repaint on the next Draw and clears the screen // plus scrollback. In main-screen flow mode this is required whenever // already-emitted transcript layout changes (for example ctrl+o // expand/collapse), because terminal scrollback cannot be edited // reliably once printed. func (r *Renderer) Clear() { r.prev = nil r.logChat = nil r.logBottom = nil r.logLines = nil r.logViewportTop = 0 r.logHardwareRow = 0 r.logInit = false if r.keepScrollback { // On VS Code's xterm.js the transcript is taller than the // viewport, so an in-place clear (home + erase-to-end) only // wipes the visible rows: the part that scrolled above the // viewport stays in the retained buffer and the next full // repaint stacks a duplicate above the live frame. // // Clear() is an explicit user refresh (Ctrl+L), so here we do // emit \x1b[3J to actually drop that scrollback, then home and // repaint. This is the one place we accept VS Code's // viewport-snap, because the user asked for a clean screen. // (Implicit repaints, e.g. closing a dialog, deliberately // avoid this path so they never snap the viewport.) if r.out != nil { _, _ = io.WriteString(r.out, SeqDeleteKittyImages+SeqClearScreen+SeqClearScrollback+MoveTo(1, 1)) } return } _, _ = io.WriteString(r.out, SeqDeleteKittyImages+SeqClearScreenNoHome+r.clearScrollbackSeq()+MoveTo(1, 1)) } // clearScrollbackSeq returns the scrollback-clear escape, or the // empty string when we are running under a terminal where emitting // it has user-visible side effects (see Renderer.keepScrollback). // Callers concatenate this into a larger control sequence; an empty // return value is a no-op there. func (r *Renderer) clearScrollbackSeq() string { if r.keepScrollback { return "" } return SeqClearScrollback } // KeepsScrollback reports whether this renderer suppresses the // scrollback-clear escape (true under VS Code's terminal). Callers // use it to pick a viewport-safe full repaint (Invalidate) over a // scrollback-clearing one (Clear) when redrawing overlays. func (r *Renderer) KeepsScrollback() bool { return r.keepScrollback } // Invalidate forces a full repaint on the next Draw without clearing the // whole terminal first. Useful when the cached diff is unreliable but a // visible full-screen flash would be too distracting. func (r *Renderer) Invalidate() { r.prev = nil r.logLines = nil } // Draw updates the terminal so that the visible frame ends with the // given lines (bottom-aligned). cursorRow/cursorCol are offsets within // the lines slice indicating where to place the terminal cursor; use // -1 to hide it. // containsImageEscape reports whether the line carries an inline-image // escape we must repaint rather than diff against the previous frame. func containsImageEscape(s string) bool { return strings.Contains(s, "\x1b]1337;File=") || strings.Contains(s, "\x1b_G") } // paintBackgroundRow applies the optional theme background to a single // already-truncated terminal row. It pads with spaces to cols so the // background reaches the right edge, and re-applies the background // after full SGR resets inside the row so local styling does not punch // transparent holes through the global tint. func paintBackgroundRow(line string, cols int, th Theme) string { bg := th.BackgroundStyle() if bg == "" || cols <= 0 || containsImageEscape(line) { return line } line = strings.ReplaceAll(line, reset, reset+bg) if w := visibleWidth(line); w < cols { line += strings.Repeat(" ", cols-w) } return bg + line + reset } // truncateToWidth clips s so its on-screen width doesn't exceed cols // cells, preserving ANSI CSI escape sequences (which don't consume // cells). Lines carrying an inline-image escape are returned as-is // since we can't measure their painted size. // // Fast path: a byte-length <= cols is a conservative upper bound // guaranteeing the cell width is also <= cols, so we skip all the // rune-width math. That covers the vast majority of lines in a // transcript (narrow terminals wrap early; wide ones leave headroom). func truncateToWidth(s string, cols int) string { if cols <= 0 || containsImageEscape(s) { return s } if len(s) <= cols { return s } var out strings.Builder out.Grow(len(s)) seen := 0 runes := []rune(s) for i := 0; i < len(runes); { r := runes[i] // CSI escape sequence (ESC [ ... final): zero-width. if r == 0x1b && i+1 < len(runes) && runes[i+1] == '[' { out.WriteRune(r) out.WriteRune(runes[i+1]) i += 2 for i < len(runes) { c := runes[i] out.WriteRune(c) i++ if c >= 0x40 && c <= 0x7e { break } } continue } rw := runewidthRune(r) if seen+rw > cols { // Flush any trailing ANSI escapes (resets, erase-to-EOL) // so background colors and cleanup sequences survive. for i < len(runes) { if runes[i] == 0x1b && i+1 < len(runes) && runes[i+1] == '[' { out.WriteRune(runes[i]) out.WriteRune(runes[i+1]) i += 2 for i < len(runes) { c := runes[i] out.WriteRune(c) i++ if c >= 0x40 && c <= 0x7e { break } } } else { break } } break } out.WriteRune(r) seen += rw i++ } return out.String() } func (r *Renderer) Draw(lines []string, cursorRow, cursorCol int) { if r.cols == 0 || r.rows == 0 { return } // Bottom-align: only the last r.rows lines are visible. visible := lines if len(visible) > r.rows { visible = visible[len(visible)-r.rows:] cursorRow -= len(lines) - len(visible) } // Pad to r.rows with empty lines at the top. Every line is also // hard-truncated to cols so the terminal never soft-wraps our output // (which would push the status bar out of its row). frame := make([]string, r.rows) top := r.rows - len(visible) for i := 0; i < top; i++ { frame[i] = "" } for i, line := range visible { frame[top+i] = paintBackgroundRow(truncateToWidth(line, r.cols), r.cols, r.theme) } if r.theme.Background != nil { for i := 0; i < top; i++ { frame[i] = paintBackgroundRow("", r.cols, r.theme) } } var w strings.Builder w.WriteString(SeqSynchronizedOn) w.WriteString(SeqHideCursor) // When inline images are in play we always full-repaint (clear // screen first, then rewrite every row). Terminals manage image // pixels in a layer we cannot diff against, so the per-line cache // is unreliable. Inline images are opt-in via ZOT_INLINE_IMAGES; // the common code path below is the fast cached diff. curHasImage := false curHasKittyImage := false for _, l := range frame { if containsImageEscape(l) { curHasImage = true if strings.Contains(l, "\x1b_G") { curHasKittyImage = true } } } forceAll := curHasImage || r.prevHadImage if forceAll { // No-home variant: the per-row MoveTo(i+1, 1) writes in the // loop below position the cursor for every painted row, so // the embedded \x1b[H would only serve to make VS Code snap // its scrollbar to the top of the viewport on every image or // selection-highlight frame. w.WriteString(SeqClearScreenNoHome) if curHasKittyImage { // Delete previously placed kitty images once per frame, // before rewriting all rows. Doing this inside each image // escape makes only the last image in the frame survive. w.WriteString("\x1b_Ga=d\x1b\\") } } // Detect selection highlights: if the current OR previous frame // has selection-background rows, force full repaint. VS Code's // terminal doesn't reliably clear background colors on row // overwrites, leaving ghost highlights behind. hasSelection := false if r.theme.Background == nil { selectionBG := sgrBG(r.theme.SelectionBG) for _, l := range frame { if selectionBG != "" && strings.Contains(l, selectionBG) { hasSelection = true break } } if !hasSelection && r.prev != nil { for _, l := range r.prev { if selectionBG != "" && strings.Contains(l, selectionBG) { hasSelection = true break } } } } full := r.prev == nil || len(r.prev) != r.rows for i := 0; i < r.rows; i++ { if full || forceAll || hasSelection || r.prev[i] != frame[i] { w.WriteString(MoveTo(i+1, 1)) w.WriteString("\x1b[0m") // reset all attributes first w.WriteString(SeqClearLine) w.WriteString(frame[i]) } } if cursorRow >= 0 { absRow := top + cursorRow + 1 absCol := cursorCol + 1 if absRow >= 1 && absRow <= r.rows { w.WriteString(MoveTo(absRow, absCol)) w.WriteString(SeqShowCursor) } } w.WriteString(SeqSynchronizedOff) _, _ = io.WriteString(r.out, w.String()) r.prev = frame r.prevHadImage = curHasImage r.cursorRow = cursorRow r.cursorCol = cursorCol } // DrawLog renders zot in the terminal's main screen as normal terminal // flow rather than a fixed full-screen frame. Chat lines are emitted once // into the host terminal scrollback; the current bottom block (dialogs, // slash popup, status, editor) is erased and redrawn in place at the end. // // cursorBottomRow/cursorCol are offsets into bottom, not the full frame. func (r *Renderer) DrawLog(chat, bottom []string, cursorBottomRow, cursorCol int) { if r.cols == 0 || r.rows == 0 { return } if len(bottom) == 0 { bottom = []string{""} } chatFrame := make([]string, len(chat)) for i, line := range chat { chatFrame[i] = paintBackgroundRow(truncateToWidth(line, r.cols), r.cols, r.theme) } bottomFrame := make([]string, len(bottom)) for i, line := range bottom { bottomFrame[i] = paintBackgroundRow(truncateToWidth(line, r.cols), r.cols, r.theme) } // Always reserve one real row below the editor/status band. This is // renderer-owned (not a best-effort trailing blank in the caller's // bottom block), so the logical-buffer diff keeps it visible and cursor // placement remains relative to the editor itself. const bottomMarginRows = 1 lines := make([]string, 0, len(chatFrame)+len(bottomFrame)+bottomMarginRows) lines = append(lines, chatFrame...) lines = append(lines, bottomFrame...) for range bottomMarginRows { lines = append(lines, paintBackgroundRow("", r.cols, r.theme)) } // In main-screen flow mode zot normally emits only its logical // content rows and leaves the rest of the terminal viewport alone. // When a theme background is configured, fill that otherwise-idle // space with painted blank rows so the full window is tinted while // keeping the scrollback-oriented renderer model unchanged for the // default transparent case. if r.theme.Background != nil { for len(lines) < r.rows { lines = append(lines, paintBackgroundRow("", r.cols, r.theme)) } } if len(lines) == 0 { lines = []string{""} } cursorTargetRow := -1 if cursorBottomRow >= 0 && cursorBottomRow < len(bottomFrame) { cursorTargetRow = len(chatFrame) + cursorBottomRow } // Idle no-op fast path. When the buffer AND the cursor position // haven't changed since the last DrawLog, emit nothing. The // alternative — always writing SeqHideCursor + cursor-position + // SeqShowCursor — resets the terminal's cursor blink timer on // every tick. At our 120ms animation cadence that means the // caret in an idle dialog editor (e.g. an open swarm transcript // for an agent that's currently idle) appears as a solid block // that never blinks, because we keep "showing" it before the // terminal can blink it off. Bailing out here lets the OS run // its blink cycle. if r.logInit && cursorBottomRow == r.cursorRow && cursorCol == r.cursorCol && sameLines(lines, r.logLines) { return } var w strings.Builder w.WriteString(SeqSynchronizedOn) w.WriteString(SeqHideCursor) writeFull := func(clear, purgeScrollback bool) { if clear { w.WriteString(SeqDeleteKittyImages) if r.keepScrollback { // VS Code's xterm.js scrolls the visible content up into // scrollback on \x1b[2J, which duplicates the frame (the // old paint stays above the new one). Home to the // viewport top and erase-to-end (\x1b[0J) instead: that // clears the visible screen in place without pushing the // previous frame into scrollback. We still cannot drop // existing scrollback (\x1b[3J snaps the viewport there), // but a full repaint no longer stacks a fresh copy below // the old one. w.WriteString(SeqCursorHome) w.WriteString(SeqClearToEnd) } else { w.WriteString(SeqClearScreenNoHome) // Purging scrollback invalidates native terminal selections. // It is safe on the first paint because no zot output can be // selected yet, but implicit recovery repaints happen while an // agent is streaming and must preserve the user's selection. if purgeScrollback { w.WriteString(r.clearScrollbackSeq()) } w.WriteString(MoveTo(1, 1)) } } for idx, line := range lines { if idx > 0 { w.WriteString("\r\n") } w.WriteString("\x1b[0m") w.WriteString(SeqClearLine) w.WriteString(line) } r.logHardwareRow = len(lines) - 1 r.logViewportTop = len(lines) - r.rows if r.logViewportTop < 0 { r.logViewportTop = 0 } } moveToLogicalRow := func(targetRow int) { if targetRow < 0 { targetRow = 0 } if targetRow >= len(lines) { targetRow = len(lines) - 1 } viewportBottom := r.logViewportTop + r.rows - 1 if targetRow > viewportBottom { currentScreenRow := r.logHardwareRow - r.logViewportTop if currentScreenRow < 0 { currentScreenRow = 0 } if currentScreenRow >= r.rows { currentScreenRow = r.rows - 1 } moveToBottom := r.rows - 1 - currentScreenRow if moveToBottom > 0 { w.WriteString("\x1b[" + itoa(moveToBottom) + "B") } scroll := targetRow - viewportBottom for s := 0; s < scroll; s++ { w.WriteString("\r\n") } r.logViewportTop += scroll r.logHardwareRow = targetRow return } currentScreenRow := r.logHardwareRow - r.logViewportTop targetScreenRow := targetRow - r.logViewportTop lineDiff := targetScreenRow - currentScreenRow if lineDiff > 0 { w.WriteString("\x1b[" + itoa(lineDiff) + "B") } else if lineDiff < 0 { w.WriteString("\x1b[" + itoa(-lineDiff) + "A") } r.logHardwareRow = targetRow } positionCursor := func() { if cursorTargetRow < 0 || cursorTargetRow >= len(lines) { return } moveToLogicalRow(cursorTargetRow) w.WriteString("\r") if cursorCol > 0 { w.WriteString("\x1b[" + itoa(cursorCol) + "C") } w.WriteString(SeqShowCursor) } // Selection-highlight workaround removed: it could mis-invalidate // user-bubble padding rows whose colored bg made botHasHL trip, // causing the next diff pass to leave those rows visually thinned // because the cached entry was the \x00 sentinel rather than the // real previous bg-colored row. wasInitialized := r.logInit full := !wasInitialized || len(r.logLines) == 0 if full { writeFull(true, !wasInitialized) r.logInit = true } else { firstChanged := -1 lastChanged := -1 maxLines := len(lines) if len(r.logLines) > maxLines { maxLines = len(r.logLines) } for idx := 0; idx < maxLines; idx++ { oldLine := "" if idx < len(r.logLines) { oldLine = r.logLines[idx] } newLine := "" if idx < len(lines) { newLine = lines[idx] } if oldLine != newLine { if firstChanged == -1 { firstChanged = idx } lastChanged = idx } } // Buffer grew but the appended rows were empty (or otherwise // equal to the implicit "" past the old end). The diff above // won't flag those rows, yet the renderer still needs to // advance its hardware cursor / viewport tracking past them so // the next render starts from the correct position. Treat the // extension as changed. if len(lines) > len(r.logLines) { if firstChanged == -1 { firstChanged = len(r.logLines) } if lastChanged < len(lines)-1 { lastChanged = len(lines) - 1 } } // Rows that have scrolled above the viewport are immutable terminal // history. Replaying the full logical buffer to update one of them // duplicates that history, and erasing it first destroys native text // selections. Ignore inaccessible changes and patch only the first // changed row that is still addressable. if firstChanged >= 0 && firstChanged < r.logViewportTop { delta := len(chatFrame) - len(r.logChat) reflowAbove := false if delta != 0 { overlapEnd := len(chatFrame) if len(r.logChat) < overlapEnd { overlapEnd = len(r.logChat) } for idx := r.logViewportTop; idx < overlapEnd; idx++ { if r.logChat[idx] != chatFrame[idx] { reflowAbove = true break } } } if reflowAbove { // A height change above the viewport shifts every following // logical row, but it does not move the rows already painted by // the terminal. Rebase our logical coordinates by the same delta // instead of clearing and replaying the transcript. The inaccessible // prefix remains the historical snapshot the terminal actually // holds; addressable chat and bottom rows stay aligned with their // existing physical rows. oldLines := r.logLines oldChatLen := len(r.logChat) newViewportTop := r.logViewportTop + delta if newViewportTop < 0 { newViewportTop = 0 } rebasedLen := len(oldLines) + delta if rebasedLen < 0 { rebasedLen = 0 } rebased := make([]string, rebasedLen) for idx := range rebased { switch { case idx < newViewportTop: // These rows cannot be repainted. Mark the new logical // contents as accepted so they do not trigger a replay. if idx < len(lines) { rebased[idx] = lines[idx] } case idx < len(chatFrame): oldIdx := idx - delta if oldIdx >= 0 && oldIdx < oldChatLen { rebased[idx] = oldLines[oldIdx] } default: // Bottom rows are indexed relative to the end of chat, // so preserve that relative position across the reflow. oldIdx := oldChatLen + idx - len(chatFrame) if oldIdx >= 0 && oldIdx < len(oldLines) { rebased[idx] = oldLines[oldIdx] } } } r.logLines = rebased r.logViewportTop = newViewportTop r.logHardwareRow += delta if r.logHardwareRow < 0 { r.logHardwareRow = 0 } maxLines = len(lines) if len(r.logLines) > maxLines { maxLines = len(r.logLines) } } firstChanged = -1 lastChanged = -1 for idx := r.logViewportTop; idx < maxLines; idx++ { oldLine := "" if idx < len(r.logLines) { oldLine = r.logLines[idx] } newLine := "" if idx < len(lines) { newLine = lines[idx] } if oldLine != newLine { if firstChanged == -1 { firstChanged = idx } lastChanged = idx } } // A newly appended blank row compares equal to the implicit empty // row past the old slice, but it still has to advance the terminal. if firstChanged == -1 && len(lines) > len(r.logLines) && len(r.logLines) >= r.logViewportTop { firstChanged = len(r.logLines) lastChanged = len(lines) - 1 } } if firstChanged == -1 { // No addressable content changes; the final cursor positioning below // may still move the hardware cursor if the editor cursor changed. } else { prevViewportTop := r.logViewportTop viewportTop := prevViewportTop hardwareRow := r.logHardwareRow prevViewportBottom := prevViewportTop + r.rows - 1 appendStart := len(lines) > len(r.logLines) && firstChanged == len(r.logLines) && firstChanged > 0 moveTarget := firstChanged if appendStart { moveTarget = firstChanged - 1 } if moveTarget > prevViewportBottom { currentScreenRow := hardwareRow - prevViewportTop if currentScreenRow < 0 { currentScreenRow = 0 } if currentScreenRow >= r.rows { currentScreenRow = r.rows - 1 } moveToBottom := r.rows - 1 - currentScreenRow if moveToBottom > 0 { w.WriteString("\x1b[" + itoa(moveToBottom) + "B") } scroll := moveTarget - prevViewportBottom for s := 0; s < scroll; s++ { w.WriteString("\r\n") } prevViewportTop += scroll viewportTop += scroll hardwareRow = moveTarget } currentScreenRow := hardwareRow - prevViewportTop targetScreenRow := moveTarget - viewportTop lineDiff := targetScreenRow - currentScreenRow if lineDiff > 0 { w.WriteString("\x1b[" + itoa(lineDiff) + "B") } else if lineDiff < 0 { w.WriteString("\x1b[" + itoa(-lineDiff) + "A") } if appendStart { w.WriteString("\r\n") } else { w.WriteString("\r") } renderEnd := lastChanged if renderEnd >= len(lines) { renderEnd = len(lines) - 1 } for idx := firstChanged; idx <= renderEnd; idx++ { if idx > firstChanged { w.WriteString("\r\n") } w.WriteString("\x1b[0m") w.WriteString(SeqClearLine) w.WriteString(lines[idx]) } finalRow := renderEnd if len(r.logLines) > len(lines) { extra := len(r.logLines) - len(lines) if extra > r.rows { writeFull(true, false) } else { for e := 0; e < extra; e++ { w.WriteString("\x1b[1B") w.WriteString("\r") w.WriteString("\x1b[0m") w.WriteString(SeqClearLine) finalRow++ } if extra > 0 { w.WriteString("\x1b[" + itoa(extra) + "A") finalRow -= extra } } } r.logHardwareRow = finalRow r.logViewportTop = viewportTop if minTop := r.logHardwareRow - r.rows + 1; minTop > r.logViewportTop { r.logViewportTop = minTop } if r.logViewportTop < 0 { r.logViewportTop = 0 } } } positionCursor() w.WriteString(SeqSynchronizedOff) _, _ = io.WriteString(r.out, w.String()) r.logChat = append(r.logChat[:0], chatFrame...) r.logBottom = append(r.logBottom[:0], bottomFrame...) r.logLines = append(r.logLines[:0], lines...) r.cursorRow = cursorBottomRow r.cursorCol = cursorCol } // sameLines reports whether two []string have the exact same // length and per-row contents. Used by DrawLog's idle no-op fast // path; cheap enough at our frame rates and far simpler than // hashing every byte. func sameLines(a, b []string) bool { if len(a) != len(b) { return false } for i := range a { if a[i] != b[i] { return false } } return true } func writeBlock(w *strings.Builder, lines []string) { for i, line := range lines { w.WriteString("\x1b[0m") w.WriteString(SeqClearLine) w.WriteString(line) if i < len(lines)-1 { w.WriteString("\r\n") } } } func tailTruncated(lines []string, maxRows, cols int) []string { if maxRows <= 0 { return nil } if len(lines) > maxRows { lines = lines[len(lines)-maxRows:] } out := make([]string, len(lines)) for i, line := range lines { out[i] = truncateToWidth(line, cols) } return out }