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state.go RawHistoryFolder

1package installation
2
3// State represents the current phase of the installation
4type State int
5
6const (
7	// StateNotStarted is the initial state before installation begins
8	StateNotStarted State = iota
9
10	// StatePreflightChecks represents preflight verification phase
11	StatePreflightChecks
12
13	// StateDiskPartitioning represents disk partitioning phase
14	StateDiskPartitioning
15
16	// StateBaseInstallation represents base system installation phase
17	StateBaseInstallation
18
19	// StateSystemConfiguration represents system configuration phase (hostname, locale, etc.)
20	StateSystemConfiguration
21
22	// StateBootloaderSetup represents bootloader installation phase
23	StateBootloaderSetup
24
25	// StateRepositorySetup represents repository configuration phase
26	StateRepositorySetup
27
28	// StatePostInstallation represents post-installation tasks
29	StatePostInstallation
30
31	// StateCompleted represents successful installation completion
32	StateCompleted
33
34	// StateFailed represents installation failure
35	StateFailed
36)
37
38// String returns human-readable state name
39func (s State) String() string {
40	switch s {
41	case StateNotStarted:
42		return "NotStarted"
43	case StatePreflightChecks:
44		return "PreflightChecks"
45	case StateDiskPartitioning:
46		return "DiskPartitioning"
47	case StateBaseInstallation:
48		return "BaseInstallation"
49	case StateSystemConfiguration:
50		return "SystemConfiguration"
51	case StateBootloaderSetup:
52		return "BootloaderSetup"
53	case StateRepositorySetup:
54		return "RepositorySetup"
55	case StatePostInstallation:
56		return "PostInstallation"
57	case StateCompleted:
58		return "Completed"
59	case StateFailed:
60		return "Failed"
61	default:
62		return "Unknown"
63	}
64}
65
66// IsTerminal returns true if the state is a terminal state (cannot transition further)
67func (s State) IsTerminal() bool {
68	return s == StateCompleted || s == StateFailed
69}
70
71// IsValid returns true if the state is a valid state
72func (s State) IsValid() bool {
73	return s >= StateNotStarted && s <= StateFailed
74}
75
76// CanTransitionTo returns true if a transition from the current state to the target state is allowed
77// This enforces the business rule that states must progress in strict order
78func (s State) CanTransitionTo(target State) bool {
79	// Cannot transition FROM a terminal state
80	if s.IsTerminal() {
81		return false
82	}
83
84	// Can always transition to Failed from any non-terminal state
85	if target == StateFailed {
86		return true
87	}
88
89	// Must be valid target
90	if !target.IsValid() {
91		return false
92	}
93
94	// Define valid transitions (strict progression)
95	validTransitions := map[State][]State{
96		StateNotStarted:          {StatePreflightChecks},
97		StatePreflightChecks:     {StateDiskPartitioning},
98		StateDiskPartitioning:    {StateBaseInstallation},
99		StateBaseInstallation:    {StateSystemConfiguration},
100		StateSystemConfiguration: {StateBootloaderSetup},
101		StateBootloaderSetup:     {StateRepositorySetup},
102		StateRepositorySetup:     {StatePostInstallation},
103		StatePostInstallation:    {StateCompleted},
104		StateCompleted:           {},
105		StateFailed:              {},
106	}
107
108	allowed, exists := validTransitions[s]
109	if !exists {
110		return false
111	}
112
113	for _, allowedState := range allowed {
114		if allowedState == target {
115			return true
116		}
117	}
118
119	return false
120}
121
122// TransitionTo performs a state transition with validation
123func (s *State) TransitionTo(target State) error {
124	if !s.CanTransitionTo(target) {
125		return ErrInvalidStateTransition
126	}
127	*s = target
128	return nil
129}
130
131// PhaseSequence returns the sequence of installation phases in order
132func PhaseSequence() []State {
133	return []State{
134		StatePreflightChecks,
135		StateDiskPartitioning,
136		StateBaseInstallation,
137		StateSystemConfiguration,
138		StateBootloaderSetup,
139		StateRepositorySetup,
140		StatePostInstallation,
141		StateCompleted,
142	}
143}
144
145// PhaseIndex returns the index of a phase in the sequence, or -1 if not found
146func PhaseIndex(state State) int {
147	sequence := PhaseSequence()
148	for i, s := range sequence {
149		if s == state {
150			return i
151		}
152	}
153	return -1
154}
155
156// ProgressPercentage returns estimated progress as percentage (0-100) based on current state
157func (s State) ProgressPercentage() int {
158	switch s {
159	case StateNotStarted:
160		return 0
161	case StatePreflightChecks:
162		return 10
163	case StateDiskPartitioning:
164		return 25
165	case StateBaseInstallation:
166		return 40
167	case StateSystemConfiguration:
168		return 60
169	case StateBootloaderSetup:
170		return 75
171	case StateRepositorySetup:
172		return 85
173	case StatePostInstallation:
174		return 95
175	case StateCompleted:
176		return 100
177	case StateFailed:
178		return 0 // Reset to 0 on failure
179	default:
180		return 0
181	}
182}

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