v0.23.2 bfd5eb4

progress_bar.go RawHistoryFolder

1// Package component provides UI components for the browser.
2package component
3
4import (
5	"sync"
6
7	"github.com/jwijenbergh/puregotk/v4/glib"
8	"github.com/jwijenbergh/puregotk/v4/gtk"
9
10	"github.com/bnema/dumber/internal/ui/layout"
11)
12
13const (
14	// Animation step size - how much to increment per frame
15	progressStep = 0.02
16	// Animation interval in milliseconds
17	progressIntervalMs = 16 // ~60fps
18	// Timeout to auto-hide progress bar if stuck (30 seconds)
19	progressTimeoutMs = 30000
20)
21
22// ProgressBar displays a slim loading progress indicator at the bottom of a pane.
23// Uses native GtkProgressBar with "osd" styling for overlay appearance.
24// Implements smooth animation by incrementing towards the target value.
25// Includes a 30-second timeout to auto-hide if the page load stalls.
26type ProgressBar struct {
27	progressBar layout.ProgressBarWidget
28
29	visible        bool
30	currentValue   float64 // Current displayed value
31	targetValue    float64 // Target value to animate towards
32	animationTimer uint    // Timer source ID for animation
33	timeoutTimer   uint    // Timer source ID for auto-hide timeout
34
35	mu sync.Mutex
36}
37
38// NewProgressBar creates a new progress bar component using the widget factory.
39func NewProgressBar(factory layout.WidgetFactory) *ProgressBar {
40	progressBar := factory.NewProgressBar()
41
42	// Add "osd" class for on-screen-display overlay styling (like Epiphany)
43	progressBar.AddCssClass("osd")
44
45	// Position at bottom, full width
46	progressBar.SetValign(gtk.AlignEndValue)
47	progressBar.SetHalign(gtk.AlignFillValue)
48	progressBar.SetHexpand(true)
49
50	// Set minimum size to prevent GTK warning about negative minimum width (-2)
51	// The internal "progress" gizmo needs valid dimensions before realization
52	// Using 0 for width (not -1) ensures GTK doesn't calculate negative sizes
53	progressBar.SetSizeRequest(0, 4)
54
55	// Don't intercept pointer events - let clicks pass through to WebView
56	progressBar.SetCanTarget(false)
57	progressBar.SetCanFocus(false)
58
59	// Initialize fraction to 0
60	progressBar.SetFraction(0)
61
62	// Hidden by default
63	progressBar.SetVisible(false)
64
65	return &ProgressBar{
66		progressBar:  progressBar,
67		visible:      false,
68		currentValue: 0,
69		targetValue:  0,
70	}
71}
72
73// SetProgress sets the target progress value and starts smooth animation.
74// progress should be between 0.0 and 1.0.
75func (pb *ProgressBar) SetProgress(progress float64) {
76	pb.mu.Lock()
77	defer pb.mu.Unlock()
78
79	// Clamp progress to valid range
80	if progress < 0 {
81		progress = 0
82	} else if progress > 1 {
83		progress = 1
84	}
85
86	pb.targetValue = progress
87
88	// For large jumps (>0.3) or completion, update immediately
89	diff := progress - pb.currentValue
90	if diff > 0.3 || progress >= 1.0 {
91		pb.currentValue = progress
92		pb.progressBar.SetFraction(progress)
93		return
94	}
95
96	// Start animation if not already running
97	if pb.animationTimer == 0 {
98		pb.startAnimation()
99	}
100}
101
102// startAnimation begins the smooth progress animation.
103// Must be called with lock held.
104func (pb *ProgressBar) startAnimation() {
105	cb := glib.SourceFunc(func(_ uintptr) bool {
106		pb.mu.Lock()
107		defer pb.mu.Unlock()
108
109		// Check if we've reached the target
110		if pb.currentValue >= pb.targetValue {
111			pb.animationTimer = 0
112			return false // Stop the timer
113		}
114
115		// Increment towards target
116		pb.currentValue += progressStep
117		if pb.currentValue > pb.targetValue {
118			pb.currentValue = pb.targetValue
119		}
120
121		pb.progressBar.SetFraction(pb.currentValue)
122
123		// Continue animation if not at target
124		if pb.currentValue >= pb.targetValue {
125			pb.animationTimer = 0 // Clear before GLib auto-removes
126			return false
127		}
128		return true
129	})
130
131	pb.animationTimer = glib.TimeoutAdd(progressIntervalMs, &cb, 0)
132}
133
134// Show makes the progress bar visible and starts the auto-hide timeout.
135func (pb *ProgressBar) Show() {
136	pb.mu.Lock()
137	defer pb.mu.Unlock()
138
139	if !pb.visible {
140		pb.visible = true
141		pb.progressBar.SetVisible(true)
142	}
143
144	// Reset timeout timer on every Show call
145	pb.resetTimeout()
146}
147
148// resetTimeout cancels any existing timeout and starts a new one.
149// Must be called with lock held.
150func (pb *ProgressBar) resetTimeout() {
151	// Cancel existing timeout
152	if pb.timeoutTimer != 0 {
153		glib.SourceRemove(pb.timeoutTimer)
154		pb.timeoutTimer = 0
155	}
156
157	// Start new timeout
158	cb := glib.SourceFunc(func(_ uintptr) bool {
159		pb.mu.Lock()
160		defer pb.mu.Unlock()
161
162		// Clear timer ID (timer is being removed)
163		pb.timeoutTimer = 0
164
165		// Hide the progress bar inline to avoid race condition
166		pb.hideInternal()
167		return false // Don't repeat
168	})
169
170	pb.timeoutTimer = glib.TimeoutAdd(progressTimeoutMs, &cb, 0)
171}
172
173// Hide makes the progress bar invisible and resets state.
174func (pb *ProgressBar) Hide() {
175	pb.mu.Lock()
176	defer pb.mu.Unlock()
177
178	pb.hideInternal()
179}
180
181// hideInternal performs the actual hide operation.
182// Must be called with lock held.
183func (pb *ProgressBar) hideInternal() {
184	if pb.visible {
185		pb.visible = false
186		pb.progressBar.SetVisible(false)
187
188		// Stop any running animation
189		if pb.animationTimer != 0 {
190			glib.SourceRemove(pb.animationTimer)
191			pb.animationTimer = 0
192		}
193
194		// Stop timeout timer
195		if pb.timeoutTimer != 0 {
196			glib.SourceRemove(pb.timeoutTimer)
197			pb.timeoutTimer = 0
198		}
199
200		// Reset values
201		pb.currentValue = 0
202		pb.targetValue = 0
203		pb.progressBar.SetFraction(0)
204	}
205}
206
207// IsVisible returns whether the progress bar is currently visible.
208func (pb *ProgressBar) IsVisible() bool {
209	pb.mu.Lock()
210	defer pb.mu.Unlock()
211	return pb.visible
212}
213
214// Widget returns the underlying widget for embedding in overlays.
215func (pb *ProgressBar) Widget() layout.Widget {
216	return pb.progressBar
217}

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