v0.3.0 da0887c

cell.frag RawHistoryFolder

1#version 450
2
3layout(set = 0, binding = 0) uniform sampler2D atlas;
4
5layout(location = 0) in vec2 vUV;
6layout(location = 1) flat in vec4 vFG;
7layout(location = 2) flat in vec4 vBG;
8layout(location = 0) out vec4 outColor;
9
10void main() {
11    float coverage = texture(atlas, vUV).r;
12    outColor = vec4(mix(vBG.rgb, vFG.rgb, coverage), 1.0);
13}

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