v0.1.0 47aaa0f

rect.vert RawHistoryFolder

1#version 450
2layout(push_constant) uniform Rect {
3    vec4 bounds; // normalized x,y,width,height in framebuffer coordinates
4    vec4 color;  // straight input alpha, premultiplied by the fragment stage
5} pc;
6void main() {
7    vec2 pos[6] = vec2[6](
8        vec2(0.0, 0.0), vec2(1.0, 0.0), vec2(0.0, 1.0),
9        vec2(0.0, 1.0), vec2(1.0, 0.0), vec2(1.0, 1.0));
10    vec2 xy = pc.bounds.xy + pos[gl_VertexIndex] * pc.bounds.zw;
11    gl_Position = vec4(xy.x * 2.0 - 1.0, 1.0 - xy.y * 2.0, 0.0, 1.0);
12}

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