v0.5.0 5fd5066

runtime.go RawHistoryFolder

1package ui
2
3import (
4	"context"
5	"sync"
6
7	"github.com/bnema/nefergui/internal/css"
8	"github.com/bnema/nefergui/internal/edit"
9	"github.com/bnema/nefergui/internal/layout"
10	"github.com/bnema/nefergui/internal/text"
11)
12
13// inputEvent is routed against the last committed layout. Target is opaque.
14type inputEvent struct {
15	Target      *identity
16	Kind        string
17	Text        string
18	Err         error
19	Shift, Ctrl bool
20	IME         edit.IMEBatch
21	X, Y        float64     // pointer position in logical pixels
22	Track       layout.Rect // committed slider content box
23}
24
25// runtime serializes frame construction; Queue and Redraw may be called concurrently.
26// Re-entrant or concurrent Build requests a follow-up redraw instead of waiting.
27type runtime struct {
28	buildMu               sync.Mutex
29	mu                    sync.Mutex
30	pending               []inputEvent
31	wake                  chan struct{}
32	generation            uint64
33	committed             *element
34	styles                *css.Engine
35	output                layout.Output
36	state                 interactionState
37	width, height, scale  float64
38	textEngine            *text.Engine
39	edits                 map[string]*edit.State
40	clipboard             edit.Clipboard
41	pasteCtx              context.Context
42	pasteCancel           context.CancelFunc
43	pasteID               uint64
44	ime                   edit.IME
45	redraw                bool
46	inputRects            []Rect
47	inputNil, inputStaged bool
48}
49
50func newRuntime() *runtime {
51	return &runtime{wake: make(chan struct{}, 1), styles: css.Compile(css.UA(), css.Sheet{}), width: 800, height: 600, scale: 1, edits: make(map[string]*edit.State)}
52}
53func (r *runtime) Queue(ev inputEvent) {
54	if ev.Target == nil {
55		return
56	}
57	r.mu.Lock()
58	r.pending = append(r.pending, ev)
59	r.mu.Unlock()
60	select {
61	case r.wake <- struct{}{}:
62	default:
63	}
64}
65
66// Redraw requests a frame even without input; duplicate requests coalesce.
67func (r *runtime) Redraw() {
68	r.mu.Lock()
69	r.redraw = true
70	r.mu.Unlock()
71	select {
72	case r.wake <- struct{}{}:
73	default:
74	}
75}
76
77// Target is a test-only committed-child-path helper; platform input uses route and Hit.
78func (r *runtime) Target(path ...int) *identity {
79	r.mu.Lock()
80	defer r.mu.Unlock()
81	e := r.committed
82	for _, i := range path {
83		if e == nil || i < 0 || i >= len(e.children) {
84			return nil
85		}
86		e = e.children[i]
87	}
88	if e == nil {
89		return nil
90	}
91	return e.identity
92}
93
94// Build drains all already queued input in one synchronous frame. A concurrent
95// or re-entrant call never waits: it requests another frame and returns false.
96// The owner completes its commit before the loop can build that next frame.
97func (r *runtime) Build(view func(*Frame)) bool {
98	if !r.buildMu.TryLock() {
99		r.Redraw()
100		return false
101	}
102	defer r.buildMu.Unlock()
103	r.mu.Lock()
104	// Discard the wake token for the batch we are about to process. New input
105	// arriving during construction leaves its own wake token for the next build.
106	select {
107	case <-r.wake:
108	default:
109	}
110	if len(r.pending) == 0 && !r.redraw && r.generation != 0 {
111		r.mu.Unlock()
112		return false
113	}
114	events := r.pending
115	r.pending = nil
116	r.redraw = false
117	r.generation++
118	gen := r.generation
119	previous := r.committed
120	state := r.state
121	width, height := r.width, r.height
122	r.mu.Unlock()
123	f := &Frame{width: width, height: height, generation: gen, active: true, events: events, previous: previous, styles: r.styles, state: state, edits: r.edits, clipboard: r.clipboard, ime: r.ime, layout: r.output, owner: r}
124	defer func() {
125		f.active = false
126		r.styles.EndFrame()
127		if r.textEngine != nil {
128			r.textEngine.EndFrame()
129		}
130		// A panicking view is not committed; the next build may retry.
131		if recovered := recover(); recovered != nil {
132			r.Redraw()
133			panic(recovered)
134		}
135	}()
136	view(f)
137	r.mu.Lock()
138	// State can change while the view runs. Schedule another frame instead of
139	// overwriting that newer input with this frame's snapshot.
140	if f.root != nil {
141		var refresh func(*element)
142		refresh = func(e *element) {
143			f.compute(e)
144			for _, ch := range e.children {
145				refresh(ch)
146			}
147		}
148		refresh(f.root)
149		input := r.layoutTree(f.root)
150		out, err := layout.Layout(input, layout.Options{Width: r.width, Height: r.height, TextEngine: r.textEngine})
151		if err != nil {
152			r.mu.Unlock()
153			r.Redraw()
154			return false
155		}
156		// Re-layout at most once after moving a focused caret into its editor
157		// viewport; the offset is per frame identity and bounded by measured extent.
158		if r.scrollCaret(f.root, &out) {
159			input = r.layoutTree(f.root)
160			out, err = layout.Layout(input, layout.Options{Width: r.width, Height: r.height, TextEngine: r.textEngine})
161			if err != nil {
162				r.mu.Unlock()
163				r.Redraw()
164				return false
165			}
166		}
167		r.paintEditors(f.root, &out)
168		r.paintIndicators(f.root, &out)
169		r.output = out
170	}
171	r.committed = f.root
172	// Events mutate the model while the view runs, so elements declared before
173	// the handling control painted the previous value. One follow-up frame,
174	// without events, shows the settled state; it cannot schedule another.
175	if len(events) > 0 {
176		r.redraw = true
177	}
178	// Release every losing editor before enabling the winner: the IME port
179	// represents one seat, not one port per editor. Never depend on map order.
180	for id, editor := range r.edits {
181		e := r.lookup(id)
182		if e == nil || (e.typ != "input" && e.typ != "textarea") || !e.identity.same(r.state.focus) || e.disabled {
183			editor.Blur(r.ime)
184			if e == nil || (e.typ != "input" && e.typ != "textarea") {
185				delete(r.edits, id)
186			}
187		}
188	}
189	if focused := r.lookup(idKey(r.state.focus)); focused != nil && (focused.typ == "input" || focused.typ == "textarea") && !focused.disabled {
190		if editor := r.edits[idKey(focused.identity)]; editor != nil && !editor.IMEActive() && r.ime != nil {
191			editor.Focus(r.ime, focused.password, focused.typ == "textarea")
192		}
193	}
194	if r.state.capture != nil && resultByID(r.output.Tree, idKey(r.state.capture)) == nil {
195		r.state.capture = nil
196		r.state.down = false
197		r.redraw = true
198	}
199	if r.state.space != nil && (resultByID(r.output.Tree, idKey(r.state.space)) == nil || !focusable(r.lookup(idKey(r.state.space)))) {
200		r.state.space = nil
201		r.redraw = true
202	}
203	if r.state.focus != nil && (resultByID(r.output.Tree, idKey(r.state.focus)) == nil || !focusable(r.lookup(idKey(r.state.focus)))) {
204		r.setFocus(nil, false)
205		r.redraw = true
206	}
207	if r.state.inside {
208		hit := r.hit(r.state.x, r.state.y)
209		var id *identity
210		if hit != nil {
211			id = hit.identity
212		}
213		if !r.state.hover.same(id) {
214			r.state.hover = id
215			r.redraw = true
216		}
217	}
218	for key := range r.state.scroll {
219		n := resultByID(r.output.Tree, key)
220		e := r.lookup(key)
221		if n == nil || (!scrollable(e, n) && (e == nil || (e.typ != "input" && e.typ != "textarea"))) {
222			delete(r.state.scroll, key)
223		} else {
224			r.state.scroll[key] = layout.Size{W: n.ScrollX, H: n.ScrollY}
225		}
226	}
227	follow := r.redraw
228	r.mu.Unlock()
229	if follow {
230		select {
231		case r.wake <- struct{}{}:
232		default:
233		}
234	}
235	return true
236}
237
238// Wait blocks until input/redraw is available or the context is cancelled.
239func (r *runtime) Wait(ctx context.Context) error {
240	select {
241	case <-ctx.Done():
242		return ctx.Err()
243	case <-r.wake:
244		return nil
245	}
246}

Keyboard shortcuts

Single-key shortcuts are on. ctrl k and esc work whatever this says.

ctrl k :
go to a section, branch, tag, file or repository
?
this list
j k
move the row cursor down / up
enter
open the row under the cursor; on Files, a directory opens or closes in place
↑ ↓ ← → home end
in the file tree (focus on a row): previous / next row, close / open a directory or go to its parent / first entry, first / last row. They never open a file
l h
on Files: open a directory or a file / close a directory or go up to its parent, then to the parent page. Elsewhere: into the side panel (on a merge request, its files) / back to the content; there j k move between its controls
g g G
first / last row
/
filter the list; on Files, find a file anywhere in the repository (esc clears, enter opens the best match)
b
switch branch or tag
g s g f g c g b g m g i g r g a
tabs: summary, files, commits, branches & tags, merge requests, issues, releases, actions (when available)
g h
home
w
wide mode: use the whole width of the screen, or not (remembered)
y
copy a permalink pinned to the commit
d u x
diff: split / unified / collapse or expand all
e E
diff: the whole file in view / every file, with the lines the hunks hide
n
merge request: next note in the diff
esc
close a dialog, leave a field

Branches 1

Tags 12

↑↓ moveenter openesc close