v0.5.1 657f658

runtime.go RawHistoryFolder

1package ui
2
3import (
4	"context"
5	"sync"
6
7	"github.com/bnema/nefergui/internal/css"
8	"github.com/bnema/nefergui/internal/edit"
9	"github.com/bnema/nefergui/internal/layout"
10	"github.com/bnema/nefergui/internal/text"
11)
12
13// inputEvent is routed against the last committed layout. Target is opaque.
14type inputEvent struct {
15	Target      *identity
16	Kind        string
17	Text        string
18	Err         error
19	Shift, Ctrl bool
20	IME         edit.IMEBatch
21	X, Y        float64     // pointer position in logical pixels
22	Track       layout.Rect // committed slider content box
23}
24
25// runtime serializes frame construction; Queue and Redraw may be called concurrently.
26// Re-entrant or concurrent Build requests a follow-up redraw instead of waiting.
27type runtime struct {
28	buildMu               sync.Mutex
29	mu                    sync.Mutex
30	pending               []inputEvent
31	wake                  chan struct{}
32	generation            uint64
33	committed             *element
34	frame                 Frame           // reused every build; Node handles are fenced by generation
35	arenas                [2]elementArena // one holds the committed tree, the other builds the next
36	committedArena        int
37	styles                *css.Engine
38	output                layout.Output
39	state                 interactionState
40	width, height, scale  float64
41	textEngine            *text.Engine
42	edits                 map[string]*edit.State
43	clipboard             edit.Clipboard
44	pasteCtx              context.Context
45	pasteCancel           context.CancelFunc
46	pasteID               uint64
47	ime                   edit.IME
48	redraw                bool
49	inputRects            []Rect
50	inputNil, inputStaged bool
51}
52
53func newRuntime() *runtime {
54	return &runtime{wake: make(chan struct{}, 1), styles: css.Compile(css.UA(), css.Sheet{}), width: 800, height: 600, scale: 1, edits: make(map[string]*edit.State)}
55}
56func (r *runtime) Queue(ev inputEvent) {
57	if ev.Target == nil {
58		return
59	}
60	r.mu.Lock()
61	r.pending = append(r.pending, ev)
62	r.mu.Unlock()
63	select {
64	case r.wake <- struct{}{}:
65	default:
66	}
67}
68
69// Redraw requests a frame even without input; duplicate requests coalesce.
70func (r *runtime) Redraw() {
71	r.mu.Lock()
72	r.redraw = true
73	r.mu.Unlock()
74	select {
75	case r.wake <- struct{}{}:
76	default:
77	}
78}
79
80// Target is a test-only committed-child-path helper; platform input uses route and Hit.
81func (r *runtime) Target(path ...int) *identity {
82	r.mu.Lock()
83	defer r.mu.Unlock()
84	e := r.committed
85	for _, i := range path {
86		if e == nil || i < 0 || i >= len(e.children) {
87			return nil
88		}
89		e = e.children[i]
90	}
91	if e == nil {
92		return nil
93	}
94	return e.identity
95}
96
97// Build drains all already queued input in one synchronous frame. A concurrent
98// or re-entrant call never waits: it requests another frame and returns false.
99// The owner completes its commit before the loop can build that next frame.
100func (r *runtime) Build(view func(*Frame)) bool {
101	if !r.buildMu.TryLock() {
102		r.Redraw()
103		return false
104	}
105	defer r.buildMu.Unlock()
106	r.mu.Lock()
107	// Discard the wake token for the batch we are about to process. New input
108	// arriving during construction leaves its own wake token for the next build.
109	select {
110	case <-r.wake:
111	default:
112	}
113	if len(r.pending) == 0 && !r.redraw && r.generation != 0 {
114		r.mu.Unlock()
115		return false
116	}
117	events := r.pending
118	r.pending = nil
119	r.redraw = false
120	r.generation++
121	gen := r.generation
122	previous := r.committed
123	state := r.state
124	width, height := r.width, r.height
125	r.mu.Unlock()
126	// Build in the arena that does not hold the committed tree, which this
127	// frame reads as previous. A frame that fails to commit leaves it as is.
128	next := 1 - r.committedArena
129	arena := &r.arenas[next]
130	arena.reset()
131	r.frame = Frame{arena: arena, width: width, height: height, generation: gen, active: true, events: events, previous: previous, styles: r.styles, state: state, edits: r.edits, clipboard: r.clipboard, ime: r.ime, layout: r.output, owner: r}
132	f := &r.frame
133	defer func() {
134		f.active = false
135		r.styles.EndFrame()
136		if r.textEngine != nil {
137			r.textEngine.EndFrame()
138		}
139		// A panicking view is not committed; the next build may retry.
140		if recovered := recover(); recovered != nil {
141			r.Redraw()
142			panic(recovered)
143		}
144	}()
145	view(f)
146	r.mu.Lock()
147	// State can change while the view runs. Schedule another frame instead of
148	// overwriting that newer input with this frame's snapshot.
149	if f.root != nil {
150		f.refresh(f.root)
151		input := r.layoutTree(f.root)
152		out, err := layout.Layout(input, layout.Options{Width: r.width, Height: r.height, TextEngine: r.textEngine})
153		if err != nil {
154			r.mu.Unlock()
155			r.Redraw()
156			return false
157		}
158		// Re-layout at most once after moving a focused caret into its editor
159		// viewport; the offset is per frame identity and bounded by measured extent.
160		if r.scrollCaret(f.root, &out) {
161			input = r.layoutTree(f.root)
162			out, err = layout.Layout(input, layout.Options{Width: r.width, Height: r.height, TextEngine: r.textEngine})
163			if err != nil {
164				r.mu.Unlock()
165				r.Redraw()
166				return false
167			}
168		}
169		r.paintEditors(f.root, &out)
170		r.paintIndicators(f.root, &out)
171		r.output = out
172	}
173	r.committed, r.committedArena = f.root, next
174	// Events mutate the model while the view runs, so elements declared before
175	// the handling control painted the previous value. One follow-up frame,
176	// without events, shows the settled state; it cannot schedule another.
177	if len(events) > 0 {
178		r.redraw = true
179	}
180	// Release every losing editor before enabling the winner: the IME port
181	// represents one seat, not one port per editor. Never depend on map order.
182	for id, editor := range r.edits {
183		e := r.lookup(id)
184		if e == nil || (e.typ != "input" && e.typ != "textarea") || !e.identity.same(r.state.focus) || e.disabled {
185			editor.Blur(r.ime)
186			if e == nil || (e.typ != "input" && e.typ != "textarea") {
187				delete(r.edits, id)
188			}
189		}
190	}
191	if focused := r.lookup(idKey(r.state.focus)); focused != nil && (focused.typ == "input" || focused.typ == "textarea") && !focused.disabled {
192		if editor := r.edits[idKey(focused.identity)]; editor != nil && !editor.IMEActive() && r.ime != nil {
193			editor.Focus(r.ime, focused.password, focused.typ == "textarea")
194		}
195	}
196	if r.state.capture != nil && resultByID(r.output.Tree, idKey(r.state.capture)) == nil {
197		r.state.capture = nil
198		r.state.down = false
199		r.redraw = true
200	}
201	if r.state.space != nil && (resultByID(r.output.Tree, idKey(r.state.space)) == nil || !focusable(r.lookup(idKey(r.state.space)))) {
202		r.state.space = nil
203		r.redraw = true
204	}
205	if r.state.focus != nil && (resultByID(r.output.Tree, idKey(r.state.focus)) == nil || !focusable(r.lookup(idKey(r.state.focus)))) {
206		r.setFocus(nil, false)
207		r.redraw = true
208	}
209	if r.state.inside {
210		hit := r.hit(r.state.x, r.state.y)
211		var id *identity
212		if hit != nil {
213			id = hit.identity
214		}
215		if !r.state.hover.same(id) {
216			r.state.hover = id
217			r.redraw = true
218		}
219	}
220	for key := range r.state.scroll {
221		n := resultByID(r.output.Tree, key)
222		e := r.lookup(key)
223		if n == nil || (!scrollable(e, n) && (e == nil || (e.typ != "input" && e.typ != "textarea"))) {
224			delete(r.state.scroll, key)
225		} else {
226			r.state.scroll[key] = layout.Size{W: n.ScrollX, H: n.ScrollY}
227		}
228	}
229	follow := r.redraw
230	r.mu.Unlock()
231	if follow {
232		select {
233		case r.wake <- struct{}{}:
234		default:
235		}
236	}
237	return true
238}
239
240// Wait blocks until input/redraw is available or the context is cancelled.
241func (r *runtime) Wait(ctx context.Context) error {
242	select {
243	case <-ctx.Done():
244		return ctx.Err()
245	case <-r.wake:
246		return nil
247	}
248}

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