v0.6.0 43c5a7c

performance.md RawHistoryFolder

Performance

CPU budgets

Measured: 2026-09-30, 07:52–07:54 CEST (UTC+02:00) on commit 7ad3316fd1add28c1507e28c36883afaeaaad434.

AMD Ryzen 9 7900X3D; Go go1.27.1-X:nodwarf5 linux/amd64. Command: CGO_ENABLED=0 GOWORK=off go test -mod=readonly -p=1 -run '^$' -bench . -benchmem -count=5 ./internal/ui ./internal/render ./internal/layout ./internal/text ./internal/css. Package benchmarks run serially; external profiling runs are separate. Entries are medians of five runs. Budgets allow roughly twice the measured medians; zero-allocation paths stay at zero. DemoFrame has a deliberately tighter 1,100-allocation limit to catch editor-workspace regressions. CPU numbers vary with machine load.

The demo-frame benchmark builds the light, comfortable document workspace with a demo stylesheet (internal/ui/testdata/demo.css), computes layout and produces a display list after warmup. It includes the toolbar, document list, populated multiline editor and properties pane with input, radios and slider; it excludes GPU submission. Its workload is larger than the older unstyled fixture, so those results are not directly comparable. Prepare uses a representative text/box command mix and excludes GPU submission. Paint uses 100 cards with two shadows and text; ListBatches uses 2,000 quads with interleaved images. ListBufferReuse and LayoutPaintTree warm their buffers and text cache before resetting the timer; their figures measure steady state.

Package / benchmark Median ns/op Median B/op Median allocs/op Budget ns/op Budget B/op Budget allocs/op
internal/ui / DemoFrame 212,479 373,984 955 430,000 750,000 1,100
render / Prepare 43,776 85,568 379 100,000 175,000 800
render / PrepareBoxes 67,867 229,377 1 140,000 460,000 2
render / ListBatches 114,240 420,482 2 230,000 850,000 4
render / ListBufferReuse 61,718 0 0 130,000 0 0
layout / Paint 114,138 479,360 4 240,000 960,000 8
layout / LayoutPaintTree 184,427 546,648 313 380,000 1,100,000 650
layout / Layout1000 893,140 731,926 1,027 1,800,000 1,470,000 2,100
text / AtlasWarmLookup 31.80 0 0 65 0 0
text / RasterDistinct1000 4,214,124 8,566,131 16,784 8,500,000 17,200,000 34,000
text / ShapeParagraph (uncached) 230,170 280,984 895 500,000 570,000 1,800
text / ShapeParagraphCached 80.76 0 0 160 0 0
text / AtlasInsert 558.2 968 3 1,150 2,000 6
css / Engine/cold 2,330,406 1,964,620 5,669 4,800,000 4,000,000 11,400
css / Engine/warm 101,909 1 0 205,000 2 0
css / Engine/state-change 339,806 149,105 363 700,000 300,000 750

Natural container measurement prevents nested flex text from collapsing, at a CPU cost that grows with nesting depth. Layout1000 measures about 36% slower than the earlier 656 µs run; allocation count stays at 1,027. A per-layout node/width cache increased time and retained allocation in a trial and is not used. LayoutPaintTree stays near its previous cost. These are correctness/performance tradeoffs, not a claim of universal speed improvement.

TestAllocDemoFrame checks the 1,100 allocs/op limit with testing.AllocsPerRun. TestAllocRendererSteadyFrame measures Renderer.Render for a view whose text changes through TextInt; it measures 48 allocations per steady Render+Released cycle on radv (the guard fails above that baseline; the target is 0), needs a GPU, and is skipped unless NEFERGUI_RENDER_NODE is set. BenchmarkRendererSteadyFrame profiles the same cycle. Most of the remainder is one uncached text measurement (go-text segmentation and wrapping) plus per-node layout results; TestAllocMeasureMissShort bounds the uncached measurement. Focused tests also check constant quad allocation, bounded paint allocation, allocation-free warm list-buffer reuse and allocation-free idle wait results (the real-ioctl variant is opt-in via NEFERGUI_RENDER_NODE). The other table budgets are reference targets, not automated assertions.

Frame construction limits allocation churn through:

  • a detached quad array initially reserved up to 512 quads; larger visible frames grow after culling, so offscreen content cannot force an unbounded speculative allocation;
  • detached display-list storage sized once for commands, shadows, runs and glyphs;
  • a target-owned instance/batch buffer, consumed synchronously before reuse, with image references cleared after use and oversized storage discarded when smaller frames arrive;
  • font family normalization at font load and identity path keys computed once per element;
  • text.Engine.Measure caching by text, request and width. Entries unused for two frames are evicted; the cache holds at most 4,096 entries. Results are immutable; callers use Layout.Clone before adjusting positions.

Renderer.Render builds a frame only on input or a redraw request. Idle frame construction stops.

Profile frame construction with:

go test -run '^$' -bench BenchmarkDemoFrame -benchmem -memprofile mem.out -memprofilerate=1 ./internal/ui
go tool pprof -sample_index=alloc_objects -top -cum mem.out

Memory as a dependency

These external profiles use the earlier minimal and simplified demo fixtures, not the desktop document workspace measured above. They describe library allocation behavior at the pinned commit, not the current example's full memory footprint.

Measured: 2026-09-30, 06:34–06:36 CEST (UTC+02:00). Measured commit: 9064a730c898b48f967b3f2228fb705474b4fdeb. Comparison baseline: 1488e4a390e93603976ae3f5e9ac3fdb1bd00c1a, measured 2026-09-30, 06:06–06:10 CEST.

An external Go module with minimal-counter and demo views, a 960×640 window at scale 1, and a private headless NeferWL compositor was profiled on AMD/RADV. Stack: Go go1.27.1-X:nodwarf5 linux/amd64, Mesa/RADV 26.2.3, NeferWL 1d16b83bf90f9e8189ad21b27772382c96b9f9a8. Debug readbacks were disabled. Live Go heap was sampled after forced GC; RSS includes shared driver libraries, while PSS apportions shared pages.

Measurement Minimal view Demo view
Live Go heap after 1,000 frames 5.19 MiB 5.32 MiB
Baseline live Go heap after 1,000 frames 5.17 MiB 5.27 MiB
Live Go heap after 3,000 frames 5.23 MiB 5.34 MiB
Baseline live Go heap after 3,000 frames 5.20 MiB 5.31 MiB
Process RSS / PSS after 1,000 frames 65 / 42 MiB 59 / 40 MiB
Baseline process RSS / PSS after 1,000 frames 63 / 40 MiB 60 / 41 MiB
GPU VRAM / GTT with three buffers, current and baseline 41 / 4 MiB 41 / 4 MiB
Temporary allocations per rendered frame about 35.5 KiB about 136 KiB
Baseline temporary allocations per rendered frame about 61 KiB about 238 KiB

Heap/RSS/PSS use the default Go profiling rate. Allocation figures use separate GODEBUG=memprofilerate=1 runs: subtract cumulative profiles at frames 1 and 1,000, exclude stacks containing the measurement sampler or runtime/pprof, sum the remaining flat allocated bytes, then divide by 999 frames. These runs recorded about 41–43% less allocation churn than the baseline. They do not demonstrate an equivalent reduction in RSS or frame latency. Single-run process-memory values vary with runtime and driver behavior.

The minimal view starts at about 0.75 MiB live Go heap, reaches 5.1 MiB after the first frame, and returns to about 0.9 MiB after closing. No sustained live-heap growth was observed over 3,000 frames. Retained heap stayed close to baseline; the reusable conversion buffers retain a small amount of storage. Driver mappings and Go heap capacity can remain resident after closing; RSS is not a leak measurement on its own.

DRM counters reported about 41 MiB VRAM and 4 MiB GTT once all three presentation buffers were active, unchanged from baseline and released at shutdown. Window dimensions, scale, fonts and driver affect these figures. These are measurements on one stack, not portable limits.

Prepared quads and layout painting still allocate detached outputs. Editor and indicator command insertion can also reallocate the display list; those UI-owned costs are included in the demo measurements and are not optimized here. Glyph rasterization and glyph-key hashing also appear in cumulative allocation profiles.

Use pprof's alloc_space to find cumulative allocation churn and inuse_space after GC to inspect retained Go memory. Use /proc/<pid>/smaps_rollup for RSS/PSS and DRM fdinfo for GPU counters; heap profiles do not include driver or GPU memory.

source
1# Performance
2
3## CPU budgets
4
5Measured: **2026-09-30, 07:52–07:54 CEST (UTC+02:00)** on commit `7ad3316fd1add28c1507e28c36883afaeaaad434`.
6
7AMD Ryzen 9 7900X3D; Go `go1.27.1-X:nodwarf5 linux/amd64`. Command: `CGO_ENABLED=0 GOWORK=off go test -mod=readonly -p=1 -run '^$' -bench . -benchmem -count=5 ./internal/ui ./internal/render ./internal/layout ./internal/text ./internal/css`. Package benchmarks run serially; external profiling runs are separate. Entries are medians of five runs. Budgets allow roughly twice the measured medians; zero-allocation paths stay at zero. DemoFrame has a deliberately tighter 1,100-allocation limit to catch editor-workspace regressions. CPU numbers vary with machine load.
8
9The demo-frame benchmark builds the light, comfortable document workspace with a demo stylesheet (`internal/ui/testdata/demo.css`), computes layout and produces a display list after warmup. It includes the toolbar, document list, populated multiline editor and properties pane with input, radios and slider; it excludes GPU submission. Its workload is larger than the older unstyled fixture, so those results are not directly comparable. Prepare uses a representative text/box command mix and excludes GPU submission. Paint uses 100 cards with two shadows and text; ListBatches uses 2,000 quads with interleaved images. ListBufferReuse and LayoutPaintTree warm their buffers and text cache before resetting the timer; their figures measure steady state.
10
11| Package / benchmark | Median ns/op | Median B/op | Median allocs/op | Budget ns/op | Budget B/op | Budget allocs/op |
12|---|---:|---:|---:|---:|---:|---:|
13| internal/ui / DemoFrame | 212,479 | 373,984 | 955 | 430,000 | 750,000 | 1,100 |
14| render / Prepare | 43,776 | 85,568 | 379 | 100,000 | 175,000 | 800 |
15| render / PrepareBoxes | 67,867 | 229,377 | 1 | 140,000 | 460,000 | 2 |
16| render / ListBatches | 114,240 | 420,482 | 2 | 230,000 | 850,000 | 4 |
17| render / ListBufferReuse | 61,718 | 0 | 0 | 130,000 | 0 | 0 |
18| layout / Paint | 114,138 | 479,360 | 4 | 240,000 | 960,000 | 8 |
19| layout / LayoutPaintTree | 184,427 | 546,648 | 313 | 380,000 | 1,100,000 | 650 |
20| layout / Layout1000 | 893,140 | 731,926 | 1,027 | 1,800,000 | 1,470,000 | 2,100 |
21| text / AtlasWarmLookup | 31.80 | 0 | 0 | 65 | 0 | 0 |
22| text / RasterDistinct1000 | 4,214,124 | 8,566,131 | 16,784 | 8,500,000 | 17,200,000 | 34,000 |
23| text / ShapeParagraph (uncached) | 230,170 | 280,984 | 895 | 500,000 | 570,000 | 1,800 |
24| text / ShapeParagraphCached | 80.76 | 0 | 0 | 160 | 0 | 0 |
25| text / AtlasInsert | 558.2 | 968 | 3 | 1,150 | 2,000 | 6 |
26| css / Engine/cold | 2,330,406 | 1,964,620 | 5,669 | 4,800,000 | 4,000,000 | 11,400 |
27| css / Engine/warm | 101,909 | 1 | 0 | 205,000 | 2 | 0 |
28| css / Engine/state-change | 339,806 | 149,105 | 363 | 700,000 | 300,000 | 750 |
29
30Natural container measurement prevents nested flex text from collapsing, at a CPU cost that grows with nesting depth. Layout1000 measures about 36% slower than the earlier 656 µs run; allocation count stays at 1,027. A per-layout node/width cache increased time and retained allocation in a trial and is not used. LayoutPaintTree stays near its previous cost. These are correctness/performance tradeoffs, not a claim of universal speed improvement.
31
32`TestAllocDemoFrame` checks the 1,100 allocs/op limit with `testing.AllocsPerRun`. `TestAllocRendererSteadyFrame` measures `Renderer.Render` for a view whose text changes through `TextInt`; it measures 48 allocations per steady Render+Released cycle on radv (the guard fails above that baseline; the target is 0), needs a GPU, and is skipped unless `NEFERGUI_RENDER_NODE` is set. `BenchmarkRendererSteadyFrame` profiles the same cycle. Most of the remainder is one uncached text measurement (go-text segmentation and wrapping) plus per-node layout results; `TestAllocMeasureMissShort` bounds the uncached measurement. Focused tests also check constant quad allocation, bounded paint allocation, allocation-free warm list-buffer reuse and allocation-free idle wait results (the real-ioctl variant is opt-in via `NEFERGUI_RENDER_NODE`). The other table budgets are reference targets, not automated assertions.
33
34Frame construction limits allocation churn through:
35
36- a detached quad array initially reserved up to 512 quads; larger visible frames grow after culling, so offscreen content cannot force an unbounded speculative allocation;
37- detached display-list storage sized once for commands, shadows, runs and glyphs;
38- a target-owned instance/batch buffer, consumed synchronously before reuse, with image references cleared after use and oversized storage discarded when smaller frames arrive;
39- font family normalization at font load and identity path keys computed once per element;
40- `text.Engine.Measure` caching by text, request and width. Entries unused for two frames are evicted; the cache holds at most 4,096 entries. Results are immutable; callers use `Layout.Clone` before adjusting positions.
41
42`Renderer.Render` builds a frame only on input or a redraw request. Idle frame construction stops.
43
44Profile frame construction with:
45
46```sh
47go test -run '^$' -bench BenchmarkDemoFrame -benchmem -memprofile mem.out -memprofilerate=1 ./internal/ui
48go tool pprof -sample_index=alloc_objects -top -cum mem.out
49```
50
51## Memory as a dependency
52
53These external profiles use the earlier minimal and simplified demo fixtures, not the desktop document workspace measured above. They describe library allocation behavior at the pinned commit, not the current example's full memory footprint.
54
55Measured: **2026-09-30, 06:34–06:36 CEST (UTC+02:00)**. Measured commit: **`9064a730c898b48f967b3f2228fb705474b4fdeb`**. Comparison baseline: **`1488e4a390e93603976ae3f5e9ac3fdb1bd00c1a`**, measured **2026-09-30, 06:06–06:10 CEST**.
56
57An external Go module with minimal-counter and demo views, a 960×640 window at scale 1, and a private headless NeferWL compositor was profiled on AMD/RADV. Stack: Go `go1.27.1-X:nodwarf5 linux/amd64`, Mesa/RADV 26.2.3, NeferWL `1d16b83bf90f9e8189ad21b27772382c96b9f9a8`. Debug readbacks were disabled. Live Go heap was sampled after forced GC; RSS includes shared driver libraries, while PSS apportions shared pages.
58
59| Measurement | Minimal view | Demo view |
60|---|---:|---:|
61| Live Go heap after 1,000 frames | 5.19 MiB | 5.32 MiB |
62| Baseline live Go heap after 1,000 frames | 5.17 MiB | 5.27 MiB |
63| Live Go heap after 3,000 frames | 5.23 MiB | 5.34 MiB |
64| Baseline live Go heap after 3,000 frames | 5.20 MiB | 5.31 MiB |
65| Process RSS / PSS after 1,000 frames | 65 / 42 MiB | 59 / 40 MiB |
66| Baseline process RSS / PSS after 1,000 frames | 63 / 40 MiB | 60 / 41 MiB |
67| GPU VRAM / GTT with three buffers, current and baseline | 41 / 4 MiB | 41 / 4 MiB |
68| Temporary allocations per rendered frame | about 35.5 KiB | about 136 KiB |
69| Baseline temporary allocations per rendered frame | about 61 KiB | about 238 KiB |
70
71Heap/RSS/PSS use the default Go profiling rate. Allocation figures use separate `GODEBUG=memprofilerate=1` runs: subtract cumulative profiles at frames 1 and 1,000, exclude stacks containing the measurement sampler or `runtime/pprof`, sum the remaining flat allocated bytes, then divide by 999 frames. These runs recorded about **41–43% less allocation churn** than the baseline. They do not demonstrate an equivalent reduction in RSS or frame latency. Single-run process-memory values vary with runtime and driver behavior.
72
73The minimal view starts at about 0.75 MiB live Go heap, reaches 5.1 MiB after the first frame, and returns to about 0.9 MiB after closing. No sustained live-heap growth was observed over 3,000 frames. Retained heap stayed close to baseline; the reusable conversion buffers retain a small amount of storage. Driver mappings and Go heap capacity can remain resident after closing; RSS is not a leak measurement on its own.
74
75DRM counters reported about 41 MiB VRAM and 4 MiB GTT once all three presentation buffers were active, unchanged from baseline and released at shutdown. Window dimensions, scale, fonts and driver affect these figures. These are measurements on one stack, not portable limits.
76
77Prepared quads and layout painting still allocate detached outputs. Editor and indicator command insertion can also reallocate the display list; those UI-owned costs are included in the demo measurements and are not optimized here. Glyph rasterization and glyph-key hashing also appear in cumulative allocation profiles.
78
79Use `pprof`'s `alloc_space` to find cumulative allocation churn and `inuse_space` after GC to inspect retained Go memory. Use `/proc/<pid>/smaps_rollup` for RSS/PSS and DRM fdinfo for GPU counters; heap profiles do not include driver or GPU memory.

Keyboard shortcuts

Single-key shortcuts are on. ctrl k and esc work whatever this says.

ctrl k :
go to a section, branch, tag, file or repository
?
this list
j k
move the row cursor down / up
enter
open the row under the cursor; on Files, a directory opens or closes in place
↑ ↓ ← → home end
in the file tree (focus on a row): previous / next row, close / open a directory or go to its parent / first entry, first / last row. They never open a file
l h
on Files: open a directory or a file / close a directory or go up to its parent, then to the parent page. Elsewhere: into the side panel (on a merge request, its files) / back to the content; there j k move between its controls
g g G
first / last row
/
filter the list; on Files, find a file anywhere in the repository (esc clears, enter opens the best match)
b
switch branch or tag
g s g f g c g b g m g i g r g a
tabs: summary, files, commits, branches & tags, merge requests, issues, releases, actions (when available)
g h
home
w
wide mode: use the whole width of the screen, or not (remembered)
y
copy a permalink pinned to the commit
d u x
diff: split / unified / collapse or expand all
e E
diff: the whole file in view / every file, with the lines the hunks hide
n
merge request: next note in the diff
esc
close a dialog, leave a field

Branches 1

Tags 12

↑↓ moveenter openesc close