feat/data-dnd e05cb15

dialog_test.go RawHistoryFolder

1package core
2
3import "testing"
4
5// A dialog of the covering fullscreen window shows over it with the focus;
6// other floats stay hidden. A focus move goes back to the fullscreen window
7// without leaving fullscreen.
8func TestDialogOverFullscreenParent(t *testing.T) {
9	for _, overflow := range []Overflow{OverflowScroll, OverflowFixed} {
10		t.Run(string(overflow), func(t *testing.T) {
11			w := workspace()
12			w.Overflow = overflow
13			w.AddWindow(1)
14			w.AddWindow(2)
15			w.FocusID(1)
16			w.ToggleFullscreen()
17			w.AddFloating(3, 20, 10)  // a dialog of nobody
18			w.AddDialog(4, 1, 20, 10) // the dialog of the fullscreen window
19			w.AddDialog(5, 2, 20, 10) // the dialog of a hidden window
20			wantOrder(t, w, 1, 4)
21			if id, _ := w.Focused(); id != 4 {
22				t.Fatalf("focus %d, want the dialog", id)
23			}
24			if !w.FocusColumn(1) {
25				t.Fatal("focus move refused")
26			}
27			if id, _ := w.Focused(); id != 1 || w.fullscreen != 1 {
28				t.Fatalf("focus %d fullscreen %d", id, w.fullscreen)
29			}
30			wantOrder(t, w, 1, 4)
31			w.FocusID(4)
32			if id, _ := w.Focused(); id != 4 {
33				t.Fatalf("focus %d, want the dialog back", id)
34			}
35			w.RemoveWindow(4)
36			if id, _ := w.Focused(); id != 1 || w.fullscreen != 1 {
37				t.Fatalf("after close focus %d fullscreen %d", id, w.fullscreen)
38			}
39			wantOrder(t, w, 1)
40		})
41	}
42}

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