feat/data-dnd e05cb15

config.go RawHistoryFolder

1package ports
2
3import (
4	"image"
5	"regexp"
6	"strings"
7	"time"
8)
9
10// DefaultSDRBrightness is the BT.2408 SDR reference white in HDR, in nits.
11const DefaultSDRBrightness = 203
12
13// OutputConfig configures one connector. Name is the connector (e.g. "DP-2").
14// Mode is "WxH" (highest refresh) or "WxH@Hz" (closest refresh); empty picks the
15// monitor's preferred mode. Off disables the connector.
16// Every connected output that is not off is used.
17// Placement, by precedence: Pos (set at runtime by wlr-output-management),
18// then Anchor against another connected output, then automatic: right of
19// everything placed so far (never left of 0), at y=0, in config order, then in
20// connection order.
21// Scale is the output scale (0 means 1); layout works in logical pixels,
22// physical = logical × Scale. Placement and offsets use the transformed
23// logical size.
24// Primary gets the focus and the pointer at startup, wherever it is placed.
25// ScaleOnly marks an entry set only by output.<name> subkeys: it
26// does not select the connector.
27type OutputConfig struct {
28	Name  string
29	Mode  string
30	Off   bool
31	Scale float64
32	// Transform is output.<name>.transform; logical size swaps for 90/270.
33	Transform BufferTransform
34	// Pos is an explicit logical placement set at runtime; nil uses Anchor, else automatic layout.
35	Pos *image.Point
36	// Anchor places the output against another connected one.
37	Anchor        OutputAnchor // RelationNone: automatic
38	Primary       bool
39	HDR           bool // opt-in to HDR10 on capable outputs
40	SDRBrightness int  // nits; default DefaultSDRBrightness
41	ScaleOnly     bool
42}
43
44// OutputRelation is the side of another output where an output is placed.
45type OutputRelation uint8
46
47const (
48	RelationNone OutputRelation = iota
49	RelationRightOf
50	RelationLeftOf
51	RelationAbove
52	RelationBelow
53)
54
55// OutputAnchor places an output against another connected one, named by To.
56// Offset is in logical pixels, along the shared edge: y for right-of and
57// left-of (positive is down), x for above and below (positive is right).
58type OutputAnchor struct {
59	Relation OutputRelation
60	To       string
61	Offset   int
62}
63
64// LayoutRules are the layout settings shared by the defaults, screens and
65// named workspaces. Zero MaxColumns and an empty Overflow inherit.
66type LayoutRules struct {
67	// MaxColumns is how many columns share the screen at once.
68	MaxColumns int
69	// Overflow is "scroll" (horizontal scrolling), "fixed" (spiral splits),
70	// or "cascade" (vertically scrolling bands of columns).
71	Overflow string
72}
73
74// Over fills the unset rules of r from base.
75func (r LayoutRules) Over(base LayoutRules) LayoutRules {
76	if r.MaxColumns == 0 {
77		r.MaxColumns = base.MaxColumns
78	}
79	if r.Overflow == "" {
80		r.Overflow = base.Overflow
81	}
82	return r
83}
84
85// OutputLayout is the layout of one screen, matched by connector (DP-2) or
86// monitor key.
87type OutputLayout struct {
88	Output string
89	LayoutRules
90}
91
92// Focus indicator: the animation (Config.Focus.Animation) shapes in time
93// the visual effect (Config.Focus.Effect) drawn on a newly focused window.
94const (
95	FocusAnimationOff   = "off"
96	FocusAnimationPulse = "pulse"
97	FocusEffectScreen   = "screen"
98)
99
100// Config is the parsed compositor configuration (see the config adapter for keys).
101type Config struct {
102	Keyboard struct {
103		Layout, Variant, Options string
104		RepeatRate               int
105		RepeatDelay              int
106		CmdKey                   string
107	}
108	Terminal struct {
109		Command  []string
110		AutoOpen string
111	}
112	// Xwayland is the xwayland-satellite binary serving X11 clients; empty
113	// disables X11.
114	Xwayland string
115	// Startup are commands run once when the session starts, in order.
116	// One startup line may hold several, split by SplitCommands.
117	Startup    [][]string
118	Background struct{ Color string }
119	Floating   struct{ Dim float64 }
120	// Stash is the strip of windows set aside by toggle-window-stash:
121	// Width is the width of its selected window (10 to 90) and Gap the
122	// space between it and its neighbors (0 to 10), in percent of the
123	// usable width; Dim darkens the neighbors, 0 to 1. Capture puts new
124	// windows in the stash while it is shown. SpawnTerminal makes
125	// toggle-stash-visible on an empty stash open the terminal in it.
126	Stash struct {
127		Width, Gap    int
128		Dim           float64
129		Capture       bool
130		SpawnTerminal bool
131	}
132	// Border is drawn inside the window edge; Width 0 disables it.
133	Border struct {
134		Width    int
135		Active   string
136		Inactive string
137	}
138	Layout struct {
139		Gaps int
140		// LayoutRules are the defaults; Outputs override them per screen and
141		// named workspaces override them again.
142		LayoutRules
143		Outputs []OutputLayout
144	}
145	// InputDevicesConfig holds Touchpad and Mouse, promoted.
146	InputDevicesConfig
147	// Cursor.HideAfter hides the pointer cursor after this long without
148	// motion; the next motion shows it. 0 never hides it.
149	Cursor struct{ HideAfter time.Duration }
150	// Animations: On enables motion (off lands everything instantly);
151	// Slowdown scales every spring's duration (not the focus pulse), 0.1 to
152	// 10 (the config's animations.speed maps to it).
153	Animations struct {
154		On       bool
155		Slowdown float64
156	}
157	Focus struct {
158		// FollowMove shows the target workspace after a column or window
159		// moves to it.
160		FollowMove bool
161		// Animation and Effect mark a window that just got the focus:
162		// FocusAnimation* (off disables it) and FocusEffect*. Strength is
163		// the effect's peak, 0.01 to 0.2.
164		Animation, Effect string
165		Strength          float64
166	}
167	// Workspaces are declared with workspace.<name>.* keys, in first-seen order.
168	Workspaces []WorkspaceConfig
169	// Rules are the window rules (rule.<name>.* keys), in first-seen order.
170	Rules []WindowRule
171	// Outputs selects and configures physical displays (drm backend).
172	Outputs []OutputConfig
173	Binds   map[string]string
174	Render  struct {
175		DirectScanout bool
176		// Tearing honours wp_tearing_control_v1 in direct scanout; VRR
177		// turns variable refresh on while a buffer is scanned out.
178		Tearing, VRR bool
179		// VRRFlipGap is the minimum time between a game frame's flip and
180		// the next frame commit under VRR (0: off). It works around
181		// flips that land at the panel's slowest refresh.
182		VRRFlipGap time.Duration
183	}
184	Performance struct{ Realtime bool }
185	Log         struct {
186		Level string
187		Debug []string
188	}
189}
190
191// PointerConfig holds the settings mice and touchpads share. NaturalScroll
192// moves the content with the fingers or the wheel instead of against them.
193// AccelSpeed (-1 to 1) and AccelProfile (AccelAdaptive or AccelFlat) set the
194// pointer speed. LeftHanded swaps the left and right buttons.
195type PointerConfig struct {
196	NaturalScroll bool
197	AccelSpeed    float64
198	AccelProfile  string
199	LeftHanded    bool
200}
201
202// TouchpadConfig configures touchpads: the shared pointer settings
203// (NaturalScroll also applies to two-finger scroll and swipes), plus Tap,
204// which clicks on a tap (one finger left, two right, three middle), and
205// ScrollFactor, which multiplies two-finger scroll.
206type TouchpadConfig struct {
207	PointerConfig
208	Tap          bool
209	ScrollFactor float64
210}
211
212// InputDevicesConfig is the live configuration of the input devices, sent to
213// the input adapter as one value. It is comparable.
214type InputDevicesConfig struct {
215	Touchpad TouchpadConfig
216	Mouse    PointerConfig
217}
218
219// Pointer acceleration profiles, for mice and touchpads.
220const (
221	AccelAdaptive = "adaptive"
222	AccelFlat     = "flat"
223)
224
225// WorkspaceConfig declares a bind-only named workspace, outside the numbered list.
226// Zero MaxColumns and an empty Overflow use the layout.* defaults.
227type WorkspaceConfig struct {
228	Name string
229	// Monitor is the home monitor: a connector name (DP-2) or a monitor key
230	// ("make model serial"); empty follows the focused output when shown.
231	Monitor string
232	// Size overrides the workspace's logical width and height. Zero inherits
233	// the monitor; its scale is always inherited.
234	Size [2]int
235	// Slots are the declared columns (workspace.<name>.column.N), by N.
236	Slots []SlotConfig
237	LayoutRules
238}
239
240// CommandSeparator separates commands in config values that run programs
241// (startup, spawn binds): "waybar; mako" starts both, without waiting.
242const CommandSeparator = ";"
243
244// SplitCommands splits v on CommandSeparator, then each command on
245// whitespace. Empty commands are skipped; no shell is involved.
246func SplitCommands(v string) [][]string {
247	var commands [][]string
248	for part := range strings.SplitSeq(v, CommandSeparator) {
249		if argv := strings.Fields(part); len(argv) > 0 {
250			commands = append(commands, argv)
251		}
252	}
253	return commands
254}
255
256// SlotConfig reserves column N of a workspace for the window of one command.
257// neferwl spawns the command at startup; the window it opens goes to the
258// slot. Cells is its width in cells, a cell being one max-columns-th of
259// the usable width (1 to 16; 0 shares the width with the other columns).
260type SlotConfig struct {
261	Index int
262	Cells int
263	Argv  []string
264}
265
266// WindowRule places the windows whose app ID it matches when they first map.
267// Matching rules merge in config order, a later rule winning per field.
268type WindowRule struct {
269	Name string
270	// AppID matches the whole app ID (the config anchors it).
271	AppID *regexp.Regexp
272	// Floating forces a window to float (true) or to tile (false); nil leaves it.
273	Floating *bool
274	// Workspace is a 1-based number of a numbered workspace or the name of a
275	// declared one; empty leaves it.
276	Workspace string
277	// Monitor is a connector (DP-2) or a monitor key ("make model serial").
278	Monitor string
279	// Cells is the width in cells of the new column of a tiled window
280	// (1 to 16; 0 leaves it automatic).
281	Cells int
282}

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