1package core_test
2
3import (
4 "context"
5 "errors"
6 "reflect"
7 "slices"
8 "testing"
9 "time"
10
11 "github.com/bnema/neferwl/internal/adapters/config"
12 "github.com/bnema/neferwl/internal/core"
13 "github.com/bnema/neferwl/internal/ports"
14)
15
16func receive[T any](t *testing.T, ch <-chan T) T {
17 t.Helper()
18 select {
19 case v := <-ch:
20 return v
21 case <-time.After(time.Second):
22 t.Fatal("timed out")
23 var zero T
24 return zero
25 }
26}
27
28// scene receives the next scene set and returns the first output's scene.
29func scene(t *testing.T, ch <-chan []ports.Scene) ports.Scene {
30 t.Helper()
31 return receive(t, ch)[0]
32}
33
34// command receives the next client command, skipping output scale updates
35// and user activity reports.
36func command(t *testing.T, ch <-chan ports.ClientCommand) ports.ClientCommand {
37 t.Helper()
38 for {
39 switch v := receive(t, ch); v.(type) {
40 case nil, ports.SetOutputs, ports.UserActivity:
41 default:
42 return v
43 }
44 }
45}
46
47// modeLanding gives a hand-rolled core test its animation mode: off, or on with
48// a clock the test moves and the page flips it sends. land returns the scene
49// set once every spring has landed (the set itself when none runs, and
50// always with animations off). An on run that never saw a spring would be
51// the off run again, so it fails.
52type modeLanding struct {
53 t *testing.T
54 clk *stepClock
55 frames chan ports.OutputFrame
56 scenes chan []ports.Scene
57 outputs []string
58 lands int
59}
60
61// newLanding sets cfg's animations and, when on, the clock of opts and flips of ch.
62func newLanding(t *testing.T, animated bool, cfg *ports.Config, ch *core.Channels, opts *core.Options, outputs ...string) *modeLanding {
63 t.Helper()
64 cfg.Animations.On = animated
65 l := &modeLanding{t: t, scenes: ch.Scenes, outputs: outputs}
66 if animated {
67 l.clk, l.frames = newStepClock(t), make(chan ports.OutputFrame)
68 opts.Clock, ch.Frames = l.clk.clock, l.frames
69 t.Cleanup(func() {
70 if l.lands == 0 {
71 t.Error("no spring ever ran: the animations-on variant checked nothing")
72 }
73 })
74 }
75 return l
76}
77
78func (l *modeLanding) land(set []ports.Scene) []ports.Scene {
79 l.t.Helper()
80 if l.clk == nil {
81 return set
82 }
83 landed, ok := l.clk.settle(l.t, l.frames, l.scenes, l.outputs...)
84 if !ok {
85 return set
86 }
87 l.lands++
88 return landed
89}
90
91// one is land for the first output's scene.
92func (l *modeLanding) one(s ports.Scene) ports.Scene { return l.land([]ports.Scene{s})[0] }
93
94func TestOwner(t *testing.T) { both(t, owner) }
95
96func owner(t *testing.T, animated bool) {
97 cfg := altCmdDefaults()
98 cfg.Border.Width = 0
99 cfg.Layout.Gaps = 8
100 client := make(chan ports.ClientEvent, 128)
101 input := make(chan ports.InputEvent, 32)
102 output := make(chan ports.OutputEvent, 8)
103 reload := make(chan ports.ConfigChanged, 8)
104 commands := make(chan ports.ClientCommand, 256)
105 spawn := make(chan ports.SpawnRequest, 8)
106 scenes := make(chan []ports.Scene, 1)
107 errs := make(chan error, 8)
108 ch := core.Channels{Client: client, Input: input, Output: output, Config: reload, Commands: commands, Spawn: spawn, Scenes: scenes, ConfigErrors: errs}
109 opts := core.Options{}
110 l := newLanding(t, animated, &cfg, &ch, &opts, "OUT-1")
111 c, err := core.New(cfg, ch, opts)
112 if err != nil {
113 t.Fatal(err)
114 }
115 ctx, cancel := context.WithCancel(context.Background())
116 defer cancel()
117 done := make(chan error, 1)
118 go func() { done <- c.Run(ctx) }()
119 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
120 s := scene(t, scenes)
121 if s.OutputWidth != 100 {
122 t.Fatal(s)
123 }
124 client <- ports.WindowMapped{ID: 1}
125 s = l.one(scene(t, scenes))
126 // A single column fills the usable width.
127 if len(s.Windows) != 1 || s.Windows[0].Rect.W != 84 || s.Windows[0].Inset != 0 {
128 t.Fatal(s)
129 }
130 if v := command(t, commands); v != (ports.ConfigureWindow{ID: 1, Width: 84, Height: 64, Activated: true, Output: "OUT-1", Visible: true}) {
131 t.Fatal(v)
132 }
133 command(t, commands)
134 client <- ports.WindowMapped{ID: 2}
135 s = scene(t, scenes)
136 if len(s.Windows) != 2 {
137 t.Fatal(s)
138 }
139 // Commands for focus changes and second mapping.
140 for len(commands) > 0 {
141 <-commands
142 }
143 client <- ports.WindowMapped{ID: 2}
144 scene(t, scenes)
145 if len(commands) != 0 {
146 t.Fatal("duplicate configure")
147 }
148 input <- ports.KeyEvent{Keysym: "Return", Mods: ports.ModAlt, Pressed: true}
149 scene(t, scenes)
150 if v := receive(t, spawn); len(v.Argv) != 1 || v.Argv[0] != "foot" {
151 t.Fatal(v)
152 }
153 input <- ports.KeyEvent{Keysym: "Return", Mods: ports.ModAlt}
154 input <- ports.KeyEvent{Keysym: "x", Pressed: true}
155 if v := command(t, commands); v != (ports.ForwardKey{ID: 2, Key: ports.KeyEvent{Keysym: "x", Pressed: true}}) {
156 t.Fatal(v)
157 }
158 input <- ports.KeyEvent{Keysym: "Q", Mods: ports.ModAlt, Pressed: true}
159 scene(t, scenes)
160 if v := command(t, commands); v != (ports.CloseWindow{ID: 2}) {
161 t.Fatal(v)
162 }
163 client <- ports.WindowUnmapped{ID: 2}
164 scene(t, scenes)
165 for len(commands) > 0 {
166 <-commands
167 }
168 cfg.Layout.Gaps = 4
169 reload <- ports.ConfigChanged{Config: cfg}
170 s = l.one(scene(t, scenes))
171 if s.Windows[0].Rect.W != 92 {
172 t.Fatal(s)
173 }
174 if v := command(t, commands); v != (ports.ConfigureWindow{ID: 1, Width: 92, Height: 72, Activated: true, Output: "OUT-1", Visible: true}) {
175 t.Fatal(v)
176 }
177 cfg.Layout.MaxColumns = 0
178 reload <- ports.ConfigChanged{Config: cfg}
179 receive(t, errs)
180 for i := 0; i < 100; i++ {
181 client <- ports.WindowMapped{ID: ports.WindowID(i + 3)}
182 }
183 input <- ports.KeyEvent{Keysym: "BackSpace", Mods: ports.ModCtrl | ports.ModAlt, Pressed: true}
184 if err := receive(t, done); !errors.Is(err, core.ErrQuit) {
185 t.Fatal(err)
186 }
187}
188func TestCancelAndSceneCapacity(t *testing.T) {
189 cfg := config.Defaults()
190 if _, err := core.New(cfg, core.Channels{Scenes: make(chan []ports.Scene, 2)}, core.Options{}); err == nil {
191 t.Fatal("capacity")
192 }
193 ctx, cancel := context.WithCancel(context.Background())
194 c, err := core.New(cfg, core.Channels{Scenes: make(chan []ports.Scene, 1)}, core.Options{})
195 if err != nil {
196 t.Fatal(err)
197 }
198 done := make(chan error, 1)
199 go func() { done <- c.Run(ctx) }()
200 cancel()
201 if err := receive(t, done); err != nil {
202 t.Fatal(err)
203 }
204}
205
206func TestKeyPressState(t *testing.T) {
207 cfg := config.Defaults()
208 client := make(chan ports.ClientEvent, 8)
209 input := make(chan ports.InputEvent, 8)
210 commands := make(chan ports.ClientCommand, 16)
211 scenes := make(chan []ports.Scene, 1)
212 c, err := core.New(cfg, core.Channels{Client: client, Input: input, Commands: commands, Scenes: scenes}, core.Options{})
213 if err != nil {
214 t.Fatal(err)
215 }
216 ctx, cancel := context.WithCancel(context.Background())
217 done := make(chan error, 1)
218 go func() { done <- c.Run(ctx) }()
219 defer func() { cancel(); receive(t, done) }()
220 client <- ports.WindowMapped{ID: 1}
221 scene(t, scenes)
222 command(t, commands)
223 command(t, commands)
224 press := ports.KeyEvent{Keysym: "Left", Mods: ports.ModSuper, Pressed: true}
225 input <- press
226 scene(t, scenes)
227 input <- ports.KeyEvent{Keysym: "Left", Mods: ports.ModSuper}
228 input <- ports.KeyEvent{Keysym: "Left", Pressed: true}
229 if v := command(t, commands); v != (ports.ForwardKey{ID: 1, Key: ports.KeyEvent{Keysym: "Left", Pressed: true}}) {
230 t.Fatal(v)
231 }
232 input <- ports.KeyEvent{Keysym: "Left"}
233 if v := command(t, commands); v != (ports.ForwardKey{ID: 1, Key: ports.KeyEvent{Keysym: "Left"}}) {
234 t.Fatal(v)
235 }
236 input <- press
237 scene(t, scenes)
238 input <- ports.KeyEvent{Keysym: "Left", Pressed: true}
239 command(t, commands)
240 input <- ports.KeyEvent{Keysym: "Left"}
241 if v := command(t, commands); v != (ports.ForwardKey{ID: 1, Key: ports.KeyEvent{Keysym: "Left"}}) {
242 t.Fatal(v)
243 }
244}
245
246func TestBoundReleaseSwallowed(t *testing.T) {
247 cfg := config.Defaults()
248 input := make(chan ports.InputEvent, 4)
249 client := make(chan ports.ClientEvent, 2)
250 commands := make(chan ports.ClientCommand, 8)
251 scenes := make(chan []ports.Scene, 1)
252 c, err := core.New(cfg, core.Channels{Input: input, Client: client, Commands: commands, Scenes: scenes}, core.Options{})
253 if err != nil {
254 t.Fatal(err)
255 }
256 ctx, cancel := context.WithCancel(context.Background())
257 done := make(chan error, 1)
258 go func() { done <- c.Run(ctx) }()
259 defer func() { cancel(); receive(t, done) }()
260 client <- ports.WindowMapped{ID: 1}
261 scene(t, scenes)
262 command(t, commands)
263 command(t, commands)
264 input <- ports.KeyEvent{Keysym: "Left", Mods: ports.ModSuper, Pressed: true}
265 scene(t, scenes)
266 input <- ports.KeyEvent{Keysym: "Left"}
267 input <- ports.KeyEvent{Keysym: "x", Pressed: true}
268 if v := command(t, commands); v != (ports.ForwardKey{ID: 1, Key: ports.KeyEvent{Keysym: "x", Pressed: true}}) {
269 t.Fatal(v)
270 }
271}
272
273func TestPointerFocusAndGrab(t *testing.T) {
274 cfg := config.Defaults()
275 cfg.Border.Width = 0
276 cfg.Layout.Gaps = 8
277 client := make(chan ports.ClientEvent, 8)
278 input := make(chan ports.InputEvent, 8)
279 output := make(chan ports.OutputEvent, 8)
280 commands := make(chan ports.ClientCommand, 64)
281 scenes := make(chan []ports.Scene, 1)
282 c, err := core.New(cfg, core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}, core.Options{})
283 if err != nil {
284 t.Fatal(err)
285 }
286 ctx, cancel := context.WithCancel(context.Background())
287 defer cancel()
288 go c.Run(ctx)
289 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
290 scene(t, scenes)
291 client <- ports.WindowMapped{ID: 1}
292 first := scene(t, scenes).Windows[0].Rect
293 client <- ports.WindowMapped{ID: 2}
294 scene(t, scenes)
295 for len(commands) > 0 {
296 <-commands
297 }
298 input <- ports.PointerMotion{X: float64(first.X + 2), Y: float64(first.Y + 3), Time: 1 * time.Millisecond}
299 if v := command(t, commands); v != (ports.PointerFocus{ID: 1, X: 2, Y: 3}) {
300 t.Fatal(v)
301 }
302 if v := command(t, commands); v != (ports.PointerMotionTo{ID: 1, X: 2, Y: 3, Time: 1 * time.Millisecond}) {
303 t.Fatal(v)
304 }
305 input <- ports.PointerAxis{Vertical: ports.ScrollAxis{Set: true, Value: 15, V120: 120}}
306 if v := command(t, commands); v != (ports.PointerAxisTo{ID: 1, Axis: ports.PointerAxis{Vertical: ports.ScrollAxis{Set: true, Value: 15, V120: 120}}}) {
307 t.Fatal(v)
308 }
309 input <- ports.PointerButton{Button: 0x110, Pressed: true}
310 if v := command(t, commands); v != (ports.PointerButtonTo{ID: 1, Button: 0x110, Pressed: true}) {
311 t.Fatal(v)
312 }
313 scene(t, scenes)
314 found := false
315 for len(commands) > 0 {
316 if v, ok := (<-commands).(ports.FocusWindow); ok && v.ID == 1 {
317 found = true
318 }
319 }
320 if !found {
321 t.Fatal("missing keyboard focus")
322 }
323 input <- ports.PointerMotion{X: 0, Y: 0}
324 if v := command(t, commands); v != (ports.PointerFocus{}) {
325 t.Fatal(v)
326 }
327 // Mid-drag off the window, scroll goes to what is under the pointer:
328 // nothing here, not the grab window that got a leave.
329 input <- ports.PointerAxis{Vertical: ports.ScrollAxis{Set: true, Value: 1}}
330 input <- ports.PointerButton{Button: 0x110}
331 if v := command(t, commands); v != (ports.PointerButtonTo{ID: 1, Button: 0x110}) {
332 t.Fatal(v)
333 }
334}
335
336func TestBorderInset(t *testing.T) { both(t, borderInset) }
337
338func borderInset(t *testing.T, animated bool) {
339 cfg := config.Defaults()
340 cfg.Border.Width = 2
341 client := make(chan ports.ClientEvent, 8)
342 input := make(chan ports.InputEvent, 8)
343 output := make(chan ports.OutputEvent, 8)
344 commands := make(chan ports.ClientCommand, 64)
345 scenes := make(chan []ports.Scene, 1)
346 ch := core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}
347 opts := core.Options{}
348 l := newLanding(t, animated, &cfg, &ch, &opts, "OUT-1")
349 c, err := core.New(cfg, ch, opts)
350 if err != nil {
351 t.Fatal(err)
352 }
353 ctx, cancel := context.WithCancel(context.Background())
354 defer cancel()
355 go c.Run(ctx)
356 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
357 scene(t, scenes)
358 // Alone, the window is borderless and gets the full rect.
359 client <- ports.WindowMapped{ID: 1}
360 r := l.one(scene(t, scenes)).Windows[0].Rect
361 if v := command(t, commands); v != (ports.ConfigureWindow{ID: 1, Width: r.W, Height: r.H, Activated: true, Output: "OUT-1", Visible: true}) {
362 t.Fatalf("%v for outer %v", v, r)
363 }
364 // With a second column, the left window owns the shared separator: its
365 // client is 2px narrower on the right; the right window keeps its rect.
366 client <- ports.WindowMapped{ID: 2}
367 s := l.one(scene(t, scenes))
368 r = s.Windows[1].Rect
369 if s.Windows[0].Inset != ports.SideRight || s.Windows[1].Inset != 0 || len(s.Separators) == 0 {
370 t.Fatal(s)
371 }
372 want := ports.ConfigureWindow{ID: 1, Width: s.Windows[0].Rect.W - 2, Height: r.H, Activated: false, Output: "OUT-1", Visible: true}
373 found := false
374 for len(commands) > 0 {
375 if v := <-commands; v == want {
376 found = true
377 }
378 }
379 if !found {
380 t.Fatalf("no %v for outer %v", want, r)
381 }
382 input <- ports.PointerMotion{X: float64(r.X + 2), Y: float64(r.Y + 5), Time: 1 * time.Millisecond}
383 if v := command(t, commands); v != (ports.PointerFocus{ID: 2, X: 2, Y: 5}) {
384 t.Fatal(v)
385 }
386}
387
388func TestLayerKeyboardFocus(t *testing.T) {
389 cfg := config.Defaults()
390 client := make(chan ports.ClientEvent, 8)
391 input := make(chan ports.InputEvent, 8)
392 output := make(chan ports.OutputEvent, 8)
393 commands := make(chan ports.ClientCommand, 64)
394 scenes := make(chan []ports.Scene, 1)
395 c, err := core.New(cfg, core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}, core.Options{})
396 if err != nil {
397 t.Fatal(err)
398 }
399 ctx, cancel := context.WithCancel(context.Background())
400 defer cancel()
401 go c.Run(ctx)
402 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
403 scene(t, scenes)
404 client <- ports.WindowMapped{ID: 1}
405 scene(t, scenes)
406 focusOf := func() ports.WindowID {
407 t.Helper()
408 for {
409 if v, ok := command(t, commands).(ports.FocusWindow); ok {
410 return v.ID
411 }
412 }
413 }
414 if id := focusOf(); id != 1 {
415 t.Fatalf("window focus %d", id)
416 }
417 // An on-demand bar does not steal focus; an exclusive launcher does.
418 launcher := ports.LayerSurface{ID: 7, Layer: ports.LayerOverlay, Width: 40, Height: 20, Keyboard: 1}
419 bar := ports.LayerSurface{ID: 6, Layer: ports.LayerTop, Anchor: ports.AnchorTop | ports.AnchorLeft | ports.AnchorRight, Height: 5, Keyboard: 2}
420 client <- ports.LayerChanged{Layers: []ports.LayerSurface{bar, launcher}}
421 scene(t, scenes)
422 if id := focusOf(); id != 7 {
423 t.Fatalf("layer focus %d", id)
424 }
425 input <- ports.KeyEvent{Keysym: "a", Keycode: 30, Pressed: true}
426 for {
427 if v, ok := command(t, commands).(ports.ForwardKey); ok {
428 if v.ID != 7 {
429 t.Fatalf("key went to %d", v.ID)
430 }
431 break
432 }
433 }
434 client <- ports.LayerChanged{Layers: []ports.LayerSurface{bar}}
435 scene(t, scenes)
436 if id := focusOf(); id != 1 {
437 t.Fatalf("focus not restored: %d", id)
438 }
439}
440
441func TestWorkspaceSwitch(t *testing.T) { workspaceSwitch(t, false) }
442
443// With animations on the scene right after the key shows the slide's start:
444// the test lands it before it asserts.
445func TestWorkspaceSwitchAnimated(t *testing.T) { workspaceSwitch(t, true) }
446
447// settledScene lands the springs an action started on the single output
448// OUT-1 of a rig with a stepClock and returns its scene; animations off:
449// the scene itself.
450func settledScene(t *testing.T, sc *stepClock, frames chan ports.OutputFrame, scenes chan []ports.Scene, s ports.Scene, mustAnimate bool) ports.Scene {
451 t.Helper()
452 if sc == nil {
453 return s
454 }
455 set, ok := sc.settle(t, frames, scenes, "OUT-1")
456 if !ok {
457 if mustAnimate {
458 t.Fatal("the action started no animation: the case checks nothing")
459 }
460 return s
461 }
462 return set[0]
463}
464
465func workspaceSwitch(t *testing.T, animated bool) {
466 cfg := config.Defaults()
467 cfg.Animations.On = animated
468 client := make(chan ports.ClientEvent, 8)
469 input := make(chan ports.InputEvent, 8)
470 output := make(chan ports.OutputEvent, 8)
471 commands := make(chan ports.ClientCommand, 64)
472 scenes := make(chan []ports.Scene, 1)
473 ch := core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}
474 opts := core.Options{}
475 var sc *stepClock
476 frames := make(chan ports.OutputFrame)
477 if animated {
478 sc = newStepClock(t)
479 opts.Clock, ch.Frames = sc.clock, frames
480 }
481 c, err := core.New(cfg, ch, opts)
482 if err != nil {
483 t.Fatal(err)
484 }
485 ctx, cancel := context.WithCancel(context.Background())
486 defer cancel()
487 go c.Run(ctx)
488 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
489 scene(t, scenes)
490 client <- ports.WindowMapped{ID: 1}
491 scene(t, scenes)
492 for len(commands) > 0 {
493 <-commands
494 }
495 // AZERTY: the 2 key prints eacute; the default bind is on its physical key (code 3).
496 input <- ports.KeyEvent{Keysym: "eacute", Base: "eacute", Keycode: 3, Mods: ports.ModSuper, Pressed: true}
497 s := settledScene(t, sc, frames, scenes, scene(t, scenes), animated)
498 if len(s.Windows) != 1 || !s.Windows[0].Hidden {
499 t.Fatal(s)
500 }
501 // Window 1 is deactivated and loses keyboard focus.
502 var sawDeactivate, sawFocus bool
503 for len(commands) > 0 {
504 switch v := (<-commands).(type) {
505 case ports.ConfigureWindow:
506 sawDeactivate = sawDeactivate || (v.ID == 1 && !v.Activated)
507 case ports.FocusWindow:
508 sawFocus = sawFocus || v.ID == 0
509 }
510 }
511 if !sawDeactivate || !sawFocus {
512 t.Fatal(sawDeactivate, sawFocus)
513 }
514 // A new window opens on workspace 2, alone and borderless.
515 client <- ports.WindowMapped{ID: 2}
516 s = settledScene(t, sc, frames, scenes, scene(t, scenes), false)
517 if len(s.Windows) != 2 || s.Windows[1].ID != 2 || s.Windows[1].Hidden || s.Windows[1].Inset != 0 {
518 t.Fatal(s)
519 }
520}
521
522func TestClickAfterWorkspaceSwitch(t *testing.T) { clickAfterWorkspaceSwitch(t, false) }
523
524func TestClickAfterWorkspaceSwitchAnimated(t *testing.T) { clickAfterWorkspaceSwitch(t, true) }
525
526func clickAfterWorkspaceSwitch(t *testing.T, animated bool) {
527 cfg := config.Defaults()
528 cfg.Animations.On = animated
529 client := make(chan ports.ClientEvent, 8)
530 input := make(chan ports.InputEvent, 8)
531 output := make(chan ports.OutputEvent, 8)
532 commands := make(chan ports.ClientCommand, 64)
533 scenes := make(chan []ports.Scene, 1)
534 ch := core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}
535 opts := core.Options{}
536 var sc *stepClock
537 frames := make(chan ports.OutputFrame)
538 if animated {
539 sc = newStepClock(t)
540 opts.Clock, ch.Frames = sc.clock, frames
541 }
542 c, err := core.New(cfg, ch, opts)
543 if err != nil {
544 t.Fatal(err)
545 }
546 ctx, cancel := context.WithCancel(context.Background())
547 defer cancel()
548 go c.Run(ctx)
549 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
550 scene(t, scenes)
551 client <- ports.WindowMapped{ID: 1}
552 scene(t, scenes)
553 input <- ports.PointerMotion{X: 50, Y: 40}
554 for len(commands) < 3 {
555 time.Sleep(time.Millisecond)
556 }
557 for len(commands) > 0 {
558 <-commands
559 }
560 // Cmd+2 hides window 1; the pointer must leave it.
561 input <- ports.KeyEvent{Keysym: "2", Keycode: 3, Mods: ports.ModSuper, Pressed: true}
562 settledScene(t, sc, frames, scenes, scene(t, scenes), animated)
563 var cleared bool
564 for len(commands) > 0 {
565 if v, ok := (<-commands).(ports.PointerFocus); ok && v.ID == 0 {
566 cleared = true
567 }
568 }
569 if !cleared {
570 t.Fatal("pointer focus kept on hidden window")
571 }
572 // A click without moving does not reach window 1 nor switch back.
573 input <- ports.PointerButton{Button: 0x110, Pressed: true}
574 input <- ports.PointerButton{Button: 0x110}
575 client <- ports.WindowMapped{ID: 2}
576 s := settledScene(t, sc, frames, scenes, scene(t, scenes), false)
577 if s.Windows[0].ID != 1 || !s.Windows[0].Hidden || s.Windows[1].Hidden {
578 t.Fatal(s)
579 }
580 for len(commands) > 0 {
581 if v, ok := (<-commands).(ports.PointerButtonTo); ok {
582 t.Fatal(v)
583 }
584 }
585}
586
587func TestShiftReleasedFirst(t *testing.T) {
588 cfg := config.Defaults()
589 input := make(chan ports.InputEvent, 8)
590 client := make(chan ports.ClientEvent, 2)
591 commands := make(chan ports.ClientCommand, 16)
592 scenes := make(chan []ports.Scene, 1)
593 c, err := core.New(cfg, core.Channels{Input: input, Client: client, Commands: commands, Scenes: scenes}, core.Options{})
594 if err != nil {
595 t.Fatal(err)
596 }
597 ctx, cancel := context.WithCancel(context.Background())
598 defer cancel()
599 go c.Run(ctx)
600 client <- ports.WindowMapped{ID: 1}
601 scene(t, scenes)
602 for len(commands) > 0 {
603 <-commands
604 }
605 // US Cmd+Shift+1 prints exclam; the physical key (code 2) matches move-column-to-workspace 1.
606 input <- ports.KeyEvent{Keysym: "exclam", Base: "1", Keycode: 2, Mods: ports.ModSuper | ports.ModShift, Pressed: true}
607 scene(t, scenes)
608 // Shift goes up first, so the release reports "1": still swallowed.
609 input <- ports.KeyEvent{Keysym: "1", Keycode: 2, Mods: ports.ModSuper}
610 input <- ports.KeyEvent{Keysym: "x", Keycode: 45, Pressed: true}
611 if v := command(t, commands); v != (ports.ForwardKey{ID: 1, Key: ports.KeyEvent{Keysym: "x", Keycode: 45, Pressed: true}}) {
612 t.Fatal(v)
613 }
614}
615
616func TestOutputScale(t *testing.T) { both(t, outputScale) }
617
618func outputScale(t *testing.T, animated bool) {
619 cfg := config.Defaults()
620 cfg.Border.Width = 0
621 cfg.Outputs = []ports.OutputConfig{{Name: "DP-2", Scale: 2}}
622 cfg.Binds["Cmd+equal"] = "scale-up"
623 cfg.Binds["Cmd+minus"] = "scale-down"
624 client := make(chan ports.ClientEvent, 8)
625 input := make(chan ports.InputEvent, 8)
626 output := make(chan ports.OutputEvent, 8)
627 reload := make(chan ports.ConfigChanged, 1)
628 commands := make(chan ports.ClientCommand, 64)
629 scenes := make(chan []ports.Scene, 1)
630 ch := core.Channels{Client: client, Input: input, Output: output, Config: reload, Commands: commands, Scenes: scenes}
631 opts := core.Options{}
632 l := newLanding(t, animated, &cfg, &ch, &opts, "DP-2")
633 c, err := core.New(cfg, ch, opts)
634 if err != nil {
635 t.Fatal(err)
636 }
637 ctx, cancel := context.WithCancel(context.Background())
638 defer cancel()
639 go c.Run(ctx)
640 // 5120x2160 at scale 2 is 2560x1080 logical.
641 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "DP-2", Width: 5120, Height: 2160}}
642 s := scene(t, scenes)
643 if s.Scale != 2 || s.OutputWidth != 2560 || s.OutputHeight != 1080 {
644 t.Fatal(s.Scale, s.OutputWidth, s.OutputHeight)
645 }
646 if v := receive(t, commands).(ports.SetOutputs); len(v.Outputs) != 1 || v.Outputs[0].Scale != 2 || v.Outputs[0].Width != 2560 || v.Outputs[0].Height != 1080 || v.Focused != "DP-2" {
647 t.Fatal(v)
648 }
649 client <- ports.WindowMapped{ID: 1}
650 l.one(scene(t, scenes))
651 if v := command(t, commands); v != (ports.ConfigureWindow{ID: 1, Width: 2560, Height: 1080, Activated: true, Output: "DP-2", Visible: true}) {
652 t.Fatal(v)
653 }
654 for len(commands) > 0 {
655 <-commands
656 }
657 // The pointer arrives in global logical pixels.
658 input <- ports.PointerMotion{X: 500, Y: 200}
659 if animated {
660 // The page flips that landed the map's springs re-hit the pointer
661 // (still at the origin, over the window): focus was already sent.
662 if v, ok := command(t, commands).(ports.PointerMotionTo); !ok || v.ID != 1 || v.X != 500 || v.Y != 200 {
663 t.Fatal(v)
664 }
665 } else if v := command(t, commands); v != (ports.PointerFocus{ID: 1, X: 500, Y: 200}) {
666 t.Fatal(v)
667 }
668 // Cmd+- steps down through the clean scales of 5120x2160: 2 → 5/3.
669 input <- ports.KeyEvent{Keysym: "minus", Keycode: 12, Mods: ports.ModSuper, Pressed: true}
670 s = scene(t, scenes)
671 if s.Scale != 5.0/3 || s.OutputWidth != 3072 || s.OutputHeight != 1296 {
672 t.Fatal(s.Scale, s.OutputWidth, s.OutputHeight)
673 }
674 input <- ports.KeyEvent{Keysym: "minus", Keycode: 12, Mods: ports.ModSuper}
675 input <- ports.KeyEvent{Keysym: "equal", Keycode: 13, Mods: ports.ModSuper, Pressed: true}
676 if s = scene(t, scenes); s.Scale != 2 {
677 t.Fatal(s.Scale)
678 }
679 // A reload that keeps the config scale keeps the live one too.
680 input <- ports.KeyEvent{Keysym: "equal", Keycode: 13, Mods: ports.ModSuper}
681 input <- ports.KeyEvent{Keysym: "equal", Keycode: 13, Mods: ports.ModSuper, Pressed: true}
682 if s = scene(t, scenes); s.Scale != 2.5 {
683 t.Fatal(s.Scale)
684 }
685 cfg.Layout.Gaps = 1
686 reload <- ports.ConfigChanged{Config: cfg}
687 if s = scene(t, scenes); s.Scale != 2.5 {
688 t.Fatal(s.Scale)
689 }
690 // Changing the config scale wins.
691 cfg.Outputs = []ports.OutputConfig{{Name: "DP-2", Scale: 1.25}}
692 reload <- ports.ConfigChanged{Config: cfg}
693 if s = scene(t, scenes); s.Scale != 1.25 || s.OutputWidth != 4096 {
694 t.Fatal(s.Scale, s.OutputWidth)
695 }
696}
697
698// A pointer warp moves the cursor on the window under it: input takes the
699// position and the window gets the motion. Other windows cannot warp.
700func TestPointerWarp(t *testing.T) {
701 cfg := config.Defaults()
702 cfg.Border.Width = 0
703 cfg.Layout.Gaps = 0
704 client := make(chan ports.ClientEvent, 8)
705 input := make(chan ports.InputEvent, 8)
706 output := make(chan ports.OutputEvent, 8)
707 commands := make(chan ports.ClientCommand, 64)
708 scenes := make(chan []ports.Scene, 1)
709 constraints := make(chan ports.PointerConstraint, 1)
710 c, err := core.New(cfg, core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes, Constraints: constraints}, core.Options{})
711 if err != nil {
712 t.Fatal(err)
713 }
714 ctx, cancel := context.WithCancel(context.Background())
715 defer cancel()
716 go c.Run(ctx)
717 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "A", Width: 100, Height: 80}}
718 scene(t, scenes)
719 client <- ports.WindowMapped{ID: 1}
720 r := receive(t, scenes)[0].Windows[0].Rect
721 input <- ports.PointerMotion{X: 50, Y: 40}
722 for {
723 if _, ok := command(t, commands).(ports.PointerMotionTo); ok {
724 break
725 }
726 }
727 // Another window cannot move the pointer.
728 client <- ports.PointerWarp{ID: 2, X: 5, Y: 5}
729 client <- ports.PointerWarp{ID: 1, X: 10, Y: 20}
730 got := receive(t, constraints)
731 if !got.Warp || got.X != float64(r.X+10) || got.Y != float64(r.Y+20) {
732 t.Fatalf("warp %+v, window %+v", got, r)
733 }
734 for {
735 if v, ok := command(t, commands).(ports.PointerMotionTo); ok {
736 if v.ID != 1 || v.X != 10 || v.Y != 20 || v.DX != 0 || v.DY != 0 {
737 t.Fatalf("motion %+v", v)
738 }
739 break
740 }
741 }
742 // A point outside the window is refused.
743 client <- ports.PointerWarp{ID: 1, X: float64(r.W), Y: 0}
744 client <- ports.PointerWarp{ID: 1, X: 1, Y: 1}
745 if got := receive(t, constraints); got.X != float64(r.X+1) || got.Y != float64(r.Y+1) {
746 t.Fatalf("warp %+v", got)
747 }
748}
749
750func TestPointerConstraint(t *testing.T) { both(t, pointerConstraint) }
751
752func pointerConstraint(t *testing.T, animated bool) {
753 cfg := config.Defaults()
754 cfg.Border.Width = 0
755 cfg.Layout.Gaps = 0
756 client := make(chan ports.ClientEvent, 8)
757 input := make(chan ports.InputEvent, 8)
758 output := make(chan ports.OutputEvent, 8)
759 commands := make(chan ports.ClientCommand, 64)
760 scenes := make(chan []ports.Scene, 1)
761 constraints := make(chan ports.PointerConstraint, 1)
762 ch := core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes, Constraints: constraints}
763 opts := core.Options{}
764 l := newLanding(t, animated, &cfg, &ch, &opts, "A", "B")
765 c, err := core.New(cfg, ch, opts)
766 if err != nil {
767 t.Fatal(err)
768 }
769 ctx, cancel := context.WithCancel(context.Background())
770 defer cancel()
771 go c.Run(ctx)
772 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "A", Width: 100, Height: 80}}
773 scene(t, scenes)
774 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "B", Width: 100, Height: 80}}
775 scene(t, scenes)
776 input <- ports.PointerMotion{X: 150, Y: 40}
777 scene(t, scenes) // the pointer moves the focus to B
778 client <- ports.WindowMapped{ID: 1}
779 r := l.land(receive(t, scenes))[1].Windows[0].Rect
780 // The confine region is window-local and clipped to the window.
781 client <- ports.PointerConstrained{ID: 1, PointerConstraint: ports.PointerConstraint{Mode: ports.ConstraintConfine, Rect: ports.Rect{X: 10, Y: 10, W: 1000, H: 20}}}
782 scene(t, scenes)
783 want := ports.PointerConstraint{Mode: ports.ConstraintConfine, Rect: ports.Rect{X: 100 + r.X + 10, Y: r.Y + 10, W: r.W - 10, H: 20}}
784 // Input gets core's cursor, clamped into the region.
785 if got := receive(t, constraints); got.Mode != want.Mode || got.Rect != want.Rect || got.X != 150 || got.Y != 29 {
786 t.Fatalf("got %+v, want %+v", got, want)
787 }
788 for len(commands) > 0 {
789 <-commands
790 }
791 // Motion is clamped into the region; deltas pass through.
792 input <- ports.PointerMotion{X: 199, Y: 79, DX: 5, DY: 6}
793 for {
794 if v, ok := command(t, commands).(ports.PointerMotionTo); ok {
795 if v.X != float64(want.Rect.X+want.Rect.W-1-100-r.X) || v.Y != float64(want.Rect.Y+want.Rect.H-1-r.Y) || v.DX != 5 || v.DY != 6 {
796 t.Fatalf("motion %+v", v)
797 }
798 break
799 }
800 }
801 // A lock keeps the pointer still.
802 client <- ports.PointerConstrained{ID: 1, PointerConstraint: ports.PointerConstraint{Mode: ports.ConstraintLock}}
803 scene(t, scenes)
804 if got := receive(t, constraints); got.Mode != ports.ConstraintLock {
805 t.Fatalf("lock %+v", got)
806 }
807 for len(commands) > 0 {
808 <-commands
809 }
810 input <- ports.PointerMotion{X: 101, Y: 1, DX: -50}
811 for {
812 if v, ok := command(t, commands).(ports.PointerMotionTo); ok {
813 if v.X != float64(want.Rect.X+want.Rect.W-1-100-r.X) || v.DX != -50 {
814 t.Fatalf("locked motion %+v", v)
815 }
816 break
817 }
818 }
819 client <- ports.PointerConstrained{}
820 scene(t, scenes)
821 if got := receive(t, constraints); got.Mode != ports.ConstraintNone {
822 t.Fatalf("release %+v", got)
823 }
824}
825
826// A click outside a grabbing menu chain closes it, the topmost popup first.
827func TestPopupChainDismissOrder(t *testing.T) {
828 cfg := config.Defaults()
829 cfg.Border.Width = 0
830 client := make(chan ports.ClientEvent, 8)
831 input := make(chan ports.InputEvent, 8)
832 output := make(chan ports.OutputEvent, 8)
833 commands := make(chan ports.ClientCommand, 64)
834 scenes := make(chan []ports.Scene, 1)
835 c, err := core.New(cfg, core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}, core.Options{})
836 if err != nil {
837 t.Fatal(err)
838 }
839 ctx, cancel := context.WithCancel(context.Background())
840 defer cancel()
841 go c.Run(ctx)
842 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
843 scene(t, scenes)
844 client <- ports.WindowMapped{ID: 1}
845 scene(t, scenes)
846 pos := ports.Positioner{Width: 10, Height: 10, AnchorRect: ports.Rect{W: 1, H: 1}, Anchor: ports.EdgeBottomRight, Gravity: ports.EdgeBottomRight}
847 for _, v := range []struct{ id, parent ports.WindowID }{{2, 1}, {3, 2}} {
848 client <- ports.PopupRequest{ID: v.id, Parent: v.parent, Positioner: pos, Grab: true}
849 for {
850 if cp, ok := command(t, commands).(ports.ConfigurePopup); ok && cp.ID == v.id {
851 break
852 }
853 }
854 client <- ports.PopupMapped{ID: v.id}
855 scene(t, scenes)
856 }
857 for len(commands) > 0 {
858 <-commands
859 }
860 // The window's far corner is outside both popups.
861 input <- ports.PointerMotion{X: 90, Y: 70}
862 input <- ports.PointerButton{Button: 0x110, Pressed: true}
863 var closed []ports.WindowID
864 for len(closed) < 2 {
865 if v, ok := command(t, commands).(ports.ClosePopup); ok {
866 closed = append(closed, v.ID)
867 }
868 }
869 if closed[0] != 3 || closed[1] != 2 {
870 t.Fatalf("close order %v, want [3 2]", closed)
871 }
872}
873
874// A dialog opened under a fullscreen window stays hidden and out of reach
875// of the pointer until the window leaves fullscreen.
876func TestFloatOverFullscreenHit(t *testing.T) {
877 cfg := config.Defaults()
878 cfg.Border.Width = 0
879 client := make(chan ports.ClientEvent, 8)
880 input := make(chan ports.InputEvent, 8)
881 output := make(chan ports.OutputEvent, 8)
882 commands := make(chan ports.ClientCommand, 64)
883 scenes := make(chan []ports.Scene, 1)
884 c, err := core.New(cfg, core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}, core.Options{Clock: steppingClock(t)})
885 if err != nil {
886 t.Fatal(err)
887 }
888 ctx, cancel := context.WithCancel(context.Background())
889 defer cancel()
890 go c.Run(ctx)
891 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
892 scene(t, scenes)
893 client <- ports.WindowMapped{ID: 1}
894 scene(t, scenes)
895 client <- ports.WindowFullscreenRequest{ID: 1, Fullscreen: true}
896 scene(t, scenes)
897 client <- ports.WindowMapped{ID: 2, Floating: true, Width: 20, Height: 10}
898 scene(t, scenes)
899 for len(commands) > 0 {
900 <-commands
901 }
902 input <- ports.PointerMotion{X: 50, Y: 40}
903 if v, ok := command(t, commands).(ports.PointerFocus); !ok || v.ID != 1 {
904 t.Fatalf("pointer went to %v, want the fullscreen window", v)
905 }
906 client <- ports.WindowFullscreenRequest{ID: 1, Fullscreen: false}
907 scene(t, scenes)
908 for len(commands) > 0 {
909 <-commands
910 }
911 input <- ports.PointerMotion{X: 50, Y: 41}
912 if v, ok := command(t, commands).(ports.PointerFocus); !ok || v.ID != 2 {
913 t.Fatalf("pointer went to %v, want the dialog", v)
914 }
915}
916
917// A dialog of the fullscreen window (a portal dialog parented through
918// xdg-foreign) shows over it and takes the pointer at once.
919func TestDialogOverFullscreenHit(t *testing.T) {
920 cfg := config.Defaults()
921 cfg.Border.Width = 0
922 client := make(chan ports.ClientEvent, 8)
923 input := make(chan ports.InputEvent, 8)
924 output := make(chan ports.OutputEvent, 8)
925 commands := make(chan ports.ClientCommand, 64)
926 scenes := make(chan []ports.Scene, 1)
927 c, err := core.New(cfg, core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}, core.Options{Clock: steppingClock(t)})
928 if err != nil {
929 t.Fatal(err)
930 }
931 ctx, cancel := context.WithCancel(context.Background())
932 defer cancel()
933 go c.Run(ctx)
934 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
935 scene(t, scenes)
936 client <- ports.WindowMapped{ID: 1}
937 scene(t, scenes)
938 client <- ports.WindowFullscreenRequest{ID: 1, Fullscreen: true}
939 scene(t, scenes)
940 client <- ports.WindowMapped{ID: 2, Floating: true, Width: 20, Height: 10, Parent: 1}
941 s := scene(t, scenes)
942 shown := false
943 for _, w := range s.Windows {
944 if w.ID == 2 {
945 shown = !w.Hidden && w.Rect.W > 0
946 }
947 }
948 if !shown {
949 t.Fatalf("dialog not shown: %+v", s.Windows)
950 }
951 for len(commands) > 0 {
952 <-commands
953 }
954 input <- ports.PointerMotion{X: 50, Y: 40}
955 if v, ok := command(t, commands).(ports.PointerFocus); !ok || v.ID != 2 {
956 t.Fatalf("pointer went to %v, want the dialog", v)
957 }
958}
959
960// A window that asks for fullscreen as it maps (Wine at a remembered
961// monitor size) stays in its column: the windows it opens next are seen.
962// A later request is honoured.
963func TestFullscreenAtMapIgnored(t *testing.T) { both(t, fullscreenAtMapIgnored) }
964
965func fullscreenAtMapIgnored(t *testing.T, animated bool) {
966 cfg := config.Defaults()
967 cfg.Layout.Overflow = "fixed"
968 cfg.Focus.Animation = ports.FocusAnimationOff
969 client := make(chan ports.ClientEvent, 8)
970 output := make(chan ports.OutputEvent, 8)
971 commands := make(chan ports.ClientCommand, 64)
972 scenes := make(chan []ports.Scene, 1)
973 // Core reads the time on its goroutine: the clock is the test's.
974 ch := core.Channels{Client: client, Output: output, Commands: commands, Scenes: scenes}
975 opts := core.Options{}
976 l := newLanding(t, animated, &cfg, &ch, &opts, "OUT-1")
977 clk := l.clk
978 if clk == nil {
979 clk = newStepClock(t)
980 opts.Clock = clk.clock
981 }
982 c, err := core.New(cfg, ch, opts)
983 if err != nil {
984 t.Fatal(err)
985 }
986 ctx, cancel := context.WithCancel(context.Background())
987 defer cancel()
988 go c.Run(ctx)
989 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
990 scene(t, scenes)
991 client <- ports.WindowMapped{ID: 1}
992 scene(t, scenes)
993 client <- ports.WindowMapped{ID: 2}
994 scene(t, scenes)
995 client <- ports.WindowFullscreenRequest{ID: 2, Fullscreen: true}
996 client <- ports.WindowMapped{ID: 3, Floating: true, Width: 20, Height: 10}
997 s := scene(t, scenes)
998 for !slices.ContainsFunc(s.Windows, func(w ports.SceneWindow) bool { return w.ID == 3 }) {
999 s = scene(t, scenes)
1000 }
1001 for _, w := range s.Windows {
1002 if w.Fullscreen || w.Hidden {
1003 t.Fatalf("startup fullscreen applied: %+v", s.Windows)
1004 }
1005 }
1006 // With animations on this lands the maps' springs: the clock moves past
1007 // the grace, as the next line does anyway.
1008 l.one(s)
1009 clk.advance(time.Second)
1010 // Only the focused window may cover the screen (ADR 011).
1011 client <- ports.WindowUnmapped{ID: 3}
1012 scene(t, scenes)
1013 client <- ports.WindowFullscreenRequest{ID: 2, Fullscreen: true}
1014 s = scene(t, scenes)
1015 // Honoured, in place.
1016 if !slices.ContainsFunc(s.Windows, func(w ports.SceneWindow) bool { return w.ID == 2 && w.Fullscreen && !w.Hidden }) {
1017 t.Fatalf("later fullscreen ignored: %+v", s.Windows)
1018 }
1019}
1020
1021// Under fixed overflow, a window opening over a fullscreen game waits
1022// hidden: the game keeps the screen and the keyboard. An activation (a
1023// user action in the new client) leaves fullscreen and shows both tiles;
1024// a focus move back to the game and the bind make it fullscreen again.
1025func TestFixedFullscreenArrivalWaits(t *testing.T) {
1026 r := startMulti(t, func(c *ports.Config) { c.Layout.Overflow = "fixed" }, left)
1027 r.mapWindow(t, 1)
1028 r.key(t, "f", ports.ModAlt|ports.ModShift)
1029 set := r.mapWindow(t, 2)
1030 for len(r.commands) > 0 {
1031 <-r.commands
1032 }
1033 if got, focused := windowsOf(set, "DP-1"); !reflect.DeepEqual(got, []ports.WindowID{1}) || focused != 1 {
1034 t.Fatal("game disturbed:", got, focused)
1035 }
1036 r.client <- ports.WindowActivate{ID: 2}
1037 set = receive(t, r.scenes)
1038 if got, focused := windowsOf(set, "DP-1"); !reflect.DeepEqual(got, []ports.WindowID{1, 2}) || focused != 2 {
1039 t.Fatal("after activate:", got, focused)
1040 }
1041 for {
1042 if f, ok := command(t, r.commands).(ports.FocusWindow); ok && f.ID == 2 {
1043 break
1044 }
1045 }
1046 r.key(t, "Left", ports.ModAlt)
1047 set = r.key(t, "f", ports.ModAlt|ports.ModShift)
1048 if got, focused := windowsOf(set, "DP-1"); !reflect.DeepEqual(got, []ports.WindowID{1}) || focused != 1 {
1049 t.Fatal("game again:", got, focused)
1050 }
1051}
1052
1053// A taskbar's fullscreen request is the user's: it applies at once.
1054func TestExternalFullscreenAtMapApplies(t *testing.T) { both(t, externalFullscreenAtMapApplies) }
1055
1056func externalFullscreenAtMapApplies(t *testing.T, animated bool) {
1057 cfg := config.Defaults()
1058 cfg.Focus.Animation = ports.FocusAnimationOff
1059 client := make(chan ports.ClientEvent, 8)
1060 output := make(chan ports.OutputEvent, 8)
1061 commands := make(chan ports.ClientCommand, 64)
1062 scenes := make(chan []ports.Scene, 1)
1063 ch := core.Channels{Client: client, Output: output, Commands: commands, Scenes: scenes}
1064 opts := core.Options{}
1065 l := newLanding(t, animated, &cfg, &ch, &opts, "OUT-1")
1066 if l.clk == nil {
1067 opts.Clock = newStepClock(t).clock
1068 }
1069 c, err := core.New(cfg, ch, opts)
1070 if err != nil {
1071 t.Fatal(err)
1072 }
1073 ctx, cancel := context.WithCancel(context.Background())
1074 defer cancel()
1075 go c.Run(ctx)
1076 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
1077 scene(t, scenes)
1078 client <- ports.WindowMapped{ID: 1}
1079 l.one(scene(t, scenes))
1080 client <- ports.WindowFullscreenRequest{ID: 1, Fullscreen: true, External: true}
1081 s := scene(t, scenes)
1082 if len(s.Windows) != 1 || !s.Windows[0].Fullscreen {
1083 t.Fatalf("taskbar fullscreen ignored: %+v", s.Windows)
1084 }
1085}
1086
1087// Under fixed overflow, a taskbar's fullscreen on an unfocused window is
1088// the user's choice: the window takes the focus and covers the screen.
1089func TestExternalFullscreenFocusesFixed(t *testing.T) {
1090 r := startMulti(t, func(c *ports.Config) { c.Layout.Overflow = "fixed" }, left)
1091 r.mapWindow(t, 1)
1092 r.mapWindow(t, 2)
1093 r.client <- ports.WindowFullscreenRequest{ID: 1, Fullscreen: true, External: true}
1094 set := receive(t, r.scenes)
1095 if got, focused := windowsOf(set, "DP-1"); !reflect.DeepEqual(got, []ports.WindowID{1}) || focused != 1 {
1096 t.Fatal("taskbar fullscreen:", got, focused)
1097 }
1098 // Over another covering window too: it leaves fullscreen.
1099 r.client <- ports.WindowFullscreenRequest{ID: 2, Fullscreen: true, External: true}
1100 set = receive(t, r.scenes)
1101 if got, focused := windowsOf(set, "DP-1"); !reflect.DeepEqual(got, []ports.WindowID{2}) || focused != 2 {
1102 t.Fatal("taskbar fullscreen over another:", got, focused)
1103 }
1104 // Leaving from the taskbar keeps the focus.
1105 r.client <- ports.WindowFullscreenRequest{ID: 2, External: true}
1106 set = receive(t, r.scenes)
1107 if got, focused := windowsOf(set, "DP-1"); !reflect.DeepEqual(got, []ports.WindowID{1, 2}) || focused != 2 {
1108 t.Fatal("taskbar leave:", got, focused)
1109 }
1110}
1111
1112// A taskbar fullscreen on a window of a workspace off screen, on another
1113// output, brings it on screen with the focus, as an activation.
1114func TestExternalFullscreenOffScreen(t *testing.T) {
1115 r := startMulti(t, func(c *ports.Config) { c.Layout.Overflow = "fixed" }, left, right)
1116 r.mapWindow(t, 1)
1117 r.key(t, "Next", ports.ModAlt|ports.ModShift) // 1 to workspace 2, not followed
1118 r.key(t, "Right", ports.ModAlt|ports.ModCtrl) // focus DP-2
1119 r.mapWindow(t, 2)
1120 r.client <- ports.WindowFullscreenRequest{ID: 1, Fullscreen: true, External: true}
1121 set := receive(t, r.scenes)
1122 found := false
1123 for _, s := range set {
1124 for _, w := range s.Windows {
1125 if w.ID != 1 {
1126 continue
1127 }
1128 found = true
1129 if s.Output != "DP-1" || w.Hidden || !w.Fullscreen || !w.Focused {
1130 t.Fatalf("window 1 on %s: %+v", s.Output, w)
1131 }
1132 }
1133 }
1134 if !found {
1135 t.Fatal("window 1 in no scene")
1136 }
1137}
1138
1139// In the overview, a taskbar fullscreen on a window of another workspace
1140// selects its row: closing the overview lands on it, fullscreen.
1141func TestExternalFullscreenInOverview(t *testing.T) {
1142 r := startMulti(t, func(c *ports.Config) { c.Layout.Overflow = "fixed" }, left)
1143 r.mapWindow(t, 1)
1144 r.key(t, "Next", ports.ModAlt|ports.ModShift) // 1 to workspace 2
1145 r.mapWindow(t, 2)
1146 r.key(t, "o", ports.ModAlt)
1147 r.client <- ports.WindowFullscreenRequest{ID: 1, Fullscreen: true, External: true}
1148 receive(t, r.scenes)
1149 set := r.key(t, "o", ports.ModAlt)
1150 if got, focused := windowsOf(set, "DP-1"); !reflect.DeepEqual(got, []ports.WindowID{1}) || focused != 1 {
1151 t.Fatal("after the overview:", got, focused)
1152 }
1153}
1154
1155// focus-window-down from a fullscreen tile at the bottom of its column
1156// goes to the next workspace and fullscreen stays.
1157func TestFocusWindowDownKeepsFullscreen(t *testing.T) {
1158 both(t, func(t *testing.T, animated bool) {
1159 r := startLanding(t, animated, func(c *ports.Config) { c.Layout.Overflow = "fixed" }, left)
1160 r.mapLanded(t, 1)
1161 r.mapLanded(t, 2)
1162 r.keyLanded(t, "f", ports.ModAlt|ports.ModShift)
1163 set := r.keyLanded(t, "Down", ports.ModAlt)
1164 if got, _ := windowsOf(set, "DP-1"); len(got) != 0 {
1165 t.Fatal("still on the first workspace:", got)
1166 }
1167 set = r.keyLanded(t, "Up", ports.ModAlt)
1168 if got, focused := windowsOf(set, "DP-1"); !reflect.DeepEqual(got, []ports.WindowID{2}) || focused != 2 {
1169 t.Fatal("fullscreen lost:", got, focused)
1170 }
1171 })
1172}
1173
1174// A refused fullscreen request still gets a configure, unchanged: clients
1175// wait for it (xdg-shell).
1176func TestRefusedFullscreenConfigured(t *testing.T) {
1177 r := startMulti(t, func(c *ports.Config) { c.Layout.Overflow = "fixed" }, left)
1178 r.mapWindow(t, 1)
1179 r.mapWindow(t, 2)
1180 for len(r.commands) > 0 {
1181 <-r.commands
1182 }
1183 r.client <- ports.WindowFullscreenRequest{ID: 1, Fullscreen: true}
1184 receive(t, r.scenes)
1185 for len(r.commands) > 0 {
1186 if v, ok := (<-r.commands).(ports.ConfigureWindow); ok && v.ID == 1 {
1187 if v.Fullscreen {
1188 t.Fatalf("refused request applied: %+v", v)
1189 }
1190 return
1191 }
1192 }
1193 t.Fatal("no configure answered the request")
1194}
1195
1196// An activated window on another workspace comes on screen with focus.
1197func TestWindowActivateShowsAndFocuses(t *testing.T) {
1198 cfg := config.Defaults()
1199 client := make(chan ports.ClientEvent, 8)
1200 input := make(chan ports.InputEvent, 8)
1201 output := make(chan ports.OutputEvent, 8)
1202 commands := make(chan ports.ClientCommand, 64)
1203 scenes := make(chan []ports.Scene, 1)
1204 c, err := core.New(cfg, core.Channels{Client: client, Input: input, Output: output, Commands: commands, Scenes: scenes}, core.Options{})
1205 if err != nil {
1206 t.Fatal(err)
1207 }
1208 ctx, cancel := context.WithCancel(context.Background())
1209 defer cancel()
1210 go c.Run(ctx)
1211 output <- ports.OutputAdded{Info: ports.OutputInfo{Name: "OUT-1", Width: 100, Height: 80}}
1212 scene(t, scenes)
1213 client <- ports.WindowMapped{ID: 1}
1214 scene(t, scenes)
1215 // Window 2 opens on workspace 2, then the user goes back to 1.
1216 input <- ports.KeyEvent{Keysym: "2", Keycode: 3, Mods: ports.ModSuper, Pressed: true}
1217 scene(t, scenes)
1218 client <- ports.WindowMapped{ID: 2}
1219 scene(t, scenes)
1220 input <- ports.KeyEvent{Keysym: "1", Keycode: 2, Mods: ports.ModSuper, Pressed: true}
1221 visible := func(sc ports.Scene) (shown []ports.SceneWindow) {
1222 for _, w := range sc.Windows {
1223 if !w.Hidden {
1224 shown = append(shown, w)
1225 }
1226 }
1227 return shown
1228 }
1229 if v := visible(scene(t, scenes)); len(v) != 1 || v[0].ID != 1 {
1230 t.Fatalf("workspace 1: %+v", v)
1231 }
1232 client <- ports.WindowActivate{ID: 2}
1233 v := visible(scene(t, scenes))
1234 for len(v) != 1 || v[0].ID != 2 {
1235 v = visible(scene(t, scenes))
1236 }
1237 if !v[0].Focused {
1238 t.Fatalf("after activate: %+v", v)
1239 }
1240 for {
1241 if f, ok := command(t, commands).(ports.FocusWindow); ok && f.ID == 2 {
1242 break
1243 }
1244 }
1245
1246}