overlay.go RawHistoryFolder

1package drm
2
3import (
4	"errors"
5	"os"
6
7	"github.com/bnema/neferwl/internal/ports"
8	"golang.org/x/sys/unix"
9)
10
11// Overlay plane: a window drawn from one opaque dmabuf, with nothing but
12// the cursor above it, goes on an overlay plane at its place on screen;
13// the rest of the scene is composed into the primary plane without it.
14// The client buffer is shown with no GPU pass, like direct scanout, but
15// the window need not cover the output. A refusal (TEST_ONLY) keeps the
16// window composed and is cached per buffer.
17
18// pickOverlay takes an overlay plane above the primary one (zpos), when
19// the output has one.
20func (o *Output) pickOverlay() {
21	pz, ok := o.primary.zpos()
22	if !ok {
23		return
24	}
25	for _, p := range o.stray {
26		if p.typ != planeOverlay {
27			continue
28		}
29		if z, ok := p.zpos(); ok && z > pz {
30			o.overlay = p
31			return
32		}
33	}
34}
35
36// zpos is the plane's zpos value when known.
37func (p *plane) zpos() (uint64, bool) {
38	if p.props["zpos"] == 0 {
39		return 0, false
40	}
41	return p.zposValue, true
42}
43
44// overlayWin is the window on the overlay plane: its buffer and where it
45// shows, in physical pixels.
46type overlayWin struct {
47	id   ports.WindowID
48	fb   uint32
49	buf  uint64
50	rect ports.Rect // CRTC rect
51	w, h int        // buffer size
52	// color is how the plane's colour pipeline shows the buffer.
53	color colorUse
54	// acquire is the client's explicit-sync fence, a duplicate owned by
55	// the frame loop (closed after the commit); nil without one.
56	acquire *os.File
57}
58
59// overlayCandidate finds the one window the overlay can show: an opaque
60// dmabuf at integer physical coordinates, drawn 1:1, with no other window
61// or layer above it, and the plane colour mode it needs. reason is why none.
62//
63// kept is scanoutCandidate's: a window drawn from a withdrawn content is
64// composed, never put on the plane.
65func overlayCandidate(s ports.Scene, surfaces map[ports.WindowID]ports.SurfaceContent, hdrOn bool, pipeline *colorPipeline, kept func(ports.WindowID) bool) (ports.SceneWindow, ports.SurfaceContent, colorMode, string) {
66	if s.Transform != 0 {
67		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "output_transform"
68	}
69	scale := s.Scale
70	if scale <= 0 {
71		scale = 1
72	}
73	var pick *ports.SceneWindow
74	var mode colorMode
75	for i := range s.Windows {
76		w := &s.Windows[i]
77		if w.Hidden || w.Rect.W <= 0 || w.Rect.H <= 0 {
78			continue
79		}
80		if w.Popup {
81			// Popups draw after every window, wherever they are listed.
82			return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "window_above"
83		}
84		c := surfaces[w.ID]
85		// A viewport crop is composed: the plane would show the whole
86		// buffer, and so is a colour the plane cannot show (raw PQ values
87		// on an SDR output, SDR on HDR without a pipeline). A dimmed
88		// window (a peeking stashed one) needs the veil drawn over it, a
89		// fading one its translucency, and one with the focus effect its
90		// lift; an overview preview is drawn smaller than its buffer.
91		if w.Dim <= 0 && w.Fade <= 0 && w.Zoom <= 0 && w.FocusEffect <= 0 && w.Preview <= 0 && c.DMABuf != nil && !isYUVFormat(c.DMABuf.Format) && c.Opaque && len(c.Children) == 0 && c.Transform == 0 && !cropped(c) && (kept == nil || !kept(w.ID)) {
92			if m, why := planeColor(c.Color, c.DMABuf.Format, c.Opaque, hdrOn, pipeline); why == "" {
93				pick, mode = w, m
94				continue
95			}
96		}
97		if pick != nil {
98			// Something is drawn above the candidate.
99			return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "window_above"
100		}
101	}
102	if pick == nil {
103		if kept != nil && len(s.Windows) > 0 {
104			// The one window that could have gone on the plane fades out
105			// after its close: composed from its kept content.
106			for i := range s.Windows {
107				if w := &s.Windows[i]; !w.Hidden && w.Rect.W > 0 && w.Rect.H > 0 && kept(w.ID) {
108					return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "leaving"
109				}
110			}
111		}
112		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "no_candidate"
113	}
114	if s.Dim > 0 {
115		// The renderer composes the veil (under the first float, or under
116		// every window with DimBehind): a window on the plane would skip it.
117		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "dim"
118	}
119	if len(s.DropHints) > 0 {
120		// Drag hints are drawn over the windows.
121		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "drop_hint"
122	}
123	for _, l := range s.Layers {
124		if l.Layer >= ports.LayerTop && l.Rect.W > 0 && l.Rect.H > 0 {
125			return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "layer_above"
126		}
127	}
128	if !pick.Fullscreen && len(s.Separators) > 0 {
129		// The overlay shows the buffer alone; the lines would go with it.
130		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "border"
131	}
132	if clip := s.WorkspaceClip; clip != (ports.Rect{}) &&
133		(pick.Rect.X < clip.X || pick.Rect.Y < clip.Y || pick.Rect.X+pick.Rect.W > clip.X+clip.W || pick.Rect.Y+pick.Rect.H > clip.Y+clip.H) {
134		// The plane cannot apply the workspace's logical viewport crop.
135		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "workspace_clip"
136	}
137	c := surfaces[pick.ID]
138	pw, ph := float64(pick.Rect.W)*scale, float64(pick.Rect.H)*scale
139	if float64(c.Width) != pw || float64(c.Height) != ph || c.Geometry != (ports.Rect{}) && (c.Geometry.X != 0 || c.Geometry.Y != 0) {
140		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "scaled"
141	}
142	x, y := float64(pick.Rect.X)*scale, float64(pick.Rect.Y)*scale
143	if x != float64(int(x)) || y != float64(int(y)) {
144		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "fractional_position"
145	}
146	return *pick, c, mode, ""
147}
148
149// overlayProps puts ov on the overlay plane, or turns it off.
150func (o *Output) overlayProps(req *atomicReq, ov overlayWin) {
151	p := o.overlay
152	if p == nil {
153		return
154	}
155	if ov.fb == 0 {
156		req.set(p.id, p.prop("FB_ID"), 0)
157		req.set(p.id, p.prop("CRTC_ID"), 0)
158		o.overlayColorProps(req, colorBypass)
159		return
160	}
161	o.overlayColorProps(req, ov.color.mode)
162	req.set(p.id, p.prop("FB_ID"), uint64(ov.fb))
163	req.set(p.id, p.prop("CRTC_ID"), uint64(o.crtc))
164	req.set(p.id, p.prop("SRC_X"), 0)
165	req.set(p.id, p.prop("SRC_Y"), 0)
166	req.set(p.id, p.prop("SRC_W"), uint64(ov.w)<<16)
167	req.set(p.id, p.prop("SRC_H"), uint64(ov.h)<<16)
168	req.set(p.id, p.prop("CRTC_X"), uint64(int64(ov.rect.X)))
169	req.set(p.id, p.prop("CRTC_Y"), uint64(int64(ov.rect.Y)))
170	req.set(p.id, p.prop("CRTC_W"), uint64(ov.rect.W))
171	req.set(p.id, p.prop("CRTC_H"), uint64(ov.rect.H))
172	if ov.acquire != nil {
173		// KMS waits for the client's GPU work before scanning it out.
174		req.set(p.id, p.prop("IN_FENCE_FD"), uint64(ov.acquire.Fd()))
175	}
176}
177
178// close releases the frame's duplicate of the acquire fence.
179func (ov overlayWin) close() {
180	if ov.acquire != nil {
181		ov.acquire.Close()
182	}
183}
184
185// testOverlay asks KMS whether it takes the frame with ov on the overlay,
186// the cursor at its current place included. A refusal is cached on the
187// buffer; one that the plane's colour pipeline causes (the same frame passes
188// with Bypass) is cached on the plane for the buffer format and the cursor
189// state instead.
190func (o *Output) testOverlay(fb uint32, ov overlayWin) bool {
191	err := o.probeOverlay(fb, ov, ov.color.mode)
192	if err == nil {
193		return true
194	}
195	if ov.color.mode != colorBypass && refused(err) && o.probeOverlay(fb, ov, colorBypass) == nil {
196		o.overlay.setVerdict(ov.color.format, o.cursorShown(), false)
197		o.setOverlayReason("color_refused")
198		o.renderLog.Info().Err(err).Uint32("format", ov.color.format).Str("connector", o.conn.name).Msg("overlay colour pipeline refused")
199		return false
200	}
201	if cfb := o.clientFBs[ov.buf]; cfb != nil && refused(err) {
202		cfb.overlayFailed = "overlay_refused"
203	}
204	o.setOverlayReason("overlay_refused")
205	o.renderLog.Info().Err(err).Str("connector", o.conn.name).Msg("overlay refused")
206	return false
207}
208
209// probeOverlay is a TEST_ONLY of the frame: the composed image on the
210// primary plane (Bypass), ov on the overlay with colour mode, the cursor.
211// Both planes' colour state is written whatever they applied: the test must
212// not rely on the state of the last commit.
213func (o *Output) probeOverlay(fb uint32, ov overlayWin, mode colorMode) error {
214	req := &o.probeReq // no frame request is alive: the frame commit follows
215	req.reset()
216	o.primaryProps(req, fb)
217	o.primary.colorProps(req, colorBypass, 0, 0)
218	o.overlayProps(req, ov)
219	o.overlay.colorProps(req, mode, o.colorMult, o.ctmBlob)
220	if o.cursor != nil {
221		o.cursor.props(req, o.crtc, o.cursor.desired())
222	}
223	return o.k.commit(req, atomicTestOnly, 0)
224}
225
226// errOverlayDropped: a commit was refused with the overlay on; the frame is
227// composed again without it.
228var errOverlayDropped = errors.New("overlay dropped")
229
230// overlayConflict handles a commit refused with buffer buf on the overlay:
231// the buffer leaves the overlay for good (e.g. the cursor moved where the
232// plane forbids it) and the frame is composed. It reports whether it did.
233func (o *Output) overlayConflict(err error, buf uint64) bool {
234	if buf == 0 || !errors.Is(err, unix.EINVAL) {
235		return false
236	}
237	if cfb := o.clientFBs[buf]; cfb != nil {
238		cfb.overlayFailed = "cursor_conflict"
239	}
240	o.setOverlayReason("cursor_conflict")
241	return true
242}

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