slide.go RawHistoryFolder

1package core
2
3import (
4	"math"
5	"slices"
6	"time"
7)
8
9// Slides move what is on screen smoothly: a workspace's columns (view), its
10// stash (stashView) and the monitor between workspaces (switchView). All
11// are pure presentation over the settled state (ViewX, Focus, stashAt,
12// Active): the layout ends where the state says as soon as a slide stops.
13
14// slide is a view offset that a swipe sets while the fingers follow it, and
15// a spring then takes to 0 (off: pixels for the columns, windows for the
16// stash, workspaces for the monitor). Pure presentation over settled state.
17type slide struct {
18	off    float64
19	motion motion
20}
21
22// stop lands the slide where its state says.
23func (s *slide) stop() { *s = slide{} }
24
25// step moves a running spring to now and stops it once it settles.
26func (s *slide) step(now time.Time) {
27	if !s.motion.on {
28		return
29	}
30	v, done := s.motion.at(now)
31	s.off = v
32	if done {
33		s.stop()
34	}
35}
36
37// busy reports whether the slide is off its state or its spring runs.
38func (s *slide) busy() bool { return s.motion.on || s.off != 0 }
39
40// slidable reports whether a swipe can scroll the columns: only scroll
41// overflow, with the focus on the columns and no fullscreen window.
42func (w *Workspace) slidable() bool {
43	return w.Overflow != OverflowFixed && len(w.Columns) > 0 && w.fullscreen == 0 && !w.onFloat()
44}
45
46// retarget keeps the view where it is on screen when ViewX moved from
47// before during a landing slide: the slide heads for the new view.
48// Without a landing slide the view moves at once, as it always has.
49func (w *Workspace) retarget(before int) {
50	if w.ViewX == before || !w.view.motion.on {
51		return
52	}
53	w.view.off += float64(before - w.ViewX)
54	w.view.motion = newMotion(viewSpring(w.view.off, w.view.motion.velocity()), time.Time{}, w.view.motion.slow)
55}
56
57func (w *Workspace) shiftPixels() int { return int(math.Round(w.view.off)) }
58
59// switchSpring is the workspace slide's spring from off: it snaps once it
60// is under half a logical pixel of the output height from its target
61// (slideLayout rounds the offset times the height).
62func (m *Monitor) switchSpring(off, velocity float64) spring {
63	s := workspaceSpring(off, velocity)
64	if h := m.template.Output.H; h > 0 {
65		s.Snap = pixelSnap / float64(h)
66	}
67	return s
68}
69
70// swipeScale turns touchpad distance into pixels: viewSwipeMovement
71// scrolls one usable width.
72func (w *Workspace) swipeScale() float64 {
73	return float64(w.Usable.W) / viewSwipeMovement
74}
75
76// snapPoints are the sorted views that align a column edge with the usable
77// area, never past the first or last column. Points closer than a
78// snapSpacing of the usable width merge into the first: a swipe step
79// always moves the view visibly.
80func (w *Workspace) snapPoints() []float64 {
81	g := w.gap()
82	minX, maxX := w.Usable.X+g, w.Usable.X+w.Usable.W-g
83	last := len(w.Columns) - 1
84	lo := w.columnX(0) - minX
85	hi := max(w.columnX(last)+w.columnWidth(last)-maxX, lo)
86	views := make([]int, 0, 2*len(w.Columns))
87	for i := range w.Columns {
88		views = append(views, min(max(w.columnX(i)-minX, lo), hi), min(max(w.columnX(i)+w.columnWidth(i)-maxX, lo), hi))
89	}
90	slices.Sort(views)
91	minStep := float64(w.Usable.W) * snapSpacing
92	points := []float64{float64(lo)}
93	for _, v := range views {
94		if float64(v)-points[len(points)-1] >= minStep {
95			points = append(points, float64(v))
96		}
97	}
98	// The last column's end stays a point; a point close before it goes.
99	if n := len(points); float64(hi) != points[n-1] {
100		if n > 1 && float64(hi)-points[n-1] < minStep {
101			points = points[:n-1]
102		}
103		points = append(points, float64(hi))
104	}
105	return points
106}
107
108// snapSpacing is the smallest distance between column snap points, in
109// usable widths.
110const snapSpacing = 0.1
111
112// snapFocus is the column to focus at view: the current one while it stays
113// fully shown at the current view, else the furthest fully shown column
114// toward the swipe (forward is rightward).
115func (w *Workspace) snapFocus(view int, forward bool) (focus int) {
116	g := w.gap()
117	minX, maxX := w.Usable.X+g, w.Usable.X+w.Usable.W-g
118	full := func(i int) bool {
119		x := w.columnX(i) - view
120		return x >= minX && x+w.columnWidth(i) <= maxX
121	}
122	if full(w.Focus) && view == w.ViewX {
123		return w.Focus
124	}
125	focus = -1
126	for i := range w.Columns {
127		if full(i) && (focus < 0 || forward) {
128			focus = i
129		}
130	}
131	if focus < 0 {
132		// Columns wider than the view: the one at the left edge.
133		focus = 0
134		for i := range w.Columns {
135			if w.columnX(i)-view <= minX {
136				focus = i
137			}
138		}
139	}
140	return focus
141}
142
143// stopSwitch lands the workspace slide and forgets the list it measured in.
144func (m *Monitor) stopSwitch() { m.switchView.stop(); m.switchList = nil }
145
146// framedSwitch keeps transitions involving a sized workspace settled. A
147// monitor-wide animation has no per-workspace crop; it must not expose
148// columns outside their viewport while sliding between different frames.
149func (m *Monitor) framedSwitch() bool {
150	if m.Current().Output != m.Output() {
151		return true
152	}
153	list := m.Workspaces
154	if m.switchList != nil {
155		list = m.switchList
156	}
157	base := indexOf(list, m.Current())
158	if base < 0 {
159		return false
160	}
161	pos := float64(base) + m.switchView.off
162	for _, i := range [2]int{int(math.Floor(pos)), int(math.Ceil(pos))} {
163		if i >= 0 && i < len(list) && m.has(list[i]) && list[i].Output != m.Output() {
164			return true
165		}
166	}
167	return false
168}
169
170// slideLayout adds the workspaces a workspace slide shows next to the
171// current one, moved by their distance, to the current layout (moved too).
172// A landing slide places them as the list was when the swipe began
173// (switchList): an empty workspace dropped since shows as background.
174func (m *Monitor) slideLayout(cur []Placement) []Placement {
175	if m.switchView.off == 0 || m.shown != nil || m.framedSwitch() {
176		return cur
177	}
178	list := m.Workspaces
179	if m.switchList != nil {
180		list = m.switchList
181	}
182	base := indexOf(list, m.Current())
183	if base < 0 {
184		return cur
185	}
186	h := float64(m.template.Output.H)
187	pos := float64(base) + m.switchView.off
188	offset := func(p []Placement, k int) []Placement {
189		dy := int(math.Round((float64(k) - pos) * h))
190		for i := range p {
191			if !p[i].Hidden {
192				p[i].Rect.Y += dy
193			}
194		}
195		return p
196	}
197	cur = offset(cur, base)
198	for _, k := range []int{int(math.Floor(pos)), int(math.Ceil(pos))} {
199		if k == base || k < 0 || k >= len(list) || !m.has(list[k]) {
200			continue
201		}
202		next := list[k].layoutInto(m.slideBuf)
203		m.slideBuf = next
204		for i := range next {
205			next[i].Focused = false
206		}
207		// Windows of the neighbor are already listed hidden: replace them.
208		if m.slideShown == nil {
209			m.slideShown = map[WindowID]Placement{}
210		}
211		shown := m.slideShown
212		clear(shown)
213		for _, p := range offset(next, k) {
214			shown[p.ID] = p
215		}
216		for i, p := range cur {
217			if v, ok := shown[p.ID]; ok {
218				cur[i] = v
219			}
220		}
221	}
222	return cur
223}

Keyboard shortcuts

Single-key shortcuts are on. ctrl k and esc work whatever this says.

ctrl k :
go to a section, branch, tag, file or repository
?
this list
j k
move the row cursor down / up
enter
open the row under the cursor; on Files, a directory opens or closes in place
↑ ↓ ← → home end
in the file tree (focus on a row): previous / next row, close / open a directory or go to its parent / first entry, first / last row. They never open a file
l h
on Files: open a directory or a file / close a directory or go up to its parent, then to the parent page. Elsewhere: into the side panel (on a merge request, its files) / back to the content; there j k move between its controls
g g G
first / last row
/
filter the list; on Files, find a file anywhere in the repository (esc clears, enter opens the best match)
b
switch branch or tag
g s g f g c g b g m g i g r g a
tabs: summary, files, commits, branches & tags, merge requests, issues, releases, actions (when available)
g h
home
w
wide mode: use the whole width of the screen, or not (remembered)
y
copy a permalink pinned to the commit
d u x
diff: split / unified / collapse or expand all
e E
diff: the whole file in view / every file, with the lines the hunks hide
n
merge request: next note in the diff
esc
close a dialog, leave a field

Branches 23

Tags 10

↑↓ moveenter openesc close