layout.go RawHistoryFolder

1package core
2
3import (
4	"fmt"
5	"math"
6	"math/bits"
7	"slices"
8	"strconv"
9	"strings"
10	"time"
11
12	"github.com/bnema/neferwl/internal/ports"
13)
14
15type WindowID = ports.WindowID
16
17type Rect = ports.Rect
18
19type Width struct{ Num, Den, Pixels int }
20
21func ParseWidth(s string) (Width, error) {
22	if s == "1" {
23		return Width{Num: 1, Den: 1}, nil
24	}
25	if strings.HasSuffix(s, "px") {
26		n, e := strconv.Atoi(strings.TrimSuffix(s, "px"))
27		if e == nil && n > 0 {
28			return Width{Pixels: n}, nil
29		}
30	} else if strings.HasSuffix(s, "%") {
31		n, e := strconv.Atoi(strings.TrimSuffix(s, "%"))
32		if e == nil && n > 0 && n <= 100 {
33			return Width{Num: n, Den: 100}, nil
34		}
35	} else {
36		p := strings.Split(s, "/")
37		if len(p) == 2 {
38			a, e1 := strconv.Atoi(p[0])
39			b, e2 := strconv.Atoi(p[1])
40			if e1 == nil && e2 == nil && a > 0 && a <= b {
41				return Width{Num: a, Den: b}, nil
42			}
43		}
44	}
45	return Width{}, fmt.Errorf("invalid width %q", s)
46}
47
48// same reports whether v and o are the same width: 1/2 and 50/100 are.
49func (v Width) same(o Width) bool {
50	if v.Pixels > 0 || o.Pixels > 0 || v.Den == 0 || o.Den == 0 {
51		return v == o
52	}
53	return v.Num*o.Den == o.Num*v.Den
54}
55
56// Resolve returns column pixels: round(frac * (usableW - gaps)) - gaps.
57// Widths are clamped to the available area (zero if no space remains).
58func (v Width) Resolve(usableW, gaps int) int {
59	if usableW <= 0 {
60		return 0
61	}
62	gaps = min(max(gaps, 0), usableW/2)
63	limit := max(usableW-2*gaps, 0)
64	if limit == 0 {
65		return 0
66	}
67	if v.Pixels > 0 {
68		return min(v.Pixels, limit)
69	}
70	if v.Den <= 0 || v.Num <= 0 {
71		return 1
72	}
73	// Cap invalid fractions above one before multiplying; the result would
74	// be clamped to the available width anyway.
75	num, den := uint64(min(v.Num, v.Den)), uint64(v.Den)
76	avail := uint64(usableW - gaps)
77	q, r := avail/den, avail%den
78	hi, lo := bits.Mul64(r, num)
79	lo, carry := bits.Add64(lo, den/2, 0)
80	hi += carry
81	// hi < den: r and num are both smaller than den.
82	fraction, _ := bits.Div64(hi, lo, den)
83	rounded := q*num + fraction // no larger than avail (plus rounding)
84	if rounded <= uint64(gaps) {
85		return 1
86	}
87	return int(min(rounded-uint64(gaps), uint64(limit)))
88}
89
90// Column.Width is zero (auto) until the user picks a preset: auto columns share
91// the usable width equally, up to MaxColumns visible at once.
92type Column struct {
93	Windows   []WindowID
94	Width     Width
95	FullWidth bool
96	// Expanded is the fixed-overflow wide column: max-columns - 1 cells,
97	// the others share the last one. One column at most has it.
98	Expanded bool
99	Focus    int
100	// Slot is the declared column number (workspace.<name>.column.N) of a
101	// slot window; 0 for normal columns.
102	Slot int
103	// Shares are the row heights set by set-window-height, in percent, in
104	// Windows order. They apply only while there is one per window and
105	// they sum to 100; otherwise the rows share the height equally.
106	Shares []int
107}
108type Placement struct {
109	ID                          WindowID
110	Rect                        Rect
111	Fullscreen, Focused, Hidden bool
112	// Floating windows sit at their own size. Below marks a native float
113	// ordered behind the columns (never a stashed window).
114	Floating, Below bool
115	// Peek is a stashed window peeking in beside the selected one, or an
116	// overview preview of a neighbor workspace: dimmed.
117	Peek bool
118	// Preview is the scale of an overview preview: its buffer is drawn
119	// that much smaller in Rect, the client keeps its size. 0 otherwise.
120	Preview float64
121	// Neighbors are the sides touching a visible tile on this output.
122	// Inset reserves room for drawn lines: all sides of a float; for
123	// tiles without gaps, only the right and bottom shared sides.
124	Neighbors, Inset ports.Sides
125}
126
127// Overflow says what happens past MaxColumns columns.
128type Overflow string
129
130const (
131	// OverflowScroll opens further columns to the right; the view scrolls.
132	OverflowScroll Overflow = "scroll"
133	// OverflowFixed keeps every column on screen: past the max, each new
134	// column splits the newest one, alternating top/bottom and left/right
135	// (dwindle spiral).
136	OverflowFixed Overflow = "fixed"
137)
138
139type Workspace struct {
140	// ID stays with the workspace across reorder and monitor moves.
141	ID uint64
142	// Name is set for workspaces declared in config; empty for dynamic ones.
143	Name string
144	// overviewAfter is the numbered workspace from which this named workspace
145	// was invoked. It only orders overview rows; numbering stays unchanged.
146	overviewAfter *Workspace
147	Overflow      Overflow
148	Columns       []Column
149	// maximized remembers recently maximized columns by window ID, newest
150	// first; stack() filters removed windows at read time.
151	maximized []WindowID
152	Focus     int
153	ViewX     int
154	// shift slides the columns on screen past ViewX, in logical pixels,
155	// while a swipe follows the fingers or its spring (motion) lands.
156	shift  float64
157	motion *motion
158	// Output is the effective viewport in monitor coordinates: the whole
159	// monitor unless the workspace has a size override, then a centered
160	// rectangle no larger than the monitor. Fullscreen fills it.
161	Output Rect
162	// Usable is the layer reservations of the monitor intersected with Output.
163	Usable Rect
164	// monitor is the full logical monitor and reserved its area left by
165	// layer surfaces, both from the monitor; size is the override (0 inherits).
166	monitor, reserved Rect
167	size              [2]int
168	Gaps              int
169	MaxColumns        int
170	// border is drawn around floating windows, inside their rect.
171	border     int
172	presets    []Width
173	fullscreen WindowID
174	// left is the window whose fullscreen the user left for another
175	// window: its client requests are refused until it is focused again,
176	// so an app that re-asks at once (Wine) does not cover that window.
177	left WindowID
178	// Floats are native floating windows in user selection order;
179	// below/above and dialog groups determine their layout order.
180	Floats     []Float
181	floatFocus bool
182	// Stash holds the windows set aside by toggle-window-stash, left to
183	// right (stash.go); stashAt is the selected one. stashFocus is set
184	// while it has the focus, under a focused native float.
185	Stash       []Float
186	stashAt     int
187	stashFocus  bool
188	stashHidden bool
189	// stashWidth is the width of a stashed window (0: the default) and
190	// stashGap the space between it and its neighbors, in percent of the
191	// usable width.
192	stashWidth, stashGap int
193	// hiddenFullscreen holds a stashed window's fullscreen while the stash
194	// is hidden, restored when shown.
195	hiddenFullscreen WindowID
196	// home is the monitor (key or connector) the workspace belongs to; ""
197	// means the one it is on. On another monitor it is a guest; homePos is
198	// its position there, where it returns.
199	home    string
200	homePos int
201	// termAt is when core last spawned a terminal for this workspace.
202	termAt time.Time
203}
204
205// origPlace remembers where a stashed window was: its column, its row in a
206// stacked column, the column's width and slot.
207type origPlace struct {
208	col, row, slot int
209	// stacked holds the windows left in the column: the window returns to
210	// its row in the column that still holds one of them.
211	stacked  []WindowID
212	width    Width
213	expanded bool
214	// fullWidth is the column's maximize-column state.
215	fullWidth bool
216}
217
218// Float is a floating window and its client size, logical.
219type Float struct {
220	ID   WindowID
221	W, H int
222	// below places a covering native float behind columns and stash.
223	below bool
224	// back records the former column of a stashed window or a free float;
225	// nil for native floats.
226	back *origPlace
227	// free marks a window the user floated (toggle-floating) or dragged:
228	// core owns its size and its centre is at cx, cy, fractions of the
229	// usable area, so it keeps its place on any output.
230	free   bool
231	cx, cy float64
232	// over is the parent of a dialog: while the parent covers the output
233	// fullscreen, the dialog shows over it and may take the focus.
234	over WindowID
235}
236
237func (w *Workspace) empty() bool {
238	return len(w.Columns) == 0 && len(w.Floats) == 0 && len(w.Stash) == 0
239}
240
241// windows lists every window: columns first, then the stash, then native
242// floats.
243func (w *Workspace) windows() []WindowID {
244	var ids []WindowID
245	for _, c := range w.Columns {
246		ids = append(ids, c.Windows...)
247	}
248	for _, f := range w.Stash {
249		ids = append(ids, f.ID)
250	}
251	for _, f := range w.Floats {
252		ids = append(ids, f.ID)
253	}
254	return ids
255}
256
257func (w *Workspace) floatIndex(id WindowID) int {
258	return slices.IndexFunc(w.Floats, func(f Float) bool { return f.ID == id })
259}
260
261// coversFloat uses the placed rectangle, not a map-time size. Allow up to
262// two border widths plus two logical pixels per axis for scale rounding.
263func (w *Workspace) coversFloat(f Float) bool {
264	if w.fullscreen == f.ID || w.Usable.W <= 0 || w.Usable.H <= 0 {
265		return false
266	}
267	r := w.floatRect(f)
268	return w.Usable.W-r.W <= 2*w.border+2 && w.Usable.H-r.H <= 2*w.border+2
269}
270
271// reconcileFloats promotes floats that no longer cover, without raising
272// existing covering floats on automatic geometry changes. It also drops
273// float focus when no raised float remains on top.
274func (w *Workspace) reconcileFloats() {
275	for i := range w.Floats {
276		if w.Floats[i].below && !w.coversFloat(w.Floats[i]) && w.fullscreen != w.Floats[i].ID {
277			w.Floats[i].below = false
278		}
279	}
280	if len(w.Floats) == 0 || w.Floats[len(w.Floats)-1].below {
281		w.floatFocus = false
282	}
283}
284
285// canLeaveFloat reports whether columns or a shown stash can receive focus.
286func (w *Workspace) canLeaveFloat() bool {
287	return len(w.Columns) > 0 || !w.stashHidden && len(w.Stash) > 0
288}
289
290// leaveFloat moves focus to the columns or shown stash under the float.
291// Without either, it keeps focus and reports false.
292func (w *Workspace) leaveFloat() bool {
293	if !w.canLeaveFloat() {
294		return false
295	}
296	w.floatFocus = false
297	w.raiseColumns()
298	return true
299}
300
301// raiseColumns moves only covering floats above the columns behind them.
302// The user-selected column group rises as one; dialogs remain above it.
303func (w *Workspace) raiseColumns() {
304	for i := range w.Floats {
305		if w.coversFloat(w.Floats[i]) {
306			w.Floats[i].below = true
307		}
308	}
309}
310
311// AddFloating shows a native floating window over the columns and the
312// stash, and focuses it.
313func (w *Workspace) AddFloating(id WindowID, width, height int) {
314	if id == 0 || w.has(id) {
315		return
316	}
317	w.Floats = append(w.Floats, Float{ID: id, W: width, H: height})
318	w.floatFocus = true
319}
320
321// AddDialog is AddFloating for a dialog of parent: it shows, focused, over
322// its parent's fullscreen. A dialog follows a user action in its parent
323// (a portal request, a file chooser), so the user expects to see it.
324func (w *Workspace) AddDialog(id, parent WindowID, width, height int) {
325	if id == 0 || w.has(id) {
326		return
327	}
328	w.Floats = append(w.Floats, Float{ID: id, W: width, H: height, over: parent})
329	w.floatFocus = true
330}
331
332// SetDialogParent follows a dialog's parent after it mapped: a cleared or
333// changed parent ends its place over the old one's fullscreen.
334func (w *Workspace) SetDialogParent(id, parent WindowID) {
335	if i := w.floatIndex(id); i >= 0 {
336		w.Floats[i].over = parent
337		w.reconcileFloats()
338	}
339}
340
341// coverDialog reports whether f is a dialog of the covering fullscreen
342// window cover: the one float drawn over it.
343func (f Float) coverDialog(cover WindowID) bool {
344	return cover != 0 && f.over == cover && f.ID != cover
345}
346
347// coverDialog is the topmost dialog shown over the covering fullscreen
348// window when the floats have the focus, else 0. The floats it hides cannot
349// take the focus.
350func (w *Workspace) coverDialog() WindowID {
351	if !w.floatFocus {
352		return 0
353	}
354	cover := w.cover()
355	for i := len(w.Floats) - 1; i >= 0; i-- {
356		if f := w.Floats[i]; !f.below && f.coverDialog(cover) {
357			return f.ID
358		}
359	}
360	return 0
361}
362
363// coverDialogFocused reports whether a dialog over the covering fullscreen
364// window has the focus.
365func (w *Workspace) coverDialogFocused() bool { return w.coverDialog() != 0 }
366
367// ResizeFloating records the size a floating window draws. Core sizes a
368// free float: its reports only fill a missing size.
369func (w *Workspace) ResizeFloating(id WindowID, width, height int) {
370	if i := w.floatIndex(id); i >= 0 && (!w.Floats[i].free || w.Floats[i].W <= 0) {
371		w.Floats[i].W, w.Floats[i].H = width, height
372		w.reconcileFloats()
373	}
374}
375
376// has reports whether the workspace holds the window.
377func (w *Workspace) has(id WindowID) bool {
378	if w.isFloat(id) {
379		return true
380	}
381	for _, c := range w.Columns {
382		for _, v := range c.Windows {
383			if v == id {
384				return true
385			}
386		}
387	}
388	return false
389}
390
391func (w *Workspace) Focused() (WindowID, bool) {
392	// Nothing else is drawn but its dialogs: the covering fullscreen window
393	// has the focus unless one of them took it.
394	if full := w.cover(); full != 0 {
395		if d := w.coverDialog(); d != 0 {
396			return d, true
397		}
398		return full, true
399	}
400	if w.floatFocus && len(w.Floats) > 0 && !w.Floats[len(w.Floats)-1].below {
401		return w.Floats[len(w.Floats)-1].ID, true
402	}
403	if w.stashFocused() {
404		return w.Stash[w.stashAt].ID, true
405	}
406	if w.Focus < 0 || w.Focus >= len(w.Columns) {
407		return 0, false
408	}
409	c := w.Columns[w.Focus]
410	if c.Focus < 0 || c.Focus >= len(c.Windows) {
411		return 0, false
412	}
413	return c.Windows[c.Focus], true
414}
415func (w *Workspace) AddWindow(id WindowID) {
416	if id == 0 || w.has(id) {
417		return
418	}
419	if w.cover() != 0 {
420		// A new window never moves the view off a covering fullscreen
421		// window (ADR 011): it waits, hidden, after the focused column.
422		at := len(w.Columns)
423		if w.Overflow != OverflowFixed {
424			// A covering float or stashed window may have no column under it.
425			at = min(w.Focus+1, len(w.Columns))
426		}
427		w.Columns = slices.Insert(w.Columns, at, Column{Windows: []WindowID{id}})
428		return
429	}
430	w.addColumn(Column{Windows: []WindowID{id}})
431}
432
433// addColumn places a new column like a new window and focuses it.
434func (w *Workspace) addColumn(col Column) {
435	at := 0
436	if w.Overflow == OverflowFixed {
437		// The spiral depends only on window order: new windows go last.
438		at = len(w.Columns)
439	} else if len(w.Columns) > 0 {
440		at = w.Focus + 1
441	}
442	if w.Overflow == OverflowFixed && len(w.Columns) > 0 {
443		w.unmaximize()
444	}
445	w.Columns = append(w.Columns, Column{})
446	copy(w.Columns[at+1:], w.Columns[at:])
447	w.Columns[at] = col
448	w.Focus = at
449	w.scroll()
450}
451
452// AddSlotWindow places a slot window in its own column, ordered by slot
453// number before the other columns. Focus stays on the focused window: slot
454// windows are automatic events (ADR 011 golden rule).
455func (w *Workspace) AddSlotWindow(id WindowID, slot int, width Width) {
456	if id == 0 || w.has(id) {
457		return
458	}
459	// Right after the last slot column with a lower number, else first.
460	at := 0
461	for i, c := range w.Columns {
462		if c.Slot > 0 && c.Slot < slot {
463			at = i + 1
464		}
465	}
466	w.Columns = slices.Insert(w.Columns, at, Column{Windows: []WindowID{id}, Width: width, Slot: slot})
467	if len(w.Columns) > 1 && at <= w.Focus {
468		w.Focus++
469	}
470	w.scroll()
471}
472
473// setSlotWidth updates the width of slot column n, if present.
474func (w *Workspace) setSlotWidth(n int, width Width) {
475	for i := range w.Columns {
476		if w.Columns[i].Slot == n {
477			w.Columns[i].Width = width
478		}
479	}
480	w.scroll()
481}
482
483// inSlot reports whether window id is in slot column n.
484func (w *Workspace) inSlot(id WindowID, n int) bool {
485	for _, c := range w.Columns {
486		if c.Slot == n && slices.Contains(c.Windows, id) {
487			return true
488		}
489	}
490	return false
491}
492
493// unslot turns slot column n into a normal column.
494func (w *Workspace) unslot(n int) {
495	for i := range w.Columns {
496		if w.Columns[i].Slot == n {
497			w.Columns[i].Slot = 0
498		}
499	}
500}
501
502func (w *Workspace) RemoveWindow(id WindowID) {
503	w.maximized = slices.DeleteFunc(w.maximized, func(v WindowID) bool { return v == id })
504	if w.fullscreen == id {
505		w.fullscreen = 0
506	}
507	if w.hiddenFullscreen == id {
508		w.hiddenFullscreen = 0
509	}
510	if w.left == id {
511		w.left = 0
512	}
513	if i := w.floatIndex(id); i >= 0 {
514		w.Floats = slices.Delete(w.Floats, i, i+1)
515		if len(w.Floats) == 0 || w.Floats[len(w.Floats)-1].below {
516			w.floatFocus = false
517		}
518		return
519	}
520	if i := w.stashIndex(id); i >= 0 {
521		// The right neighbor takes the selection, else the left one.
522		w.Stash = slices.Delete(w.Stash, i, i+1)
523		if i < w.stashAt || w.stashAt == len(w.Stash) {
524			w.stashAt = max(w.stashAt-1, 0)
525		}
526		if len(w.Stash) == 0 {
527			w.stashFocus, w.stashHidden = false, false
528		}
529		return
530	}
531	for i := range w.Columns {
532		for j, v := range w.Columns[i].Windows {
533			if v != id {
534				continue
535			}
536			c := &w.Columns[i]
537			c.Windows = append(c.Windows[:j], c.Windows[j+1:]...)
538			c.Shares = nil
539			if len(c.Windows) == 0 {
540				w.Columns = append(w.Columns[:i], w.Columns[i+1:]...)
541				if len(w.Columns) == 0 {
542					w.Focus = 0
543					w.ViewX = 0
544					return
545				}
546				if i < w.Focus || (i == w.Focus && i > 0) {
547					w.Focus--
548				}
549			} else {
550				if j < c.Focus {
551					c.Focus--
552				} else if j == c.Focus && c.Focus > 0 {
553					c.Focus--
554				}
555			}
556			w.scroll()
557			return
558		}
559	}
560}
561
562// FocusID selects a window and scrolls its column into view; a native
563// float is raised, a stashed window is selected.
564func (w *Workspace) FocusID(id WindowID) bool {
565	if i := w.floatIndex(id); i >= 0 {
566		f := w.Floats[i]
567		f.below = false
568		w.Floats = append(slices.Delete(w.Floats, i, i+1), f)
569		w.floatFocus = true
570		return true
571	}
572	if i := w.stashIndex(id); i >= 0 {
573		if w.stashHidden {
574			return false
575		}
576		w.stashAt, w.stashFocus, w.floatFocus = i, true, false
577		return true
578	}
579	for i := range w.Columns {
580		for j, v := range w.Columns[i].Windows {
581			if v == id {
582				w.floatFocus, w.stashFocus = false, false
583				w.raiseColumns()
584				if w.Overflow == OverflowFixed && w.Focus != i && w.Focus < len(w.Columns) && !w.Columns[i].FullWidth {
585					w.unmaximize()
586				}
587				w.Focus = i
588				w.Columns[i].Focus = j
589				w.scroll()
590				return true
591			}
592		}
593	}
594	return false
595}
596
597// FocusColumn moves focus to the column on that side. From a covering
598// fullscreen window it leaves fullscreen for the window there (leaveCover);
599// false means it stays, with no window on that side.
600func (w *Workspace) FocusColumn(dir int) bool {
601	if w.coverDialogFocused() {
602		// The first move goes back to the fullscreen window under it.
603		w.floatFocus = false
604		return true
605	}
606	if w.pinned() {
607		return w.leaveCover(func() { w.focusColumn(dir) })
608	}
609	w.focusColumn(dir)
610	return true
611}
612
613func (w *Workspace) focusColumn(dir int) {
614	if w.floatFocus {
615		// The first move leaves the native float for the stash or columns,
616		// if there is one: otherwise the float keeps the focus.
617		w.leaveFloat()
618		return
619	}
620	if w.stashFocused() {
621		// Inside the stash, stopping at its ends: only hiding it leaves.
622		if (dir == -1 || dir == 1) && w.stashAt+dir >= 0 && w.stashAt+dir < len(w.Stash) {
623			w.stashAt += dir
624		}
625		return
626	}
627	if i := w.columnToward(dir); i >= 0 {
628		w.raiseColumns()
629		if w.Overflow == OverflowFixed {
630			w.unmaximize()
631		}
632		w.Focus = i
633		w.scroll()
634	}
635}
636
637// columnToward returns the column focus-column-left/right (dir -1/1) goes
638// to, or -1 at the edge. Scroll overflow follows the column order; fixed
639// overflow stacks columns (spiral, expanded strips), so it follows the
640// screen: the column on that side.
641func (w *Workspace) columnToward(dir int) int {
642	if len(w.Columns) == 0 || (dir != -1 && dir != 1) || w.pinned() {
643		return -1
644	}
645	if w.onScreenFocus() {
646		return w.screenNeighbor(dir, 0)
647	}
648	if i := w.Focus + dir; i >= 0 && i < len(w.Columns) {
649		return i
650	}
651	return -1
652}
653
654// onScreenFocus reports whether directional focus follows the screen:
655// fixed overflow with every column visible.
656func (w *Workspace) onScreenFocus() bool {
657	return w.Overflow == OverflowFixed && w.fullscreen == 0 && !w.Columns[w.Focus].FullWidth
658}
659
660// FocusWindow moves focus inside the column, then to a fixed-overflow column
661// above or below on screen. Up at the top raises the topmost demoted covering
662// float; false means no window is available in that direction. From a
663// covering fullscreen window it leaves fullscreen for that window.
664func (w *Workspace) FocusWindow(dir int) bool {
665	if w.coverDialogFocused() {
666		w.floatFocus = false
667		return true
668	}
669	if w.pinned() {
670		return w.leaveCover(func() { w.focusWindow(dir) })
671	}
672	return w.focusWindow(dir)
673}
674
675func (w *Workspace) focusWindow(dir int) bool {
676	if w.floatFocus {
677		return w.leaveFloat()
678	}
679	if w.stashFocused() {
680		// The stash is one row: up and down do nothing there.
681		return true
682	}
683	if len(w.Columns) == 0 || (dir != -1 && dir != 1) {
684		return false
685	}
686	c := &w.Columns[w.Focus]
687	if c.Focus+dir >= 0 && c.Focus+dir < len(c.Windows) {
688		c.Focus += dir
689		w.raiseColumns()
690		w.scroll()
691		return true
692	}
693	if w.onScreenFocus() {
694		if i := w.screenNeighbor(0, dir); i >= 0 {
695			w.Focus = i
696			w.raiseColumns()
697			w.Columns[i].Focus = 0
698			if dir < 0 {
699				w.Columns[i].Focus = len(w.Columns[i].Windows) - 1
700			}
701			return true
702		}
703	}
704	if dir < 0 {
705		for i := len(w.Floats) - 1; i >= 0; i-- {
706			if f := w.Floats[i]; f.below && w.coversFloat(f) {
707				return w.FocusID(f.ID)
708			}
709		}
710	}
711	return false
712}
713
714// screenNeighbor returns the column on screen next to the focused one, left
715// or right (dx -1/1) or above or below (dy -1/1), or -1. The closest wins,
716// then the one sharing the longest edge, then the nearest in column order.
717func (w *Workspace) screenNeighbor(dx, dy int) int {
718	rects := w.columnRects()
719	cur := rects[w.Focus]
720	best, bestDist, bestOverlap := -1, 0, 0
721	for i, r := range rects {
722		var overlap, dist int
723		switch {
724		case dx < 0:
725			overlap, dist = min(cur.Y+cur.H, r.Y+r.H)-max(cur.Y, r.Y), cur.X-(r.X+r.W)
726		case dx > 0:
727			overlap, dist = min(cur.Y+cur.H, r.Y+r.H)-max(cur.Y, r.Y), r.X-(cur.X+cur.W)
728		case dy < 0:
729			overlap, dist = min(cur.X+cur.W, r.X+r.W)-max(cur.X, r.X), cur.Y-(r.Y+r.H)
730		default:
731			overlap, dist = min(cur.X+cur.W, r.X+r.W)-max(cur.X, r.X), r.Y-(cur.Y+cur.H)
732		}
733		if i == w.Focus || overlap <= 0 || dist < 0 {
734			continue
735		}
736		closer := best >= 0 && (dist < bestDist || dist == bestDist && (overlap > bestOverlap ||
737			overlap == bestOverlap && abs(i-w.Focus) < abs(best-w.Focus)))
738		if best < 0 || closer {
739			best, bestDist, bestOverlap = i, dist, overlap
740		}
741	}
742	return best
743}
744
745func abs(n int) int { return max(n, -n) }
746func (w *Workspace) MoveColumn(dir int) {
747	if w.onFloat() {
748		return
749	}
750	if (dir == -1 || dir == 1) && w.Focus+dir >= 0 && w.Focus+dir < len(w.Columns) {
751		i := w.Focus
752		w.Columns[i], w.Columns[i+dir] = w.Columns[i+dir], w.Columns[i]
753		w.Focus += dir
754		w.scroll()
755	}
756}
757
758// MoveWindow moves the focused tile up or down (dir -1/1) inside its
759// column; focus follows it. A slot window leaving row 0 releases the slot.
760func (w *Workspace) MoveWindow(dir int) {
761	if w.onFloat() || len(w.Columns) == 0 || (dir != -1 && dir != 1) || w.fullscreenHides() {
762		return
763	}
764	c := &w.Columns[w.Focus]
765	to := c.Focus + dir
766	if to < 0 || to >= len(c.Windows) {
767		return
768	}
769	if c.Focus == 0 || to == 0 {
770		w.dropSlotOf(c.Windows[0])
771	}
772	c.Windows[c.Focus], c.Windows[to] = c.Windows[to], c.Windows[c.Focus]
773	if validShares(*c) {
774		c.Shares[c.Focus], c.Shares[to] = c.Shares[to], c.Shares[c.Focus]
775	}
776	c.Focus = to
777	w.scroll()
778}
779
780// ResizeColumn changes the focused column's width by pct percent of the
781// usable width, clamped to 10-100%. An auto column becomes explicit. Fixed
782// overflow shares the width equally: nothing changes there.
783func (w *Workspace) ResizeColumn(pct int) {
784	if w.onFloat() || len(w.Columns) == 0 || w.Overflow == OverflowFixed || w.fullscreenHides() {
785		return
786	}
787	w.unmaximize()
788	g := w.gap()
789	avail := w.Usable.W - g
790	if avail <= 0 {
791		return
792	}
793	// Inverse of Width.Resolve: width = round(p/100 * avail) - g.
794	cur := (200*(w.columnWidth(w.Focus)+g) + avail) / (2 * avail)
795	w.Columns[w.Focus].Width = Width{Num: min(max(cur+pct, 10), 100), Den: 100}
796	w.scroll()
797}
798
799// minShare is the smallest row height set-window-height leaves, percent.
800const minShare = 10
801
802// ResizeRow changes the focused window's height share by pct percent; the
803// other rows of its column give or take it in proportion to their shares.
804// Every row keeps at least minShare percent.
805func (w *Workspace) ResizeRow(pct int) {
806	if w.onFloat() || len(w.Columns) == 0 || w.fullscreenHides() {
807		return
808	}
809	c := &w.Columns[w.Focus]
810	n := len(c.Windows)
811	if n < 2 || n*minShare > 100 {
812		return
813	}
814	shares := c.Shares
815	if !validShares(*c) {
816		shares = make([]int, n)
817		for i := range shares {
818			shares[i] = 100 / n
819		}
820		shares[n-1] += 100 % n
821	} else {
822		shares = slices.Clone(shares)
823	}
824	f := c.Focus
825	target := min(max(shares[f]+pct, minShare), 100-minShare*(n-1))
826	delta := target - shares[f]
827	if delta == 0 {
828		return
829	}
830	// The others share -delta in proportion to their room: what they have
831	// above minShare when shrinking, their share when growing.
832	weight := func(v int) int {
833		if delta > 0 {
834			return v - minShare
835		}
836		return v
837	}
838	total := 0
839	for i, v := range shares {
840		if i != f {
841			total += weight(v)
842		}
843	}
844	left := delta
845	for i, v := range shares {
846		if i == f {
847			continue
848		}
849		part := 0
850		if total > 0 {
851			part = delta * weight(v) / total
852		}
853		shares[i] = v - part
854		left -= part
855	}
856	shares[f] = target
857	// Rounding: the remainder goes to the rows that still have room, last
858	// first.
859	for i := n - 1; left != 0 && i >= 0; i-- {
860		if i == f {
861			continue
862		}
863		step := left
864		if left > 0 {
865			step = min(left, shares[i]-minShare)
866		}
867		shares[i] -= step
868		left -= step
869	}
870	c.Shares = shares
871}
872
873// takeColumn removes the focused column and returns it, as a normal column.
874func (w *Workspace) takeColumn() (Column, bool) {
875	if len(w.Columns) == 0 || w.onFloat() {
876		return Column{}, false
877	}
878	col := w.Columns[w.Focus]
879	col.Slot, col.Expanded = 0, false
880	if slices.Contains(col.Windows, w.fullscreen) {
881		w.fullscreen = 0
882	}
883	if slices.Contains(col.Windows, w.left) {
884		w.left = 0
885	}
886	w.Columns = slices.Delete(w.Columns, w.Focus, w.Focus+1)
887	w.Focus = min(w.Focus, max(len(w.Columns)-1, 0))
888	if len(w.Columns) == 0 {
889		w.ViewX = 0
890	} else {
891		w.scroll()
892	}
893	return col, true
894}
895
896// insertColumn adds a column at index at (clamped) and focuses it.
897func (w *Workspace) insertColumn(at int, col Column) {
898	at = min(max(at, 0), len(w.Columns))
899	if w.Overflow == OverflowFixed && len(w.Columns) > 0 {
900		w.unmaximize()
901	}
902	w.Columns = slices.Insert(w.Columns, at, col)
903	w.Focus = at
904	w.scroll()
905}
906
907// CycleWidth steps the focused column through the presets. Fixed overflow
908// ignores presets: it toggles the expanded column instead.
909func (w *Workspace) CycleWidth() {
910	if w.Overflow == OverflowFixed {
911		w.toggleExpanded()
912		return
913	}
914	if len(w.Columns) == 0 || len(w.presets) == 0 || w.onFloat() {
915		return
916	}
917	// auto → presets in order → auto; a width set by set-column-width
918	// restarts at the first preset.
919	c := &w.Columns[w.Focus]
920	next := Width{}
921	if c.Width == next || !slices.ContainsFunc(w.presets, c.Width.same) {
922		next = w.presets[0]
923	}
924	for i, v := range w.presets {
925		if v.same(c.Width) && i+1 < len(w.presets) {
926			next = w.presets[i+1]
927			break
928		}
929	}
930	c.Width = next
931	w.unmaximize()
932	w.scroll()
933}
934
935// toggleExpanded makes the focused column the expanded one, or shrinks it
936// back when it already is. One column at most is expanded.
937func (w *Workspace) toggleExpanded() {
938	if len(w.Columns) < 2 || max(w.MaxColumns, 1) < 2 || w.onFloat() {
939		return
940	}
941	on := !w.Columns[w.Focus].Expanded
942	for i := range w.Columns {
943		w.Columns[i].Expanded = false
944	}
945	w.Columns[w.Focus].Expanded = on
946	w.unmaximize()
947}
948
949// maximize sets FullWidth on column i; unlike ToggleFullWidth it never toggles.
950func (w *Workspace) maximize(i int) {
951	if i >= 0 && i < len(w.Columns) {
952		w.Columns[i].FullWidth = true
953		id := w.Columns[i].Windows[w.Columns[i].Focus]
954		w.maximized = slices.DeleteFunc(w.maximized, func(v WindowID) bool { return v == id })
955		w.maximized = slices.Insert(w.maximized, 0, id)
956	}
957}
958
959// unmaximize clears the focused column in scroll mode, or all maximized
960// columns in fixed mode (including after Escape changed focus).
961func (w *Workspace) unmaximize() {
962	for i := range w.Columns {
963		if w.Overflow == OverflowFixed || i == w.Focus {
964			w.Columns[i].FullWidth = false
965		}
966	}
967	if w.Overflow == OverflowFixed {
968		w.maximized = nil
969	}
970}
971
972// transferMaximization changes the maximized column without forgetting MRU.
973func (w *Workspace) transferMaximization(i int) {
974	if i == w.Focus || i < 0 || i >= len(w.Columns) {
975		return
976	}
977	w.Columns[w.Focus].FullWidth = false
978	w.maximize(i)
979}
980
981// ToggleFullWidth expands the focused tiled column without changing its saved width.
982func (w *Workspace) ToggleFullWidth() {
983	if len(w.Columns) == 0 || w.onFloat() {
984		return
985	}
986	if w.Columns[w.Focus].FullWidth {
987		w.unmaximize()
988	} else {
989		w.maximize(w.Focus)
990	}
991	w.scroll()
992}
993
994func (w *Workspace) ToggleFullscreen() {
995	id, ok := w.Focused()
996	if !ok {
997		return
998	}
999	if w.fullscreen == id {
1000		// The user was on it: it keeps the focus, in front of floats that
1001		// mapped meanwhile. Cleared first, so that floats it covers drop
1002		// below the columns.
1003		w.fullscreen = 0
1004		w.FocusID(id)
1005		w.endFullscreen()
1006		return
1007	}
1008	w.fullscreen = id
1009	w.scroll()
1010}
1011
1012// endFullscreen ends the fullscreen: floats it kept demoted are promoted
1013// again and the view follows the focus.
1014func (w *Workspace) endFullscreen() {
1015	w.fullscreen = 0
1016	w.reconcileFloats()
1017	w.scroll()
1018}
1019
1020// leaveFullscreen ends the fullscreen for another window the user chose,
1021// and refuses its client's requests until it is focused again (mayCover,
1022// settleLeft).
1023func (w *Workspace) leaveFullscreen() {
1024	if w.fullscreen != 0 {
1025		w.left = w.fullscreen
1026	}
1027	w.endFullscreen()
1028}
1029
1030// Activate focuses a window and makes it visible: it leaves another
1031// window's fullscreen, which hides everything else.
1032func (w *Workspace) Activate(id WindowID) {
1033	if i := w.stashIndex(id); i >= 0 && w.stashHidden {
1034		// A hidden stashed window must be seen: show the stash with it,
1035		// selected. Another window's fullscreen leaves first, so its own
1036		// pending fullscreen comes back.
1037		w.leaveFullscreen()
1038		w.stashAt = i
1039		w.showStash()
1040	}
1041	if w.fullscreen != 0 && w.fullscreen != id {
1042		w.leaveFullscreen()
1043	}
1044	w.FocusID(id)
1045}
1046
1047// SetFullscreen applies a client request. It never moves focus: client
1048// requests are automatic events (ADR 011 golden rule).
1049func (w *Workspace) SetFullscreen(id WindowID, on bool) {
1050	if on && !w.mayCover(id) {
1051		return
1052	}
1053	if w.isFloat(id) {
1054		if w.stashHidden && w.stashIndex(id) >= 0 {
1055			// Applied when the stash is shown again.
1056			if on {
1057				w.hiddenFullscreen = id
1058			} else if w.hiddenFullscreen == id {
1059				w.hiddenFullscreen = 0
1060			}
1061			return
1062		}
1063	}
1064	if !w.has(id) {
1065		return
1066	}
1067	if !on {
1068		if w.fullscreen == id {
1069			w.endFullscreen()
1070		}
1071		return
1072	}
1073	w.fullscreen = id
1074	if !w.isFloat(id) {
1075		w.scroll()
1076	}
1077}
1078
1079// SetOutput sets the logical size of the monitor. The workspace viewport
1080// follows: the whole monitor, or the centered size override.
1081func (w *Workspace) SetOutput(width, height int) {
1082	old := w.monitor
1083	w.monitor = Rect{W: max(width, 0), H: max(height, 0)}
1084	if w.reserved == old {
1085		w.reserved = w.monitor
1086	}
1087	w.SetUsable(w.reserved)
1088}
1089
1090// SetUsable takes the monitor area left by layer surfaces, clamps negative
1091// dimensions to zero and clips it to the monitor. The usable rectangle is
1092// its intersection with the viewport. Effective gaps shrink to fit it.
1093func (w *Workspace) SetUsable(r Rect) {
1094	r.X = min(max(r.X, 0), w.monitor.W)
1095	r.Y = min(max(r.Y, 0), w.monitor.H)
1096	r.W = min(max(r.W, 0), w.monitor.W-r.X)
1097	r.H = min(max(r.H, 0), w.monitor.H-r.Y)
1098	w.reserved = r
1099	w.fit()
1100}
1101
1102// SetSize overrides the logical size of the workspace; a zero side inherits
1103// the monitor, one larger than it is clamped to it.
1104func (w *Workspace) SetSize(width, height int) {
1105	w.size = [2]int{max(width, 0), max(height, 0)}
1106	w.fit()
1107}
1108
1109// fit derives the viewport and usable area from the monitor, its reservations
1110// and the size override.
1111func (w *Workspace) fit() {
1112	side := func(want, have int) int {
1113		if want <= 0 {
1114			return have
1115		}
1116		return min(want, have)
1117	}
1118	vw, vh := side(w.size[0], w.monitor.W), side(w.size[1], w.monitor.H)
1119	w.Output = Rect{X: (w.monitor.W - vw) / 2, Y: (w.monitor.H - vh) / 2, W: vw, H: vh}
1120	r, o := w.reserved, w.Output
1121	x0, y0 := max(r.X, o.X), max(r.Y, o.Y)
1122	x1, y1 := min(r.X+r.W, o.X+o.W), min(r.Y+r.H, o.Y+o.H)
1123	u := Rect{X: min(max(x0, o.X), o.X+o.W), Y: min(max(y0, o.Y), o.Y+o.H)}
1124	u.W, u.H = max(x1-u.X, 0), max(y1-u.Y, 0)
1125	w.Usable = u
1126	w.reconcileFloats()
1127	w.scroll()
1128}
1129func (w *Workspace) SetGaps(g int) {
1130	if g < 0 {
1131		g = 0
1132	}
1133	w.Gaps = g
1134	w.scroll()
1135}
1136func (w *Workspace) SetPresets(v []Width) { w.presets = append([]Width(nil), v...) }
1137func (w *Workspace) SetMaxColumns(n int) {
1138	w.MaxColumns = n
1139	w.scroll()
1140}
1141
1142// overviewArea is the monitor area the overview lays rows out in: the whole
1143// area left by layer surfaces, whatever the workspace's size. Tiles keep the
1144// workspace's own geometry, scaled uniformly.
1145func (w *Workspace) overviewArea() Rect { return w.reserved }
1146
1147func (w *Workspace) gap() int { return min(w.Gaps, w.Usable.W/2, w.Usable.H/2) }
1148
1149// settleLeft drops the latch once its window has the focus again, however
1150// it got it; core calls it after each event.
1151func (w *Workspace) settleLeft() {
1152	if id, ok := w.Focused(); ok && id == w.left {
1153		w.left = 0
1154	}
1155}
1156
1157// mayCover reports whether a client may make id fullscreen. In fixed
1158// overflow it would cover the output at once and take the keyboard from
1159// the focused window, so only the focused window may; the request of
1160// another is refused and the user can still toggle-fullscreen it. A
1161// hidden stash's request waits for the show (showStash). A window whose
1162// fullscreen the user left may only once focused again, in any overflow.
1163func (w *Workspace) mayCover(id WindowID) bool {
1164	if id == w.left {
1165		if focused, ok := w.Focused(); !ok || focused != id {
1166			return false
1167		}
1168		w.left = 0
1169	}
1170	if w.Overflow != OverflowFixed || w.stashHidden && w.stashIndex(id) >= 0 {
1171		return true
1172	}
1173	focused, ok := w.Focused()
1174	return ok && focused == id
1175}
1176
1177// pinned reports whether the covering fullscreen window hides every other
1178// window: focus moves leave it (leaveCover), and the overview shows it as
1179// the front card of its row. Only in scroll overflow does moving to a
1180// tiled neighbor scroll it off and show the target instead.
1181func (w *Workspace) pinned() bool {
1182	c := w.cover()
1183	return c != 0 && (w.Overflow == OverflowFixed || w.isFloat(c))
1184}
1185
1186// leaveCover runs a focus move from the covering fullscreen window as if it
1187// were not fullscreen. When the move reaches another window, fullscreen
1188// ends and that window shows, focused; otherwise (an edge) nothing changes
1189// and the caller goes on to the next workspace or monitor.
1190func (w *Workspace) leaveCover(move func()) bool {
1191	w.focusCover()
1192	full := w.fullscreen
1193	w.fullscreen = 0
1194	move()
1195	if id, ok := w.Focused(); ok && id != full {
1196		w.fullscreen = full
1197		w.leaveFullscreen()
1198		return true
1199	}
1200	w.fullscreen = full
1201	return false
1202}
1203
1204// focusCover points the focus state at the covering fullscreen window,
1205// which Focused already reports, so a user action acts on the window on
1206// screen, not on one it hides.
1207func (w *Workspace) focusCover() {
1208	c := w.cover()
1209	if c == 0 {
1210		return
1211	}
1212	if d := w.coverDialog(); d != 0 {
1213		// Its dialog is on screen with the focus: the action is on it.
1214		w.FocusID(d)
1215		return
1216	}
1217	if w.isFloat(c) {
1218		w.FocusID(c)
1219		return
1220	}
1221	w.floatFocus, w.stashFocus = false, false
1222	for i, col := range w.Columns {
1223		if j := slices.Index(col.Windows, c); j >= 0 {
1224			w.Focus, w.Columns[i].Focus = i, j
1225		}
1226	}
1227}
1228
1229// cover returns the fullscreen window that covers the output, or 0. The
1230// fullscreen is exclusive: while it covers, no other window of the
1231// workspace is drawn, so the output can scan it out.
1232func (w *Workspace) cover() WindowID {
1233	if w.fullscreen == 0 {
1234		return 0
1235	}
1236	if w.isFloat(w.fullscreen) || w.Overflow == OverflowFixed {
1237		return w.fullscreen
1238	}
1239	// Scroll overflow: only while its column is aligned on the output.
1240	for i, c := range w.Columns {
1241		if slices.Contains(c.Windows, w.fullscreen) && w.columnX(i)-w.ViewX == 0 {
1242			return w.fullscreen
1243		}
1244	}
1245	return 0
1246}
1247
1248// fullscreenHides reports whether a fullscreen window hides the focused
1249// column's layout: the others (fixed) or its own column (scroll). Column
1250// edits would change what the user cannot see.
1251func (w *Workspace) fullscreenHides() bool {
1252	return w.fullscreen != 0 && (w.Overflow == OverflowFixed || w.fullscreenColumn(w.Focus))
1253}
1254
1255func (w *Workspace) fullscreenColumn(i int) bool {
1256	for _, id := range w.Columns[i].Windows {
1257		if id == w.fullscreen && id != 0 {
1258			return true
1259		}
1260	}
1261	return false
1262}
1263func (w *Workspace) columnWidth(i int) int {
1264	return w.columnWidthFor(i, false)
1265}
1266
1267func (w *Workspace) columnWidthFor(i int, ignoreFullWidth bool) int {
1268	if w.Columns[i].FullWidth && !ignoreFullWidth {
1269		return max(w.Usable.W-2*w.gap(), 0)
1270	}
1271	if w.fullscreenColumn(i) {
1272		return w.Output.W
1273	}
1274	g := w.gap()
1275	// Fixed overflow never scrolls, so presets would push columns off screen.
1276	if w.Columns[i].Width == (Width{}) || w.Overflow == OverflowFixed {
1277		if len(w.Columns) == 1 {
1278			return max(w.Usable.W-2*g, 0)
1279		}
1280		// Equal shares of the width left after gaps; a remainder under k pixels stays empty.
1281		k := min(len(w.Columns), max(w.MaxColumns, 1))
1282		return max((w.Usable.W-g*(k+1))/k, 0)
1283	}
1284	return w.Columns[i].Width.Resolve(w.Usable.W, g)
1285}
1286func (w *Workspace) columnX(i int) int {
1287	x := w.Usable.X + w.gap()
1288	for j := 0; j < i; j++ {
1289		x += w.columnWidth(j) + w.gap()
1290	}
1291	return x
1292}
1293func (w *Workspace) scroll() {
1294	before := w.ViewX
1295	defer func() { w.retarget(before) }()
1296	if w.Overflow == OverflowFixed {
1297		w.ViewX = 0
1298		return
1299	}
1300	if len(w.Columns) == 0 {
1301		return
1302	}
1303	left := w.columnX(w.Focus) - w.ViewX
1304	width := w.columnWidth(w.Focus)
1305	if w.fullscreenColumn(w.Focus) {
1306		w.ViewX += left - w.Output.X
1307		return
1308	}
1309	minX := w.Usable.X + w.gap()
1310	maxX := w.Usable.X + w.Usable.W - w.gap()
1311	if width > maxX-minX || left < minX {
1312		w.ViewX += left - minX
1313	} else if left+width > maxX {
1314		w.ViewX += left + width - maxX
1315	}
1316}
1317
1318// columnRects returns each column's area on screen, before stacking windows.
1319func (w *Workspace) columnRects() []Rect {
1320	return w.columnRectsFor(false)
1321}
1322
1323// columnRectsFor shares the fixed layout geometry with the overview's hidden
1324// columns card, without changing FullWidth or the clients' saved buffers.
1325func (w *Workspace) columnRectsFor(ignoreFullWidth bool) []Rect {
1326	g := w.gap()
1327	y, h := w.Usable.Y+g, max(w.Usable.H-2*g, 0)
1328	rects := make([]Rect, len(w.Columns))
1329	view := w.ViewX + w.shiftPixels()
1330	x := w.Usable.X + g
1331	for i := range w.Columns {
1332		width := w.columnWidthFor(i, ignoreFullWidth)
1333		rects[i] = Rect{X: x - view, Y: y, W: width, H: h}
1334		x += width + g
1335	}
1336	if !ignoreFullWidth && w.Overflow == OverflowFixed && len(w.Columns) > 0 && w.Columns[w.Focus].FullWidth {
1337		rects[w.Focus].X = w.Usable.X + g
1338		return rects
1339	}
1340	k := max(w.MaxColumns, 1)
1341	if e := slices.IndexFunc(w.Columns, func(c Column) bool { return c.Expanded }); w.Overflow == OverflowFixed && e >= 0 && k > 1 && len(w.Columns) > 1 {
1342		return w.expandedRects(e, k, y, h)
1343	}
1344	if w.Overflow != OverflowFixed || len(w.Columns) <= k {
1345		return rects
1346	}
1347	// The last slot holds the spiral; the columns before it keep their place.
1348	area := rects[k-1]
1349	for i := k - 1; i < len(w.Columns)-1; i++ {
1350		rects[i], area = split(area, g, (i-k+1)%2 == 0)
1351	}
1352	rects[len(rects)-1] = area
1353	return rects
1354}
1355
1356// expandedRects places expanded column e over k-1 cells in its place. The
1357// columns before it stack in a strip on its left, those after it on its
1358// right; the two strips share the last cell.
1359func (w *Workspace) expandedRects(e, k, y, h int) []Rect {
1360	g := w.gap()
1361	cell := max((w.Usable.W-g*(k+1))/k, 0)
1362	wide := (k-1)*cell + (k-2)*g
1363	rest := max(w.Usable.W-2*g-wide-g, 0)
1364	before, after := w.Columns[:e], w.Columns[e+1:]
1365	leftW, rightW := rest, rest
1366	if len(before) > 0 && len(after) > 0 {
1367		leftW = max((rest-g)/2, 0)
1368		rightW = max(rest-g-leftW, 0)
1369	}
1370	rects := make([]Rect, 0, len(w.Columns))
1371	x := w.Usable.X + g
1372	if len(before) > 0 {
1373		rects = append(rects, stackRects(Rect{X: x, Y: y, W: leftW, H: h}, len(before), g)...)
1374		x += leftW + g
1375	}
1376	rects = append(rects, Rect{X: x, Y: y, W: wide, H: h})
1377	if len(after) > 0 {
1378		rects = append(rects, stackRects(Rect{X: x + wide + g, Y: y, W: rightW, H: h}, len(after), g)...)
1379	}
1380	// Gaps wider than a narrow output would push columns past its edge.
1381	right := w.Usable.X + w.Usable.W
1382	for i := range rects {
1383		rects[i].X = min(rects[i].X, right)
1384		rects[i].W = min(rects[i].W, right-rects[i].X)
1385	}
1386	return rects
1387}
1388
1389// stackRects cuts r in n rows with a gap between them; the last row takes
1390// the rounding remainder. Rows past the bottom (gaps taller than r) are
1391// clamped to it, like windows stacked in a column.
1392func stackRects(r Rect, n, gap int) []Rect {
1393	rows := make([]Rect, n)
1394	avail := max(r.H-(n-1)*gap, 0)
1395	height := avail / n
1396	yy, bottom := r.Y, r.Y+r.H
1397	for i := range rows {
1398		hh := height
1399		if i == n-1 {
1400			hh = avail - height*(n-1)
1401		}
1402		yy = min(yy, bottom)
1403		hh = min(hh, bottom-yy)
1404		rows[i] = Rect{X: r.X, Y: yy, W: r.W, H: hh}
1405		yy += hh + gap
1406	}
1407	return rows
1408}
1409
1410// rowRects splits column rect r into the rows of c: by c.Shares when they
1411// are valid, else equally (stackRects).
1412func rowRects(r Rect, c Column, gap int) []Rect {
1413	n := len(c.Windows)
1414	if !validShares(c) {
1415		return stackRects(r, n, gap)
1416	}
1417	rows := make([]Rect, n)
1418	avail := max(r.H-(n-1)*gap, 0)
1419	yy, bottom, used := r.Y, r.Y+r.H, 0
1420	for i, share := range c.Shares {
1421		hh := avail * share / 100
1422		if i == n-1 {
1423			hh = avail - used
1424		}
1425		used += hh
1426		yy = min(yy, bottom)
1427		hh = min(hh, bottom-yy)
1428		rows[i] = Rect{X: r.X, Y: yy, W: r.W, H: hh}
1429		yy += hh + gap
1430	}
1431	return rows
1432}
1433
1434// validShares reports whether c.Shares has one share per window, each at
1435// least 1, summing to 100.
1436func validShares(c Column) bool {
1437	if len(c.Shares) != len(c.Windows) || len(c.Shares) < 2 {
1438		return false
1439	}
1440	sum := 0
1441	for _, v := range c.Shares {
1442		if v < 1 {
1443			return false
1444		}
1445		sum += v
1446	}
1447	return sum == 100
1448}
1449
1450// split cuts r in two halves with a gap: top/bottom when vertical, else left/right.
1451func split(r Rect, gap int, vertical bool) (Rect, Rect) {
1452	if vertical {
1453		h := max((r.H-gap)/2, 0)
1454		return Rect{X: r.X, Y: r.Y, W: r.W, H: h}, Rect{X: r.X, Y: r.Y + h + gap, W: r.W, H: max(r.H-gap-h, 0)}
1455	}
1456	w := max((r.W-gap)/2, 0)
1457	return Rect{X: r.X, Y: r.Y, W: w, H: r.H}, Rect{X: r.X + w + gap, Y: r.Y, W: max(r.W-gap-w, 0), H: r.H}
1458}
1459
1460func (w *Workspace) Layout() []Placement {
1461	var result []Placement
1462	gap := w.gap()
1463	cols := w.columnRects()
1464	focusedID, _ := w.Focused()
1465	cover := w.cover()
1466	for i, c := range w.Columns {
1467		col := cols[i]
1468		n := len(c.Windows)
1469		if n == 0 {
1470			continue
1471		}
1472		fullColumn := w.fullscreenColumn(i)
1473		if fullColumn {
1474			col.W = w.Output.W
1475		}
1476		rows := rowRects(col, c, gap)
1477		for j, id := range c.Windows {
1478			r := rows[j]
1479			full := w.fullscreen == id && id != 0
1480			// Fixed overflow cannot scroll to other columns while one fills
1481			// the view. Keep them in place, but out of the scene.
1482			maximized := w.Overflow == OverflowFixed && w.Columns[w.Focus].FullWidth && i != w.Focus
1483			hidden := (cover != 0 && id != cover) || ((fullColumn || w.Overflow == OverflowFixed && w.fullscreen != 0) && !full) || maximized
1484			if full {
1485				// Scroll mode aligns the view on the column; fixed never scrolls.
1486				r = w.Output
1487				if w.Overflow != OverflowFixed {
1488					r.X = col.X
1489				}
1490			}
1491			if hidden {
1492				r = Rect{}
1493			}
1494			result = append(result, Placement{ID: id, Rect: r, Fullscreen: full, Focused: id == focusedID, Hidden: hidden})
1495		}
1496	}
1497	setVisibleNeighbors(result, gap, w.Output)
1498	// The column/stash group sits between demoted covering floats and
1499	// floats above it. Keep the order within each group stable.
1500	tiles := result
1501	result = nil
1502	const (
1503		belowTiles = iota
1504		coveringFloats
1505		dialogs
1506	)
1507	appendFloats := func(group int) {
1508		for _, f := range w.Floats {
1509			below := f.below && w.coversFloat(f)
1510			// Dialogs stay over covering floats even when the latter is
1511			// selected. Fullscreen floats remain in the upper group.
1512			order := dialogs
1513			if below {
1514				order = belowTiles
1515			} else if w.coversFloat(f) || w.fullscreen == f.ID {
1516				order = coveringFloats
1517			}
1518			if order != group {
1519				continue
1520			}
1521			// A covering fullscreen window hides every float but its own
1522			// dialogs: the others show again when it leaves fullscreen.
1523			p := Placement{ID: f.ID, Rect: w.floatRect(f), Floating: true, Below: below, Focused: f.ID == focusedID, Inset: ports.SideAll, Hidden: cover != 0 && f.ID != cover && !f.coverDialog(cover)}
1524			if p.Hidden {
1525				p.Rect = Rect{}
1526				result = append(result, p)
1527				continue
1528			}
1529			if w.fullscreen == f.ID {
1530				p.Rect, p.Fullscreen, p.Inset = w.Output, true, 0
1531			}
1532			result = append(result, p)
1533		}
1534	}
1535	appendFloats(belowTiles)
1536	result = append(result, tiles...)
1537	result = append(result, w.stashLayout(focusedID, cover)...)
1538	appendFloats(coveringFloats)
1539	appendFloats(dialogs)
1540	return result
1541}
1542
1543// setVisibleNeighbors reserves client space only for shared lines that
1544// are actually on this output. A scrolled-off or hidden tile cannot give a
1545// lone visible tile a border (or shrink its client).
1546func setVisibleNeighbors(tiles []Placement, gap int, output Rect) {
1547	visible := func(p Placement) bool {
1548		return !p.Hidden && !p.Fullscreen && p.Rect.Overlaps(output)
1549	}
1550	overlap := func(a0, a1, b0, b1 int) bool { return a0 < b1 && b0 < a1 }
1551	for i := range tiles {
1552		a := &tiles[i]
1553		a.Neighbors, a.Inset = 0, 0
1554		if !visible(*a) {
1555			continue
1556		}
1557		for j := range tiles {
1558			if i == j || !visible(tiles[j]) {
1559				continue
1560			}
1561			b, r := tiles[j].Rect, a.Rect
1562			// Only count a shared edge strictly within this output.
1563			switch {
1564			case r.X+r.W+gap == b.X && overlap(r.Y, r.Y+r.H, b.Y, b.Y+b.H) && r.X+r.W > output.X && r.X+r.W < output.X+output.W:
1565				a.Neighbors |= ports.SideRight
1566			case b.X+b.W+gap == r.X && overlap(r.Y, r.Y+r.H, b.Y, b.Y+b.H) && r.X > output.X && r.X < output.X+output.W:
1567				a.Neighbors |= ports.SideLeft
1568			case r.Y+r.H+gap == b.Y && overlap(r.X, r.X+r.W, b.X, b.X+b.W) && r.Y+r.H > output.Y && r.Y+r.H < output.Y+output.H:
1569				a.Neighbors |= ports.SideBottom
1570			case b.Y+b.H+gap == r.Y && overlap(r.X, r.X+r.W, b.X, b.X+b.W) && r.Y > output.Y && r.Y < output.Y+output.H:
1571				a.Neighbors |= ports.SideTop
1572			}
1573		}
1574		a.Inset = a.Neighbors
1575		if gap == 0 {
1576			a.Inset &= ports.SideRight | ports.SideBottom
1577		}
1578	}
1579}
1580
1581// floatRect places a floating window, its border around its client size,
1582// clamped to the usable area: a native one centred, a free one at its
1583// centre, kept inside the area.
1584func (w *Workspace) floatRect(f Float) Rect {
1585	u := w.Usable
1586	fw, fh := f.W, f.H
1587	if fw <= 0 || fh <= 0 {
1588		fw, fh = u.W/2, u.H/2
1589	}
1590	fw, fh = min(fw+2*w.border, u.W), min(fh+2*w.border, u.H)
1591	if !f.free {
1592		return Rect{X: u.X + (u.W-fw)/2, Y: u.Y + (u.H-fh)/2, W: fw, H: fh}
1593	}
1594	x := u.X + int(math.Round(f.cx*float64(u.W))) - fw/2
1595	y := u.Y + int(math.Round(f.cy*float64(u.H))) - fh/2
1596	x = min(max(x, u.X), u.X+u.W-fw)
1597	y = min(max(y, u.Y), u.Y+u.H-fh)
1598	return Rect{X: x, Y: y, W: fw, H: fh}
1599}
1600
1601// imposedFloat reports whether core, rather than the client, owns the
1602// size of a floating window: a stashed one or a free float.
1603func (w *Workspace) imposedFloat(id WindowID) bool {
1604	if i := w.floatIndex(id); i >= 0 {
1605		return w.Floats[i].free
1606	}
1607	return w.stashIndex(id) >= 0
1608}
1609
1610// ToggleWindowStash stashes the focused tile, or returns the focused
1611// stashed window to its column. A native float becomes a new column.
1612func (w *Workspace) ToggleWindowStash() {
1613	id, ok := w.Focused()
1614	// A fullscreen window (a Wine game in scanout) keeps its place: it
1615	// leaves fullscreen first, then may float.
1616	if !ok || id == w.fullscreen {
1617		return
1618	}
1619	switch {
1620	case w.floatIndex(id) >= 0 && w.Floats[w.floatIndex(id)].free:
1621		// A free float keeps its place and size in the stash.
1622		f := w.Floats[w.floatIndex(id)]
1623		w.RemoveWindow(id)
1624		w.addStash(f)
1625	case w.floatIndex(id) >= 0:
1626		w.RemoveWindow(id)
1627		w.restore(id, nil)
1628	case w.stashIndex(id) >= 0:
1629		w.unstash(w.stashIndex(id))
1630	default:
1631		w.stashWindow(id)
1632	}
1633}

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