security.go RawHistoryFolder

1package core
2
3import (
4	"context"
5	"slices"
6
7	"github.com/bnema/neferwl/internal/ports"
8)
9
10// syncSecurity runs only on the owner. The gate, not event selection order,
11// establishes the epoch; surface events can only fill in that exact epoch.
12func (c *Core) syncSecurity() bool {
13	if c.inputActive {
14		return false
15	}
16	if c.ch.Security == nil {
17		return false
18	}
19	state := c.ch.Security.Snapshot()
20	if state == c.security {
21		return false
22	}
23	c.security = state
24	c.lockSurfaces, c.lockFocus, c.lockPinned = nil, 0, false
25	c.pressed, c.buttons, c.inputKeys = map[string]bool{}, map[uint32]bool{}, map[string]bool{}
26	c.pointer, c.grab, c.pointerOutput = 0, 0, ""
27	c.drag, c.swallow, c.mods, c.lastButton = nil, map[uint32]bool{}, 0, 0
28	c.pointerAt, c.motionTime = [2]float64{}, 0
29	c.keyboard = keyboard{}
30	c.constrained, c.constraint = ports.PointerConstrained{}, ports.PointerConstraint{}
31	if c.ch.Constraints != nil {
32		latest(c.ch.Constraints, c.constraint)
33	}
34	c.dropSwipe()
35	c.swipe = nil
36	c.stopAnimations()
37	c.stopPulse()
38	if state.Protected {
39		c.dropCaptureSessions()
40	}
41	return true
42}
43
44// Check spawns without adopting a new epoch midway through processing an
45// event: commands emitted by that event must retain its original owner epoch.
46func (c *Core) inputEpochChanged() bool {
47	return c.inputActive && c.ch.Security != nil && c.ch.Security.Snapshot() != c.security
48}
49
50func (c *Core) protectionRequested() bool {
51	return c.security.Protected || c.ch.Security != nil && c.ch.Security.Snapshot() != c.security
52}
53
54func (c *Core) securityCheckpoint(ctx context.Context) error {
55	if !c.syncSecurity() {
56		return nil
57	}
58	// Clear display focus even if the new epoch has no mapped lock surfaces.
59	if err := c.command(ctx, ports.PointerFocus{}); err != nil {
60		return err
61	}
62	if err := c.command(ctx, ports.FocusWindow{}); err != nil {
63		return err
64	}
65	return c.publish(ctx)
66}
67
68// blockProtected reports whether a protected session drops ev. A dropped
69// fullscreen request is still answered, at the first publish after unlock.
70func (c *Core) blockProtected(ev ports.ClientEvent) bool {
71	if !c.security.Protected || !blockedProtectedEvent(ev) {
72		return false
73	}
74	if v, ok := ev.(ports.WindowFullscreenRequest); ok {
75		c.configures.answer[v.ID] = true
76	}
77	return true
78}
79
80func blockedProtectedEvent(ev ports.ClientEvent) bool {
81	switch ev.(type) {
82	case ports.WindowActivate, ports.WorkspaceActivate, ports.PointerWarp, ports.PointerConstrained,
83		ports.PopupRequest, ports.ShortcutsInhibit, ports.WindowFullscreenRequest,
84		ports.CaptureSessionOpen, ports.CaptureFrameTaken, ports.CaptureExclusionBegin, ports.CaptureExclusionLayer,
85		ports.WindowMoveRequest:
86		return true
87	}
88	return false
89}
90
91func (c *Core) applyLockChanged(v ports.SessionLockChanged) bool {
92	if c.ch.Security == nil || v.State != c.security || v.State != c.ch.Security.Snapshot() {
93		return false
94	}
95	if !c.security.Protected {
96		return true
97	}
98	c.lockSurfaces = slices.Clone(v.Surfaces)
99	c.lockKeyboardFocus()
100	// A destroyed or resized role must not retain a pointer grab.
101	if !c.validLockID(c.pointer) {
102		c.pointer = 0
103	}
104	if !c.validLockID(c.grab) {
105		c.grab = 0
106		clear(c.buttons)
107	}
108	return true
109}
110
111func (c *Core) lockSurface(sc *screen) (ports.LockSurfacePlacement, bool) {
112	o := sc.mon.Output()
113	for _, s := range c.lockSurfaces {
114		if s.ID != 0 && sc.name() != "" && s.Output == sc.name() && s.Width == o.W && s.Height == o.H && o.W > 0 && o.H > 0 {
115			return s, true
116		}
117	}
118	return ports.LockSurfacePlacement{}, false
119}
120
121func (c *Core) validLockID(id WindowID) bool {
122	if id == 0 {
123		return false
124	}
125	for _, sc := range c.screens {
126		if s, ok := c.lockSurface(sc); ok && s.ID == id {
127			return true
128		}
129	}
130	return false
131}
132
133// lockKeyboardFocus prefers the lock surface of the focused output, where the
134// user is looking, then any other. A surface the user clicked or typed into is
135// pinned and keeps focus. Until then, focus moves to the focused output's
136// surface once it maps: lock clients map their surfaces one by one, in any
137// order.
138func (c *Core) lockKeyboardFocus() WindowID {
139	valid := c.validLockID(c.lockFocus)
140	if valid && c.lockPinned {
141		return c.lockFocus
142	}
143	if c.focusScreen >= 0 && c.focusScreen < len(c.screens) {
144		if s, ok := c.lockSurface(c.screens[c.focusScreen]); ok {
145			c.lockFocus, c.lockPinned = s.ID, false
146			return c.lockFocus
147		}
148	}
149	if valid {
150		return c.lockFocus
151	}
152	c.lockFocus, c.lockPinned = 0, false
153	for _, sc := range c.screens {
154		if s, ok := c.lockSurface(sc); ok {
155			c.lockFocus = s.ID
156			break
157		}
158	}
159	return c.lockFocus
160}
161
162func (c *Core) lockHit(x, y float64) (WindowID, float64, float64) {
163	i := c.screenAt(x, y)
164	if i < 0 {
165		return 0, 0, 0
166	}
167	sc := c.screens[i]
168	if s, ok := c.lockSurface(sc); ok {
169		return s.ID, x - float64(sc.x), y - float64(sc.y)
170	}
171	return 0, 0, 0
172}
173
174func (c *Core) publishProtected(ctx context.Context) error {
175	if err := c.syncOutputs(ctx); err != nil {
176		return err
177	}
178	focus := c.lockKeyboardFocus()
179	scenes := make([]ports.Scene, 0, len(c.screens))
180	for _, sc := range c.screens {
181		c.seq++
182		// The desktop scene that follows must not reuse a Seq from before.
183		sc.last = ports.Scene{}
184		sc.settledLayout, sc.shown = nil, nil
185		o := sc.mon.Output()
186		scene := ports.Scene{Security: c.security, Output: sc.name(), Seq: c.seq, OutputWidth: o.W, OutputHeight: o.H, Scale: sc.scale, Transform: sc.transform, Off: sc.off, Background: "#000000"}
187		if s, ok := c.lockSurface(sc); ok {
188			scene.Windows = []ports.SceneWindow{{ID: s.ID, Rect: Rect{W: o.W, H: o.H}, Fullscreen: true, Focused: s.ID == focus}}
189		}
190		scenes = append(scenes, scene)
191	}
192	if err := c.syncFocus(ctx, focus); err != nil {
193		return err
194	}
195	// Surface updates may invalidate the role under a stationary pointer.
196	if !c.validLockID(c.pointer) {
197		c.pointer = 0
198	}
199	if err := c.command(ctx, ports.PointerFocus{ID: c.pointer, X: c.pointerAt[0], Y: c.pointerAt[1]}); err != nil {
200		return err
201	}
202	latest(c.ch.Scenes, scenes)
203	c.publishState()
204	c.publishWorkspaces()
205	return nil
206}
207
208func (c *Core) admitInput(ev ports.InputEvent) (ports.InputEvent, bool) {
209	if v, ok := ev.(ports.SecurityInput); ok {
210		if v.State != c.security || v.Event == nil {
211			return nil, false
212		}
213		ev = v.Event
214	} else if c.ch.Security != nil || c.security != (ports.SecurityState{}) {
215		return nil, false
216	}
217	// The producer resets native keymap state and quarantines physically held
218	// keys on transitions. Core preserves that keymap-aware modifier state;
219	// it must not infer modifier meaning from evdev codes or XKB bit positions.
220	// No release without a press in this epoch (password keys must not reach
221	// the desktop after unlock). Standalone legacy channel tests remain raw.
222	if c.ch.Security != nil {
223		if b, ok := ev.(ports.PointerButton); ok && !b.Pressed && !c.buttons[b.Button] {
224			return nil, false
225		}
226		if k, ok := ev.(ports.KeyEvent); ok {
227			held := heldKey(k)
228			if k.Pressed {
229				c.inputKeys[held] = true
230			} else {
231				if !c.inputKeys[held] {
232					return nil, false
233				}
234				delete(c.inputKeys, held)
235			}
236		}
237	}
238	return ev, true
239}
240
241func (c *Core) protectedInput(ctx context.Context, ev ports.InputEvent) error {
242	switch v := ev.(type) {
243	case ports.KeyEvent:
244		if id := c.lockKeyboardFocus(); id != 0 {
245			c.lockPinned = true // typing must not move focus mid-secret
246			return c.command(ctx, ports.ForwardKey{ID: id, Key: v})
247		}
248	case ports.PointerMotion:
249		c.motionTime = v.Time
250		c.cursorX, c.cursorY = c.clampPointer(c.cursorX, c.cursorY, v.X, v.Y)
251		id, x, y := c.lockHit(c.cursorX, c.cursorY)
252		if id != c.pointer {
253			c.pointer = id
254			if err := c.command(ctx, ports.PointerFocus{ID: id, X: x, Y: y}); err != nil {
255				return err
256			}
257		}
258		c.pointerAt = [2]float64{x, y}
259		if id != 0 {
260			return c.command(ctx, ports.PointerMotionTo{ID: id, X: x, Y: y, DX: v.DX, DY: v.DY, UnaccelDX: v.UnaccelDX, UnaccelDY: v.UnaccelDY, Time: v.Time})
261		}
262	case ports.PointerButton:
263		id := c.pointer
264		if c.grab != 0 {
265			id = c.grab
266		}
267		if !v.Pressed && !c.buttons[v.Button] {
268			return nil
269		}
270		if v.Pressed {
271			if len(c.buttons) == 0 {
272				c.grab = id
273			}
274			c.buttons[v.Button] = true
275		} else {
276			delete(c.buttons, v.Button)
277		}
278		if c.validLockID(id) {
279			if v.Pressed {
280				changed := c.lockFocus != id
281				c.lockFocus, c.lockPinned = id, true
282				if changed {
283					if err := c.publishProtected(ctx); err != nil {
284						return err
285					}
286				}
287			}
288			if err := c.command(ctx, ports.PointerButtonTo{ID: id, Button: v.Button, Pressed: v.Pressed, Time: v.Time}); err != nil {
289				return err
290			}
291		}
292		if len(c.buttons) == 0 {
293			c.grab = 0
294		}
295	case ports.PointerAxis:
296		if c.validLockID(c.pointer) {
297			return c.command(ctx, ports.PointerAxisTo{ID: c.pointer, Axis: v})
298		}
299	}
300	return nil
301}

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