overview.go RawHistoryFolder

1package core
2
3import (
4	"context"
5	"math"
6	"slices"
7
8	"github.com/bnema/neferwl/internal/ports"
9)
10
11// overviewState owns the provisional selection and the snapshot of each row
12// it showed. row is the workspace whose stack has a provisional front; nil
13// uses its real front.
14type overviewState struct {
15	open             bool
16	from             *Workspace
17	back             *Workspace
18	rows             map[*Workspace]rowSnapshot
19	row              *Workspace
20	front            stackItem
21	frontAt          int
22	cardOf           *Workspace
23	card             WindowID
24	selected         WindowID
25	selectedAt       int
26	scrollX, scrollY float64
27	// scrolled is set once a three-finger gesture took its one step per
28	// gesture (up or down, a cascade's horizontal step, or a turn of the
29	// overview): it waits for the fingers to lift. sideways is set
30	// once it stepped to a column: it stays on columns and steps once per
31	// overviewScrollRepeat.
32	scrolled, sideways bool
33}
34
35// dropScroll forgets the scroll an overview axis accumulated, which belongs
36// to the old axis once it turns. The finger latch (scrolled) stays: it waits
37// for the fingers to lift.
38func (o *overviewState) dropScroll() { o.scrollX, o.scrollY, o.sideways = 0, 0, false }
39
40// rowSnapshot is a row as the overview first showed it: browsing moves its
41// focus and scroll, closing puts them back.
42type rowSnapshot struct {
43	focus     WindowID
44	floats    []Float
45	fullWidth WindowID
46	// FullWidth history is restored when active binds changed it.
47	maximized []WindowID
48}
49
50// The overview scales workspace rows without resizing clients. Covering
51// floats and the columns form a linear stack of cards; small floats stay
52// hidden. Moves along the workspace axis traverse the stack before changing
53// workspace. A pinned fullscreen window is the front card of its row, the
54// windows it hides behind it; choosing one of them leaves fullscreen.
55
56// A workspace's stash shows as a pile of cards pinned to the left edge of
57// its row: the selected stashed window in front at overviewCardZoom, up to
58// overviewCards-1 others behind it, each overviewCardStep further up and
59// right, dimmed. The row takes the width the pile leaves.
60const (
61	overviewCardZoom = 0.2
62	overviewCards    = 4
63	overviewCardStep = 8
64	overviewPeekStep = 0.07
65)
66
67// overviewMaxZoom caps the current row so its neighbors show beside it
68// along the workspace axis; overviewMinZoom floors the shrink of wide
69// workspaces, which then scroll to keep the selected column in view.
70const overviewMaxZoom, overviewMinZoom = 0.6, 0.25
71
72// ToggleOverview opens the overview, or closes it on the selection. Over
73// a covering fullscreen window (a game) too: its row shows it, composed
74// rather than scanned out while the overview is open.
75func (m *Monitor) ToggleOverview() {
76	if m.ov.open {
77		m.closeOverview()
78		return
79	}
80	w := m.Current()
81	// A slide in progress lands at once: the overview lays out the
82	// settled state.
83	m.stopSwitch()
84	m.each(func(w *Workspace) { w.view.stop(); w.stashView.stop() })
85	m.ov.open, m.ov.from, m.ov.back = true, w, m.back
86	m.ov.scrollX, m.ov.scrollY, m.ov.scrolled, m.ov.sideways = 0, 0, false, false
87	m.overviewOpens++
88	m.selectRow()
89}
90
91// remember snapshots w the first time the overview shows it.
92func (m *Monitor) remember(w *Workspace) {
93	if _, ok := m.ov.rows[w]; ok {
94		return
95	}
96	if m.ov.rows == nil {
97		m.ov.rows = make(map[*Workspace]rowSnapshot)
98	}
99	s := rowSnapshot{
100		floats:    append([]Float(nil), w.Floats...),
101		maximized: slices.Clone(w.maximized),
102	}
103	s.focus, _ = w.Focused()
104	if len(w.Columns) > 0 && w.Columns[w.Focus].FullWidth {
105		c := w.Columns[w.Focus]
106		s.fullWidth = c.Windows[c.Focus]
107	}
108	m.ov.rows[w] = s
109}
110
111// selectRow resets provisional stack and stash selection for a new row.
112func (m *Monitor) selectRow() {
113	m.remember(m.Current())
114	m.clearCard()
115	m.ov.front, m.ov.row, m.ov.frontAt = stackItem{}, nil, 0
116	m.ov.selected, m.ov.selectedAt = 0, -1
117	w := m.Current()
118	// A fullscreen window has the focus: its card is in front.
119	w.focusCover()
120	if w.floatFocus && len(w.Columns) > 0 && (len(w.stack()) < 2 || m.stackFront(w).kind == stackColumns) {
121		w.floatFocus = false
122	}
123	if len(w.Stash) > 0 && (len(w.stack()) == 0 || w.stashFocused() && !w.floatFocus) {
124		m.selectCard(w, w.stashAt)
125	}
126}
127
128// selectCard selects stash entry i of w.
129func (m *Monitor) selectCard(w *Workspace, i int) {
130	m.ov.card, m.ov.cardOf = w.Stash[i].ID, w
131}
132
133// card is the selected stash card, 0 when there is none: the overview is
134// closed, the selection is on a column, or its window left the stash on
135// screen (unmapped, unstashed, or another workspace shown by a bind).
136func (m *Monitor) card() WindowID {
137	w := m.ov.cardOf
138	if !m.ov.open || w == nil || w != m.Current() || w.stashIndex(m.ov.card) < 0 {
139		return 0
140	}
141	return m.ov.card
142}
143
144// clearCard deselects the stash card.
145func (m *Monitor) clearCard() { m.ov.card, m.ov.cardOf = 0, nil }
146
147// cardAt is the pile entry of w that is selected, -1 when none.
148func (m *Monitor) cardAt(w *Workspace) int {
149	if id := m.card(); id != 0 && w == m.ov.cardOf {
150		return w.stashIndex(id)
151	}
152	return -1
153}
154
155// overviewTarget resolves the active preview to one window for validation
156// and window actions. Presentation state never falls back to a covering float.
157func (m *Monitor) overviewTarget() WindowID {
158	if id := m.card(); id != 0 {
159		return id
160	}
161	w := m.Current()
162	item := m.stackFront(w)
163	switch item.kind {
164	case stackFloat:
165		return item.id
166	case stackColumn:
167		i := w.columnOf(item.id)
168		if i >= 0 {
169			c := w.Columns[i]
170			return c.Windows[c.Focus]
171		}
172	case stackColumns:
173		i := w.Focus
174		if len(w.Columns) == 0 {
175			return 0
176		}
177		if w.overviewMaximized() {
178			i = w.columnOf(m.ov.selected)
179			if i < 0 || i == w.Focus {
180				i = m.hiddenColumn(w)
181			}
182		}
183		if i >= 0 {
184			c := w.Columns[i]
185			return c.Windows[c.Focus]
186		}
187	}
188	return 0
189}
190
191// overviewBlocks makes window mutations explicit: they are disabled while
192// selection is provisional. Workspace and monitor navigation and moves to
193// another workspace remain active.
194func overviewBlocks(a Action) bool {
195	if _, _, ok := ResizeArg(a); ok {
196		return true
197	}
198	switch a {
199	case ActionMoveColumnLeft, ActionMoveColumnRight, ActionCycleColumnWidth,
200		ActionMaximizeColumn, ActionToggleFullscreen, ActionToggleWindowStash,
201		ActionToggleStashVisible, ActionConsumeOrExpelLeft,
202		ActionConsumeOrExpelRight, ActionMoveWorkspaceLeft, ActionMoveWorkspaceRight,
203		ActionMoveWorkspaceToMonitorUp, ActionMoveWorkspaceToMonitorDown,
204		ActionMoveWindowUp, ActionMoveWindowDown, ActionMoveWorkspacePrev,
205		ActionMoveWorkspaceNext, ActionToggleFloating:
206		return true
207	}
208	return false
209}
210
211// overviewMoveTo moves the selected preview at once, like close-window: the
212// overview stays open and closing it does not undo the move. Nothing moves
213// without a selected preview, from a stash card, or when the bind has
214// nowhere to go.
215func (m *Monitor) overviewMoveTo(a Action) {
216	cur, id := m.Current(), m.overviewTarget()
217	i, column, ok := m.moveDest(a)
218	if m.card() != 0 || id == 0 || !ok || m.Workspaces[i] == cur {
219		return
220	}
221	if cur.pinned() && id != cur.cover() {
222		// Focused reports the covering window while it covers.
223		cur.leaveFullscreen()
224	}
225	cur.FocusID(id)
226	m.MoveToWorkspace(i, column)
227	// The row that received the window keeps it focused on close.
228	if to, _ := m.find(id); to != nil && to != cur {
229		delete(m.ov.rows, to)
230	}
231	m.selectRow()
232}
233
234// closeOverview closes the overview on the selection: a card shows the
235// stash on it. A fullscreen request another stashed window made while
236// the stash was hidden is dropped: the picked card stays in front. A
237// window a pinned fullscreen window hides leaves that fullscreen.
238func (m *Monitor) closeOverview() {
239	w := m.Current()
240	front, target := m.stackFront(w), m.overviewTarget()
241	if w.pinned() && target != w.cover() {
242		w.leaveFullscreen()
243	}
244	if i := m.cardAt(w); i >= 0 {
245		if w.hiddenFullscreen != w.Stash[i].ID {
246			w.hiddenFullscreen = 0
247		}
248		w.stashAt = i
249		w.showStash()
250	} else if front != (stackItem{}) {
251		w.apply(front, target)
252	}
253	for r, s := range m.ov.rows {
254		if r != w && m.has(r) {
255			restoreRow(r, s)
256		}
257	}
258	m.ov = overviewState{}
259}
260
261// CancelOverview closes the overview and returns to the workspace and
262// window it opened on, if they are still there. Every row it showed gets
263// its focus back.
264func (m *Monitor) CancelOverview() {
265	if from := m.ov.from; from != nil && m.has(from) {
266		m.show(from)
267	}
268	for r, s := range m.ov.rows {
269		if m.has(r) {
270			restoreRow(r, s)
271		}
272	}
273	m.back = m.ov.back
274	if m.back != nil && !m.has(m.back) {
275		m.back = nil
276	}
277	m.ov = overviewState{}
278}
279
280// restoreRow puts w back as snapshot s found it.
281func restoreRow(w *Workspace, s rowSnapshot) {
282	if s.focus != 0 {
283		w.FocusID(s.focus)
284	} else {
285		w.floatFocus, w.stashFocus = false, false
286	}
287	// FocusID on a float raises it; restore the initial order and below
288	// flags for floats still present, leaving new floats in their order.
289	current := w.Floats
290	w.Floats = nil
291	for _, f := range s.floats {
292		for i, now := range current {
293			if now.ID == f.ID {
294				now.below = f.below
295				w.Floats = append(w.Floats, now)
296				current = append(current[:i], current[i+1:]...)
297				break
298			}
299		}
300	}
301	w.Floats = append(w.Floats, current...)
302	// Fixed overflow maximizes at most one column: only the one holding
303	// the anchor window, wherever active binds moved it. Scroll overflow
304	// keeps each column's own width.
305	if w.policy().maximizeHides() {
306		w.unmaximize()
307		for i := range w.Columns {
308			if s.fullWidth != 0 && slices.Contains(w.Columns[i].Windows, s.fullWidth) {
309				w.maximize(i)
310				break
311			}
312		}
313	}
314	// Windows that left the row since leave its maximize history too.
315	w.maximized = slices.DeleteFunc(slices.Clone(s.maximized), func(id WindowID) bool { return !w.has(id) })
316	w.scroll()
317}
318
319// overviewWorkspaces inserts named rows below their invocation workspace,
320// in configured order within each group. Unattached rows follow the last
321// occupied numbered row (or the first). Empty invocation anchors stay visible;
322// other empty rows are skipped unless current.
323func (m *Monitor) overviewWorkspaces() []*Workspace {
324	fallback := m.Workspaces[0]
325	for _, w := range m.Workspaces {
326		if !w.empty() {
327			fallback = w
328		}
329	}
330	groups := make(map[*Workspace][]*Workspace)
331	named := slices.Clone(m.hidden)
332	rank := func(w *Workspace) int {
333		for i, spec := range m.named {
334			if spec.Name == w.Name {
335				return i
336			}
337		}
338		return len(m.named)
339	}
340	slices.SortStableFunc(named, func(a, b *Workspace) int { return rank(a) - rank(b) })
341	for _, w := range named {
342		if w.empty() && w != m.Current() {
343			continue
344		}
345		anchor := w.overviewAfter
346		if indexOf(m.Workspaces, anchor) < 0 {
347			anchor = fallback
348		}
349		groups[anchor] = append(groups[anchor], w)
350	}
351	var rows []*Workspace
352	for _, w := range m.Workspaces {
353		if !w.empty() || w == m.Current() || len(groups[w]) > 0 {
354			rows = append(rows, w)
355			rows = append(rows, groups[w]...)
356		}
357	}
358	return rows
359}
360
361// showOverview changes rows without committing the provisional stack. Entering
362// a named group uses its invocation anchor as the toggle return target, not
363// rows merely browsed in the overview.
364func (m *Monitor) showOverview(w *Workspace) {
365	if w.policy().workspace != m.overviewAxis() {
366		m.ov.dropScroll()
367	}
368	if w != m.Current() && m.isHidden(w) && !m.isHidden(m.Current()) {
369		m.back = m.Current()
370		if indexOf(m.Workspaces, w.overviewAfter) >= 0 {
371			m.back = w.overviewAfter
372		}
373	}
374	m.show(w)
375	m.selectRow()
376}
377
378// OverviewMove shares navigation rules across keys, scrolls and swipes. It
379// is the physical entry point: it maps dx and dy to the overview's moves.
380func (m *Monitor) OverviewMove(dx, dy int) {
381	if m.overviewAxis() == horizontalAxis {
382		if dy != 0 {
383			m.overviewLane(dy)
384		} else if dx != 0 {
385			m.overviewAcross(dx)
386		}
387		return
388	}
389	// Workspaces stack vertically: vertical moves stay in a selected stash
390	// pile; left stays, and right deselects it.
391	if dy != 0 {
392		m.overviewVertical(dy)
393	} else if dx != 0 {
394		m.overviewHorizontal(dx)
395	}
396}
397
398// overviewWorkspaceStep is a focus-workspace bind. A vertical overview
399// walks the stack cards before changing workspace (overviewVertical). A
400// side-by-side one always changes workspace, since its stack fans left and
401// right. A selected stash card cycles the pile first, in every layout.
402func (m *Monitor) overviewWorkspaceStep(d int) {
403	if m.overviewAxis() == verticalAxis {
404		m.overviewVertical(d)
405		return
406	}
407	if !m.cycleCard(m.Current(), d) {
408		m.overviewStep(d)
409	}
410}
411
412// cycleCard brings the stash card d entries from the selected one of w to
413// the front, stopping at either end. It reports whether a card was selected.
414func (m *Monitor) cycleCard(w *Workspace, d int) bool {
415	at := m.cardAt(w)
416	if at < 0 {
417		return false
418	}
419	m.selectCard(w, min(max(at+d, 0), len(w.Stash)-1))
420	return true
421}
422
423// overviewLane is the vertical move of an overview whose workspaces sit side
424// by side (cascade): a selected stash card cycles the pile; else the
425// selection goes to the previous or next lane (band), at the closest column,
426// stopping at the first and last. Covering floats stack along the horizontal
427// axis, not this one.
428func (m *Monitor) overviewLane(dy int) {
429	w := m.Current()
430	if m.cycleCard(w, dy) || m.stackFront(w).kind != stackColumns || len(w.Columns) == 0 {
431		return
432	}
433	if i := w.laneNeighbor(dy); i >= 0 {
434		m.selectLaneColumn(w, i)
435	}
436}
437
438// selectLaneColumn selects column i of w.
439func (m *Monitor) selectLaneColumn(w *Workspace, i int) {
440	w.selectOverviewColumn(i)
441	m.ov.selected = w.Columns[i].Windows[w.Columns[i].Focus]
442	m.ov.selectedAt = i
443}
444
445// overviewAcross is the horizontal move of an overview whose workspaces sit
446// side by side (cascade): a column inside the selected lane. Past the
447// lane's first column it goes to the stash, else to the previous workspace;
448// past the last column, to the next workspace. Covering floats fan along
449// this axis and are traversed before the stash or a workspace: the card on
450// the left is the one behind.
451func (m *Monitor) overviewAcross(dx int) {
452	w := m.Current()
453	if m.cardAt(w) >= 0 {
454		if dx < 0 || len(w.stack()) == 0 {
455			// Left leaves the pile; a stash-only workspace has nothing
456			// to its right to select.
457			m.overviewStep(dx)
458			return
459		}
460		m.clearCard()
461		m.ov.selected = 0
462		if m.stackFront(w).kind == stackColumns && len(w.Columns) > 0 {
463			// The first column of the focused lane.
464			i, _ := w.laneBounds(w.laneOf(w.Focus))
465			m.selectLaneColumn(w, i)
466		}
467		return
468	}
469	if m.stackFront(w).kind != stackColumns || len(w.Columns) == 0 {
470		m.laneEdge(w, dx)
471		return
472	}
473	first, last := w.laneBounds(w.laneOf(w.Focus))
474	if next := w.Focus + dx; next >= first && next <= last {
475		m.selectLaneColumn(w, next)
476		return
477	}
478	m.laneEdge(w, dx)
479}
480
481// laneEdge is a horizontal move off the edge of the selected lane, or off a
482// card that is not the columns: the stack first, then the stash on the left
483// or a workspace.
484func (m *Monitor) laneEdge(w *Workspace, dx int) {
485	if m.moveStack(-dx) {
486		return
487	}
488	if dx < 0 && len(w.Stash) > 0 {
489		m.selectCard(w, w.stashAt)
490		return
491	}
492	m.overviewStep(dx)
493}
494
495// overviewVertical is the vertical move of an overview whose workspaces
496// stack vertically: through a selected stash pile, then the stack, then
497// to the next workspace.
498func (m *Monitor) overviewVertical(dy int) {
499	if m.cycleCard(m.Current(), dy) {
500		return
501	}
502	if m.moveStack(-dy) {
503		return
504	}
505	m.overviewStep(dy)
506}
507
508// overviewStep shows the workspace d rows from the current one; it stays
509// on the first or last row.
510func (m *Monitor) overviewStep(d int) {
511	rows := m.overviewWorkspaces()
512	i := indexOf(rows, m.Current()) + d
513	if i >= 0 && i < len(rows) {
514		m.showOverview(rows[i])
515	}
516}
517
518// overviewHorizontal is the horizontal move of an overview whose workspaces
519// stack vertically: it never changes workspace.
520func (m *Monitor) overviewHorizontal(dx int) {
521	w := m.Current()
522	if m.cardAt(w) >= 0 {
523		if dx > 0 {
524			m.clearCard()
525			m.ov.selected = 0
526			item := m.stackFront(w)
527			if item.kind == stackColumns {
528				if w.overviewMaximized() {
529					i := m.hiddenColumn(w)
530					m.ov.selected, m.ov.selectedAt = w.Columns[i].Windows[w.Columns[i].Focus], i
531				} else {
532					w.selectOverviewColumn(0)
533					m.ov.selected = w.Columns[0].Windows[w.Columns[0].Focus]
534				}
535			}
536		}
537		return
538	}
539	front := m.stackFront(w)
540	if front.kind != stackColumns {
541		if dx < 0 && m.moveStack(1) {
542			return
543		}
544		if dx < 0 && len(w.Stash) > 0 {
545			m.selectCard(w, w.stashAt)
546		}
547		return
548	}
549	if len(w.Columns) == 0 {
550		return
551	}
552	i := w.columnOf(m.ov.selected)
553	if i < 0 || w.overviewMaximized() && i == w.Focus {
554		if w.overviewMaximized() {
555			i = m.hiddenColumn(w)
556		} else {
557			i = w.Focus
558		}
559	}
560	first := 0
561	if w.overviewMaximized() && w.Focus == 0 {
562		first = 1
563	}
564	if dx < 0 && i == first && len(w.Stash) > 0 {
565		m.selectCard(w, w.stashAt)
566		return
567	}
568	next := min(max(i+dx, 0), len(w.Columns)-1)
569	if w.overviewMaximized() && next == w.Focus {
570		next = min(max(next+dx, 0), len(w.Columns)-1)
571		if next == w.Focus {
572			return
573		}
574	}
575	m.ov.selected = w.Columns[next].Windows[w.Columns[next].Focus]
576	m.ov.selectedAt = next
577	if !w.overviewMaximized() {
578		// Ordinary group navigation retains its existing scroll-to-selection.
579		w.selectOverviewColumn(next)
580	}
581}
582
583// OverviewPick closes the overview on the clicked window.
584func (m *Monitor) OverviewPick(id WindowID) {
585	w, _ := m.find(id)
586	if w == nil {
587		return
588	}
589	if w.floatIndex(id) >= 0 && w.stashIndex(id) < 0 {
590		i := w.floatIndex(id)
591		if !w.coversFloat(w.Floats[i]) && !(id == w.cover() && w.pinned()) {
592			return
593		}
594	}
595	m.showOverview(w)
596	m.clearCard()
597	if i := w.stashIndex(id); i >= 0 {
598		m.selectCard(w, i)
599	} else if item, ok := w.itemOf(id); ok {
600		m.setFront(w, item)
601		if i := w.columnOf(id); i >= 0 {
602			// The clicked window first: a maximization moving to its
603			// column records it in the maximize history.
604			for j, v := range w.Columns[i].Windows {
605				if v == id {
606					w.Columns[i].Focus = j
607					break
608				}
609			}
610			if item.kind == stackColumns && !w.overviewMaximized() {
611				w.selectOverviewColumn(i)
612			}
613			m.ov.selected = id
614		}
615	}
616	m.closeOverview()
617}
618
619// overviewAxis is the axis the overview lays workspaces out along, and the
620// stacked cards of a row fan along: the navigation axis of the current
621// workspace's layout.
622func (m *Monitor) overviewAxis() layoutAxis { return m.Current().policy().workspace }
623
624// overviewRows places the current workspace and its overview neighbors in
625// slots, in output-local pixels, along the overview axis; each workspace
626// places its previews in its slot. The numbered/named boundary gets extra
627// spacing and an inactive rule across the axis.
628//
629// Vertical axis: full-width slots, the current one centred; the rule is
630// horizontal. Horizontal axis: full-height slots as wide as their content,
631// stash pile and stack peeks included, the current one centred; the rule is
632// vertical, in the spacing between two slots.
633func (m *Monitor) overviewRows() (map[*Workspace]Rect, []ports.Separator) {
634	cur := m.Current()
635	u := cur.overviewArea()
636	gap := max(1, u.H*3/100)
637	axis := m.overviewAxis()
638	var cs Rect
639	if axis == horizontalAxis {
640		// The row stays centred on the area; the pile extends the slot to
641		// the left, pushing the previous workspace, unless it would leave
642		// the area.
643		pile, row := cur.pileWidth(), cur.rowWidth()
644		cs = Rect{X: max(u.X+(u.W-row)/2-pile, u.X), Y: u.Y, W: pile + row, H: u.H}
645	} else {
646		hc := cur.rowHeight()
647		cs = Rect{X: u.X, Y: u.Y + (u.H-hc)/2, W: u.W, H: hc}
648	}
649	rows := map[*Workspace]Rect{cur: cs}
650	var dividers []ports.Separator
651	list := m.overviewWorkspaces()
652	i := indexOf(list, cur)
653	for _, next := range []int{i - 1, i + 1} {
654		if next < 0 || next >= len(list) {
655			continue
656		}
657		w := list[next]
658		spacing := gap
659		boundary := m.isHidden(w) != m.isHidden(cur)
660		if boundary {
661			spacing *= 2
662		}
663		slot, gapAt := neighborSlot(axis, u, cs, w, next < i, spacing)
664		rows[w] = slot
665		if boundary {
666			dividers = append(dividers, overviewDivider(axis, u, gapAt+spacing/2))
667		}
668	}
669	return rows, dividers
670}
671
672// neighborSlot is the slot of w, the neighbor before or after the current
673// slot cs along axis, spacing away; gapAt is where the spacing begins.
674func neighborSlot(axis layoutAxis, u, cs Rect, w *Workspace, before bool, spacing int) (slot Rect, gapAt int) {
675	if axis == horizontalAxis {
676		slot = Rect{Y: u.Y, W: w.slotWidth(), H: u.H}
677		if before {
678			gapAt = cs.X - spacing
679			slot.X = gapAt - slot.W
680		} else {
681			gapAt = cs.X + cs.W
682			slot.X = gapAt + spacing
683		}
684		return slot, gapAt
685	}
686	h := w.rowHeight()
687	slot = Rect{X: u.X, W: u.W, H: h}
688	if before {
689		gapAt = cs.Y - spacing
690		slot.Y = gapAt - h
691	} else {
692		gapAt = cs.Y + cs.H
693		slot.Y = gapAt + spacing
694	}
695	return slot, gapAt
696}
697
698// overviewDivider is the inactive rule across axis at pos, inset from the
699// edges of u.
700func overviewDivider(axis layoutAxis, u Rect, pos int) ports.Separator {
701	if axis == horizontalAxis {
702		return ports.Separator{Rect: Rect{X: pos, Y: u.Y + u.H*4/100, W: 1, H: u.H * 92 / 100}}
703	}
704	margin := u.W * 4 / 100
705	return ports.Separator{Rect: Rect{X: u.X + margin, Y: pos, W: u.W - 2*margin, H: 1}}
706}
707
708// overviewLayout places the current workspace and its overview neighbors,
709// each with its stash pile and covering-float stack. Other rows
710// stay hidden; numbered and named workspaces share the same preview geometry.
711func (m *Monitor) overviewLayout(result []Placement) []Placement {
712	cur := m.Current()
713	rows, _ := m.overviewRows()
714	axis := m.overviewAxis()
715	for w := range m.all() {
716		slot, shown := rows[w]
717		if shown {
718			at := m.cardAt(w)
719			result = append(result, m.stackRow(w, axis, slot, w != cur, at < 0)...)
720			if len(w.Stash) > 0 {
721				result = append(result, w.pile(w.pileBand(axis, slot), w != cur, at)...)
722			}
723		}
724		for _, f := range w.Floats {
725			if _, drawn := w.itemOf(f.ID); !shown || !drawn {
726				result = append(result, Placement{ID: f.ID, Hidden: true})
727			}
728		}
729		if !shown {
730			// Columns and stash only: the floats were listed above.
731			result = w.appendHidden(result, false)
732		}
733	}
734	return result
735}
736
737// fan places front and neighboring cards, farthest visible first and front
738// last. A card may contain several tiles; omitted cards stay in the layout
739// hidden so their clients are not left showing on screen.
740func fan(cards [][]Placement, front, maxBehind, maxBefore int, circular bool,
741	behind, before func(int) (int, int), dim, lit bool) []Placement {
742	n := len(cards)
743	if n == 0 {
744		return nil
745	}
746	front = min(max(front, 0), n-1)
747	out := make([]Placement, 0, n)
748	add := func(i, distance int, offset func(int) (int, int), peek bool) {
749		dx, dy := offset(distance)
750		for _, p := range cards[i] {
751			if !p.Hidden {
752				p.Rect.X += dx
753				p.Rect.Y += dy
754				if p.Peek || peek || dim {
755					p.peeking(1)
756				}
757				p.Focused = p.Focused && !peek && !dim && lit
758			}
759			out = append(out, p)
760		}
761	}
762	shown := make([]bool, n)
763	// Behind and before are in nearest-first order; paint farthest first.
764	for d := min(maxBehind, n-1); d >= 1; d-- {
765		i := front + d
766		if circular {
767			i = (front + d) % n
768		}
769		if i >= n {
770			continue
771		}
772		add(i, d, behind, true)
773		shown[i] = true
774	}
775	for d := min(maxBefore, n-1); d >= 1; d-- {
776		i := front - d
777		if circular {
778			i = (front - d + n) % n
779		}
780		if i < 0 {
781			continue
782		}
783		if shown[i] {
784			continue
785		}
786		add(i, d, before, true)
787		shown[i] = true
788	}
789	add(front, 0, behind, false)
790	shown[front] = true
791	for i, card := range cards {
792		if shown[i] {
793			continue
794		}
795		for _, p := range card {
796			p.Hidden = true
797			p.Preview = 0
798			p.Focused = false
799			out = append(out, p)
800		}
801	}
802	return out
803}
804
805// pileWidth is the room the stash pile of w takes on the left of its row,
806// its margin included; 0 without a stash.
807func (w *Workspace) pileWidth() int {
808	if len(w.Stash) == 0 {
809		return 0
810	}
811	card := int(math.Round(float64(w.stashRect().W) * overviewCardZoom))
812	// Never more than a third of the width: the columns keep the rest.
813	a := w.overviewArea()
814	return min(card+(min(len(w.Stash), overviewCards)-1)*w.cardStep()+a.W*2/100, a.W/3)
815}
816
817// cardStep is the offset between stacked cards, smaller on tiny outputs.
818func (w *Workspace) cardStep() int {
819	a := w.overviewArea()
820	return min(overviewCardStep, a.W/100, a.H/50)
821}
822
823// pile places the stash of w as cards on the left of band (see pileBand):
824// entry front (the stash selection when -1) in
825// front, the next ones behind it, dimmed, the rest hidden. Only a front card
826// of the current row (dim false) with front set is selected.
827func (w *Workspace) pile(band Rect, dim bool, front int) []Placement {
828	n := len(w.Stash)
829	if n == 0 {
830		return nil
831	}
832	selected := front >= 0 && !dim
833	if front < 0 {
834		front = w.stashAt
835	}
836	front = min(max(front, 0), n-1)
837	r := w.stashRect()
838	u := w.overviewArea()
839	cw := int(math.Round(float64(r.W) * overviewCardZoom))
840	ch := int(math.Round(float64(r.H) * overviewCardZoom))
841	rowH := int(math.Round(float64(w.Usable.H) * w.overviewZoom()))
842	// Stack rows reserve two peek steps above the front card. Align the
843	// stash with that front band, not with the top of its envelope.
844	x0, y0 := band.X+u.W/100, band.Y+(rowH-ch)/2
845	cards := make([][]Placement, n)
846	for i := range w.Stash {
847		cards[i] = []Placement{{ID: w.Stash[i].ID, Rect: Rect{X: x0, Y: y0, W: cw, H: ch}, Preview: overviewCardZoom, Focused: selected}}
848	}
849	step := w.cardStep()
850	return fan(cards, front, min(n, overviewCards)-1, 0, true,
851		func(d int) (int, int) { return d * step, -d * step },
852		func(int) (int, int) { return 0, 0 }, dim, selected)
853}
854
855// overviewZoom is the scale that fits every column of w in the usable
856// width, within the overview bounds.
857func (w *Workspace) overviewZoom() float64 {
858	z, _ := w.zoomSpan()
859	return z
860}
861
862// zoomSpan is overviewZoom with the unscaled span of the tiles it fits. A
863// cascade workspace spans one screen whatever its band count.
864func (w *Workspace) zoomSpan() (float64, int) {
865	// Only the span is read: the tiles go in the zoom scratch, dead on return.
866	var span int
867	w.zoomBuf, span, _ = w.previewTilesInto(w.zoomBuf[:0])
868	if span <= 0 {
869		return overviewMaxZoom, span
870	}
871	room := float64(w.overviewArea().W-w.pileWidth()) * 0.96
872	z := min(max(room/float64(span), overviewMinZoom), overviewMaxZoom)
873	if w.stacked() {
874		// Reserve two clear peeks on either side of the front row.
875		z = min(z, overviewMaxZoom/(1+4*overviewPeekStep))
876	}
877	return z, span
878}
879
880// slotWidth is the width of the slot of w in a horizontal overview: its
881// stash pile and its row.
882func (w *Workspace) slotWidth() int {
883	return w.pileWidth() + w.rowWidth()
884}
885
886// rowWidth is the width of the row of w in a horizontal overview: what its
887// tiles take (at most what the pile leaves of the area), plus the room for
888// the covering floats peeking on either side of the front card.
889func (w *Workspace) rowWidth() int {
890	z, span := w.zoomSpan()
891	if span <= 0 {
892		// An empty workspace keeps the room of a screen.
893		span = w.Usable.W
894	}
895	width := min(int(math.Round(float64(span)*z)), w.overviewArea().W-w.pileWidth())
896	if w.stacked() {
897		width += 4 * w.peekStep()
898	}
899	return width
900}
901
902// peekStep is the shared step for a stack row and its front-card inset.
903func (w *Workspace) peekStep() int {
904	return max(1, int(math.Round(float64(w.Usable.H)*w.overviewZoom()*overviewPeekStep)))
905}
906
907// frontSlot is the part of slot the front card of w takes: slot shifted
908// along axis past the room reserved for two cards peeking before it, and
909// (along a horizontal axis, where the slot is as wide as its cards) without
910// the room of the two after it. A single-card row keeps slot.
911func (w *Workspace) frontSlot(axis layoutAxis, slot Rect) Rect {
912	if w.stacked() {
913		p := w.peekStep()
914		axis.offset(&slot, 2*p)
915		if axis == horizontalAxis {
916			slot.W -= 4 * p
917		}
918	}
919	return slot
920}
921
922// pileBand is the band the stash pile of w aligns with in its slot. A
923// vertical overview aligns it with the front card (see frontSlot). A
924// horizontal one puts it level with the selected lane, left of the whole
925// stack of cards.
926func (w *Workspace) pileBand(axis layoutAxis, slot Rect) Rect {
927	if axis == verticalAxis {
928		return w.frontSlot(axis, slot)
929	}
930	slot.Y += (slot.H - int(math.Round(float64(w.Usable.H)*w.overviewZoom()))) / 2
931	return slot
932}
933
934// rowHeight includes the largest possible stack envelope (two peeks above
935// and two below). Neighbor rows use the same measure as the current row.
936func (w *Workspace) rowHeight() int {
937	h := int(math.Round(float64(w.Usable.H) * w.overviewZoom()))
938	if w.stacked() {
939		h += 4 * w.peekStep()
940	}
941	return h
942}
943
944// previewTiles lays tiles out unscrolled, relative to the usable area's
945// corner. Fixed overflow uses its on-screen geometry; scroll overflow uses
946// an unscrolled row. span is the row's width; sel is the focused column.
947func (w *Workspace) previewTiles() (tiles []Placement, span int, sel Rect) {
948	return w.previewTilesInto(make([]Placement, 0, w.columnWindows()))
949}
950
951// previewTilesInto is previewTiles appending to tiles (dst[:0] to reuse its
952// storage: the result then aliases it). The column rects use w.colBuf, dead
953// when it returns.
954func (w *Workspace) previewTilesInto(tiles []Placement) ([]Placement, int, Rect) {
955	var span int
956	var sel Rect
957	if w.pinned() {
958		c := w.cover()
959		// The row shows the columns a pinned fullscreen window hides,
960		// laid out as without it; its own tile stays marked fullscreen.
961		v := *w
962		v.fullscreen = 0
963		tiles, span, sel = v.previewTilesInto(tiles)
964		w.colBuf, w.rowBuf = v.colBuf, v.rowBuf
965		for i := range tiles {
966			tiles[i].Fullscreen = tiles[i].ID == c
967		}
968		return tiles, span, sel
969	}
970	g := w.gap()
971	h := max(w.Usable.H-2*g, 0)
972	var rects []Rect
973	if w.Overflow == OverflowFixed {
974		w.colBuf = w.columnRectsInto(w.colBuf, false)
975		rects = w.colBuf
976		span = w.Usable.W // Fixed overflow never scrolls, even with a stash pile.
977	}
978	for i, c := range w.Columns {
979		r := Rect{Y: g, H: h}
980		if w.policy().wraps {
981			// The band is the lane: it is encoded in Y, one screen apart.
982			// A maximized column fills its band, alone, as on screen.
983			r.X = w.cellX(i)
984			r.Y = g + w.band(i)*w.Usable.H
985			r.W = w.cellWidth(i)
986			if c.FullWidth {
987				r.X, r.W = g, max(w.Usable.W-2*g, 0)
988			}
989		} else if w.Overflow == OverflowFixed {
990			r = rects[i]
991			r.X, r.Y = r.X-w.Usable.X, r.Y-w.Usable.Y
992		} else {
993			r.X, r.W = w.columnX(i)-w.Usable.X, w.columnWidth(i)
994			if w.fullscreenColumn(i) {
995				// A fullscreen column shows at the width it had in the row.
996				r.W = max(w.Usable.W-2*g, 0)
997			}
998		}
999		if w.hiddenByMaximized(i) {
1000			// Fixed overflow shows the hidden columns on their own card
1001			// (previewItem). Their old buffers cannot fit their current
1002			// rects; show only the maximized column here.
1003			for _, id := range c.Windows {
1004				tiles = append(tiles, Placement{ID: id, Hidden: true})
1005			}
1006			continue
1007		}
1008		w.rowBuf = rowRectsInto(w.rowBuf[:0], r, c, g)
1009		for j, t := range w.rowBuf {
1010			tiles = append(tiles, Placement{ID: c.Windows[j], Rect: t, Focused: i == w.Focus && j == c.Focus})
1011		}
1012		if w.Overflow != OverflowFixed && !w.policy().wraps {
1013			span = max(span, r.X+r.W+g)
1014		}
1015		if i == w.Focus {
1016			sel = r
1017		}
1018	}
1019	if w.policy().wraps && len(w.Columns) > 0 {
1020		span = w.Usable.W
1021	}
1022	return tiles, span, sel
1023}
1024
1025// previewRow scales the tiles of w into a row placed in slot, centred
1026// in the slot's width, or scrolled so the focused column shows when the
1027// row is wider, right of the stash pile. Dimmed rows (neighbor
1028// workspaces) have no focus; neither has a row whose pile has it (lit
1029// false).
1030func (w *Workspace) previewRow(axis layoutAxis, slot Rect, dim, lit bool) []Placement {
1031	tiles, span, sel := w.previewTiles()
1032	return w.previewRowTiles(axis, slot, dim, lit, w.policy().wraps, tiles, span, sel)
1033}
1034
1035// previewRowTiles scales tiles, laid out unscrolled over span with sel the
1036// focused one, into slot of an overview along axis. Placement stays inside
1037// slot.
1038//
1039// With lanes set (the tiles of a cascade workspace), the tiles carry their
1040// band in Y, one Usable.H apart. The band of sel is the selected lane,
1041// centred across the axis; the other bands sit a lane away from it, dimmed,
1042// and are hidden when they leave the area. A workspace whose lanes run along
1043// the overview axis shows only its selected lane. In a horizontal overview,
1044// tiles entirely outside the area are hidden.
1045func (w *Workspace) previewRowTiles(axis layoutAxis, slot Rect, dim, lit, lanes bool, tiles []Placement, span int, sel Rect) []Placement {
1046	z := w.overviewZoom()
1047	scale := func(v int) int { return int(math.Round(float64(v) * z)) }
1048	width := scale(span)
1049	u := w.overviewArea()
1050	top := slot.Y
1051	if axis == horizontalAxis {
1052		top = slot.Y + (slot.H-scale(w.Usable.H))/2
1053	}
1054	// Rows stay centred on the output like rows without a stash; the pile
1055	// only pushes a row right when they would overlap.
1056	left := w.pileWidth()
1057	x := max(slot.X+(slot.W-width)/2, slot.X+left)
1058	ux, uw := slot.X+left, slot.W-left
1059	if width > uw {
1060		x = ux + uw/2 - scale(sel.X+sel.W/2)
1061		x = min(max(x, ux+uw-width), ux)
1062	}
1063	stride := w.policy().content.span(w.Usable)
1064	lanes = lanes && stride > 0
1065	// Lanes along the overview axis would overlap the neighbor workspaces.
1066	otherLanes := w.policy().content != axis
1067	laneStep := scale(stride) + max(1, u.H*3/100)
1068	selLane := 0
1069	if lanes {
1070		selLane = max(sel.Y, 0) / stride
1071	}
1072	for i := range tiles {
1073		if tiles[i].Hidden {
1074			continue
1075		}
1076		r := tiles[i].Rect
1077		lane, ly := 0, r.Y
1078		if lanes {
1079			l := r.Y / stride
1080			lane, ly = l-selLane, r.Y-l*stride
1081		}
1082		x0, y0 := scale(r.X), scale(ly)
1083		tiles[i].Rect = Rect{X: x + x0, Y: top + y0 + lane*laneStep, W: scale(r.X+r.W) - x0, H: scale(ly+r.H) - y0}
1084		tiles[i].Preview = z
1085		if dim || lane != 0 {
1086			tiles[i].peeking(1)
1087		}
1088		tiles[i].Focused = tiles[i].Focused && !dim && lit && lane == 0
1089		out := false
1090		if axis == horizontalAxis {
1091			// A row wider than its slot scrolls: what leaves the slot
1092			// would sit on the neighbor workspaces.
1093			out = tiles[i].Rect.X < ux || tiles[i].Rect.X+tiles[i].Rect.W > ux+uw
1094		}
1095		if lane != 0 && !otherLanes || out || (lanes || axis == horizontalAxis) && !tiles[i].Rect.Overlaps(u) {
1096			tiles[i].Hidden, tiles[i].Preview, tiles[i].Focused = true, 0, false
1097		}
1098	}
1099	return tiles
1100}
1101
1102// overviewOutline frames the selected preview with active lines of width
1103// b, just outside it.
1104func overviewOutline(layout []Placement, b int) []ports.Separator {
1105	for _, p := range layout {
1106		if p.Preview > 0 && p.Focused && !p.Hidden {
1107			r := p.Rect
1108			return []ports.Separator{
1109				{Rect: Rect{X: r.X - b, Y: r.Y - b, W: r.W + 2*b, H: b}, Active: true},
1110				{Rect: Rect{X: r.X - b, Y: r.Y + r.H, W: r.W + 2*b, H: b}, Active: true},
1111				{Rect: Rect{X: r.X - b, Y: r.Y, W: b, H: r.H}, Active: true},
1112				{Rect: Rect{X: r.X + r.W, Y: r.Y, W: b, H: r.H}, Active: true},
1113			}
1114		}
1115	}
1116	return nil
1117}
1118
1119// overviewClickFade is the fade from which a card takes no click.
1120const overviewClickFade = 0.5
1121
1122// overviewIn is the preview under the output-local point in layout, if
1123// any. Front cards take priority over peeks, including peeks appended after
1124// a front tile in another row's layout. The click path passes the shown
1125// layout, so a card is hit where it is drawn while it moves. A card that is
1126// nearly invisible (still fading in) is not clickable.
1127func overviewIn(layout []Placement, x, y float64) WindowID {
1128	for i := len(layout) - 1; i >= 0; i-- {
1129		p := layout[i]
1130		r := p.Rect
1131		if p.Preview > 0 && !p.Hidden && !p.Peek && p.Fade < overviewClickFade && x >= float64(r.X) && x < float64(r.X+r.W) && y >= float64(r.Y) && y < float64(r.Y+r.H) {
1132			return p.ID
1133		}
1134	}
1135	for i := len(layout) - 1; i >= 0; i-- {
1136		p := layout[i]
1137		r := p.Rect
1138		if p.Preview > 0 && !p.Hidden && p.Fade < overviewClickFade && x >= float64(r.X) && x < float64(r.X+r.W) && y >= float64(r.Y) && y < float64(r.Y+r.H) {
1139			return p.ID
1140		}
1141	}
1142	return 0
1143}
1144
1145// overviewClick closes the overview on the preview under the pointer, on
1146// the output it shows on. picked is false when no preview is there.
1147func (c *Core) overviewClick(ctx context.Context) (picked bool, err error) {
1148	i := c.screenAt(c.cursorX, c.cursorY)
1149	if i < 0 {
1150		return false, nil
1151	}
1152	sc := c.screens[i]
1153	if !sc.mon.ov.open {
1154		return false, nil
1155	}
1156	// The cards are hit where they are drawn: a click during the open or a
1157	// navigation animation picks what moves under the pointer.
1158	id := overviewIn(sc.shownLayout(), c.cursorX-float64(sc.x), c.cursorY-float64(sc.y))
1159	if id == 0 {
1160		return false, nil
1161	}
1162	now := c.now()
1163	shots := c.snapshot(now)
1164	sc.mon.OverviewPick(id)
1165	c.transition(shots, now)
1166	c.focusScreen = i
1167	c.keyboard.takeBack()
1168	if err := c.workspaceVisible(ctx, true); err != nil {
1169		return true, err
1170	}
1171	return true, c.publish(ctx)
1172}
1173
1174// overviewAction runs a bind while the overview is open: focus binds move
1175// the selection, close-window and move-to-workspace binds act on the
1176// selected preview, other mutations are dropped. handled is false for binds
1177// that run as usual.
1178func (m *Monitor) overviewAction(a Action) (e Effect, handled bool) {
1179	if !m.ov.open {
1180		return Effect{}, false
1181	}
1182	if a == ActionCloseWindow {
1183		return Effect{Close: m.overviewTarget()}, true
1184	}
1185	if movesToWorkspace(a) {
1186		m.overviewMoveTo(a)
1187		return Effect{}, true
1188	}
1189	return Effect{}, m.overviewFocus(a) || overviewBlocks(a)
1190}
1191
1192// overviewFocus runs a focus bind as an overview move, so the focus binds
1193// and the bare keys navigate the overview the same way: true when a was
1194// one of them.
1195func (m *Monitor) overviewFocus(a Action) bool {
1196	switch a {
1197	case ActionFocusColumnLeft:
1198		m.OverviewMove(-1, 0)
1199	case ActionFocusColumnRight:
1200		m.OverviewMove(1, 0)
1201	case ActionFocusWindowUp:
1202		m.OverviewMove(0, -1)
1203	case ActionFocusWindowDown:
1204		m.OverviewMove(0, 1)
1205	case ActionFocusWorkspacePrev:
1206		m.overviewWorkspaceStep(-1)
1207	case ActionFocusWorkspaceNext:
1208		m.overviewWorkspaceStep(1)
1209	default:
1210		return false
1211	}
1212	return true
1213}
1214
1215const (
1216	// overviewScrollStep is the scroll distance, in libinput's pointer
1217	// units, that moves the selection one column or workspace.
1218	overviewScrollStep = 60
1219	// overviewScrollRepeat is the three-finger distance of each further
1220	// column step in one scroll: longer than the first, so a short scroll
1221	// reaches the next column exactly and a long one goes on.
1222	overviewScrollRepeat = 150
1223)
1224
1225// overviewScroll moves the overview selection with a scroll frame: a row
1226// step when the vertical scroll reaches overviewScrollStep and leads, else
1227// a column step. Three-finger updates (encoded here as AxisFinger) step
1228// to the next column after overviewScrollStep, then once per
1229// overviewScrollRepeat, and stay on columns until they lift; up or down they
1230// step once per scroll, so a card in a stack is easy to pick. In a cascade
1231// overview they take one step per gesture on both axes: a band vertically,
1232// a card or workspace horizontally.
1233// Continuous scrolling steps once per overviewScrollStep and a wheel once
1234// per notch (high-resolution wheels add up their fractions of a notch).
1235// Vertical steps select cards first, then rows; natural scroll
1236// (touchpad.* or mouse.*) flips both axes as libinput reports. The end of
1237// a scroll resets it (scrollStop).
1238func (m *Monitor) overviewScroll(a ports.PointerAxis) (changed bool) {
1239	if a.Vertical.Stop || a.Horizontal.Stop {
1240		return false
1241	}
1242	finger := a.Source == ports.AxisFinger
1243	if finger && m.ov.scrolled {
1244		return false
1245	}
1246	// A sideways finger scroll stays on columns; other sources do not, and
1247	// start from zero rather than from its leftover.
1248	sideways := finger && m.ov.sideways
1249	if !finger && m.ov.sideways {
1250		m.ov.scrollX, m.ov.scrollY = 0, 0
1251	}
1252	stepX := float64(overviewScrollStep)
1253	if sideways {
1254		stepX = overviewScrollRepeat
1255	}
1256	add := func(acc *float64, ax ports.ScrollAxis) {
1257		switch {
1258		case !ax.Set:
1259		case a.Source == ports.AxisWheel:
1260			*acc += float64(ax.V120) / 120 * overviewScrollStep
1261		default:
1262			*acc += ax.Value
1263		}
1264	}
1265	if !sideways {
1266		add(&m.ov.scrollY, a.Vertical)
1267	}
1268	add(&m.ov.scrollX, a.Horizontal)
1269	// A step that turns the overview returns, so the axis holds for the loop.
1270	axis := m.overviewAxis()
1271	cascade := axis == horizontalAxis
1272	// A finger step reports a change only when the selection moved: at an
1273	// edge or over a float it does nothing, and the scene stays. The
1274	// snapshot is taken only before a step: stackFront allocates.
1275	var before overviewSelection
1276	for {
1277		switch {
1278		case math.Abs(m.ov.scrollY) >= overviewScrollStep && math.Abs(m.ov.scrollY) >= math.Abs(m.ov.scrollX):
1279			d := sign(m.ov.scrollY)
1280			// The step leaves before the move: a move that turns the
1281			// overview drops the scroll left (showOverview).
1282			m.ov.scrollY -= float64(d) * overviewScrollStep
1283			m.ov.scrollX = 0
1284			if finger {
1285				before = m.overviewSelection()
1286			}
1287			if cascade && !finger && m.cardAt(m.Current()) < 0 {
1288				m.overviewStep(d)
1289			} else {
1290				m.OverviewMove(0, d)
1291			}
1292			if m.overviewTurned(axis, finger) {
1293				return true
1294			}
1295			if finger {
1296				m.ov.scrollX, m.ov.scrollY, m.ov.scrolled = 0, 0, true
1297				return m.overviewSelection() != before
1298			}
1299		case math.Abs(m.ov.scrollX) >= stepX:
1300			d := sign(m.ov.scrollX)
1301			if cascade && finger {
1302				before = m.overviewSelection()
1303				// One step per gesture: one workspace, even over a
1304				// stash card.
1305				m.overviewStep(d)
1306				m.ov.scrollX, m.ov.scrollY, m.ov.scrolled = 0, 0, true
1307				return m.overviewSelection() != before
1308			}
1309			m.ov.scrollX -= float64(d) * stepX
1310			m.ov.scrollY = 0
1311			m.OverviewMove(d, 0)
1312			if m.overviewTurned(axis, finger) {
1313				return true
1314			}
1315			if finger {
1316				m.ov.sideways, stepX = true, overviewScrollRepeat
1317			}
1318		default:
1319			return changed
1320		}
1321		changed = true
1322	}
1323}
1324
1325// overviewSelection is what an overview step can move: the workspace, its
1326// stack front, stash card, focused column and selected window.
1327type overviewSelection struct {
1328	w              *Workspace
1329	front          stackItem
1330	card, selected WindowID
1331	focus          int
1332}
1333
1334func (m *Monitor) overviewSelection() overviewSelection {
1335	w := m.Current()
1336	return overviewSelection{w: w, front: m.stackFront(w), card: m.card(), selected: m.ov.selected, focus: w.Focus}
1337}
1338
1339// overviewTurned reports whether a scroll step turned the overview from the
1340// axis before. A finger scroll then waits for the fingers to lift, so it
1341// cannot bounce back.
1342func (m *Monitor) overviewTurned(before layoutAxis, finger bool) bool {
1343	if m.overviewAxis() == before {
1344		return false
1345	}
1346	m.ov.scrolled = m.ov.scrolled || finger
1347	return true
1348}
1349
1350// scrollStop ends a scroll on every monitor: the fingers lifted, maybe
1351// after the pointer took the focus to another output, so the next scroll
1352// starts from zero wherever it goes.
1353func (c *Core) scrollStop(a ports.PointerAxis) {
1354	if !a.Vertical.Stop && !a.Horizontal.Stop {
1355		return
1356	}
1357	for _, sc := range c.screens {
1358		sc.mon.ov.scrollX, sc.mon.ov.scrollY, sc.mon.ov.scrolled, sc.mon.ov.sideways = 0, 0, false, false
1359	}
1360}
1361
1362func sign(v float64) int {
1363	if v < 0 {
1364		return -1
1365	}
1366	return 1
1367}
1368
1369// overviewKeyboardTaken reports whether a layer surface (a launcher) or a
1370// grabbing menu has the keyboard: it gets the keys, not the overview.
1371func (c *Core) overviewKeyboardTaken() bool {
1372	id := c.keyboardFocus()
1373	_, _, layer := c.layerOf(id)
1374	return layer || c.popups[id] != nil
1375}
1376
1377// overviewKey runs an overview key: true when the key was one.
1378func (m *Monitor) overviewKey(key ports.KeyEvent) bool {
1379	if key.Mods != 0 {
1380		return false
1381	}
1382	switch keyName(key.Keysym) {
1383	case "h", "Left":
1384		m.OverviewMove(-1, 0)
1385	case "l", "Right":
1386		m.OverviewMove(1, 0)
1387	case "k", "Up":
1388		m.OverviewMove(0, -1)
1389	case "j", "Down":
1390		m.OverviewMove(0, 1)
1391	case "Return", "KP_Enter":
1392		m.ToggleOverview()
1393	case "Escape":
1394		m.CancelOverview()
1395	default:
1396		return false
1397	}
1398	return true
1399}

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