security.go RawHistoryFolder

1package core
2
3import (
4	"context"
5	"slices"
6
7	"github.com/bnema/neferwl/internal/ports"
8)
9
10// lockState is the session lock's surfaces and keyboard focus. A new
11// security epoch resets it whole.
12type lockState struct {
13	surfaces []ports.LockSurfacePlacement
14	focus    WindowID
15	pinned   bool // focus was clicked or typed into: it keeps focus
16}
17
18// syncSecurity runs only on the owner. The gate, not event selection order,
19// establishes the epoch; surface events can only fill in that exact epoch.
20func (c *Core) syncSecurity() bool {
21	if c.inputActive {
22		return false
23	}
24	if c.opts.Security == nil {
25		return false
26	}
27	state := c.opts.Security.Snapshot()
28	if state == c.security {
29		return false
30	}
31	c.security = state
32	c.lock = lockState{}
33	c.pressed, c.buttons, c.inputKeys = map[string]bool{}, map[uint32]bool{}, map[string]bool{}
34	c.pointer, c.grab, c.pointerOutput = 0, 0, ""
35	c.drag, c.swallow, c.mods, c.lastButton = nil, map[uint32]bool{}, 0, 0
36	c.pointerAt, c.motionTime = [2]float64{}, 0
37	c.keyboard = keyboard{}
38	c.constrained, c.constraint = ports.PointerConstrained{}, ports.PointerConstraint{}
39	if c.ch.Constraints != nil {
40		latest(c.ch.Constraints, c.constraint)
41	}
42	c.dropSwipe()
43	c.swipe = nil
44	// The gesture ends with the pointer focus: wayland cancels it when the
45	// protected epoch clears that focus.
46	c.gesture = clientGesture{}
47	c.stopAnimations()
48	c.stopPulse()
49	c.cancelSwitcher()
50	if state.Protected {
51		c.dropCaptureSessions()
52	}
53	return true
54}
55
56// Check spawns without adopting a new epoch midway through processing an
57// event: commands emitted by that event must retain its original owner epoch.
58func (c *Core) inputEpochChanged() bool {
59	return c.inputActive && c.opts.Security != nil && c.opts.Security.Snapshot() != c.security
60}
61
62func (c *Core) protectionRequested() bool {
63	return c.security.Protected || c.opts.Security != nil && c.opts.Security.Snapshot() != c.security
64}
65
66func (c *Core) securityCheckpoint(ctx context.Context) error {
67	if !c.syncSecurity() {
68		return nil
69	}
70	// Clear display focus even if the new epoch has no mapped lock surfaces.
71	if err := c.pointerFocus(ctx, ports.PointerFocus{}); err != nil {
72		return err
73	}
74	if err := c.command(ctx, ports.FocusWindow{}); err != nil {
75		return err
76	}
77	return c.publish(ctx)
78}
79
80// blockProtected reports whether a protected session drops ev. A dropped
81// fullscreen request is still answered, at the first publish after unlock.
82func (c *Core) blockProtected(ev ports.ClientEvent) bool {
83	if !c.security.Protected || !blockedProtectedEvent(ev) {
84		return false
85	}
86	if v, ok := ev.(ports.WindowFullscreenRequest); ok {
87		c.configures.answer[v.ID] = true
88	}
89	return true
90}
91
92func blockedProtectedEvent(ev ports.ClientEvent) bool {
93	switch ev.(type) {
94	case ports.WindowActivate, ports.WorkspaceActivate, ports.PointerWarp, ports.PointerConstrained,
95		ports.PopupRequest, ports.ShortcutsInhibit, ports.WindowFullscreenRequest,
96		ports.CaptureSessionOpen, ports.CaptureFrameTaken, ports.CaptureExclusionBegin, ports.CaptureExclusionLayer,
97		ports.WindowMoveRequest:
98		return true
99	}
100	return false
101}
102
103func (c *Core) applyLockChanged(v ports.SessionLockChanged) bool {
104	if c.opts.Security == nil || v.State != c.security || v.State != c.opts.Security.Snapshot() {
105		return false
106	}
107	if !c.security.Protected {
108		return true
109	}
110	c.lock.surfaces = slices.Clone(v.Surfaces)
111	c.lockKeyboardFocus()
112	// A destroyed or resized role must not retain a pointer grab.
113	if !c.validLockID(c.pointer) {
114		c.pointer = 0
115	}
116	if !c.validLockID(c.grab) {
117		c.grab = 0
118		clear(c.buttons)
119	}
120	return true
121}
122
123func (c *Core) lockSurface(sc *screen) (ports.LockSurfacePlacement, bool) {
124	o := sc.mon.Output()
125	for _, s := range c.lock.surfaces {
126		if s.ID != 0 && sc.name() != "" && s.Output == sc.name() && s.Width == o.W && s.Height == o.H && o.W > 0 && o.H > 0 {
127			return s, true
128		}
129	}
130	return ports.LockSurfacePlacement{}, false
131}
132
133func (c *Core) validLockID(id WindowID) bool {
134	if id == 0 {
135		return false
136	}
137	for _, sc := range c.screens {
138		if s, ok := c.lockSurface(sc); ok && s.ID == id {
139			return true
140		}
141	}
142	return false
143}
144
145// lockKeyboardFocus prefers the lock surface of the focused output, where the
146// user is looking, then any other. A surface the user clicked or typed into is
147// pinned and keeps focus. Until then, focus moves to the focused output's
148// surface once it maps: lock clients map their surfaces one by one, in any
149// order.
150func (c *Core) lockKeyboardFocus() WindowID {
151	valid := c.validLockID(c.lock.focus)
152	if valid && c.lock.pinned {
153		return c.lock.focus
154	}
155	if c.focusScreen >= 0 && c.focusScreen < len(c.screens) {
156		if s, ok := c.lockSurface(c.screens[c.focusScreen]); ok {
157			c.lock.focus, c.lock.pinned = s.ID, false
158			return c.lock.focus
159		}
160	}
161	if valid {
162		return c.lock.focus
163	}
164	c.lock.focus, c.lock.pinned = 0, false
165	for _, sc := range c.screens {
166		if s, ok := c.lockSurface(sc); ok {
167			c.lock.focus = s.ID
168			break
169		}
170	}
171	return c.lock.focus
172}
173
174func (c *Core) lockHit(x, y float64) (WindowID, float64, float64) {
175	i := c.screenAt(x, y)
176	if i < 0 {
177		return 0, 0, 0
178	}
179	sc := c.screens[i]
180	if s, ok := c.lockSurface(sc); ok {
181		return s.ID, x - float64(sc.x), y - float64(sc.y)
182	}
183	return 0, 0, 0
184}
185
186func (c *Core) publishProtected(ctx context.Context) error {
187	if err := c.syncOutputs(ctx); err != nil {
188		return err
189	}
190	focus := c.lockKeyboardFocus()
191	scenes := make([]ports.Scene, 0, len(c.screens))
192	for _, sc := range c.screens {
193		c.seq++
194		// The desktop scene that follows must not reuse a Seq from before.
195		sc.last = ports.Scene{}
196		sc.settledLayout, sc.shown = nil, nil
197		o := sc.mon.Output()
198		scene := ports.Scene{Security: c.security, Output: sc.name(), Seq: c.seq, OutputWidth: o.W, OutputHeight: o.H, Scale: sc.scale, Transform: sc.transform, Off: sc.off, Background: "#000000"}
199		if s, ok := c.lockSurface(sc); ok {
200			scene.Windows = []ports.SceneWindow{{ID: s.ID, Rect: Rect{W: o.W, H: o.H}, Fullscreen: true, Focused: s.ID == focus}}
201		}
202		scenes = append(scenes, scene)
203	}
204	if err := c.syncFocus(ctx, focus); err != nil {
205		return err
206	}
207	// Surface updates may invalidate the role under a stationary pointer.
208	if !c.validLockID(c.pointer) {
209		c.pointer = 0
210	}
211	if err := c.pointerFocus(ctx, ports.PointerFocus{ID: c.pointer, X: c.pointerAt[0], Y: c.pointerAt[1]}); err != nil {
212		return err
213	}
214	latest(c.ch.Scenes, scenes)
215	c.publishState()
216	c.publishWorkspaces()
217	return nil
218}
219
220func (c *Core) admitInput(ev ports.InputEvent) (ports.InputEvent, bool) {
221	if v, ok := ev.(ports.SecurityInput); ok {
222		if v.State != c.security || v.Event == nil {
223			return nil, false
224		}
225		ev = v.Event
226	} else if c.opts.Security != nil || c.security != (ports.SecurityState{}) {
227		return nil, false
228	}
229	// The producer resets native keymap state and quarantines physically held
230	// keys on transitions. Core preserves that keymap-aware modifier state;
231	// it must not infer modifier meaning from evdev codes or XKB bit positions.
232	// No release without a press in this epoch (password keys must not reach
233	// the desktop after unlock). Standalone legacy channel tests remain raw.
234	if c.opts.Security != nil {
235		if b, ok := ev.(ports.PointerButton); ok && !b.Pressed && !c.buttons[b.Button] {
236			return nil, false
237		}
238		if k, ok := ev.(ports.KeyEvent); ok {
239			held := heldKey(k)
240			if k.Pressed {
241				c.inputKeys[held] = true
242			} else {
243				if !c.inputKeys[held] {
244					return nil, false
245				}
246				delete(c.inputKeys, held)
247			}
248		}
249	}
250	return ev, true
251}
252
253func (c *Core) protectedInput(ctx context.Context, ev ports.InputEvent) error {
254	switch v := ev.(type) {
255	case ports.KeyEvent:
256		if id := c.lockKeyboardFocus(); id != 0 {
257			c.lock.pinned = true // typing must not move focus mid-secret
258			return c.command(ctx, ports.ForwardKey{ID: id, Key: v})
259		}
260	case ports.PointerMotion:
261		c.motionTime = v.Time
262		c.cursorX, c.cursorY = c.clampPointer(c.cursorX, c.cursorY, v.X, v.Y)
263		id, x, y := c.lockHit(c.cursorX, c.cursorY)
264		if id != c.pointer {
265			c.pointer = id
266			if err := c.pointerFocus(ctx, ports.PointerFocus{ID: id, X: x, Y: y}); err != nil {
267				return err
268			}
269		}
270		c.pointerAt = [2]float64{x, y}
271		if id != 0 {
272			return c.command(ctx, ports.PointerMotionTo{ID: id, X: x, Y: y, DX: v.DX, DY: v.DY, UnaccelDX: v.UnaccelDX, UnaccelDY: v.UnaccelDY, Time: v.Time})
273		}
274	case ports.PointerButton:
275		id := c.pointer
276		if c.grab != 0 {
277			id = c.grab
278		}
279		if !v.Pressed && !c.buttons[v.Button] {
280			return nil
281		}
282		if v.Pressed {
283			if len(c.buttons) == 0 {
284				c.grab = id
285			}
286			c.buttons[v.Button] = true
287		} else {
288			delete(c.buttons, v.Button)
289		}
290		if c.validLockID(id) {
291			if v.Pressed {
292				changed := c.lock.focus != id
293				c.lock.focus, c.lock.pinned = id, true
294				if changed {
295					if err := c.publishProtected(ctx); err != nil {
296						return err
297					}
298				}
299			}
300			if err := c.command(ctx, ports.PointerButtonTo{ID: id, Button: v.Button, Pressed: v.Pressed, Time: v.Time}); err != nil {
301				return err
302			}
303		}
304		if len(c.buttons) == 0 {
305			c.grab = 0
306		}
307	case ports.PointerAxis:
308		if c.validLockID(c.pointer) {
309			return c.command(ctx, ports.PointerAxisTo{ID: c.pointer, Axis: v})
310		}
311	}
312	return nil
313}

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