slide.go RawHistoryFolder

1package core
2
3import (
4	"math"
5	"slices"
6	"time"
7)
8
9// Slides move what is on screen smoothly: a workspace's columns (view), its
10// stash (stashView) and the monitor between workspaces (switchView). All
11// are pure presentation over the settled state (View, Focus, stashAt,
12// Active): the layout ends where the state says as soon as a slide stops.
13
14// slide is a view offset that a swipe sets while the fingers follow it, and
15// a spring then takes to 0 (off: pixels for the columns, windows for the
16// stash, workspaces for the monitor). Pure presentation over settled state.
17type slide struct {
18	off    float64
19	motion motion
20}
21
22// stop lands the slide where its state says.
23func (s *slide) stop() { *s = slide{} }
24
25// step moves a running spring to now and stops it once it settles.
26func (s *slide) step(now time.Time) {
27	if !s.motion.on {
28		return
29	}
30	v, done := s.motion.at(now)
31	s.off = v
32	if done {
33		s.stop()
34	}
35}
36
37// busy reports whether the slide is off its state or its spring runs.
38func (s *slide) busy() bool { return s.motion.on || s.off != 0 }
39
40// slidable reports whether a swipe can scroll the columns: scroll or cascade
41// overflow, with the focus on the columns and no fullscreen window.
42func (w *Workspace) slidable() bool {
43	return w.Overflow != OverflowFixed && len(w.Columns) > 0 && w.fullscreen == 0 && !w.onFloat()
44}
45
46// retarget keeps the view where it is on screen when View moved from
47// before during a landing slide: the slide heads for the new view.
48// Without a landing slide the view moves at once, as it always has.
49func (w *Workspace) retarget(before int) {
50	if w.View == before || !w.view.motion.on {
51		return
52	}
53	w.view.off += float64(before - w.View)
54	w.view.motion = newMotion(viewSpring(w.view.off, w.view.motion.velocity()), time.Time{}, w.view.motion.slow)
55}
56
57func (w *Workspace) shiftPixels() int { return int(math.Round(w.view.off)) }
58
59// switchSpring is the workspace slide's spring from off: it snaps once it
60// is under half a logical pixel of the output span along the switch axis
61// from its target (slideLayout rounds the offset times that span).
62func (m *Monitor) switchSpring(off, velocity float64) spring {
63	s := workspaceSpring(off, velocity)
64	if h := m.switchAxis.span(m.template.Output); h > 0 {
65		s.Snap = pixelSnap / float64(h)
66	}
67	return s
68}
69
70// swipeScale turns touchpad distance into pixels: viewSwipeMovement
71// scrolls one usable width.
72func (w *Workspace) swipeScale() float64 {
73	return float64(w.policy().content.span(w.Usable)) / viewSwipeMovement
74}
75
76// snapPoints are the sorted views that align a column edge with the usable
77// area, never past the first or last column. Points closer than a
78// snapSpacing of the usable width merge into the first: a swipe step
79// always moves the view visibly.
80func (w *Workspace) snapPoints() []float64 {
81	if w.policy().wraps {
82		return w.cascadePoints()
83	}
84	g := w.gap()
85	minX, maxX := w.Usable.X+g, w.Usable.X+w.Usable.W-g
86	last := len(w.Columns) - 1
87	lo := w.columnX(0) - minX
88	hi := max(w.columnX(last)+w.columnWidth(last)-maxX, lo)
89	views := make([]int, 0, 2*len(w.Columns))
90	for i := range w.Columns {
91		views = append(views, min(max(w.columnX(i)-minX, lo), hi), min(max(w.columnX(i)+w.columnWidth(i)-maxX, lo), hi))
92	}
93	slices.Sort(views)
94	minStep := float64(w.Usable.W) * snapSpacing
95	points := []float64{float64(lo)}
96	for _, v := range views {
97		if float64(v)-points[len(points)-1] >= minStep {
98			points = append(points, float64(v))
99		}
100	}
101	// The last column's end stays a point; a point close before it goes.
102	if n := len(points); float64(hi) != points[n-1] {
103		if n > 1 && float64(hi)-points[n-1] < minStep {
104			points = points[:n-1]
105		}
106		points = append(points, float64(hi))
107	}
108	return points
109}
110
111// snapSpacing is the smallest distance between column snap points, in
112// usable widths.
113const snapSpacing = 0.1
114
115// snapFocus is the column to focus at view: the current one while it stays
116// fully shown at the current view, else the furthest fully shown column
117// toward the swipe (forward is rightward).
118func (w *Workspace) snapFocus(view int, forward bool) (focus int) {
119	if w.policy().wraps {
120		return w.cascadeFocus(view)
121	}
122	g := w.gap()
123	minX, maxX := w.Usable.X+g, w.Usable.X+w.Usable.W-g
124	full := func(i int) bool {
125		x := w.columnX(i) - view
126		return x >= minX && x+w.columnWidth(i) <= maxX
127	}
128	if full(w.Focus) && view == w.View {
129		return w.Focus
130	}
131	focus = -1
132	for i := range w.Columns {
133		if full(i) && (focus < 0 || forward) {
134			focus = i
135		}
136	}
137	if focus < 0 {
138		// Columns wider than the view: the one at the left edge.
139		focus = 0
140		for i := range w.Columns {
141			if w.columnX(i)-view <= minX {
142				focus = i
143			}
144		}
145	}
146	return focus
147}
148
149// stopSwitch lands the workspace slide and forgets the list it measured in.
150func (m *Monitor) stopSwitch() { m.switchView.stop(); m.switchList = nil }
151
152// framedSwitch keeps transitions involving a sized workspace settled. A
153// monitor-wide animation has no per-workspace crop; it must not expose
154// columns outside their viewport while sliding between different frames.
155func (m *Monitor) framedSwitch() bool {
156	if m.Current().Output != m.Output() {
157		return true
158	}
159	list := m.Workspaces
160	if m.switchList != nil {
161		list = m.switchList
162	}
163	base := indexOf(list, m.Current())
164	if base < 0 {
165		return false
166	}
167	pos := float64(base) + m.switchView.off
168	for _, i := range [2]int{int(math.Floor(pos)), int(math.Ceil(pos))} {
169		if i >= 0 && i < len(list) && m.has(list[i]) && list[i].Output != m.Output() {
170			return true
171		}
172	}
173	return false
174}
175
176// slideLayout adds the workspaces a workspace slide shows next to the
177// current one, moved by their distance, to the current layout (moved too).
178// A landing slide places them as the list was when the swipe began
179// (switchList): an empty workspace dropped since shows as background.
180func (m *Monitor) slideLayout(cur []Placement) []Placement {
181	if m.switchView.off == 0 || m.shown != nil || m.framedSwitch() {
182		return cur
183	}
184	list := m.Workspaces
185	if m.switchList != nil {
186		list = m.switchList
187	}
188	base := indexOf(list, m.Current())
189	if base < 0 {
190		return cur
191	}
192	h := float64(m.switchAxis.span(m.template.Output))
193	pos := float64(base) + m.switchView.off
194	offset := func(p []Placement, k int) []Placement {
195		d := int(math.Round((float64(k) - pos) * h))
196		for i := range p {
197			if !p[i].Hidden {
198				m.switchAxis.offset(&p[i].Rect, d)
199			}
200		}
201		return p
202	}
203	cur = offset(cur, base)
204	for _, k := range []int{int(math.Floor(pos)), int(math.Ceil(pos))} {
205		if k == base || k < 0 || k >= len(list) || !m.has(list[k]) {
206			continue
207		}
208		next := list[k].layoutInto(m.slideBuf)
209		m.slideBuf = next
210		for i := range next {
211			next[i].Focused = false
212		}
213		// Windows of the neighbor are already listed hidden: replace them.
214		if m.slideShown == nil {
215			m.slideShown = map[WindowID]Placement{}
216		}
217		shown := m.slideShown
218		clear(shown)
219		for _, p := range offset(next, k) {
220			shown[p.ID] = p
221		}
222		for i, p := range cur {
223			if v, ok := shown[p.ID]; ok {
224				cur[i] = v
225			}
226		}
227	}
228	return cur
229}

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