v0.10.0 d5d679d

config.go RawHistoryFolder

1package ports
2
3import (
4	"image"
5	"regexp"
6	"strings"
7	"time"
8)
9
10// DefaultSDRBrightness is the BT.2408 SDR reference white in HDR, in nits.
11const DefaultSDRBrightness = 203
12
13// OutputConfig configures one connector. Name is the connector (e.g. "DP-2").
14// Mode is "WxH" (highest refresh) or "WxH@Hz" (closest refresh); empty picks the
15// monitor's preferred mode. Off disables the connector.
16// Every connected output that is not off is used.
17// Placement, by precedence: Pos (set at runtime by wlr-output-management),
18// then Anchor against another connected output, then automatic: right of
19// everything placed so far (never left of 0), at y=0, in config order, then in
20// connection order.
21// Scale is the output scale (0 means 1); layout works in logical pixels,
22// physical = logical × Scale. Placement and offsets use the transformed
23// logical size.
24// Primary gets the focus and the pointer at startup, wherever it is placed.
25// ScaleOnly marks an entry set only by output.<name> subkeys: it
26// does not select the connector.
27type OutputConfig struct {
28	Name  string
29	Mode  string
30	Off   bool
31	Scale float64
32	// Transform is output.<name>.transform; logical size swaps for 90/270.
33	Transform BufferTransform
34	// Pos is an explicit logical placement set at runtime; nil uses Anchor, else automatic layout.
35	Pos *image.Point
36	// Anchor places the output against another connected one.
37	Anchor        OutputAnchor // RelationNone: automatic
38	Primary       bool
39	HDR           bool // opt-in to HDR10 on capable outputs
40	SDRBrightness int  // nits; default DefaultSDRBrightness
41	ScaleOnly     bool
42}
43
44// OutputRelation is the side of another output where an output is placed.
45type OutputRelation uint8
46
47const (
48	RelationNone OutputRelation = iota
49	RelationRightOf
50	RelationLeftOf
51	RelationAbove
52	RelationBelow
53)
54
55// OutputAnchor places an output against another connected one, named by To.
56// Offset is in logical pixels, along the shared edge: y for right-of and
57// left-of (positive is down), x for above and below (positive is right).
58type OutputAnchor struct {
59	Relation OutputRelation
60	To       string
61	Offset   int
62}
63
64// LayoutRules are the layout settings shared by the defaults, screens and
65// named workspaces. Zero MaxColumns and an empty Overflow inherit.
66type LayoutRules struct {
67	// MaxColumns is how many columns share the screen at once.
68	MaxColumns int
69	// Overflow is "scroll" (horizontal scrolling), "fixed" (spiral splits),
70	// or "cascade" (vertically scrolling bands of columns).
71	Overflow string
72}
73
74// Over fills the unset rules of r from base.
75func (r LayoutRules) Over(base LayoutRules) LayoutRules {
76	if r.MaxColumns == 0 {
77		r.MaxColumns = base.MaxColumns
78	}
79	if r.Overflow == "" {
80		r.Overflow = base.Overflow
81	}
82	return r
83}
84
85// OutputLayout is the layout of one screen, matched by connector (DP-2) or
86// monitor key.
87type OutputLayout struct {
88	Output string
89	LayoutRules
90}
91
92// Config is the parsed compositor configuration (see the config adapter for keys).
93type Config struct {
94	Keyboard struct {
95		Layout, Variant, Options string
96		RepeatRate               int
97		RepeatDelay              int
98		CmdKey                   string
99	}
100	Terminal struct {
101		Command  []string
102		AutoOpen string
103	}
104	// Xwayland is the xwayland-satellite binary serving X11 clients; empty
105	// disables X11.
106	Xwayland string
107	// Startup are commands run once when the session starts, in order.
108	// One startup line may hold several, split by SplitCommands.
109	Startup    [][]string
110	Background struct{ Color string }
111	Floating   struct{ Dim float64 }
112	// Stash is the strip of windows set aside by toggle-window-stash:
113	// Width is the width of its selected window (10 to 90) and Gap the
114	// space between it and its neighbors (0 to 10), in percent of the
115	// usable width; Dim darkens the neighbors, 0 to 1. Capture puts new
116	// windows in the stash while it is shown. SpawnTerminal makes
117	// toggle-stash-visible on an empty stash open the terminal in it.
118	Stash struct {
119		Width, Gap    int
120		Dim           float64
121		Capture       bool
122		SpawnTerminal bool
123	}
124	// Border is drawn inside the window edge; Width 0 disables it.
125	Border struct {
126		Width    int
127		Active   string
128		Inactive string
129	}
130	Layout struct {
131		Gaps int
132		// LayoutRules are the defaults; Outputs override them per screen and
133		// named workspaces override them again.
134		LayoutRules
135		Outputs []OutputLayout
136	}
137	// InputDevicesConfig holds Touchpad and Mouse, promoted.
138	InputDevicesConfig
139	// Cursor.HideAfter hides the pointer cursor after this long without
140	// motion; the next motion shows it. 0 never hides it.
141	Cursor struct{ HideAfter time.Duration }
142	// Animations: On enables motion (off lands everything instantly);
143	// Slowdown scales every spring's duration, 0.1 to
144	// 10 (the config's animations.speed maps to it).
145	Animations struct {
146		On       bool
147		Slowdown float64
148	}
149	Focus struct {
150		// FollowMove shows the target workspace after a column or window
151		// moves to it.
152		FollowMove bool
153		// Flash briefly draws an inner border on the entity an action changed
154		// (window, column, output). FlashWidth is in logical pixels (1 to 8),
155		// FlashOpacity the starting opacity (0.1 to 1), FlashDuration the fade
156		// (50ms to 1s, not scaled by Animations.Slowdown), FlashColor #rrggbb or
157		// empty for Border.Active.
158		Flash         bool
159		FlashWidth    int
160		FlashOpacity  float64
161		FlashDuration time.Duration
162		FlashColor    string
163	}
164	// Hint configures keyboard hint mode (action hint).
165	Hint struct {
166		// Enable turns the experimental hint mode on (hint.enable). It is
167		// read at startup: a reload keeps the startup value.
168		Enable bool
169		// LinksOnly limits the targets to links and URLs; false also
170		// includes buttons (hint.targets = clickable).
171		LinksOnly bool
172		// TextClick are the modifiers held for a click on a link found by
173		// OCR (hint.text-click); zero sends a plain click.
174		TextClick              Mods
175		Size                   float64 // logical pixels; zero selects automatic density sizing
176		Background, Foreground string  // empty derives from Border.Active
177	}
178	// Workspaces are declared with workspace.<name>.* keys, in first-seen order.
179	Workspaces []WorkspaceConfig
180	// Rules are the window rules (rule.<name>.* keys), in first-seen order.
181	Rules []WindowRule
182	// Outputs selects and configures physical displays (drm backend).
183	Outputs []OutputConfig
184	Binds   map[string]string
185	Render  struct {
186		DirectScanout bool
187		// Tearing honours wp_tearing_control_v1 in direct scanout; VRR
188		// turns variable refresh on while a buffer is scanned out.
189		Tearing, VRR bool
190		// VRRFlipGap is the minimum time between a game frame's flip and
191		// the next frame commit under VRR (0: off). It works around
192		// flips that land at the panel's slowest refresh.
193		VRRFlipGap time.Duration
194	}
195	Performance struct{ Realtime bool }
196	Log         struct {
197		Level string
198		Debug []string
199	}
200}
201
202// PointerConfig holds the settings mice and touchpads share. NaturalScroll
203// moves the content with the fingers or the wheel instead of against them.
204// AccelSpeed (-1 to 1) and AccelProfile (AccelAdaptive or AccelFlat) set the
205// pointer speed. LeftHanded swaps the left and right buttons.
206type PointerConfig struct {
207	NaturalScroll bool
208	AccelSpeed    float64
209	AccelProfile  string
210	LeftHanded    bool
211}
212
213// TouchpadConfig configures touchpads: the shared pointer settings
214// (NaturalScroll also applies to two-finger scroll and swipes), plus Tap,
215// which clicks on a tap (one finger left, two right, three middle), and
216// ScrollFactor, which multiplies two-finger scroll.
217type TouchpadConfig struct {
218	PointerConfig
219	Tap          bool
220	ScrollFactor float64
221}
222
223// InputDevicesConfig is the live configuration of the input devices, sent to
224// the input adapter as one value. It is comparable.
225type InputDevicesConfig struct {
226	Touchpad TouchpadConfig
227	Mouse    PointerConfig
228}
229
230// Pointer acceleration profiles, for mice and touchpads.
231const (
232	AccelAdaptive = "adaptive"
233	AccelFlat     = "flat"
234)
235
236// WorkspaceConfig declares a bind-only named workspace, outside the numbered list.
237// Zero MaxColumns and an empty Overflow use the layout.* defaults.
238type WorkspaceConfig struct {
239	Name string
240	// Monitor is the home monitor: a connector name (DP-2) or a monitor key
241	// ("make model serial"); empty follows the focused output when shown.
242	Monitor string
243	// Size overrides the workspace's logical width and height. Zero inherits
244	// the monitor; its scale is always inherited.
245	Size [2]int
246	// Slots are the declared columns (workspace.<name>.column.N), by N.
247	Slots []SlotConfig
248	LayoutRules
249}
250
251// CommandSeparator separates commands in config values that run programs
252// (startup, spawn binds): "waybar; mako" starts both, without waiting.
253const CommandSeparator = ";"
254
255// SplitCommands splits v on CommandSeparator, then each command on
256// whitespace. Empty commands are skipped; no shell is involved.
257func SplitCommands(v string) [][]string {
258	var commands [][]string
259	for part := range strings.SplitSeq(v, CommandSeparator) {
260		if argv := strings.Fields(part); len(argv) > 0 {
261			commands = append(commands, argv)
262		}
263	}
264	return commands
265}
266
267// SlotConfig reserves column N of a workspace for the window of one command.
268// neferwl spawns the command at startup; the window it opens goes to the
269// slot. Cells is its width in cells, a cell being one max-columns-th of
270// the usable width (1 to 16; 0 shares the width with the other columns).
271type SlotConfig struct {
272	Index int
273	Cells int
274	Argv  []string
275}
276
277// WindowRule places the windows whose app ID it matches when they first map.
278// Matching rules merge in config order, a later rule winning per field.
279type WindowRule struct {
280	Name string
281	// AppID matches the whole app ID (the config anchors it).
282	AppID *regexp.Regexp
283	// Floating forces a window to float (true) or to tile (false); nil leaves it.
284	Floating *bool
285	// Workspace is a 1-based number of a numbered workspace or the name of a
286	// declared one; empty leaves it.
287	Workspace string
288	// Monitor is a connector (DP-2) or a monitor key ("make model serial").
289	Monitor string
290	// Cells is the width in cells of the new column of a tiled window
291	// (1 to 16; 0 leaves it automatic).
292	Cells int
293}

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