v0.2.0 13c6a90

overlay.go RawHistoryFolder

1package drm
2
3import (
4	"errors"
5	"os"
6
7	"github.com/bnema/neferwl/internal/ports"
8	"golang.org/x/sys/unix"
9)
10
11// Overlay plane: a window drawn from one opaque dmabuf, with nothing but
12// the cursor above it, goes on an overlay plane at its place on screen;
13// the rest of the scene is composed into the primary plane without it.
14// The client buffer is shown with no GPU pass, like direct scanout, but
15// the window need not cover the output. A refusal (TEST_ONLY) keeps the
16// window composed and is cached per buffer.
17
18// pickOverlay takes an overlay plane above the primary one (zpos), when
19// the output has one.
20func (o *Output) pickOverlay() {
21	pz, ok := o.primary.zpos()
22	if !ok {
23		return
24	}
25	for _, p := range o.stray {
26		if p.typ != planeOverlay {
27			continue
28		}
29		if z, ok := p.zpos(); ok && z > pz {
30			o.overlay = p
31			return
32		}
33	}
34}
35
36// zpos is the plane's zpos value when known.
37func (p *plane) zpos() (uint64, bool) {
38	if p.props["zpos"] == 0 {
39		return 0, false
40	}
41	return p.zposValue, true
42}
43
44// overlayWin is the window on the overlay plane: its buffer and where it
45// shows, in physical pixels.
46type overlayWin struct {
47	id   ports.WindowID
48	fb   uint32
49	buf  uint64
50	rect ports.Rect // CRTC rect
51	w, h int        // buffer size
52	// acquire is the client's explicit-sync fence, a duplicate owned by
53	// the frame loop (closed after the commit); nil without one.
54	acquire *os.File
55}
56
57// overlayCandidate finds the one window the overlay can show: an opaque
58// dmabuf at integer physical coordinates, drawn 1:1, with no other window
59// or layer above it. reason is why none.
60func overlayCandidate(s ports.Scene, surfaces map[ports.WindowID]ports.SurfaceContent) (ports.SceneWindow, ports.SurfaceContent, string) {
61	scale := s.Scale
62	if scale <= 0 {
63		scale = 1
64	}
65	var pick *ports.SceneWindow
66	for i := range s.Windows {
67		w := &s.Windows[i]
68		if w.Hidden || w.Rect.W <= 0 || w.Rect.H <= 0 {
69			continue
70		}
71		if w.Popup {
72			// Popups draw after every window, wherever they are listed.
73			return ports.SceneWindow{}, ports.SurfaceContent{}, "window_above"
74		}
75		c := surfaces[w.ID]
76		// A viewport crop or PQ content is composed: the plane would show
77		// the whole buffer, and raw PQ values on this SDR output. A dimmed
78		// window (a peeking stashed one) needs the veil drawn over it, and
79		// one with the focus effect needs its lift; an overview preview is
80		// drawn smaller than its buffer.
81		if w.Dim <= 0 && w.FocusEffect <= 0 && w.Preview <= 0 && c.DMABuf != nil && !isYUVFormat(c.DMABuf.Format) && c.Opaque && len(c.Children) == 0 && c.Transform == 0 && !cropped(c) && !c.Color.IsPQ2020() {
82			pick = w
83			continue
84		}
85		if pick != nil {
86			// Something is drawn above the candidate.
87			return ports.SceneWindow{}, ports.SurfaceContent{}, "window_above"
88		}
89	}
90	if pick == nil {
91		return ports.SceneWindow{}, ports.SurfaceContent{}, "no_candidate"
92	}
93	if s.Dim > 0 {
94		// The renderer draws the veil under the first float it composes: a
95		// float on the plane would take the veil with it.
96		return ports.SceneWindow{}, ports.SurfaceContent{}, "dim"
97	}
98	if len(s.DropHints) > 0 {
99		// Drag hints are drawn over the windows.
100		return ports.SceneWindow{}, ports.SurfaceContent{}, "drop_hint"
101	}
102	for _, l := range s.Layers {
103		if l.Layer >= ports.LayerTop && l.Rect.W > 0 && l.Rect.H > 0 {
104			return ports.SceneWindow{}, ports.SurfaceContent{}, "layer_above"
105		}
106	}
107	if !pick.Fullscreen && len(s.Separators) > 0 {
108		// The overlay shows the buffer alone; the lines would go with it.
109		return ports.SceneWindow{}, ports.SurfaceContent{}, "border"
110	}
111	if clip := s.WorkspaceClip; clip != (ports.Rect{}) &&
112		(pick.Rect.X < clip.X || pick.Rect.Y < clip.Y || pick.Rect.X+pick.Rect.W > clip.X+clip.W || pick.Rect.Y+pick.Rect.H > clip.Y+clip.H) {
113		// The plane cannot apply the workspace's logical viewport crop.
114		return ports.SceneWindow{}, ports.SurfaceContent{}, "workspace_clip"
115	}
116	c := surfaces[pick.ID]
117	pw, ph := float64(pick.Rect.W)*scale, float64(pick.Rect.H)*scale
118	if float64(c.Width) != pw || float64(c.Height) != ph || c.Geometry != (ports.Rect{}) && (c.Geometry.X != 0 || c.Geometry.Y != 0) {
119		return ports.SceneWindow{}, ports.SurfaceContent{}, "scaled"
120	}
121	x, y := float64(pick.Rect.X)*scale, float64(pick.Rect.Y)*scale
122	if x != float64(int(x)) || y != float64(int(y)) {
123		return ports.SceneWindow{}, ports.SurfaceContent{}, "fractional_position"
124	}
125	return *pick, c, ""
126}
127
128// overlayProps puts ov on the overlay plane, or turns it off.
129func (o *Output) overlayProps(req *atomicReq, ov overlayWin) {
130	p := o.overlay
131	if p == nil {
132		return
133	}
134	if ov.fb == 0 {
135		req.set(p.id, p.prop("FB_ID"), 0)
136		req.set(p.id, p.prop("CRTC_ID"), 0)
137		return
138	}
139	req.set(p.id, p.prop("FB_ID"), uint64(ov.fb))
140	req.set(p.id, p.prop("CRTC_ID"), uint64(o.crtc))
141	req.set(p.id, p.prop("SRC_X"), 0)
142	req.set(p.id, p.prop("SRC_Y"), 0)
143	req.set(p.id, p.prop("SRC_W"), uint64(ov.w)<<16)
144	req.set(p.id, p.prop("SRC_H"), uint64(ov.h)<<16)
145	req.set(p.id, p.prop("CRTC_X"), uint64(int64(ov.rect.X)))
146	req.set(p.id, p.prop("CRTC_Y"), uint64(int64(ov.rect.Y)))
147	req.set(p.id, p.prop("CRTC_W"), uint64(ov.rect.W))
148	req.set(p.id, p.prop("CRTC_H"), uint64(ov.rect.H))
149	if ov.acquire != nil {
150		// KMS waits for the client's GPU work before scanning it out.
151		req.set(p.id, p.prop("IN_FENCE_FD"), uint64(ov.acquire.Fd()))
152	}
153}
154
155// close releases the frame's duplicate of the acquire fence.
156func (ov overlayWin) close() {
157	if ov.acquire != nil {
158		ov.acquire.Close()
159	}
160}
161
162// testOverlay asks KMS whether it takes the frame with ov on the overlay,
163// the cursor at its current place included. A refusal is cached on the
164// buffer.
165func (o *Output) testOverlay(fb uint32, ov overlayWin) bool {
166	req := &atomicReq{}
167	o.primaryProps(req, fb)
168	o.overlayProps(req, ov)
169	if o.cursor != nil {
170		o.cursor.props(req, o.crtc, o.cursor.desired())
171	}
172	err := o.k.commit(req, atomicTestOnly, 0)
173	if err == nil {
174		return true
175	}
176	if cfb := o.clientFBs[ov.buf]; cfb != nil && refused(err) {
177		cfb.overlayFailed = "overlay_refused"
178	}
179	o.setOverlayReason("overlay_refused")
180	o.log.Info().Str("component", "render").Err(err).Str("connector", o.conn.name).Msg("overlay refused")
181	return false
182}
183
184// errOverlayDropped: a commit was refused with the overlay on; the frame is
185// composed again without it.
186var errOverlayDropped = errors.New("overlay dropped")
187
188// overlayConflict handles a commit refused with buffer buf on the overlay:
189// the buffer leaves the overlay for good (e.g. the cursor moved where the
190// plane forbids it) and the frame is composed. It reports whether it did.
191func (o *Output) overlayConflict(err error, buf uint64) bool {
192	if buf == 0 || !errors.Is(err, unix.EINVAL) {
193		return false
194	}
195	if cfb := o.clientFBs[buf]; cfb != nil {
196		cfb.overlayFailed = "cursor_conflict"
197	}
198	o.setOverlayReason("cursor_conflict")
199	return true
200}

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