v0.3.0 cf370a0

overlay.go RawHistoryFolder

1package drm
2
3import (
4	"errors"
5	"os"
6
7	"github.com/bnema/neferwl/internal/ports"
8	"golang.org/x/sys/unix"
9)
10
11// Overlay plane: a window drawn from one opaque dmabuf, with nothing but
12// the cursor above it, goes on an overlay plane at its place on screen;
13// the rest of the scene is composed into the primary plane without it.
14// The client buffer is shown with no GPU pass, like direct scanout, but
15// the window need not cover the output. A refusal (TEST_ONLY) keeps the
16// window composed and is cached per buffer.
17
18// pickOverlay takes an overlay plane above the primary one (zpos), when
19// the output has one.
20func (o *Output) pickOverlay() {
21	pz, ok := o.primary.zpos()
22	if !ok {
23		return
24	}
25	for _, p := range o.stray {
26		if p.typ != planeOverlay {
27			continue
28		}
29		if z, ok := p.zpos(); ok && z > pz {
30			o.overlay = p
31			return
32		}
33	}
34}
35
36// zpos is the plane's zpos value when known.
37func (p *plane) zpos() (uint64, bool) {
38	if p.props["zpos"] == 0 {
39		return 0, false
40	}
41	return p.zposValue, true
42}
43
44// overlayWin is the window on the overlay plane: its buffer and where it
45// shows, in physical pixels.
46type overlayWin struct {
47	id   ports.WindowID
48	fb   uint32
49	buf  uint64
50	rect ports.Rect // CRTC rect
51	w, h int        // buffer size
52	// color is how the plane's colour pipeline shows the buffer.
53	color colorUse
54	// acquire is the client's explicit-sync fence, a duplicate owned by
55	// the frame loop (closed after the commit); nil without one.
56	acquire *os.File
57}
58
59// overlayCandidate finds the one window the overlay can show: an opaque
60// dmabuf at integer physical coordinates, drawn 1:1, with no other window
61// or layer above it, and the plane colour mode it needs. reason is why none.
62func overlayCandidate(s ports.Scene, surfaces map[ports.WindowID]ports.SurfaceContent, hdrOn bool, pipeline *colorPipeline) (ports.SceneWindow, ports.SurfaceContent, colorMode, string) {
63	if s.Transform != 0 {
64		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "output_transform"
65	}
66	scale := s.Scale
67	if scale <= 0 {
68		scale = 1
69	}
70	var pick *ports.SceneWindow
71	var mode colorMode
72	for i := range s.Windows {
73		w := &s.Windows[i]
74		if w.Hidden || w.Rect.W <= 0 || w.Rect.H <= 0 {
75			continue
76		}
77		if w.Popup {
78			// Popups draw after every window, wherever they are listed.
79			return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "window_above"
80		}
81		c := surfaces[w.ID]
82		// A viewport crop is composed: the plane would show the whole
83		// buffer, and so is a colour the plane cannot show (raw PQ values
84		// on an SDR output, SDR on HDR without a pipeline). A dimmed
85		// window (a peeking stashed one) needs the veil drawn over it, and
86		// one with the focus effect needs its lift; an overview preview is
87		// drawn smaller than its buffer.
88		if w.Dim <= 0 && w.FocusEffect <= 0 && w.Preview <= 0 && c.DMABuf != nil && !isYUVFormat(c.DMABuf.Format) && c.Opaque && len(c.Children) == 0 && c.Transform == 0 && !cropped(c) {
89			if m, why := planeColor(c.Color, c.DMABuf.Format, c.Opaque, hdrOn, pipeline); why == "" {
90				pick, mode = w, m
91				continue
92			}
93		}
94		if pick != nil {
95			// Something is drawn above the candidate.
96			return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "window_above"
97		}
98	}
99	if pick == nil {
100		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "no_candidate"
101	}
102	if s.Dim > 0 {
103		// The renderer composes the veil (under the first float, or under
104		// every window with DimBehind): a window on the plane would skip it.
105		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "dim"
106	}
107	if len(s.DropHints) > 0 {
108		// Drag hints are drawn over the windows.
109		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "drop_hint"
110	}
111	for _, l := range s.Layers {
112		if l.Layer >= ports.LayerTop && l.Rect.W > 0 && l.Rect.H > 0 {
113			return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "layer_above"
114		}
115	}
116	if !pick.Fullscreen && len(s.Separators) > 0 {
117		// The overlay shows the buffer alone; the lines would go with it.
118		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "border"
119	}
120	if clip := s.WorkspaceClip; clip != (ports.Rect{}) &&
121		(pick.Rect.X < clip.X || pick.Rect.Y < clip.Y || pick.Rect.X+pick.Rect.W > clip.X+clip.W || pick.Rect.Y+pick.Rect.H > clip.Y+clip.H) {
122		// The plane cannot apply the workspace's logical viewport crop.
123		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "workspace_clip"
124	}
125	c := surfaces[pick.ID]
126	pw, ph := float64(pick.Rect.W)*scale, float64(pick.Rect.H)*scale
127	if float64(c.Width) != pw || float64(c.Height) != ph || c.Geometry != (ports.Rect{}) && (c.Geometry.X != 0 || c.Geometry.Y != 0) {
128		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "scaled"
129	}
130	x, y := float64(pick.Rect.X)*scale, float64(pick.Rect.Y)*scale
131	if x != float64(int(x)) || y != float64(int(y)) {
132		return ports.SceneWindow{}, ports.SurfaceContent{}, colorBypass, "fractional_position"
133	}
134	return *pick, c, mode, ""
135}
136
137// overlayProps puts ov on the overlay plane, or turns it off.
138func (o *Output) overlayProps(req *atomicReq, ov overlayWin) {
139	p := o.overlay
140	if p == nil {
141		return
142	}
143	if ov.fb == 0 {
144		req.set(p.id, p.prop("FB_ID"), 0)
145		req.set(p.id, p.prop("CRTC_ID"), 0)
146		o.overlayColorProps(req, colorBypass)
147		return
148	}
149	o.overlayColorProps(req, ov.color.mode)
150	req.set(p.id, p.prop("FB_ID"), uint64(ov.fb))
151	req.set(p.id, p.prop("CRTC_ID"), uint64(o.crtc))
152	req.set(p.id, p.prop("SRC_X"), 0)
153	req.set(p.id, p.prop("SRC_Y"), 0)
154	req.set(p.id, p.prop("SRC_W"), uint64(ov.w)<<16)
155	req.set(p.id, p.prop("SRC_H"), uint64(ov.h)<<16)
156	req.set(p.id, p.prop("CRTC_X"), uint64(int64(ov.rect.X)))
157	req.set(p.id, p.prop("CRTC_Y"), uint64(int64(ov.rect.Y)))
158	req.set(p.id, p.prop("CRTC_W"), uint64(ov.rect.W))
159	req.set(p.id, p.prop("CRTC_H"), uint64(ov.rect.H))
160	if ov.acquire != nil {
161		// KMS waits for the client's GPU work before scanning it out.
162		req.set(p.id, p.prop("IN_FENCE_FD"), uint64(ov.acquire.Fd()))
163	}
164}
165
166// close releases the frame's duplicate of the acquire fence.
167func (ov overlayWin) close() {
168	if ov.acquire != nil {
169		ov.acquire.Close()
170	}
171}
172
173// testOverlay asks KMS whether it takes the frame with ov on the overlay,
174// the cursor at its current place included. A refusal is cached on the
175// buffer; one that the plane's colour pipeline causes (the same frame passes
176// with Bypass) is cached on the plane for the buffer format and the cursor
177// state instead.
178func (o *Output) testOverlay(fb uint32, ov overlayWin) bool {
179	err := o.probeOverlay(fb, ov, ov.color.mode)
180	if err == nil {
181		return true
182	}
183	if ov.color.mode != colorBypass && refused(err) && o.probeOverlay(fb, ov, colorBypass) == nil {
184		o.overlay.setVerdict(ov.color.format, o.cursorShown(), false)
185		o.setOverlayReason("color_refused")
186		o.renderLog.Info().Err(err).Uint32("format", ov.color.format).Str("connector", o.conn.name).Msg("overlay colour pipeline refused")
187		return false
188	}
189	if cfb := o.clientFBs[ov.buf]; cfb != nil && refused(err) {
190		cfb.overlayFailed = "overlay_refused"
191	}
192	o.setOverlayReason("overlay_refused")
193	o.renderLog.Info().Err(err).Str("connector", o.conn.name).Msg("overlay refused")
194	return false
195}
196
197// probeOverlay is a TEST_ONLY of the frame: the composed image on the
198// primary plane (Bypass), ov on the overlay with colour mode, the cursor.
199// Both planes' colour state is written whatever they applied: the test must
200// not rely on the state of the last commit.
201func (o *Output) probeOverlay(fb uint32, ov overlayWin, mode colorMode) error {
202	req := &o.probeReq // no frame request is alive: the frame commit follows
203	req.reset()
204	o.primaryProps(req, fb)
205	o.primary.colorProps(req, colorBypass, 0, 0)
206	o.overlayProps(req, ov)
207	o.overlay.colorProps(req, mode, o.colorMult, o.ctmBlob)
208	if o.cursor != nil {
209		o.cursor.props(req, o.crtc, o.cursor.desired())
210	}
211	return o.k.commit(req, atomicTestOnly, 0)
212}
213
214// errOverlayDropped: a commit was refused with the overlay on; the frame is
215// composed again without it.
216var errOverlayDropped = errors.New("overlay dropped")
217
218// overlayConflict handles a commit refused with buffer buf on the overlay:
219// the buffer leaves the overlay for good (e.g. the cursor moved where the
220// plane forbids it) and the frame is composed. It reports whether it did.
221func (o *Output) overlayConflict(err error, buf uint64) bool {
222	if buf == 0 || !errors.Is(err, unix.EINVAL) {
223		return false
224	}
225	if cfb := o.clientFBs[buf]; cfb != nil {
226		cfb.overlayFailed = "cursor_conflict"
227	}
228	o.setOverlayReason("cursor_conflict")
229	return true
230}

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