v0.3.0 cf370a0

security.go RawHistoryFolder

1package core
2
3import (
4	"context"
5	"slices"
6
7	"github.com/bnema/neferwl/internal/ports"
8)
9
10// syncSecurity runs only on the owner. The gate, not event selection order,
11// establishes the epoch; surface events can only fill in that exact epoch.
12func (c *Core) syncSecurity() bool {
13	if c.inputActive {
14		return false
15	}
16	if c.ch.Security == nil {
17		return false
18	}
19	state := c.ch.Security.Snapshot()
20	if state == c.security {
21		return false
22	}
23	c.security = state
24	c.lockSurfaces, c.lockFocus, c.lockPinned = nil, 0, false
25	c.pressed, c.buttons, c.inputKeys = map[string]bool{}, map[uint32]bool{}, map[string]bool{}
26	c.pointer, c.grab, c.pointerOutput = 0, 0, ""
27	c.drag, c.swallow, c.mods, c.lastButton = nil, map[uint32]bool{}, 0, 0
28	c.pointerAt, c.motionTime = [2]float64{}, 0
29	c.keyboard = keyboard{}
30	c.constrained, c.constraint = ports.PointerConstrained{}, ports.PointerConstraint{}
31	if c.ch.Constraints != nil {
32		latest(c.ch.Constraints, c.constraint)
33	}
34	c.dropSwipe()
35	c.swipe = nil
36	for _, sc := range c.screens {
37		sc.mon.stopSwitch()
38		for w := range sc.mon.all() {
39			w.stopSlide()
40		}
41	}
42	c.stopFrame()
43	c.stopPulse()
44	if state.Protected {
45		c.dropCaptureSessions()
46	}
47	return true
48}
49
50// Check spawns without adopting a new epoch midway through processing an
51// event: commands emitted by that event must retain its original owner epoch.
52func (c *Core) inputEpochChanged() bool {
53	return c.inputActive && c.ch.Security != nil && c.ch.Security.Snapshot() != c.security
54}
55
56func (c *Core) protectionRequested() bool {
57	return c.security.Protected || c.ch.Security != nil && c.ch.Security.Snapshot() != c.security
58}
59
60func (c *Core) securityCheckpoint(ctx context.Context) error {
61	if !c.syncSecurity() {
62		return nil
63	}
64	// Clear display focus even if the new epoch has no mapped lock surfaces.
65	if err := c.command(ctx, ports.PointerFocus{}); err != nil {
66		return err
67	}
68	if err := c.command(ctx, ports.FocusWindow{}); err != nil {
69		return err
70	}
71	return c.publish(ctx)
72}
73
74// blockProtected reports whether a protected session drops ev. A dropped
75// fullscreen request is still answered, at the first publish after unlock.
76func (c *Core) blockProtected(ev ports.ClientEvent) bool {
77	if !c.security.Protected || !blockedProtectedEvent(ev) {
78		return false
79	}
80	if v, ok := ev.(ports.WindowFullscreenRequest); ok {
81		c.configures.answer[v.ID] = true
82	}
83	return true
84}
85
86func blockedProtectedEvent(ev ports.ClientEvent) bool {
87	switch ev.(type) {
88	case ports.WindowActivate, ports.WorkspaceActivate, ports.PointerWarp, ports.PointerConstrained,
89		ports.PopupRequest, ports.ShortcutsInhibit, ports.WindowFullscreenRequest,
90		ports.CaptureSessionOpen, ports.CaptureFrameTaken, ports.CaptureExclusionBegin, ports.CaptureExclusionLayer,
91		ports.WindowMoveRequest:
92		return true
93	}
94	return false
95}
96
97func (c *Core) applyLockChanged(v ports.SessionLockChanged) bool {
98	if c.ch.Security == nil || v.State != c.security || v.State != c.ch.Security.Snapshot() {
99		return false
100	}
101	if !c.security.Protected {
102		return true
103	}
104	c.lockSurfaces = slices.Clone(v.Surfaces)
105	c.lockKeyboardFocus()
106	// A destroyed or resized role must not retain a pointer grab.
107	if !c.validLockID(c.pointer) {
108		c.pointer = 0
109	}
110	if !c.validLockID(c.grab) {
111		c.grab = 0
112		clear(c.buttons)
113	}
114	return true
115}
116
117func (c *Core) lockSurface(sc *screen) (ports.LockSurfacePlacement, bool) {
118	o := sc.mon.Output()
119	for _, s := range c.lockSurfaces {
120		if s.ID != 0 && sc.name() != "" && s.Output == sc.name() && s.Width == o.W && s.Height == o.H && o.W > 0 && o.H > 0 {
121			return s, true
122		}
123	}
124	return ports.LockSurfacePlacement{}, false
125}
126
127func (c *Core) validLockID(id WindowID) bool {
128	if id == 0 {
129		return false
130	}
131	for _, sc := range c.screens {
132		if s, ok := c.lockSurface(sc); ok && s.ID == id {
133			return true
134		}
135	}
136	return false
137}
138
139// lockKeyboardFocus prefers the lock surface of the focused output, where the
140// user is looking, then any other. A surface the user clicked or typed into is
141// pinned and keeps focus. Until then, focus moves to the focused output's
142// surface once it maps: lock clients map their surfaces one by one, in any
143// order.
144func (c *Core) lockKeyboardFocus() WindowID {
145	valid := c.validLockID(c.lockFocus)
146	if valid && c.lockPinned {
147		return c.lockFocus
148	}
149	if c.focusScreen >= 0 && c.focusScreen < len(c.screens) {
150		if s, ok := c.lockSurface(c.screens[c.focusScreen]); ok {
151			c.lockFocus, c.lockPinned = s.ID, false
152			return c.lockFocus
153		}
154	}
155	if valid {
156		return c.lockFocus
157	}
158	c.lockFocus, c.lockPinned = 0, false
159	for _, sc := range c.screens {
160		if s, ok := c.lockSurface(sc); ok {
161			c.lockFocus = s.ID
162			break
163		}
164	}
165	return c.lockFocus
166}
167
168func (c *Core) lockHit(x, y float64) (WindowID, float64, float64) {
169	i := c.screenAt(x, y)
170	if i < 0 {
171		return 0, 0, 0
172	}
173	sc := c.screens[i]
174	if s, ok := c.lockSurface(sc); ok {
175		return s.ID, x - float64(sc.x), y - float64(sc.y)
176	}
177	return 0, 0, 0
178}
179
180func (c *Core) publishProtected(ctx context.Context) error {
181	if err := c.syncOutputs(ctx); err != nil {
182		return err
183	}
184	focus := c.lockKeyboardFocus()
185	scenes := make([]ports.Scene, 0, len(c.screens))
186	for _, sc := range c.screens {
187		c.seq++
188		o := sc.mon.Output()
189		scene := ports.Scene{Security: c.security, Output: sc.name(), Seq: c.seq, OutputWidth: o.W, OutputHeight: o.H, Scale: sc.scale, Transform: sc.transform, Off: sc.off, Background: "#000000"}
190		if s, ok := c.lockSurface(sc); ok {
191			scene.Windows = []ports.SceneWindow{{ID: s.ID, Rect: Rect{W: o.W, H: o.H}, Fullscreen: true, Focused: s.ID == focus}}
192		}
193		scenes = append(scenes, scene)
194	}
195	if err := c.syncFocus(ctx, focus); err != nil {
196		return err
197	}
198	// Surface updates may invalidate the role under a stationary pointer.
199	if !c.validLockID(c.pointer) {
200		c.pointer = 0
201	}
202	if err := c.command(ctx, ports.PointerFocus{ID: c.pointer, X: c.pointerAt[0], Y: c.pointerAt[1]}); err != nil {
203		return err
204	}
205	latest(c.ch.Scenes, scenes)
206	c.publishState()
207	c.publishWorkspaces()
208	return nil
209}
210
211func (c *Core) admitInput(ev ports.InputEvent) (ports.InputEvent, bool) {
212	if v, ok := ev.(ports.SecurityInput); ok {
213		if v.State != c.security || v.Event == nil {
214			return nil, false
215		}
216		ev = v.Event
217	} else if c.ch.Security != nil || c.security != (ports.SecurityState{}) {
218		return nil, false
219	}
220	// The producer resets native keymap state and quarantines physically held
221	// keys on transitions. Core preserves that keymap-aware modifier state;
222	// it must not infer modifier meaning from evdev codes or XKB bit positions.
223	// No release without a press in this epoch (password keys must not reach
224	// the desktop after unlock). Standalone legacy channel tests remain raw.
225	if c.ch.Security != nil {
226		if b, ok := ev.(ports.PointerButton); ok && !b.Pressed && !c.buttons[b.Button] {
227			return nil, false
228		}
229		if k, ok := ev.(ports.KeyEvent); ok {
230			held := heldKey(k)
231			if k.Pressed {
232				c.inputKeys[held] = true
233			} else {
234				if !c.inputKeys[held] {
235					return nil, false
236				}
237				delete(c.inputKeys, held)
238			}
239		}
240	}
241	return ev, true
242}
243
244func (c *Core) protectedInput(ctx context.Context, ev ports.InputEvent) error {
245	switch v := ev.(type) {
246	case ports.KeyEvent:
247		if id := c.lockKeyboardFocus(); id != 0 {
248			c.lockPinned = true // typing must not move focus mid-secret
249			return c.command(ctx, ports.ForwardKey{ID: id, Key: v})
250		}
251	case ports.PointerMotion:
252		c.motionTime = v.Time
253		c.cursorX, c.cursorY = c.clampPointer(c.cursorX, c.cursorY, v.X, v.Y)
254		id, x, y := c.lockHit(c.cursorX, c.cursorY)
255		if id != c.pointer {
256			c.pointer = id
257			if err := c.command(ctx, ports.PointerFocus{ID: id, X: x, Y: y}); err != nil {
258				return err
259			}
260		}
261		c.pointerAt = [2]float64{x, y}
262		if id != 0 {
263			return c.command(ctx, ports.PointerMotionTo{ID: id, X: x, Y: y, DX: v.DX, DY: v.DY, UnaccelDX: v.UnaccelDX, UnaccelDY: v.UnaccelDY, Time: v.Time})
264		}
265	case ports.PointerButton:
266		id := c.pointer
267		if c.grab != 0 {
268			id = c.grab
269		}
270		if !v.Pressed && !c.buttons[v.Button] {
271			return nil
272		}
273		if v.Pressed {
274			if len(c.buttons) == 0 {
275				c.grab = id
276			}
277			c.buttons[v.Button] = true
278		} else {
279			delete(c.buttons, v.Button)
280		}
281		if c.validLockID(id) {
282			if v.Pressed {
283				changed := c.lockFocus != id
284				c.lockFocus, c.lockPinned = id, true
285				if changed {
286					if err := c.publishProtected(ctx); err != nil {
287						return err
288					}
289				}
290			}
291			if err := c.command(ctx, ports.PointerButtonTo{ID: id, Button: v.Button, Pressed: v.Pressed, Time: v.Time}); err != nil {
292				return err
293			}
294		}
295		if len(c.buttons) == 0 {
296			c.grab = 0
297		}
298	case ports.PointerAxis:
299		if c.validLockID(c.pointer) {
300			return c.command(ctx, ports.PointerAxisTo{ID: c.pointer, Axis: v})
301		}
302	}
303	return nil
304}

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