v0.3.0 cf370a0

stash.go RawHistoryFolder

1package core
2
3import (
4	"cmp"
5	"math"
6	"slices"
7
8	"github.com/bnema/neferwl/internal/ports"
9)
10
11// The stash is a workspace's strip of windows set aside with
12// toggle-window-stash, left to right in arrival order. The selected one
13// is centred, stash.width% of the usable width and stashHeight% of its
14// height; its neighbors fill the margins beside it, stash.gap% away,
15// the sides, dimmed; the others wait off screen. toggle-stash-visible
16// hides and shows the whole strip. Native floats (dialogs) are not in it.
17
18// stashWidth is the default share of the usable width, in percent, a
19// stashed window takes (stash.width); stashHeight is its share of the
20// usable height.
21const stashWidth, stashHeight = 80, 80
22
23func (w *Workspace) stashIndex(id WindowID) int {
24	return slices.IndexFunc(w.Stash, func(f Float) bool { return f.ID == id })
25}
26
27// isFloat reports whether the window floats: native or stashed.
28func (w *Workspace) isFloat(id WindowID) bool {
29	return w.floatIndex(id) >= 0 || w.stashIndex(id) >= 0
30}
31
32// stashFocused reports whether the stash has the focus, under any native
33// float that has it. A shown stash without tiles always has it.
34func (w *Workspace) stashFocused() bool {
35	return (w.stashFocus || len(w.Columns) == 0) && !w.stashHidden && len(w.Stash) > 0
36}
37
38// onFloat reports whether the focus is on a floating window: column
39// actions do nothing then.
40func (w *Workspace) onFloat() bool { return w.floatFocus || w.stashFocused() }
41
42// stashWindow moves the focused tile id to the end of the stash,
43// remembering its place in its column to return there.
44func (w *Workspace) stashWindow(id WindowID) {
45	back := w.tilePlace(id)
46	w.RemoveWindow(id)
47	w.addStash(Float{ID: id, back: back})
48}
49
50// tilePlace is where the focused tile id is in its column, for restore.
51func (w *Workspace) tilePlace(id WindowID) *origPlace {
52	c := w.Columns[w.Focus]
53	lone := len(c.Windows) == 1
54	back := &origPlace{col: w.Focus, row: c.Focus, slot: c.Slot, width: c.Width, fullWidth: c.FullWidth && lone, expanded: c.Expanded && lone}
55	for _, v := range c.Windows {
56		if v != id {
57			back.stacked = append(back.stacked, v)
58		}
59	}
60	return back
61}
62
63// addStash appends a window to the stash, shows the stash and selects it.
64func (w *Workspace) addStash(f Float) {
65	w.Stash = append(w.Stash, f)
66	w.stashAt = len(w.Stash) - 1
67	w.showStash()
68}
69
70// captureStash puts a new window id in the shown stash, selected, and
71// reports whether it did. Like a new tile, it leaves a focused native
72// float focused. Under a covering fullscreen window the stash is not on
73// screen: the window tiles as usual.
74func (w *Workspace) captureStash(id WindowID) bool {
75	if id == 0 || w.stashHidden || len(w.Stash) == 0 || w.cover() != 0 {
76		return false
77	}
78	// No former column: toggle-window-stash tiles it as a new column.
79	w.Stash = append(w.Stash, Float{ID: id})
80	w.stashAt, w.stashFocus = len(w.Stash)-1, true
81	return true
82}
83
84// showStash shows the stash and gives it the focus; a member whose
85// fullscreen waited while hidden is fullscreen again, selected, as if it
86// asked now.
87func (w *Workspace) showStash() {
88	w.stashHidden, w.stashFocus, w.floatFocus = false, true, false
89	if i := w.stashIndex(w.hiddenFullscreen); i >= 0 {
90		w.fullscreen, w.stashAt = w.hiddenFullscreen, i
91	}
92	w.hiddenFullscreen = 0
93}
94
95// unstash returns stash entry i to its former column, focused; a free
96// float floats again where it was.
97func (w *Workspace) unstash(i int) {
98	f := w.Stash[i]
99	w.RemoveWindow(f.ID)
100	if f.free {
101		w.Floats = append(w.Floats, f)
102		w.floatFocus, w.stashFocus = true, false
103		return
104	}
105	w.restore(f.ID, f.back)
106}
107
108// holdsStack reports whether c holds a window of the stack left behind.
109func (p origPlace) holdsStack(c Column) bool {
110	return slices.ContainsFunc(c.Windows, func(v WindowID) bool { return slices.Contains(p.stacked, v) })
111}
112
113// restore tiles id back where back says: its row in the column that still
114// holds its former neighbors, else a column of its own at its former
115// index. It takes the focus.
116func (w *Workspace) restore(id WindowID, back *origPlace) {
117	w.dropStashOver()
118	w.floatFocus, w.stashFocus = false, false
119	w.raiseColumns()
120	if back == nil {
121		w.addColumn(Column{Windows: []WindowID{id}})
122		return
123	}
124	at := min(back.col, len(w.Columns))
125	if i := slices.IndexFunc(w.Columns, back.holdsStack); i >= 0 {
126		c := &w.Columns[i]
127		row := 0
128		for _, v := range back.stacked[:back.row] {
129			if slices.Contains(c.Windows, v) {
130				row++
131			}
132		}
133		c.Windows = slices.Insert(c.Windows, row, id)
134		c.Focus = row
135		w.Focus = i
136		w.scroll()
137		return
138	}
139	// Its column is gone: it comes back expanded, unless another column
140	// was expanded meanwhile.
141	expanded := back.expanded && !slices.ContainsFunc(w.Columns, func(c Column) bool { return c.Expanded })
142	w.insertColumn(at, Column{Windows: []WindowID{id}, Width: back.width, Slot: back.slot, Expanded: expanded})
143	if back.fullWidth {
144		w.maximize(w.Focus)
145	}
146}
147
148// rehome is a stashed window moved to another workspace: its former column
149// is not there, so it returns as the last column, at its width.
150func (f Float) rehome() Float {
151	back := &origPlace{col: math.MaxInt}
152	if f.back != nil {
153		back.width = f.back.width
154	}
155	f.back = back
156	return f
157}
158
159// ToggleStashVisible hides the stash, or shows it and gives it the
160// focus. Native floats stay as they are. Over a covering fullscreen
161// window it is a user override: the stash shows over it, which stays
162// fullscreen behind (composed, no scanout) and returns when the stash
163// hides. A stashed fullscreen window is the stash on screen: no-op.
164func (w *Workspace) ToggleStashVisible() {
165	if len(w.Stash) == 0 {
166		return
167	}
168	if c := w.cover(); c != 0 {
169		if w.stashIndex(c) >= 0 {
170			return
171		}
172		if w.stashOverCover() {
173			w.dropStashOver()
174			return
175		}
176		// Not showStash: a pending stashed fullscreen must not replace
177		// the covering window.
178		w.stashOver, w.stashHidden, w.stashFocus, w.floatFocus = c, false, true, false
179		return
180	}
181	if w.stashHidden {
182		w.showStash()
183		return
184	}
185	w.stashHidden, w.stashFocus = true, false
186}
187
188// stashOverCover reports whether the stash shows over the covering
189// fullscreen window (ToggleStashVisible).
190func (w *Workspace) stashOverCover() bool {
191	return w.stashOver != 0 && w.stashOver == w.cover() && !w.stashHidden && len(w.Stash) > 0
192}
193
194// dropStashOver ends the stash override when the focus leaves it: the
195// stash hides again under the covering window, as it was.
196func (w *Workspace) dropStashOver() {
197	if w.stashOverCover() {
198		w.stashHidden, w.stashFocus = true, false
199	}
200	w.stashOver = 0
201}
202
203// Click focuses the clicked window. A click on a tile behind the shown
204// stash hides the stash, as a click outside a menu closes it.
205func (w *Workspace) Click(id WindowID) {
206	if !w.stashHidden && len(w.Stash) > 0 && !w.isFloat(id) && w.cover() == 0 {
207		w.stashHidden = true
208	}
209	w.FocusID(id)
210}
211
212// stashRect is where the selected stashed window is, border included.
213func (w *Workspace) stashRect() Rect {
214	u := w.Usable
215	fw := min(max(u.W*cmp.Or(w.stashWidth, stashWidth)/100-2*w.border, 0)+2*w.border, u.W)
216	fh := min(max(u.H*stashHeight/100-2*w.border, 0)+2*w.border, u.H)
217	return Rect{X: u.X + (u.W-fw)/2, Y: u.Y + (u.H-fh)/2, W: fw, H: fh}
218}
219
220// stashLayout places the stash: the selected window centred, its
221// neighbors gap% of the usable width away, showing what the margins
222// leave of them, the others hidden. cover is the covering fullscreen
223// window, if any.
224func (w *Workspace) stashLayout(focusedID, cover WindowID) []Placement {
225	u := w.Usable
226	center := w.stashRect()
227	fw, fh := center.W, center.H
228	// Peeks stay in the margins: they never overlap the selected window.
229	gap := u.W * w.stashGap / 100
230	peek := max((u.W-fw)/2-gap, 0)
231	out := make([]Placement, 0, len(w.Stash))
232	for i, f := range w.Stash {
233		p := Placement{ID: f.ID, Floating: true, Focused: f.ID == focusedID, Inset: ports.SideAll}
234		switch {
235		case f.ID == cover:
236			p.Rect, p.Fullscreen, p.Inset = w.Output, true, 0
237		case w.stashHidden || cover != 0 && !w.stashOverCover():
238			p.Hidden = true
239		case i == w.stashAt:
240			p.Rect = center
241		case peek > 0 && i == w.stashAt-1:
242			p.Rect, p.Peek = Rect{X: center.X - gap - fw, Y: center.Y, W: fw, H: fh}, true
243		case peek > 0 && i == w.stashAt+1:
244			p.Rect, p.Peek = Rect{X: center.X + fw + gap, Y: center.Y, W: fw, H: fh}, true
245		default:
246			p.Hidden = true
247		}
248		out = append(out, p)
249	}
250	return out
251}

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