v0.4.0 b6be3a8

headless_test.go RawHistoryFolder

1package app
2
3import (
4	"testing"
5
6	"github.com/bnema/neferwl/internal/adapters/vulkan"
7	"github.com/bnema/neferwl/internal/ports"
8)
9
10// The headless renderer factory tells a real renderer it drives a virtual
11// output: without it ExportTargets(1, nil) refuses HDR targets on a real GPU
12// and a headless output falls back to SDR. Skips without Vulkan or without a
13// device that exports dmabufs (lavapipe in CI).
14func TestVirtualRendererExportsHDRTargets(t *testing.T) {
15	newRenderer := func(w, h int) (ports.Renderer, error) {
16		r, err := vulkan.New(w, h)
17		if err != nil {
18			return nil, err
19		}
20		return r, nil
21	}
22	r, err := virtualRenderer(newRenderer, false)(64, 16)
23	if err != nil {
24		t.Skipf("Vulkan unavailable: %v", err)
25	}
26	defer r.Close()
27	// A device that cannot export at all says nothing about the wiring.
28	sdr, err := r.ExportTargets(1, nil, false)
29	if err != nil {
30		t.Skipf("no exportable target: %v", err)
31	}
32	for _, b := range sdr {
33		for _, p := range b.Planes {
34			_ = p.File.Close()
35		}
36	}
37	r.SetHDR(203)
38	bufs, err := r.ExportTargets(1, nil, false)
39	if err != nil {
40		t.Fatalf("virtual HDR export: %v", err)
41	}
42	for _, b := range bufs {
43		for _, p := range b.Planes {
44			_ = p.File.Close()
45		}
46	}
47}

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