v0.4.0 b6be3a8

free_core_test.go RawHistoryFolder

1package core_test
2
3import (
4	"testing"
5
6	"github.com/bnema/neferwl/internal/ports"
7)
8
9func windowIn(set []ports.Scene, output string, id ports.WindowID) (ports.SceneWindow, bool) {
10	for _, s := range set {
11		if s.Output != output {
12			continue
13		}
14		for _, w := range s.Windows {
15			if w.ID == id && !w.Hidden {
16				return w, true
17			}
18		}
19	}
20	return ports.SceneWindow{}, false
21}
22
23func TestFreeFloatKeepsPlaceAcrossMonitors(t *testing.T) {
24	both(t, func(t *testing.T, animated bool) {
25		r := startLanding(t, animated, func(c *ports.Config) { c.Layout.Gaps = 0 }, left, right)
26		r.mapLanded(t, 1)
27		r.mapLanded(t, 2)
28		r.keyLanded(t, "space", ports.ModAlt|ports.ModShift)
29		// Nudge left twice: 100 px left of centre on a 200 px output stops at
30		// the edge.
31		r.keyLanded(t, "Left", ports.ModAlt|ports.ModShift)
32		set := r.keyLanded(t, "Left", ports.ModAlt|ports.ModShift)
33		before, ok := windowIn(set, "DP-1", 2)
34		if !ok || !before.Floating || before.Rect.X != 0 {
35			t.Fatalf("%+v", before)
36		}
37		// The workspace moves to the 400x200 output: the centre keeps its
38		// fractions of the usable area (1/4, 1/2), the size stays.
39		set = r.keyLanded(t, "Right", ports.ModAlt|ports.ModCtrl|ports.ModShift)
40		after, ok := windowIn(set, "DP-2", 2)
41		if !ok || after.Rect.W != before.Rect.W || after.Rect.X+after.Rect.W/2 != 100 || after.Rect.Y+after.Rect.H/2 != 100 {
42			t.Fatalf("%+v", after)
43		}
44	})
45}

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