v0.4.0 b6be3a8

overview.go RawHistoryFolder

1package core
2
3import (
4	"context"
5	"math"
6	"slices"
7
8	"github.com/bnema/neferwl/internal/ports"
9)
10
11// overviewState owns the provisional selection and the snapshot of each row
12// it showed. row is the workspace whose stack has a provisional front; nil
13// uses its real front.
14type overviewState struct {
15	open             bool
16	from             *Workspace
17	back             *Workspace
18	rows             map[*Workspace]rowSnapshot
19	row              *Workspace
20	front            stackItem
21	frontAt          int
22	cardOf           *Workspace
23	card             WindowID
24	selected         WindowID
25	selectedAt       int
26	scrollX, scrollY float64
27	// scrolled is set once a two-finger scroll stepped up or down: it
28	// waits for the fingers to lift before the next step. sideways is set
29	// once it stepped to a column: it stays on columns and steps once per
30	// overviewScrollRepeat.
31	scrolled, sideways bool
32}
33
34// rowSnapshot is a row as the overview first showed it: browsing moves its
35// focus and scroll, closing puts them back.
36type rowSnapshot struct {
37	focus     WindowID
38	floats    []Float
39	fullWidth WindowID
40	// FullWidth history is restored when active binds changed it.
41	maximized []WindowID
42}
43
44// The overview scales workspace rows without resizing clients. Covering
45// floats and the columns form a linear stack of cards; small floats stay
46// hidden. Up/down traverse the stack before changing workspace. A pinned
47// fullscreen window is the front card of its row, the windows it hides
48// behind it; choosing one of them leaves fullscreen.
49
50// A workspace's stash shows as a pile of cards pinned to the left edge of
51// its row: the selected stashed window in front at overviewCardZoom, up to
52// overviewCards-1 others behind it, each overviewCardStep further up and
53// right, dimmed. The row takes the width the pile leaves.
54const (
55	overviewCardZoom = 0.2
56	overviewCards    = 4
57	overviewCardStep = 8
58	overviewPeekStep = 0.07
59)
60
61// overviewMaxZoom caps the current row so its neighbors show above and
62// below; overviewMinZoom floors the shrink of wide workspaces, which then
63// scroll to keep the selected column in view.
64const overviewMaxZoom, overviewMinZoom = 0.6, 0.25
65
66// ToggleOverview opens the overview, or closes it on the selection. Over
67// a covering fullscreen window (a game) too: its row shows it, composed
68// rather than scanned out while the overview is open.
69func (m *Monitor) ToggleOverview() {
70	if m.ov.open {
71		m.closeOverview()
72		return
73	}
74	w := m.Current()
75	// A slide in progress lands at once: the overview lays out the
76	// settled state.
77	m.stopSwitch()
78	m.each(func(w *Workspace) { w.stopSlide() })
79	m.ov.open, m.ov.from, m.ov.back = true, w, m.back
80	m.ov.scrollX, m.ov.scrollY, m.ov.scrolled, m.ov.sideways = 0, 0, false, false
81	m.overviewOpens++
82	m.selectRow()
83}
84
85// remember snapshots w the first time the overview shows it.
86func (m *Monitor) remember(w *Workspace) {
87	if _, ok := m.ov.rows[w]; ok {
88		return
89	}
90	if m.ov.rows == nil {
91		m.ov.rows = make(map[*Workspace]rowSnapshot)
92	}
93	s := rowSnapshot{
94		floats:    append([]Float(nil), w.Floats...),
95		maximized: slices.Clone(w.maximized),
96	}
97	s.focus, _ = w.Focused()
98	if len(w.Columns) > 0 && w.Columns[w.Focus].FullWidth {
99		c := w.Columns[w.Focus]
100		s.fullWidth = c.Windows[c.Focus]
101	}
102	m.ov.rows[w] = s
103}
104
105// selectRow resets provisional stack and stash selection for a new row.
106func (m *Monitor) selectRow() {
107	m.remember(m.Current())
108	m.ov.card, m.ov.cardOf = 0, nil
109	m.ov.front, m.ov.row, m.ov.frontAt = stackItem{}, nil, 0
110	m.ov.selected, m.ov.selectedAt = 0, -1
111	w := m.Current()
112	// A fullscreen window has the focus: its card is in front.
113	w.focusCover()
114	if w.floatFocus && len(w.Columns) > 0 && (len(w.stack()) < 2 || m.stackFront(w).kind == stackColumns) {
115		w.floatFocus = false
116	}
117	if len(w.Stash) > 0 && (len(w.stack()) == 0 || w.stashFocused() && !w.floatFocus) {
118		m.selectCard(w, w.stashAt)
119	}
120}
121
122// selectCard selects stash entry i of w.
123func (m *Monitor) selectCard(w *Workspace, i int) {
124	m.ov.card, m.ov.cardOf = w.Stash[i].ID, w
125}
126
127// card is the selected stash card, 0 when there is none: the overview is
128// closed, the selection is on a column, or its window left the stash on
129// screen (unmapped, unstashed, or another workspace shown by a bind).
130func (m *Monitor) card() WindowID {
131	w := m.ov.cardOf
132	if !m.ov.open || w == nil || w != m.Current() || w.stashIndex(m.ov.card) < 0 {
133		return 0
134	}
135	return m.ov.card
136}
137
138// cardAt is the pile entry of w that is selected, -1 when none.
139func (m *Monitor) cardAt(w *Workspace) int {
140	if id := m.card(); id != 0 && w == m.ov.cardOf {
141		return w.stashIndex(id)
142	}
143	return -1
144}
145
146// overviewTarget resolves the active preview to one window for validation
147// and window actions. Presentation state never falls back to a covering float.
148func (m *Monitor) overviewTarget() WindowID {
149	if id := m.card(); id != 0 {
150		return id
151	}
152	w := m.Current()
153	item := m.stackFront(w)
154	switch item.kind {
155	case stackFloat:
156		return item.id
157	case stackColumn:
158		i := w.columnOf(item.id)
159		if i >= 0 {
160			c := w.Columns[i]
161			return c.Windows[c.Focus]
162		}
163	case stackColumns:
164		i := w.Focus
165		if len(w.Columns) == 0 {
166			return 0
167		}
168		if w.overviewMaximized() {
169			i = w.columnOf(m.ov.selected)
170			if i < 0 || i == w.Focus {
171				i = m.hiddenColumn(w)
172			}
173		}
174		if i >= 0 {
175			c := w.Columns[i]
176			return c.Windows[c.Focus]
177		}
178	}
179	return 0
180}
181
182// overviewBlocks makes window mutations explicit: they are disabled while
183// selection is provisional. Workspace and monitor navigation and moves to
184// another workspace remain active.
185func overviewBlocks(a Action) bool {
186	if _, _, ok := ResizeArg(a); ok {
187		return true
188	}
189	switch a {
190	case ActionMoveColumnLeft, ActionMoveColumnRight, ActionCycleColumnWidth,
191		ActionMaximizeColumn, ActionToggleFullscreen, ActionToggleWindowStash,
192		ActionToggleStashVisible, ActionConsumeOrExpelLeft,
193		ActionConsumeOrExpelRight, ActionMoveWorkspaceLeft, ActionMoveWorkspaceRight,
194		ActionMoveWorkspaceToMonitorUp, ActionMoveWorkspaceToMonitorDown,
195		ActionMoveWindowUp, ActionMoveWindowDown, ActionMoveWorkspaceUp,
196		ActionMoveWorkspaceDown, ActionToggleFloating:
197		return true
198	}
199	return false
200}
201
202// overviewMoveTo moves the selected preview at once, like close-window: the
203// overview stays open and closing it does not undo the move. Nothing moves
204// without a selected preview, from a stash card, or when the bind has
205// nowhere to go.
206func (m *Monitor) overviewMoveTo(a Action) {
207	cur, id := m.Current(), m.overviewTarget()
208	i, column, ok := m.moveDest(a)
209	if m.card() != 0 || id == 0 || !ok || m.Workspaces[i] == cur {
210		return
211	}
212	if cur.pinned() && id != cur.cover() {
213		// Focused reports the covering window while it covers.
214		cur.leaveFullscreen()
215	}
216	cur.FocusID(id)
217	m.MoveToWorkspace(i, column)
218	// The row that received the window keeps it focused on close.
219	if to, _ := m.find(id); to != nil && to != cur {
220		delete(m.ov.rows, to)
221	}
222	m.selectRow()
223}
224
225// closeOverview closes the overview on the selection: a card shows the
226// stash on it. A fullscreen request another stashed window made while
227// the stash was hidden is dropped: the picked card stays in front. A
228// window a pinned fullscreen window hides leaves that fullscreen.
229func (m *Monitor) closeOverview() {
230	w := m.Current()
231	front, target := m.stackFront(w), m.overviewTarget()
232	if w.pinned() && target != w.cover() {
233		w.leaveFullscreen()
234	}
235	if i := m.cardAt(w); i >= 0 {
236		if w.hiddenFullscreen != w.Stash[i].ID {
237			w.hiddenFullscreen = 0
238		}
239		w.stashAt = i
240		w.showStash()
241	} else if front != (stackItem{}) {
242		w.apply(front, target)
243	}
244	for r, s := range m.ov.rows {
245		if r != w && m.has(r) {
246			restoreRow(r, s)
247		}
248	}
249	m.ov = overviewState{}
250}
251
252// CancelOverview closes the overview and returns to the workspace and
253// window it opened on, if they are still there. Every row it showed gets
254// its focus back.
255func (m *Monitor) CancelOverview() {
256	if from := m.ov.from; from != nil && m.has(from) {
257		m.show(from)
258	}
259	for r, s := range m.ov.rows {
260		if m.has(r) {
261			restoreRow(r, s)
262		}
263	}
264	m.back = m.ov.back
265	if m.back != nil && !m.has(m.back) {
266		m.back = nil
267	}
268	m.ov = overviewState{}
269}
270
271// restoreRow puts w back as snapshot s found it.
272func restoreRow(w *Workspace, s rowSnapshot) {
273	if s.focus != 0 {
274		w.FocusID(s.focus)
275	} else {
276		w.floatFocus, w.stashFocus = false, false
277	}
278	// FocusID on a float raises it; restore the initial order and below
279	// flags for floats still present, leaving new floats in their order.
280	current := w.Floats
281	w.Floats = nil
282	for _, f := range s.floats {
283		for i, now := range current {
284			if now.ID == f.ID {
285				now.below = f.below
286				w.Floats = append(w.Floats, now)
287				current = append(current[:i], current[i+1:]...)
288				break
289			}
290		}
291	}
292	w.Floats = append(w.Floats, current...)
293	// Fixed overflow maximizes at most one column: only the one holding
294	// the anchor window, wherever active binds moved it. Scroll overflow
295	// keeps each column's own width.
296	if w.Overflow == OverflowFixed {
297		w.unmaximize()
298		for i := range w.Columns {
299			if s.fullWidth != 0 && slices.Contains(w.Columns[i].Windows, s.fullWidth) {
300				w.maximize(i)
301				break
302			}
303		}
304	}
305	// Windows that left the row since leave its maximize history too.
306	w.maximized = slices.DeleteFunc(slices.Clone(s.maximized), func(id WindowID) bool { return !w.has(id) })
307	w.scroll()
308}
309
310// overviewWorkspaces inserts named rows below their invocation workspace,
311// in configured order within each group. Unattached rows follow the last
312// occupied numbered row (or the first). Empty invocation anchors stay visible;
313// other empty rows are skipped unless current.
314func (m *Monitor) overviewWorkspaces() []*Workspace {
315	fallback := m.Workspaces[0]
316	for _, w := range m.Workspaces {
317		if !w.empty() {
318			fallback = w
319		}
320	}
321	groups := make(map[*Workspace][]*Workspace)
322	named := slices.Clone(m.hidden)
323	rank := func(w *Workspace) int {
324		for i, spec := range m.named {
325			if spec.Name == w.Name {
326				return i
327			}
328		}
329		return len(m.named)
330	}
331	slices.SortStableFunc(named, func(a, b *Workspace) int { return rank(a) - rank(b) })
332	for _, w := range named {
333		if w.empty() && w != m.Current() {
334			continue
335		}
336		anchor := w.overviewAfter
337		if indexOf(m.Workspaces, anchor) < 0 {
338			anchor = fallback
339		}
340		groups[anchor] = append(groups[anchor], w)
341	}
342	var rows []*Workspace
343	for _, w := range m.Workspaces {
344		if !w.empty() || w == m.Current() || len(groups[w]) > 0 {
345			rows = append(rows, w)
346			rows = append(rows, groups[w]...)
347		}
348	}
349	return rows
350}
351
352// showOverview changes rows without committing the provisional stack. Entering
353// a named group uses its invocation anchor as the toggle return target, not
354// rows merely browsed in the overview.
355func (m *Monitor) showOverview(w *Workspace) {
356	if w != m.Current() && m.isHidden(w) && !m.isHidden(m.Current()) {
357		m.back = m.Current()
358		if indexOf(m.Workspaces, w.overviewAfter) >= 0 {
359			m.back = w.overviewAfter
360		}
361	}
362	m.show(w)
363	m.selectRow()
364}
365
366// OverviewMove routes every vertical input through moveStack, then falls
367// through to workspace navigation at the stack boundary. Horizontal moves
368// stay inside a column group; left on a single card sends it behind.
369func (m *Monitor) OverviewMove(dx, dy int) {
370	w := m.Current()
371	if dy != 0 {
372		if m.moveStack(-dy) {
373			return
374		}
375		rows := m.overviewWorkspaces()
376		i := indexOf(rows, w) + dy
377		if i < 0 || i >= len(rows) {
378			return
379		}
380		m.showOverview(rows[i])
381		return
382	}
383	if at := m.cardAt(w); at >= 0 {
384		switch {
385		case at+dx >= 0 && at+dx < len(w.Stash):
386			m.selectCard(w, at+dx)
387		case dx > 0 && len(w.stack()) > 0:
388			m.ov.card, m.ov.cardOf = 0, nil
389			item := m.stackFront(w)
390			if item.kind == stackColumns {
391				if w.overviewMaximized() {
392					i := m.hiddenColumn(w)
393					m.ov.selected, m.ov.selectedAt = w.Columns[i].Windows[w.Columns[i].Focus], i
394				} else {
395					w.selectOverviewColumn(0)
396					m.ov.selected = w.Columns[0].Windows[w.Columns[0].Focus]
397				}
398			}
399		}
400		return
401	}
402	front := m.stackFront(w)
403	if front.kind != stackColumns {
404		if dx < 0 && m.moveStack(1) {
405			return
406		}
407		if dx < 0 && len(w.Stash) > 0 {
408			m.selectCard(w, w.stashAt)
409		}
410		return
411	}
412	if len(w.Columns) == 0 {
413		return
414	}
415	i := w.columnOf(m.ov.selected)
416	if i < 0 || w.overviewMaximized() && i == w.Focus {
417		if w.overviewMaximized() {
418			i = m.hiddenColumn(w)
419		} else {
420			i = w.Focus
421		}
422	}
423	first := 0
424	if w.overviewMaximized() && w.Focus == 0 {
425		first = 1
426	}
427	if dx < 0 && i == first && len(w.Stash) > 0 {
428		m.selectCard(w, w.stashAt)
429		return
430	}
431	next := min(max(i+dx, 0), len(w.Columns)-1)
432	if w.overviewMaximized() && next == w.Focus {
433		next = min(max(next+dx, 0), len(w.Columns)-1)
434		if next == w.Focus {
435			return
436		}
437	}
438	m.ov.selected = w.Columns[next].Windows[w.Columns[next].Focus]
439	m.ov.selectedAt = next
440	if !w.overviewMaximized() {
441		// Ordinary group navigation retains its existing scroll-to-selection.
442		w.selectOverviewColumn(next)
443	}
444}
445
446// OverviewPick closes the overview on the clicked window.
447func (m *Monitor) OverviewPick(id WindowID) {
448	w, _ := m.find(id)
449	if w == nil {
450		return
451	}
452	if w.floatIndex(id) >= 0 && w.stashIndex(id) < 0 {
453		i := w.floatIndex(id)
454		if !w.coversFloat(w.Floats[i]) && !(id == w.cover() && w.pinned()) {
455			return
456		}
457	}
458	m.showOverview(w)
459	m.ov.card, m.ov.cardOf = 0, nil
460	if i := w.stashIndex(id); i >= 0 {
461		m.selectCard(w, i)
462	} else if item, ok := w.itemOf(id); ok {
463		m.setFront(w, item)
464		if i := w.columnOf(id); i >= 0 {
465			if item.kind == stackColumns && !w.overviewMaximized() {
466				w.selectOverviewColumn(i)
467			}
468			m.ov.selected = id
469			for j, v := range w.Columns[i].Windows {
470				if v == id {
471					w.Columns[i].Focus = j
472					break
473				}
474			}
475		}
476	}
477	m.closeOverview()
478}
479
480// overviewRows centers the selected row with its neighbors above and below.
481// The numbered/named boundary gets extra spacing and an inactive horizontal
482// rule. Row widths, stash piles and preview scales remain unchanged.
483func (m *Monitor) overviewRows() (map[*Workspace]int, []ports.Separator) {
484	cur := m.Current()
485	u := cur.overviewArea()
486	gap := max(1, u.H*3/100)
487	hc := cur.rowHeight()
488	y := u.Y + (u.H-hc)/2
489	rows := map[*Workspace]int{cur: y}
490	var dividers []ports.Separator
491	list := m.overviewWorkspaces()
492	i := indexOf(list, cur)
493	for _, next := range []int{i - 1, i + 1} {
494		if next < 0 || next >= len(list) {
495			continue
496		}
497		w := list[next]
498		spacing := gap
499		boundary := m.isHidden(w) != m.isHidden(cur)
500		if boundary {
501			spacing *= 2
502		}
503		top := y + hc
504		if next < i {
505			rows[w] = y - spacing - w.rowHeight()
506			top = y - spacing
507		} else {
508			rows[w] = y + hc + spacing
509		}
510		if boundary {
511			margin := u.W * 4 / 100
512			dividers = append(dividers, ports.Separator{Rect: Rect{X: u.X + margin, Y: top + spacing/2, W: u.W - 2*margin, H: 1}})
513		}
514	}
515	return rows, dividers
516}
517
518// overviewLayout places the current workspace and its overview neighbors,
519// each with its full-width stash pile and covering-float stack. Other rows
520// stay hidden; numbered and named workspaces share the same preview geometry.
521func (m *Monitor) overviewLayout(result []Placement) []Placement {
522	cur := m.Current()
523	rows, _ := m.overviewRows()
524	for w := range m.all() {
525		ry, shown := rows[w]
526		if shown {
527			at := m.cardAt(w)
528			result = append(result, m.stackRow(w, ry, w != cur, at < 0)...)
529			result = append(result, w.pile(ry, w != cur, at)...)
530		}
531		for _, f := range w.Floats {
532			if _, drawn := w.itemOf(f.ID); !shown || !drawn {
533				result = append(result, Placement{ID: f.ID, Hidden: true})
534			}
535		}
536		if !shown {
537			// Columns and stash only: the floats were listed above.
538			result = w.appendHidden(result, false)
539		}
540	}
541	return result
542}
543
544// fan places front and neighboring cards, farthest visible first and front
545// last. A card may contain several tiles; omitted cards stay in the layout
546// hidden so their clients are not left showing on screen.
547func fan(cards [][]Placement, front, maxBehind, maxBefore int, circular bool,
548	behind, before func(int) (int, int), dim, lit bool) []Placement {
549	n := len(cards)
550	if n == 0 {
551		return nil
552	}
553	front = min(max(front, 0), n-1)
554	out := make([]Placement, 0, n)
555	add := func(i, distance int, offset func(int) (int, int), peek bool) {
556		dx, dy := offset(distance)
557		for _, p := range cards[i] {
558			if !p.Hidden {
559				p.Rect.X += dx
560				p.Rect.Y += dy
561				p.Peek = p.Peek || peek || dim
562				p.Focused = p.Focused && !peek && !dim && lit
563			}
564			out = append(out, p)
565		}
566	}
567	shown := make([]bool, n)
568	// Behind and before are in nearest-first order; paint farthest first.
569	for d := min(maxBehind, n-1); d >= 1; d-- {
570		i := front + d
571		if circular {
572			i = (front + d) % n
573		}
574		if i >= n {
575			continue
576		}
577		add(i, d, behind, true)
578		shown[i] = true
579	}
580	for d := min(maxBefore, n-1); d >= 1; d-- {
581		i := front - d
582		if circular {
583			i = (front - d + n) % n
584		}
585		if i < 0 {
586			continue
587		}
588		if shown[i] {
589			continue
590		}
591		add(i, d, before, true)
592		shown[i] = true
593	}
594	add(front, 0, behind, false)
595	shown[front] = true
596	for i, card := range cards {
597		if shown[i] {
598			continue
599		}
600		for _, p := range card {
601			p.Hidden = true
602			p.Preview = 0
603			p.Focused = false
604			out = append(out, p)
605		}
606	}
607	return out
608}
609
610// pileWidth is the room the stash pile of w takes on the left of its row,
611// its margin included; 0 without a stash.
612func (w *Workspace) pileWidth() int {
613	if len(w.Stash) == 0 {
614		return 0
615	}
616	card := int(math.Round(float64(w.stashRect().W) * overviewCardZoom))
617	// Never more than a third of the width: the columns keep the rest.
618	a := w.overviewArea()
619	return min(card+(min(len(w.Stash), overviewCards)-1)*w.cardStep()+a.W*2/100, a.W/3)
620}
621
622// cardStep is the offset between stacked cards, smaller on tiny outputs.
623func (w *Workspace) cardStep() int {
624	a := w.overviewArea()
625	return min(overviewCardStep, a.W/100, a.H/50)
626}
627
628// pile places the stash of w as cards on the left of the row whose top is
629// at y: entry front (the stash selection when -1) in front, the next ones
630// behind it, dimmed, the rest hidden. Only a front card of the current row
631// (dim false) with front set is selected.
632func (w *Workspace) pile(y int, dim bool, front int) []Placement {
633	n := len(w.Stash)
634	if n == 0 {
635		return nil
636	}
637	selected := front >= 0 && !dim
638	if front < 0 {
639		front = w.stashAt
640	}
641	front = min(max(front, 0), n-1)
642	r := w.stashRect()
643	u := w.overviewArea()
644	cw := int(math.Round(float64(r.W) * overviewCardZoom))
645	ch := int(math.Round(float64(r.H) * overviewCardZoom))
646	rowH := int(math.Round(float64(w.Usable.H) * w.overviewZoom()))
647	// Stack rows reserve two peek steps above the front card. Align the
648	// stash with that front band, not with the top of its envelope.
649	x0, y0 := u.X+u.W/100, w.frontRowY(y)+(rowH-ch)/2
650	cards := make([][]Placement, n)
651	for i := range w.Stash {
652		cards[i] = []Placement{{ID: w.Stash[i].ID, Rect: Rect{X: x0, Y: y0, W: cw, H: ch}, Preview: overviewCardZoom, Focused: selected}}
653	}
654	step := w.cardStep()
655	return fan(cards, front, min(n, overviewCards)-1, 0, true,
656		func(d int) (int, int) { return d * step, -d * step },
657		func(int) (int, int) { return 0, 0 }, dim, selected)
658}
659
660// overviewZoom is the scale that fits every column of w in the usable
661// width, within the overview bounds.
662func (w *Workspace) overviewZoom() float64 {
663	// Only the span is read: the tiles go in the zoom scratch, dead on return.
664	var span int
665	w.zoomBuf, span, _ = w.previewTilesInto(w.zoomBuf[:0])
666	if span <= 0 {
667		return overviewMaxZoom
668	}
669	room := float64(w.overviewArea().W-w.pileWidth()) * 0.96
670	z := min(max(room/float64(span), overviewMinZoom), overviewMaxZoom)
671	if len(w.stack()) > 1 {
672		// Reserve two clear peeks on either side of the front row.
673		z = min(z, overviewMaxZoom/(1+4*overviewPeekStep))
674	}
675	return z
676}
677
678// peekStep is the shared step for a stack row and its front-card inset.
679func (w *Workspace) peekStep() int {
680	return max(1, int(math.Round(float64(w.Usable.H)*w.overviewZoom()*overviewPeekStep)))
681}
682
683// frontRowY skips the space reserved for two cards peeking above the front.
684// A single-card row starts at y, as before.
685func (w *Workspace) frontRowY(y int) int {
686	if len(w.stack()) > 1 {
687		return y + 2*w.peekStep()
688	}
689	return y
690}
691
692// rowHeight includes the largest possible stack envelope (two peeks above
693// and two below). Neighbor rows use the same measure as the current row.
694func (w *Workspace) rowHeight() int {
695	h := int(math.Round(float64(w.Usable.H) * w.overviewZoom()))
696	if len(w.stack()) > 1 {
697		h += 4 * w.peekStep()
698	}
699	return h
700}
701
702// previewTiles lays tiles out unscrolled, relative to the usable area's
703// corner. Fixed overflow uses its on-screen geometry; scroll overflow uses
704// an unscrolled row. span is the row's width; sel is the focused column.
705func (w *Workspace) previewTiles() (tiles []Placement, span int, sel Rect) {
706	return w.previewTilesInto(make([]Placement, 0, w.columnWindows()))
707}
708
709// previewTilesInto is previewTiles appending to tiles (dst[:0] to reuse its
710// storage: the result then aliases it). The column rects use w.colBuf, dead
711// when it returns.
712func (w *Workspace) previewTilesInto(tiles []Placement) ([]Placement, int, Rect) {
713	var span int
714	var sel Rect
715	if w.pinned() {
716		c := w.cover()
717		// The row shows the columns a pinned fullscreen window hides,
718		// laid out as without it; its own tile stays marked fullscreen.
719		v := *w
720		v.fullscreen = 0
721		tiles, span, sel = v.previewTilesInto(tiles)
722		w.colBuf, w.rowBuf = v.colBuf, v.rowBuf
723		for i := range tiles {
724			tiles[i].Fullscreen = tiles[i].ID == c
725		}
726		return tiles, span, sel
727	}
728	g := w.gap()
729	h := max(w.Usable.H-2*g, 0)
730	var rects []Rect
731	if w.Overflow == OverflowFixed {
732		w.colBuf = w.columnRectsInto(w.colBuf, false)
733		rects = w.colBuf
734		span = w.Usable.W // Fixed overflow never scrolls, even with a stash pile.
735	}
736	maximized := w.Overflow == OverflowFixed && len(w.Columns) > 0 && w.Columns[w.Focus].FullWidth
737	for i, c := range w.Columns {
738		r := Rect{X: w.columnX(i) - w.Usable.X, Y: g, W: w.columnWidth(i), H: h}
739		if w.Overflow == OverflowFixed {
740			r = rects[i]
741			r.X, r.Y = r.X-w.Usable.X, r.Y-w.Usable.Y
742		} else if w.fullscreenColumn(i) {
743			// A fullscreen column shows at the width it had in the row.
744			r.W = max(w.Usable.W-2*g, 0)
745		}
746		if maximized && i != w.Focus {
747			// FullWidth hides other columns on screen. Their old buffers
748			// cannot fit their current spiral rects; show only the maximized
749			// column until navigation restores the normal layout.
750			for _, id := range c.Windows {
751				tiles = append(tiles, Placement{ID: id, Hidden: true})
752			}
753			continue
754		}
755		w.rowBuf = rowRectsInto(w.rowBuf[:0], r, c, g)
756		for j, t := range w.rowBuf {
757			tiles = append(tiles, Placement{ID: c.Windows[j], Rect: t, Focused: i == w.Focus && j == c.Focus})
758		}
759		if w.Overflow != OverflowFixed {
760			span = max(span, r.X+r.W+g)
761		}
762		if i == w.Focus {
763			sel = r
764		}
765	}
766	return tiles, span, sel
767}
768
769// previewRow scales the tiles of w into a row whose top is at y, centred
770// in the usable width, or scrolled so the focused column shows when the
771// row is wider, right of the stash pile. Dimmed rows (neighbor
772// workspaces) have no focus; neither has a row whose pile has it (lit
773// false).
774func (w *Workspace) previewRow(y int, dim, lit bool) []Placement {
775	tiles, span, sel := w.previewTiles()
776	return w.previewRowTiles(y, dim, lit, tiles, span, sel)
777}
778
779func (w *Workspace) previewRowTiles(y int, dim, lit bool, tiles []Placement, span int, sel Rect) []Placement {
780	u := w.overviewArea()
781	z := w.overviewZoom()
782	scale := func(v int) int { return int(math.Round(float64(v) * z)) }
783	width := scale(span)
784	// Rows stay centred on the output like rows without a stash; the pile
785	// only pushes a row right when they would overlap.
786	x := max(u.X+(u.W-width)/2, u.X+w.pileWidth())
787	left := w.pileWidth()
788	u.X, u.W = u.X+left, u.W-left
789	if width > u.W {
790		x = u.X + u.W/2 - scale(sel.X+sel.W/2)
791		x = min(max(x, u.X+u.W-width), u.X)
792	}
793	for i := range tiles {
794		if tiles[i].Hidden {
795			continue
796		}
797		r := tiles[i].Rect
798		x0, y0 := scale(r.X), scale(r.Y)
799		tiles[i].Rect = Rect{X: x + x0, Y: y + y0, W: scale(r.X+r.W) - x0, H: scale(r.Y+r.H) - y0}
800		tiles[i].Preview, tiles[i].Peek = z, dim
801		tiles[i].Focused = tiles[i].Focused && !dim && lit
802	}
803	return tiles
804}
805
806// overviewOutline frames the selected preview with active lines of width
807// b, just outside it.
808func overviewOutline(layout []Placement, b int) []ports.Separator {
809	for _, p := range layout {
810		if p.Preview > 0 && p.Focused && !p.Hidden {
811			r := p.Rect
812			return []ports.Separator{
813				{Rect: Rect{X: r.X - b, Y: r.Y - b, W: r.W + 2*b, H: b}, Active: true},
814				{Rect: Rect{X: r.X - b, Y: r.Y + r.H, W: r.W + 2*b, H: b}, Active: true},
815				{Rect: Rect{X: r.X - b, Y: r.Y, W: b, H: r.H}, Active: true},
816				{Rect: Rect{X: r.X + r.W, Y: r.Y, W: b, H: r.H}, Active: true},
817			}
818		}
819	}
820	return nil
821}
822
823// overviewClickFade is the fade from which a card takes no click.
824const overviewClickFade = 0.5
825
826// overviewIn is the preview under the output-local point in layout, if
827// any. Front cards take priority over peeks, including peeks appended after
828// a front tile in another row's layout. The click path passes the shown
829// layout, so a card is hit where it is drawn while it moves. A card that is
830// nearly invisible (still fading in) is not clickable.
831func overviewIn(layout []Placement, x, y float64) WindowID {
832	for i := len(layout) - 1; i >= 0; i-- {
833		p := layout[i]
834		r := p.Rect
835		if p.Preview > 0 && !p.Hidden && !p.Peek && p.Fade < overviewClickFade && x >= float64(r.X) && x < float64(r.X+r.W) && y >= float64(r.Y) && y < float64(r.Y+r.H) {
836			return p.ID
837		}
838	}
839	for i := len(layout) - 1; i >= 0; i-- {
840		p := layout[i]
841		r := p.Rect
842		if p.Preview > 0 && !p.Hidden && p.Fade < overviewClickFade && x >= float64(r.X) && x < float64(r.X+r.W) && y >= float64(r.Y) && y < float64(r.Y+r.H) {
843			return p.ID
844		}
845	}
846	return 0
847}
848
849// overviewClick closes the overview on the preview under the pointer, on
850// the output it shows on. picked is false when no preview is there.
851func (c *Core) overviewClick(ctx context.Context) (picked bool, err error) {
852	i := c.screenAt(c.cursorX, c.cursorY)
853	if i < 0 {
854		return false, nil
855	}
856	sc := c.screens[i]
857	if !sc.mon.ov.open {
858		return false, nil
859	}
860	// The cards are hit where they are drawn: a click during the open or a
861	// navigation animation picks what moves under the pointer.
862	id := overviewIn(sc.shownLayout(), c.cursorX-float64(sc.x), c.cursorY-float64(sc.y))
863	if id == 0 {
864		return false, nil
865	}
866	now := c.now()
867	shots := c.snapshot(now)
868	sc.mon.OverviewPick(id)
869	c.transition(shots, now)
870	c.focusScreen = i
871	c.keyboard.takeBack()
872	if err := c.workspaceVisible(ctx, true); err != nil {
873		return true, err
874	}
875	return true, c.publish(ctx)
876}
877
878// overviewAction runs a bind while the overview is open: focus binds move
879// the selection, close-window and move-to-workspace binds act on the
880// selected preview, other mutations are dropped. handled is false for binds
881// that run as usual.
882func (m *Monitor) overviewAction(a Action) (e Effect, handled bool) {
883	if !m.ov.open {
884		return Effect{}, false
885	}
886	if a == ActionCloseWindow {
887		return Effect{Close: m.overviewTarget()}, true
888	}
889	if movesToWorkspace(a) {
890		m.overviewMoveTo(a)
891		return Effect{}, true
892	}
893	return Effect{}, m.overviewFocus(a) || overviewBlocks(a)
894}
895
896// overviewFocus runs a focus bind as an overview move, so the focus binds
897// and the bare keys navigate the overview the same way: true when a was
898// one of them.
899func (m *Monitor) overviewFocus(a Action) bool {
900	switch a {
901	case ActionFocusColumnLeft:
902		m.OverviewMove(-1, 0)
903	case ActionFocusColumnRight:
904		m.OverviewMove(1, 0)
905	case ActionFocusWindowUp, ActionFocusWorkspaceUp:
906		m.OverviewMove(0, -1)
907	case ActionFocusWindowDown, ActionFocusWorkspaceDown:
908		m.OverviewMove(0, 1)
909	default:
910		return false
911	}
912	return true
913}
914
915const (
916	// overviewScrollStep is the scroll distance, in libinput's pointer
917	// units, that moves the selection one column or workspace.
918	overviewScrollStep = 60
919	// overviewScrollRepeat is the two-finger distance of each further
920	// column step in one scroll: longer than the first, so a short scroll
921	// reaches the next column exactly and a long one goes on.
922	overviewScrollRepeat = 150
923)
924
925// overviewScroll moves the overview selection with a scroll frame: a row
926// step when the vertical scroll reaches overviewScrollStep and leads, else
927// a column step. Two fingers step to the next column after
928// overviewScrollStep, then once per overviewScrollRepeat, and stay on
929// columns until they lift; up or down they step once per scroll, so a card
930// in a stack is easy to pick.
931// Continuous scrolling steps once per overviewScrollStep and a wheel once
932// per notch (high-resolution wheels add up their fractions of a notch).
933// Vertical steps select cards first, then rows; natural scroll
934// (touchpad.* or mouse.*) flips both axes as libinput reports. The end of
935// a scroll resets it (scrollStop).
936func (m *Monitor) overviewScroll(a ports.PointerAxis) (changed bool) {
937	if a.Vertical.Stop || a.Horizontal.Stop {
938		return false
939	}
940	finger := a.Source == ports.AxisFinger
941	if finger && m.ov.scrolled {
942		return false
943	}
944	// A sideways finger scroll stays on columns; other sources do not, and
945	// start from zero rather than from its leftover.
946	sideways := finger && m.ov.sideways
947	if !finger && m.ov.sideways {
948		m.ov.scrollX, m.ov.scrollY = 0, 0
949	}
950	stepX := float64(overviewScrollStep)
951	if sideways {
952		stepX = overviewScrollRepeat
953	}
954	add := func(acc *float64, ax ports.ScrollAxis) {
955		switch {
956		case !ax.Set:
957		case a.Source == ports.AxisWheel:
958			*acc += float64(ax.V120) / 120 * overviewScrollStep
959		default:
960			*acc += ax.Value
961		}
962	}
963	if !sideways {
964		add(&m.ov.scrollY, a.Vertical)
965	}
966	add(&m.ov.scrollX, a.Horizontal)
967	for {
968		switch {
969		case math.Abs(m.ov.scrollY) >= overviewScrollStep && math.Abs(m.ov.scrollY) >= math.Abs(m.ov.scrollX):
970			m.OverviewMove(0, sign(m.ov.scrollY))
971			m.ov.scrollY -= float64(sign(m.ov.scrollY)) * overviewScrollStep
972			m.ov.scrollX = 0
973			if finger {
974				m.ov.scrollX, m.ov.scrollY, m.ov.scrolled = 0, 0, true
975				return true
976			}
977		case math.Abs(m.ov.scrollX) >= stepX:
978			m.OverviewMove(sign(m.ov.scrollX), 0)
979			m.ov.scrollX -= float64(sign(m.ov.scrollX)) * stepX
980			m.ov.scrollY = 0
981			if finger {
982				m.ov.sideways, stepX = true, overviewScrollRepeat
983			}
984		default:
985			return changed
986		}
987		changed = true
988	}
989}
990
991// scrollStop ends a scroll on every monitor: the fingers lifted, maybe
992// after the pointer took the focus to another output, so the next scroll
993// starts from zero wherever it goes.
994func (c *Core) scrollStop(a ports.PointerAxis) {
995	if !a.Vertical.Stop && !a.Horizontal.Stop {
996		return
997	}
998	for _, sc := range c.screens {
999		sc.mon.ov.scrollX, sc.mon.ov.scrollY, sc.mon.ov.scrolled, sc.mon.ov.sideways = 0, 0, false, false
1000	}
1001}
1002
1003func sign(v float64) int {
1004	if v < 0 {
1005		return -1
1006	}
1007	return 1
1008}
1009
1010// overviewKeyboardTaken reports whether a layer surface (a launcher) or a
1011// grabbing menu has the keyboard: it gets the keys, not the overview.
1012func (c *Core) overviewKeyboardTaken() bool {
1013	id := c.keyboardFocus()
1014	_, _, layer := c.layerOf(id)
1015	return layer || c.popups[id] != nil
1016}
1017
1018// overviewKey runs an overview key: true when the key was one.
1019func (m *Monitor) overviewKey(key ports.KeyEvent) bool {
1020	if key.Mods != 0 {
1021		return false
1022	}
1023	switch keyName(key.Keysym) {
1024	case "h", "Left":
1025		m.OverviewMove(-1, 0)
1026	case "l", "Right":
1027		m.OverviewMove(1, 0)
1028	case "k", "Up":
1029		m.OverviewMove(0, -1)
1030	case "j", "Down":
1031		m.OverviewMove(0, 1)
1032	case "Return", "KP_Enter":
1033		m.ToggleOverview()
1034	case "Escape":
1035		m.CancelOverview()
1036	default:
1037		return false
1038	}
1039	return true
1040}

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