1package core
2
3import (
4 "testing"
5
6 "github.com/bnema/neferwl/internal/ports"
7)
8
9func TestPlacePopup(t *testing.T) {
10 menu := ports.Positioner{
11 Width: 40, Height: 30,
12 AnchorRect: Rect{X: 10, Y: 10, W: 20, H: 10},
13 Anchor: ports.EdgeBottomRight, Gravity: ports.EdgeBottomRight,
14 }
15 bounds := Rect{X: 0, Y: 0, W: 100, H: 100}
16 for _, tc := range []struct {
17 name string
18 mod func(p *ports.Positioner)
19 bounds Rect
20 want Rect
21 }{
22 {"fits", func(*ports.Positioner) {}, bounds, Rect{X: 30, Y: 20, W: 40, H: 30}},
23 {"no bounds", func(p *ports.Positioner) { p.OffsetX = 500 }, Rect{}, Rect{X: 530, Y: 20, W: 40, H: 30}},
24 {"centre", func(p *ports.Positioner) { p.Anchor, p.Gravity = 0, 0 }, bounds, Rect{X: 0, Y: 0, W: 40, H: 30}},
25 {"flip x", func(p *ports.Positioner) { p.OffsetX = 40; p.Adjust = ports.AdjustFlipX }, Rect{W: 90, H: 100}, Rect{X: 10, Y: 20, W: 40, H: 30}},
26 {"flip y", func(p *ports.Positioner) { p.AnchorRect.Y = 70; p.Adjust = ports.AdjustFlipY }, bounds, Rect{X: 30, Y: 40, W: 40, H: 30}},
27 {"slide", func(p *ports.Positioner) { p.AnchorRect.X = 80; p.Adjust = ports.AdjustSlideX }, bounds, Rect{X: 60, Y: 20, W: 40, H: 30}},
28 {"resize", func(p *ports.Positioner) { p.AnchorRect.X = 80; p.Adjust = ports.AdjustResizeX }, bounds, Rect{X: 100, Y: 20, W: 40, H: 30}},
29 {"resize y", func(p *ports.Positioner) { p.AnchorRect.Y = 70; p.Adjust = ports.AdjustResizeY }, bounds, Rect{X: 30, Y: 80, W: 40, H: 20}},
30 {"none", func(p *ports.Positioner) { p.AnchorRect.X = 80 }, bounds, Rect{X: 100, Y: 20, W: 40, H: 30}},
31 } {
32 p := menu
33 tc.mod(&p)
34 if got := place(p, tc.bounds); got != tc.want {
35 t.Errorf("%s: got %+v want %+v", tc.name, got, tc.want)
36 }
37 }
38}
39
40func TestFloatingWindows(t *testing.T) {
41 w := workspace()
42 w.AddWindow(1)
43 w.AddFloating(2, 20, 10)
44 if id, _ := w.Focused(); id != 2 {
45 t.Fatalf("focus %d, want the floating window", id)
46 }
47 l := w.Layout()
48 f := l[len(l)-1]
49 u := w.Usable
50 if f.ID != 2 || !f.Floating || !f.Focused || f.Rect.W != 20 || f.Rect.H != 10 ||
51 f.Rect.X != u.X+(u.W-20)/2 || f.Rect.Y != u.Y+(u.H-10)/2 {
52 t.Fatalf("float placement %+v in %+v", f, u)
53 }
54 w.ResizeFloating(2, 500, 500)
55 if r := w.Layout()[1].Rect; r.W != u.W || r.H != u.H {
56 t.Fatalf("clamped %+v", r)
57 }
58 // A dialog from a fullscreen window waits hidden: the fullscreen is
59 // exclusive and keeps the focus. It shows, focused, once it leaves.
60 w.SetFullscreen(1, true)
61 w.RemoveWindow(2)
62 w.AddFloating(2, 20, 10)
63 if l := w.Layout(); !l[1].Hidden || l[1].Focused || !l[0].Focused {
64 t.Fatalf("float over fullscreen %+v", l)
65 }
66 w.SetFullscreen(1, false)
67 if l := w.Layout(); l[1].Hidden || !l[1].Focused {
68 t.Fatalf("float after fullscreen %+v", l)
69 }
70 w.RemoveWindow(2)
71 if id, _ := w.Focused(); id != 1 || len(w.Floats) != 0 {
72 t.Fatalf("focus after close %d", id)
73 }
74}