history of internal/adapters/drm/overlay_test.go at feat/data-dnd
2026-10-08
| 8f14070 | perf(drm): keep a float on the overlay plane over the lines painted under it GPG Verified | brice | ||
| 42b53c5 | refactor(drm): decide drawn windows from Scene.Draws GPG Verified | brice | ||
| 5077157 | refactor(render): carry panel insets as Scene.TileInset GPG Verified | brice | ||
| 1466f78 | feat(render): clip tiles to the usable area GPG Verified | brice | ||
| d6ec785 | refactor(drm): drop the unreachable own-separator overlay check GPG Verified | brice |
2026-10-07
| c0d1352 | perf(drm): keep a window on the overlay plane when bars and other windows do not cover it GPG Verified | brice |
2026-10-05
| b6be3a8 | feat: global spring animation system (#134) GPG Unverifiedtag v0.4.0 | bnema |
2026-10-03
| ad3c741 | feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124) GPG Unverified | bnema | ||
| 6f4012a | feat(output): rotate and flip outputs (output.<name>.transform) (#118) GPG Unverified | bnema |
2026-10-02
| 13c6a90 | feat: subtle focus indicator pulse on newly focused windows (#87) GPG Unverifiedtag v0.2.0 | bnema |
2026-09-30
| 2b00988 | feat(workspace): add centered logical size overrides (#68) GPG Unverified | bnema |
2026-09-29
| 56de283 | feat(core): add a workspace overview (#56) GPG Unverified | bnema |
2026-09-28
| 2df03cd | feat(core): stash windows in a per-workspace strip on Cmd+S (#49) GPG Unverified | bnema | ||
| 3d61f9d | fix: resolve wrap-up review findings since v0.1.0 (#48) GPG Unverified | bnema | ||
| ff30418 | feat: floating toggles, dim veil and throttling of invisible windows (#43) GPG Unverified | bnema | ||
| 74d746f | refactor(app): own output apply in the backend owner loop (#40) GPG Unverified | bnema | ||
| dd089ad | refactor: deepen surface, output, frame and workspace modules (#37) GPG Unverified | bnema |
2026-09-27
| 5731344 | feat(hdr): HDR content from Wayland clients (#11) GPG Unverified | bnema |
2026-09-26
| 1d43b1b | refactor(project): rename nefertty to neferwl GPG Verified | brice | ||
| de25548 | refactor(core): compute focus separators in core and send them in the scene GPG Verified | brice | ||
| 5facfaf | feat(render): draw tmux-style focus separators between tiles GPG Verified | brice | ||
| a30b85b | fix(syncobj): reject points without an attached buffer, wait on acquire fences for subsurfaces and the overlay, and stop polling dropped waits GPG Verified | brice | ||
| 9454687 | fix(render): track windows each target drew and keep overlay refusals apart from scanout GPG Verified | brice | ||
| 979e3cd | feat(render): redraw only damaged regions and show a lone opaque dmabuf window on an overlay plane GPG Verified | brice |