feat/data-dnd e05cb15

history of internal/adapters/drm/overlay_test.go at feat/data-dnd

2026-10-08

8f14070perf(drm): keep a float on the overlay plane over the lines painted under it GPG Verifiedbrice
42b53c5refactor(drm): decide drawn windows from Scene.Draws GPG Verifiedbrice
5077157refactor(render): carry panel insets as Scene.TileInset GPG Verifiedbrice
1466f78feat(render): clip tiles to the usable area GPG Verifiedbrice
d6ec785refactor(drm): drop the unreachable own-separator overlay check GPG Verifiedbrice

2026-10-07

c0d1352perf(drm): keep a window on the overlay plane when bars and other windows do not cover it GPG Verifiedbrice

2026-10-05

b6be3a8feat: global spring animation system (#134) GPG Unverifiedtag v0.4.0bnema

2026-10-03

ad3c741feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124) GPG Unverifiedbnema
6f4012afeat(output): rotate and flip outputs (output.<name>.transform) (#118) GPG Unverifiedbnema

2026-10-02

13c6a90feat: subtle focus indicator pulse on newly focused windows (#87) GPG Unverifiedtag v0.2.0bnema

2026-09-30

2b00988feat(workspace): add centered logical size overrides (#68) GPG Unverifiedbnema

2026-09-29

56de283feat(core): add a workspace overview (#56) GPG Unverifiedbnema

2026-09-28

2df03cdfeat(core): stash windows in a per-workspace strip on Cmd+S (#49) GPG Unverifiedbnema
3d61f9dfix: resolve wrap-up review findings since v0.1.0 (#48) GPG Unverifiedbnema
ff30418feat: floating toggles, dim veil and throttling of invisible windows (#43) GPG Unverifiedbnema
74d746frefactor(app): own output apply in the backend owner loop (#40) GPG Unverifiedbnema
dd089adrefactor: deepen surface, output, frame and workspace modules (#37) GPG Unverifiedbnema

2026-09-27

5731344feat(hdr): HDR content from Wayland clients (#11) GPG Unverifiedbnema

2026-09-26

1d43b1brefactor(project): rename nefertty to neferwl GPG Verifiedbrice
de25548refactor(core): compute focus separators in core and send them in the scene GPG Verifiedbrice
5facfaffeat(render): draw tmux-style focus separators between tiles GPG Verifiedbrice
a30b85bfix(syncobj): reject points without an attached buffer, wait on acquire fences for subsurfaces and the overlay, and stop polling dropped waits GPG Verifiedbrice
9454687fix(render): track windows each target drew and keep overlay refusals apart from scanout GPG Verifiedbrice
979e3cdfeat(render): redraw only damaged regions and show a lone opaque dmabuf window on an overlay plane GPG Verifiedbrice

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