feat/data-dnd e05cb15

overlay_test.go RawHistoryFolder

1package drm
2
3import (
4	"os"
5	"testing"
6	"time"
7
8	"github.com/bnema/neferwl/internal/ports"
9	"github.com/stretchr/testify/mock"
10	"golang.org/x/sys/unix"
11)
12
13const pZpos = 30
14
15// overlayOutput is a test output with an overlay plane above the primary.
16func overlayOutput(t *testing.T, errs ...error) (*Output, *mockkms, *[]commitRec) {
17	o, k, commits := testOutput(t, errs...)
18	props := map[string]uint32{"zpos": pZpos}
19	for n, v := range planeProps {
20		props[n] = v
21	}
22	o.primary.props = props
23	o.stray = []*plane{{id: tOverlay, typ: planeOverlay, props: props, zposValue: 2}}
24	o.primary.formats = nil // the overlay's own formats decide
25	o.pickOverlay()
26	if o.overlay == nil {
27		t.Fatal("no overlay picked")
28	}
29	return o, k, commits
30}
31
32// A 1:1 opaque dmabuf window with nothing above goes on the overlay.
33func overlayScene() (ports.Scene, map[ports.WindowID]ports.SurfaceContent) {
34	s := ports.Scene{Seq: 1, Scale: 1, OutputWidth: 200, OutputHeight: 100, Windows: []ports.SceneWindow{
35		{ID: 1, Rect: ports.Rect{W: 100, H: 100}},
36		{ID: 2, Rect: ports.Rect{X: 100, W: 100, H: 100}},
37	}}
38	return s, map[ports.WindowID]ports.SurfaceContent{
39		2: {ID: 2, Width: 100, Height: 100, Opaque: true, DMABuf: &ports.DMABuf{ID: 9, Width: 100, Height: 100, Format: fourccXRGB}},
40	}
41}
42
43func TestScanoutWorkspaceClipCannotBeBypassed(t *testing.T) {
44	s, contents := fullscreenScene()
45	s.WorkspaceClip = ports.Rect{X: 50, W: 100, H: 100}
46	if _, reason := scanoutCandidate(s, contents, 200, 100, nil); reason != "workspace_clip" {
47		t.Fatalf("fullscreen bypassed clip: %q", reason)
48	}
49	if fullscreenShown(&s) {
50		t.Fatal("clipped fullscreen counted as output-covering")
51	}
52}
53
54func TestOverlayWorkspaceClip(t *testing.T) {
55	s, contents := overlayScene()
56	s.WorkspaceClip = ports.Rect{X: 50, W: 100, H: 100}
57	if _, _, _, reason := overlayCandidate(s, contents, false, nil, nil); reason != "workspace_clip" {
58		t.Fatalf("overflowing workspace overlay: %q", reason)
59	}
60	s.WorkspaceClip = ports.Rect{X: 100, W: 100, H: 100}
61	if win, _, _, reason := overlayCandidate(s, contents, false, nil, nil); reason != "" || win.ID != 2 {
62		t.Fatalf("contained workspace overlay: %v %q", win.ID, reason)
63	}
64}
65
66// A tile cut by a panel (TileInset) is composed: the plane would show it
67// whole, over the panel. A tile wholly under the panel is not drawn, so it
68// neither takes the plane nor blocks the visible tile.
69func TestOverlayTileInset(t *testing.T) {
70	s, contents := overlayScene()
71	s.TileInset = ports.Insets{Bottom: 20}
72	if _, _, _, reason := overlayCandidate(s, contents, false, nil, nil); reason != "tile_clip" {
73		t.Fatalf("tile under a panel on the overlay: %q", reason)
74	}
75	// The next cascade band starts under the panel.
76	s, contents = overlayScene()
77	s.OutputHeight = 120
78	s.TileInset = ports.Insets{Bottom: 20}
79	s.Windows = append(s.Windows, ports.SceneWindow{ID: 3, Rect: ports.Rect{Y: 100, W: 100, H: 100}})
80	contents[3] = ports.SurfaceContent{ID: 3, Width: 100, Height: 100, Opaque: true, DMABuf: &ports.DMABuf{ID: 10, Width: 100, Height: 100, Format: fourccXRGB}}
81	if win, _, _, reason := overlayCandidate(s, contents, false, nil, nil); reason != "" || win.ID != 2 {
82		t.Fatalf("visible tile with one under the panel: %v %q", win.ID, reason)
83	}
84}
85
86// A fullscreen window is scanned out when the only other window is a tile
87// the scene does not draw (no room left by the panels).
88func TestScanoutIgnoresUndrawnTile(t *testing.T) {
89	s, contents := fullscreenScene()
90	s.TileInset = ports.Insets{Bottom: 100}
91	s.Windows = append([]ports.SceneWindow{{ID: 2, Rect: ports.Rect{W: 200, H: 100}}}, s.Windows...)
92	if _, reason := scanoutCandidate(s, contents, 200, 100, nil); reason != "" {
93		t.Fatalf("undrawn tile blocked scanout: %q", reason)
94	}
95}
96
97func TestOverlayCandidate(t *testing.T) {
98	s, c := overlayScene()
99	if w, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "" || w.ID != 2 {
100		t.Fatalf("candidate %v %q", w.ID, reason)
101	}
102	// A rotated output composes: planes are not rotated.
103	rs, rc := overlayScene()
104	rs.Transform = 1
105	if _, _, _, reason := overlayCandidate(rs, rc, false, nil, nil); reason != "output_transform" {
106		t.Fatalf("rotated output reason %q", reason)
107	}
108	c[2] = ports.SurfaceContent{ID: 2, Width: 100, Height: 100, Opaque: true, DMABuf: &ports.DMABuf{Format: fourccNV12}}
109	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "no_candidate" {
110		t.Fatalf("YUV overlay reason %q", reason)
111	}
112	// A transformed buffer is composed: the plane would show it unrotated.
113	_, c = overlayScene()
114	rotated := c[2]
115	rotated.Transform = 1
116	c[2] = rotated
117	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "no_candidate" {
118		t.Fatalf("transformed overlay reason %q", reason)
119	}
120	_, c = overlayScene()
121	s.Windows = append(s.Windows, ports.SceneWindow{ID: 3, Rect: ports.Rect{X: 150, W: 10, H: 10}})
122	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "window_above" {
123		t.Fatalf("reason %q", reason)
124	}
125	s, _ = overlayScene()
126	s.Scale = 1.5
127	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "scaled" {
128		t.Fatalf("reason %q", reason)
129	}
130	s, _ = overlayScene()
131	s.Layers = []ports.SceneLayer{{ID: 5, Layer: ports.LayerOverlay, Rect: ports.Rect{X: 150, W: 5, H: 5}}}
132	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "layer_above" {
133		t.Fatalf("reason %q", reason)
134	}
135	// The dim veil is composed under the float: nothing leaves for the plane.
136	s, _ = overlayScene()
137	s.Dim = 0.3
138	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "dim" {
139		t.Fatalf("dim reason %q", reason)
140	}
141	// A dimmed window (a peeking stashed one) needs its veil composed.
142	s, _ = overlayScene()
143	s.Windows[len(s.Windows)-1].Dim = 0.5
144	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "no_candidate" {
145		t.Fatalf("dimmed window reason %q", reason)
146	}
147	// A fading window needs its translucency composed.
148	s, _ = overlayScene()
149	s.Windows[len(s.Windows)-1].Fade = 0.5
150	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "no_candidate" {
151		t.Fatalf("fading window reason %q", reason)
152	}
153	// A zoomed (animating) window is drawn smaller than its buffer.
154	s, _ = overlayScene()
155	s.Windows[len(s.Windows)-1].Zoom = 0.9
156	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "no_candidate" {
157		t.Fatalf("zoomed window reason %q", reason)
158	}
159	// A window with the focus effect needs it composed.
160	s, _ = overlayScene()
161	s.Windows[len(s.Windows)-1].FocusEffect = 0.05
162	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "no_candidate" {
163		t.Fatalf("pulsing window reason %q", reason)
164	}
165	// An overview preview is drawn smaller than its buffer: composed.
166	s, _ = overlayScene()
167	s.Windows[len(s.Windows)-1].Preview = 0.5
168	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "no_candidate" {
169		t.Fatalf("preview reason %q", reason)
170	}
171	// A viewport crop is composed: the plane would show the whole buffer.
172	s, c = overlayScene()
173	cropped := c[2]
174	cropped.Source = [4]float32{10, 10, 50, 50}
175	c[2] = cropped
176	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "no_candidate" {
177		t.Fatalf("cropped overlay reason %q", reason)
178	}
179	// A full-buffer source is no crop.
180	cropped.Source = [4]float32{0, 0, 100, 100}
181	c[2] = cropped
182	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "" {
183		t.Fatalf("full source reason %q", reason)
184	}
185}
186
187// The overlay is used only on SDR outputs: PQ content there needs the
188// renderer's tone mapping.
189func TestOverlaySkipsPQContent(t *testing.T) {
190	o, _, _ := overlayOutput(t)
191	o.overlay.formats = []ports.DMABufFormat{{Format: fourccXRGB}}
192	s, c := overlayScene()
193	pq := c[2]
194	pq.Color = ports.SurfaceColor{TF: ports.ColorTFPQ, Primaries: ports.ColorPrimariesBT2020}
195	c[2] = pq
196	if ov, rest := o.overlayFrame(s, c); ov.fb != 0 || len(rest.Windows) != 2 {
197		t.Fatalf("PQ overlay %+v rest %+v", ov, rest.Windows)
198	}
199}
200
201// The overlay is chosen and the composed scene leaves its window out;
202// the frame commit carries the plane at the window's place.
203func TestOverlayChosen(t *testing.T) {
204	o, k, commits := overlayOutput(t)
205	k.EXPECT().addFB(mock.Anything, uint32(fourccXRGB)).Return(88, nil).Once()
206	o.overlay.formats = []ports.DMABufFormat{{Format: fourccXRGB}}
207	s, c := overlayScene()
208	ov, rest := o.overlayFrame(s, c)
209	if ov.fb != 88 || len(rest.Windows) != 1 || rest.Windows[0].ID != 1 {
210		t.Fatalf("overlay %+v rest %+v", ov, rest.Windows)
211	}
212	if !o.testOverlay(70, ov) {
213		t.Fatal("test refused")
214	}
215	if err := o.commitWith(70, nil, false, false, pendingFrame{queued: ov.buf}, ov); err != nil {
216		t.Fatal(err)
217	}
218	last := (*commits)[len(*commits)-1]
219	if v, _ := last.req.value(tOverlay, pFB); v != 88 {
220		t.Fatalf("overlay fb %d", v)
221	}
222	if v, _ := last.req.value(tOverlay, 14); v != 100 {
223		t.Fatalf("overlay x %d", v)
224	}
225	if o.overlayOn != 9 {
226		t.Fatalf("overlayOn %d", o.overlayOn)
227	}
228}
229
230// A TEST_ONLY refusal composes the window and is cached on the buffer.
231func TestOverlayTestRefusedFallsBack(t *testing.T) {
232	o, k, _ := overlayOutput(t, unix.EINVAL)
233	k.EXPECT().addFB(mock.Anything, uint32(fourccXRGB)).Return(88, nil).Once()
234	o.overlay.formats = []ports.DMABufFormat{{Format: fourccXRGB}}
235	s, c := overlayScene()
236	ov, _ := o.overlayFrame(s, c)
237	if o.testOverlay(70, ov) {
238		t.Fatal("refusal taken")
239	}
240	if o.overlayReason != "overlay_refused" {
241		t.Fatalf("refusal reason %q", o.overlayReason)
242	}
243	if ov2, rest := o.overlayFrame(s, c); ov2.fb != 0 || len(rest.Windows) != 2 {
244		t.Fatal("refused buffer tried again")
245	}
246	// The overlay's refusal does not bar direct scanout of the buffer.
247	o.primary.formats = []ports.DMABufFormat{{Format: fourccXRGB}}
248	if fb, reason := o.scanoutFB(c[2].DMABuf, time.Now()); fb != 88 || reason != "" {
249		t.Fatalf("scanout after overlay refusal: %d %q", fb, reason)
250	}
251}
252
253// Popups are drawn above every window: one listed first still blocks the
254// overlay; a bordered window does too.
255func TestOverlayPopupAndBorder(t *testing.T) {
256	s, c := overlayScene()
257	s.Windows = append([]ports.SceneWindow{{ID: 7, Popup: true, Rect: ports.Rect{X: 120, W: 5, H: 5}}}, s.Windows...)
258	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "window_above" {
259		t.Fatalf("popup: %q", reason)
260	}
261	s, _ = overlayScene()
262	s.Separators = []ports.Separator{{Rect: ports.Rect{X: 100, W: 2, H: 100}}}
263	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "border" {
264		t.Fatalf("border: %q", reason)
265	}
266	s, _ = overlayScene()
267	s.Border.Width = 2
268	s.Windows[1].Inset = ports.SideLeft
269	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "border" {
270		t.Fatalf("inset content: %q", reason)
271	}
272}
273
274// A float above the tiles covers the tile lines and the lines of windows
275// listed before it; its own lines and those of later windows still block
276// the overlay.
277func TestOverlayFloatOverLines(t *testing.T) {
278	for _, tc := range []struct {
279		name   string
280		sep    ports.WindowID
281		below  bool
282		reason string
283	}{
284		{"tile line", 0, false, ""},
285		{"earlier window line", 1, false, ""},
286		{"own line", 2, false, "border"},
287		{"later window line", 3, false, "border"},
288		{"tile line over a below float", 0, true, "border"},
289	} {
290		t.Run(tc.name, func(t *testing.T) {
291			s, c := overlayScene()
292			s.Windows[1].Floating, s.Windows[1].Below = true, tc.below
293			s.Windows = append(s.Windows, ports.SceneWindow{ID: 3, Floating: true, Rect: ports.Rect{W: 10, H: 10}})
294			s.Separators = []ports.Separator{{Rect: ports.Rect{X: 150, W: 2, H: 100}, Window: tc.sep}}
295			if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != tc.reason {
296				t.Fatalf("reason %q, want %q", reason, tc.reason)
297			}
298		})
299	}
300}
301
302// What is drawn elsewhere on screen stays composed on the primary plane: a
303// bar, a popup, another window's lines or a window that do not touch the
304// candidate leave it on the overlay.
305func TestOverlayIgnoresWhatDoesNotCoverIt(t *testing.T) {
306	s, c := overlayScene()
307	s.Layers = []ports.SceneLayer{{ID: 5, Layer: ports.LayerTop, Rect: ports.Rect{W: 100, H: 10}}}
308	s.Windows = append(s.Windows,
309		ports.SceneWindow{ID: 7, Popup: true, Rect: ports.Rect{X: 10, Y: 10, W: 20, H: 20}},
310		ports.SceneWindow{ID: 8, Floating: true, Rect: ports.Rect{X: 40, Y: 40, W: 20, H: 20}})
311	s.Separators = []ports.Separator{{Rect: ports.Rect{X: 98, W: 2, H: 100}, Window: 1}}
312	if w, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "" || w.ID != 2 {
313		t.Fatalf("candidate %v %q", w.ID, reason)
314	}
315	// Touching edges do not cover it.
316	s.Layers[0].Rect = ports.Rect{W: 100, H: 100}
317	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "" {
318		t.Fatalf("adjacent layer: %q", reason)
319	}
320	s.Layers[0].Rect = ports.Rect{W: 101, H: 10}
321	if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != "layer_above" {
322		t.Fatalf("overlapping layer: %q", reason)
323	}
324}
325
326// Draw order decides: a window listed before the candidate is under it, one
327// after is over it; a popup is over it wherever it is listed, unless hidden.
328func TestOverlayStackingOrder(t *testing.T) {
329	under := ports.SceneWindow{ID: 8, Floating: true, Below: true, Rect: ports.Rect{X: 120, W: 20, H: 20}}
330	over := under
331	over.Below = false
332	popup := ports.SceneWindow{ID: 7, Popup: true, Rect: ports.Rect{X: 120, W: 20, H: 20}}
333	for name, tc := range map[string]struct {
334		edit func(*ports.Scene)
335		want string
336	}{
337		"window under": {func(s *ports.Scene) { s.Windows = append([]ports.SceneWindow{under}, s.Windows...) }, ""},
338		"window over":  {func(s *ports.Scene) { s.Windows = append(s.Windows, over) }, "window_above"},
339		"popup after":  {func(s *ports.Scene) { s.Windows = append(s.Windows, popup) }, "window_above"},
340		"hidden popup": {func(s *ports.Scene) { p := popup; p.Hidden = true; s.Windows = append(s.Windows, p) }, ""},
341		"popup touching": {func(s *ports.Scene) {
342			p := popup
343			p.Rect.X = 80
344			s.Windows = append(s.Windows, p)
345		}, ""},
346	} {
347		s, c := overlayScene()
348		tc.edit(&s)
349		if _, _, _, reason := overlayCandidate(s, c, false, nil, nil); reason != tc.want {
350			t.Errorf("%s: reason %q, want %q", name, reason, tc.want)
351		}
352	}
353}
354
355// A cursor commit refused with the overlay on drops the overlay: the
356// next frame is composed.
357func TestOverlayCursorConflictDropsOverlay(t *testing.T) {
358	o, k, _ := overlayOutput(t, nil, unix.EINVAL)
359	k.EXPECT().addFB(mock.Anything, uint32(fourccXRGB)).Return(88, nil).Once()
360	o.overlay.formats = []ports.DMABufFormat{{Format: fourccXRGB}}
361	s, c := overlayScene()
362	ov, _ := o.overlayFrame(s, c)
363	if err := o.commitWith(70, nil, false, false, pendingFrame{}, ov); err != nil {
364		t.Fatal(err)
365	}
366	o.frame.endPending()
367	o.cursor.image = true
368	o.cursor.Move(150, 50)
369	if err := o.commitState(false); err != errOverlayDropped {
370		t.Fatalf("err %v", err)
371	}
372	if ov2, _ := o.overlayFrame(s, c); ov2.fb != 0 || o.overlayReason != "cursor_conflict" {
373		t.Fatalf("overlay kept: %+v %q", ov2, o.overlayReason)
374	}
375}
376
377// An explicit-sync window on the overlay: the plane carries a duplicate of
378// the client's acquire fence, closed once the frame is committed.
379func TestOverlayCarriesAcquireFence(t *testing.T) {
380	o, k, commits := overlayOutput(t)
381	k.EXPECT().addFB(mock.Anything, uint32(fourccXRGB)).Return(88, nil).Once()
382	o.overlay.formats = []ports.DMABufFormat{{Format: fourccXRGB}}
383	s, c := overlayScene()
384	r, w, err := os.Pipe()
385	if err != nil {
386		t.Fatal(err)
387	}
388	defer r.Close()
389	defer w.Close()
390	win := c[2]
391	win.Acquire = r
392	c[2] = win
393	ov, _ := o.overlayFrame(s, c)
394	if ov.acquire == nil || ov.acquire.Fd() == r.Fd() {
395		t.Fatal("overlay has no duplicate of the acquire fence")
396	}
397	fd := ov.acquire.Fd()
398	if err := o.commitWith(70, nil, false, false, pendingFrame{queued: ov.buf}, ov); err != nil {
399		t.Fatal(err)
400	}
401	ov.close()
402	last := (*commits)[len(*commits)-1]
403	if v, ok := last.req.value(tOverlay, pFence); !ok || v != uint64(fd) {
404		t.Fatalf("overlay IN_FENCE_FD %d %v, want %d", v, ok, fd)
405	}
406	if _, err := ov.acquire.Stat(); err == nil {
407		t.Fatal("duplicate left open")
408	}
409}

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