- shaders/ (directory) perf(vulkan): compose each pass as batched instanced draws
- capture.go 30.3 KiB Merge pull request 'feat(screencast): share screens and take screenshots through xdg-desktop-portal-gnome' (#54) from feat/screencast-gnome into main
- capture_indicator_test.go 4.5 KiB feat(capture): generic capture with compositor-imposed indicator and allowlist (#74)
- capture_sync_mock_test.go 8.4 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- capture_test.go 24.1 KiB perf(vulkan): capture frames without per-frame allocations
- compose.go 18.1 KiB perf(vulkan): compose each pass as batched instanced draws
- compose_batch.go 7.4 KiB perf(vulkan): compose each pass as batched instanced draws
- compose_batch_test.go 9.0 KiB test(vulkan): cover descriptor invalidation on release and busy-slot batch trimming
- compose_features.go 2.3 KiB perf(vulkan): compose each pass as batched instanced draws
- compose_resources_test.go 2.2 KiB perf(vulkan): compose each pass as batched instanced draws
- compose_test.go 10.1 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- cursor.go 7.0 KiB perf: remove FFI reflection and per-frame allocations from the hot path (#31)
- cursor_test.go 2.9 KiB feat(hdr): output HDR10 on capable displays (#6)
- damage.go 11.6 KiB perf(core): wake core on flips only while a scene animates
- damage_delta_test.go 17.7 KiB perf(core): wake core on flips only while a scene animates
- damage_test.go 5.2 KiB feat: global spring animation system (#134)
- dmabuf.go 16.2 KiB perf(vulkan): compose each pass as batched instanced draws
- dmabuf_test.go 5.3 KiB feat: global spring animation system (#134)
- extended_linear_test.go 3.2 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- frame.go 16.0 KiB perf(vulkan): retire wait semaphores without a closure
- fullredraw_test.go 1.3 KiB feat(vulkan): count why whole windows are redrawn
- hdr.go 9.9 KiB perf(vulkan): compose each pass as batched instanced draws
- hdr_composition_test.go 11.2 KiB feat: global spring animation system (#134)
- orient.go 2.3 KiB feat(output): rotate and flip outputs (output.<name>.transform) (#118)
- output_transform_test.go 1.6 KiB feat(output): rotate and flip outputs (output.<name>.transform) (#118)
- pq.go 1.9 KiB feat(wayland): implement wp_single_pixel_buffer_v1 (#121)
- pq_client_test.go 3.6 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- pq_test.go 569 B feat(hdr): output HDR10 on capable displays (#6)
- priority_test.go 405 B perf: faster game frame path (#59)
- redrawn_test.go 259 B feat(drm): report missed vblanks and flip delivery latency in output stats (#119)
- renderer.go 17.3 KiB Merge pull request 'feat(screencast): share screens and take screenshots through xdg-desktop-portal-gnome' (#54) from feat/screencast-gnome into main
- renderer_test.go 20.6 KiB feat: global spring animation system (#134)
- scene.go 20.9 KiB perf(vulkan): compose each pass as batched instanced draws
- scene_dim_test.go 9.5 KiB feat(overview): darken the background behind overview previews (#110)
- scene_drop_hint_test.go 1.1 KiB feat(core): move and resize windows with the pointer (#83)
- scene_fade_test.go 5.8 KiB feat: global spring animation system (#134)
- scene_float_order_test.go 1.4 KiB feat(core): stack fixed-mode overview columns and order covering floats (#66)
- scene_opaque_region_test.go 12.2 KiB feat: global spring animation system (#134)
- scene_perf_test.go 12.4 KiB test(wayland,vulkan): cover relocation tail clearing and mixed deferred frees
- scene_rect_content_test.go 2.3 KiB feat: global spring animation system (#134)
- scene_solid_test.go 3.2 KiB feat(wayland): implement wp_single_pixel_buffer_v1 (#121)
- shm.go 9.6 KiB perf(vulkan): compose each pass as batched instanced draws
- shm_rects_test.go 2.2 KiB fix(vulkan): bound the damage split of wl_shm copies to a bounding box
- targets.go 15.1 KiB feat: global spring animation system (#134)
- targets_perf_test.go 2.4 KiB feat: global spring animation system (#134)
- targets_test.go 12.7 KiB feat: global spring animation system (#134)
- transform_test.go 1.7 KiB feat(output): rotate and flip outputs (output.<name>.transform) (#118)
- trim.go 2.8 KiB perf(vulkan): compose each pass as batched instanced draws
- trim_test.go 6.0 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- workspace_clip_test.go 5.6 KiB refactor(render): carry panel insets as Scene.TileInset
- yuv.go 9.0 KiB perf(vulkan): compose each pass as batched instanced draws
- yuv_test.go 6.4 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)