- shaders/ (directory) feat: subtle focus indicator pulse on newly focused windows (#87)
- capture.go 28.2 KiB feat(headless): on-demand SDR/HDR colour check with a test-pattern client (#126)
- capture_indicator_test.go 4.5 KiB feat(capture): generic capture with compositor-imposed indicator and allowlist (#74)
- capture_sync_mock_test.go 8.4 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- capture_test.go 18.7 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- compose.go 19.0 KiB feat(wayland): implement wp_single_pixel_buffer_v1 (#121)
- compose_test.go 10.1 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- cursor.go 7.0 KiB perf: remove FFI reflection and per-frame allocations from the hot path (#31)
- cursor_test.go 2.9 KiB feat(hdr): output HDR10 on capable displays (#6)
- damage.go 4.9 KiB refactor(app): own output apply in the backend owner loop (#40)
- damage_test.go 5.2 KiB feat(output): rotate and flip outputs (output.<name>.transform) (#118)
- dmabuf.go 16.5 KiB perf: faster game frame path (#59)
- dmabuf_test.go 5.3 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- extended_linear_test.go 3.2 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- frame.go 14.2 KiB feat(headless): on-demand SDR/HDR colour check with a test-pattern client (#126)
- hdr.go 9.7 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- hdr_composition_test.go 11.2 KiB feat(headless): on-demand SDR/HDR colour check with a test-pattern client (#126)
- orient.go 2.3 KiB feat(output): rotate and flip outputs (output.<name>.transform) (#118)
- output_transform_test.go 1.6 KiB feat(output): rotate and flip outputs (output.<name>.transform) (#118)
- pq.go 1.9 KiB feat(wayland): implement wp_single_pixel_buffer_v1 (#121)
- pq_client_test.go 3.6 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- pq_test.go 569 B feat(hdr): output HDR10 on capable displays (#6)
- priority_test.go 405 B perf: faster game frame path (#59)
- redrawn_test.go 259 B feat(drm): report missed vblanks and flip delivery latency in output stats (#119)
- renderer.go 14.7 KiB feat(headless): on-demand SDR/HDR colour check with a test-pattern client (#126)
- renderer_test.go 19.2 KiB feat: subtle focus indicator pulse on newly focused windows (#87)
- scene.go 15.1 KiB feat(wayland): implement wp_single_pixel_buffer_v1 (#121)
- scene_dim_test.go 9.5 KiB feat(overview): darken the background behind overview previews (#110)
- scene_drop_hint_test.go 1.1 KiB feat(core): move and resize windows with the pointer (#83)
- scene_float_order_test.go 1.4 KiB feat(core): stack fixed-mode overview columns and order covering floats (#66)
- scene_perf_test.go 4.1 KiB feat(output): rotate and flip outputs (output.<name>.transform) (#118)
- scene_solid_test.go 3.2 KiB feat(wayland): implement wp_single_pixel_buffer_v1 (#121)
- shm.go 7.9 KiB fix(vulkan): free buffers of undrawn windows on idle outputs (#55)
- targets.go 11.7 KiB feat(headless): on-demand SDR/HDR colour check with a test-pattern client (#126)
- targets_test.go 5.1 KiB feat(headless): on-demand SDR/HDR colour check with a test-pattern client (#126)
- transform_test.go 1.7 KiB feat(output): rotate and flip outputs (output.<name>.transform) (#118)
- trim.go 2.7 KiB fix(vulkan): free buffers of undrawn windows on idle outputs (#55)
- trim_test.go 6.0 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- workspace_clip_test.go 2.6 KiB feat(workspace): add centered logical size overrides (#68)
- yuv.go 9.1 KiB feat(hdr): HDR content from Wayland clients (#11)
- yuv_test.go 6.4 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)