- amdgpu_rules_test.go 18.9 KiB feat: global spring animation system (#134)
- atomic.go 12.9 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- capture_ownership_test.go 1.9 KiB feat(capture): bounded asynchronous SDR capture with GPU HDR mapping (#67)
- capture_test.go 27.6 KiB feat: global spring animation system (#134)
- card.go 8.7 KiB fix(logging): clean up startup warning, duplicate component fields and output placement logs (#125)
- colorop.go 9.7 KiB fix(logging): clean up startup warning, duplicate component fields and output placement logs (#125)
- colorop_match.go 8.9 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- colorop_test.go 31.8 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- commit_alloc_test.go 9.7 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- commit_test.go 23.4 KiB feat: global spring animation system (#134)
- cursor.go 6.1 KiB refactor(project): rename nefertty to neferwl
- drop_hint_test.go 662 B feat: global spring animation system (#134)
- edid.go 3.7 KiB feat(hdr): output HDR10 on capable displays (#6)
- edid_test.go 2.9 KiB feat(hdr): output HDR10 on capable displays (#6)
- flip_stats.go 4.3 KiB feat(drm): report missed vblanks and flip delivery latency in output stats (#119)
- flip_stats_test.go 11.7 KiB feat(drm): report missed vblanks and flip delivery latency in output stats (#119)
- flip_trace.go 2.8 KiB feat(drm): report missed vblanks and flip delivery latency in output stats (#119)
- flip_trace_test.go 1.7 KiB fix(drm): keep a gap after each VRR game flip (#63)
- frame_lifecycle.go 6.8 KiB feat(drm): report missed vblanks and flip delivery latency in output stats (#119)
- frame_lifecycle_test.go 3.5 KiB refactor: deepen surface, output, frame and workspace modules (#37)
- frame_submit.go 7.5 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- frame_submit_test.go 4.9 KiB refactor: deepen core, wayland and drm modules (#57)
- game_performance_test.go 4.5 KiB fix(logging): clean up startup warning, duplicate component fields and output placement logs (#125)
- hdr.go 4.3 KiB refactor: consolidate core capture, output reports, HDR state and ports layout (#78)
- hdr_test.go 13.4 KiB feat: global spring animation system (#134)
- hotplug.go 2.7 KiB feat(outputs): multiple monitors and hotplug
- images.go 8.2 KiB feat: global spring animation system (#134)
- kms.go 7.9 KiB fix(drm): keep a gap after each VRR game flip (#63)
- kms_mock_test.go 22.4 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- kms_test.go 5.6 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- lease.go 5.1 KiB feat(wayland): Wine and Proton protocols (#60)
- lease_test.go 3.1 KiB refactor(adapters): move logging and sessionlock under internal/adapters (#132)
- leaving_test.go 3.1 KiB feat: global spring animation system (#134)
- output.go 56.2 KiB feat: global spring animation system (#134)
- output_test.go 42.4 KiB feat: global spring animation system (#134)
- overlay.go 9.0 KiB feat: global spring animation system (#134)
- overlay_test.go 10.6 KiB feat: global spring animation system (#134)
- power_test.go 5.8 KiB feat: global spring animation system (#134)
- props.go 6.3 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- props_test.go 624 B feat(hdr): output HDR10 on capable displays (#6)
- protection.go 6.7 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- protection_close_test.go 971 B feat(session-lock): add ext-session-lock with DRM output protection (#73)
- protection_fence_test.go 3.0 KiB feat(session-lock): add ext-session-lock with DRM output protection (#73)
- protection_retry_test.go 10.4 KiB feat: global spring animation system (#134)
- protection_review_test.go 4.3 KiB refactor: consolidate core capture, output reports, HDR state and ports layout (#78)
- protection_test.go 9.7 KiB feat(session-lock): add ext-session-lock with DRM output protection (#73)
- reads.go 2.4 KiB refactor: consolidate core capture, output reports, HDR state and ports layout (#78)
- report.go 1.8 KiB feat: global spring animation system (#134)
- scanout.go 19.6 KiB feat: global spring animation system (#134)
- scanout_test.go 19.1 KiB feat: global spring animation system (#134)
- seat_disable.go 2.1 KiB fix(logging): clean up startup warning, duplicate component fields and output placement logs (#125)
- seat_disable_test.go 3.5 KiB feat(drm): scan out SDR buffers on HDR outputs through the plane colour pipeline (#124)
- security.go 3.9 KiB feat(session-lock): add ext-session-lock with DRM output protection (#73)
- security_capture_test.go 3.6 KiB feat(capture): generic capture with compositor-imposed indicator and allowlist (#74)
- security_close_test.go 2.5 KiB feat(session-lock): add ext-session-lock with DRM output protection (#73)
- security_commit_test.go 675 B feat(session-lock): add ext-session-lock with DRM output protection (#73)
- security_recovery_test.go 4.1 KiB feat: global spring animation system (#134)
- security_resume_test.go 2.8 KiB feat(session-lock): add ext-session-lock with DRM output protection (#73)
- security_run_test.go 3.7 KiB feat: global spring animation system (#134)
- security_startup_test.go 4.3 KiB feat: global spring animation system (#134)
- security_test.go 5.5 KiB feat(session-lock): add ext-session-lock with DRM output protection (#73)
- security_transition_test.go 2.7 KiB feat(session-lock): add ext-session-lock with DRM output protection (#73)
- stuck_test.go 7.6 KiB feat: global spring animation system (#134)
- vrr.go 2.9 KiB fix(power): keep an output that reconnects while off turned off (#107)
- vrr_flip_gap.go 2.7 KiB feat(drm): report missed vblanks and flip delivery latency in output stats (#119)
- vrr_flip_gap_test.go 5.1 KiB feat: global spring animation system (#134)