main 4c97002

player_rt.go RawHistoryFolder

1package core
2
3import (
4	"errors"
5	"fmt"
6	"io"
7	"sync/atomic"
8	"unsafe"
9)
10
11// UnderrunPolicy determines how to handle underruns
12type UnderrunPolicy int
13
14const (
15	UnderrunFillSilence UnderrunPolicy = iota
16	UnderrunFailFast
17)
18
19// PCMBuffer represents a PCM audio buffer with deinterleaved samples
20// Samples[channel][frame] format for cache efficiency
21type PCMBuffer struct {
22	Frames   int
23	Channels int
24	Stride   int
25	Samples  [][]float32
26}
27
28// allocate allocates the Samples slice structure
29func (b *PCMBuffer) allocate() {
30	if len(b.Samples) != b.Channels {
31		b.Samples = make([][]float32, b.Channels)
32	}
33	for ch := 0; ch < b.Channels; ch++ {
34		if len(b.Samples[ch]) != b.Frames {
35			b.Samples[ch] = make([]float32, b.Frames)
36		}
37	}
38}
39
40// PlayerConfig holds configuration for the player
41type PlayerConfig struct {
42	// SampleRate is the playback sample rate used when opening the stream.
43	SampleRate      int
44	FramesPerBuffer int
45	Channels        int
46	UnderrunPolicy  UnderrunPolicy
47}
48
49// PlayerCallbacks holds callbacks for player events
50type PlayerCallbacks struct {
51	OnStateChange func(PlayerState)
52	Fill          func(*PCMBuffer) (int, error)
53	OnUnderrun    func(int)
54	OnDrain       func()
55	OnError       func(error)
56}
57
58// playerConfig is the internal alias for PlayerConfig
59type playerConfig = PlayerConfig
60
61// playerCallbacks is the internal alias for PlayerCallbacks
62type playerCallbacks = PlayerCallbacks
63
64// processPCM processes PCM audio data for the given buffer
65// Returns the number of frames processed, or an error
66func (p *player) processPCM(buf *PCMBuffer) (int, error) {
67	// Ensure buffer is allocated
68	buf.allocate()
69
70	state := p.State()
71
72	// If paused or stopped, fill with silence and return
73	if state == PlayerStatePaused || state == PlayerStateStopped || state == PlayerStateIdle {
74		p.fillSilence(buf, 0, buf.Frames)
75		return buf.Frames, nil
76	}
77
78	// If not playing, fill with silence
79	if state != PlayerStatePlaying {
80		p.fillSilence(buf, 0, buf.Frames)
81		return buf.Frames, nil
82	}
83
84	// Call Fill callback
85	if p.callbacks.Fill == nil {
86		p.fillSilence(buf, 0, buf.Frames)
87		return buf.Frames, nil
88	}
89
90	frames, err := p.callbacks.Fill(buf)
91	if err != nil {
92		if errors.Is(err, io.EOF) {
93			// Drain condition - emit drain callback and return frames
94			p.emitDrain()
95			return frames, nil
96		}
97		// Other error - fail the player
98		p.fail(err)
99		return 0, err
100	}
101
102	// Handle underrun if Fill returned fewer frames than requested
103	if frames < buf.Frames {
104		return p.handleUnderrun(buf, frames)
105	}
106
107	return frames, nil
108}
109
110// fillSilence fills the buffer with silence (0.0) from startFrame to endFrame
111func (p *player) fillSilence(buf *PCMBuffer, startFrame, endFrame int) {
112	if startFrame < 0 {
113		startFrame = 0
114	}
115	if endFrame > buf.Frames {
116		endFrame = buf.Frames
117	}
118	for ch := 0; ch < buf.Channels; ch++ {
119		clear(buf.Samples[ch][startFrame:endFrame])
120	}
121}
122
123// handleUnderrun applies the underrun policy when Fill returns fewer frames than requested
124func (p *player) handleUnderrun(buf *PCMBuffer, filledFrames int) (int, error) {
125	// Emit underrun callback
126	if p.callbacks.OnUnderrun != nil {
127		p.callbacks.OnUnderrun(buf.Frames - filledFrames)
128	}
129
130	switch p.config.UnderrunPolicy {
131	case UnderrunFailFast:
132		err := errors.New("underrun occurred")
133		p.fail(err)
134		return 0, err
135	case UnderrunFillSilence:
136		fallthrough
137	default:
138		p.fillSilence(buf, filledFrames, buf.Frames)
139		return buf.Frames, nil
140	}
141}
142
143// emitDrain invokes the OnDrain callback
144func (p *player) emitDrain() {
145	if p.callbacks.OnDrain != nil {
146		p.callbacks.OnDrain()
147	}
148}
149
150// fail transitions the player to error state and invokes OnError
151func (p *player) fail(err error) {
152	if transitionErr := p.transition(PlayerStateError); transitionErr != nil {
153		err = errors.Join(err, fmt.Errorf("transition player to error: %w", transitionErr))
154	}
155	if p.callbacks.OnError != nil {
156		p.callbacks.OnError(err)
157	}
158}
159
160// onProcess is the PipeWire process callback. It is invoked by PipeWire
161// each time the stream needs more audio data. It dequeues a buffer,
162// fills it with PCM data via processPCM, commits the result, and
163// queues the buffer back. If any step fails, it routes the error
164// through p.fail.
165func (p *player) onProcess() {
166	// Drop native references before returning from each callback.
167	defer p.pwView.clear()
168
169	ops := p.streamOps
170	if ops == nil {
171		return
172	}
173
174	sp := atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.streamPtr)))
175	if sp == nil {
176		return
177	}
178
179	bufPtr := ops.DequeueBuffer(sp)
180	if bufPtr == nil {
181		return
182	}
183
184	queueOnError := true
185	defer func() {
186		err := ops.QueueBuffer(sp, bufPtr)
187		if err != nil && queueOnError {
188			// Clear before OnError can reenter player methods.
189			p.pwView.clear()
190			p.fail(fmt.Errorf("queue buffer: %w", err))
191		}
192	}()
193
194	if err := p.pwView.refresh(bufPtr); err != nil {
195		queueOnError = false
196		p.fail(fmt.Errorf("buffer view: %w", err))
197		return
198	}
199
200	frames, err := p.processPCM(p.pwView.PCM())
201	if err != nil {
202		queueOnError = false
203		return
204	}
205
206	p.pwView.Commit(frames)
207}

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