detached 6cf8586

feat: add player state machine core

commit
6cf858605d13149f6973416c140589bbc468c86d
author
brice · · 2026-04-09 14:55 UTC
parent
acd608d
signature
GPG VerifiedCD88F9E564E0102646FB6077A1A07C7C7C3E349D · arch-gpg Verified for the committer email
10 files · +258 -0
M cmd/pipewiregen/internal/parser/parser.go +17 -0
@@ -71,5 +71,22 @@ func validate(m *model.Model) error {
7171 }
7272 }
7373
74+ // Validate callbacks
75+ for i, cb := range m.Callbacks {
76+ if cb.Name == "" {
77+ return fmt.Errorf("callback at index %d has empty name", i)
78+ }
79+ if cb.Signature == "" {
80+ return fmt.Errorf("callback %q has empty signature", cb.Name)
81+ }
82+ }
83+
84+ // Validate event structs
85+ for i, es := range m.EventStructs {
86+ if es.Name == "" {
87+ return fmt.Errorf("event struct at index %d has empty name", i)
88+ }
89+ }
90+
7491 return nil
7592 }
@@ -71,5 +71,22 @@ func validate(m *model.Model) error {
71 }71 }
72 }72 }
73 73
74+ // Validate callbacks
75+ for i, cb := range m.Callbacks {
76+ if cb.Name == "" {
77+ return fmt.Errorf("callback at index %d has empty name", i)
78+ }
79+ if cb.Signature == "" {
80+ return fmt.Errorf("callback %q has empty signature", cb.Name)
81+ }
82+ }
83+
84+ // Validate event structs
85+ for i, es := range m.EventStructs {
86+ if es.Name == "" {
87+ return fmt.Errorf("event struct at index %d has empty name", i)
88+ }
89+ }
90+
74 return nil91 return nil
75 }92 }
M cmd/pipewiregen/internal/parser/parser_test.go +39 -0
@@ -112,3 +112,42 @@ func TestLoadEmptySymbolSignatureReturnsError(t *testing.T) {
112112 t.Fatalf("error message should contain 'empty signature', got: %v", err)
113113 }
114114 }
115+
116+func TestLoadEmptyCallbackNameReturnsError(t *testing.T) {
117+ _, err := Load("testdata/empty_callback_name.json")
118+ if err == nil {
119+ t.Fatal("expected error for empty callback name, got nil")
120+ }
121+ if !strings.Contains(err.Error(), "validation failed") {
122+ t.Fatalf("error message should contain 'validation failed', got: %v", err)
123+ }
124+ if !strings.Contains(err.Error(), "callback") && !strings.Contains(err.Error(), "empty name") {
125+ t.Fatalf("error message should mention callback empty name, got: %v", err)
126+ }
127+}
128+
129+func TestLoadEmptyCallbackSignatureReturnsError(t *testing.T) {
130+ _, err := Load("testdata/empty_callback_signature.json")
131+ if err == nil {
132+ t.Fatal("expected error for empty callback signature, got nil")
133+ }
134+ if !strings.Contains(err.Error(), "validation failed") {
135+ t.Fatalf("error message should contain 'validation failed', got: %v", err)
136+ }
137+ if !strings.Contains(err.Error(), "callback") && !strings.Contains(err.Error(), "empty signature") {
138+ t.Fatalf("error message should mention callback empty signature, got: %v", err)
139+ }
140+}
141+
142+func TestLoadEmptyEventStructNameReturnsError(t *testing.T) {
143+ _, err := Load("testdata/empty_event_struct_name.json")
144+ if err == nil {
145+ t.Fatal("expected error for empty event struct name, got nil")
146+ }
147+ if !strings.Contains(err.Error(), "validation failed") {
148+ t.Fatalf("error message should contain 'validation failed', got: %v", err)
149+ }
150+ if !strings.Contains(err.Error(), "event struct") && !strings.Contains(err.Error(), "empty name") {
151+ t.Fatalf("error message should mention event struct empty name, got: %v", err)
152+ }
153+}
@@ -112,3 +112,42 @@ func TestLoadEmptySymbolSignatureReturnsError(t *testing.T) {
112 t.Fatalf("error message should contain 'empty signature', got: %v", err)112 t.Fatalf("error message should contain 'empty signature', got: %v", err)
113 }113 }
114 }114 }
115+
116+func TestLoadEmptyCallbackNameReturnsError(t *testing.T) {
117+ _, err := Load("testdata/empty_callback_name.json")
118+ if err == nil {
119+ t.Fatal("expected error for empty callback name, got nil")
120+ }
121+ if !strings.Contains(err.Error(), "validation failed") {
122+ t.Fatalf("error message should contain 'validation failed', got: %v", err)
123+ }
124+ if !strings.Contains(err.Error(), "callback") && !strings.Contains(err.Error(), "empty name") {
125+ t.Fatalf("error message should mention callback empty name, got: %v", err)
126+ }
127+}
128+
129+func TestLoadEmptyCallbackSignatureReturnsError(t *testing.T) {
130+ _, err := Load("testdata/empty_callback_signature.json")
131+ if err == nil {
132+ t.Fatal("expected error for empty callback signature, got nil")
133+ }
134+ if !strings.Contains(err.Error(), "validation failed") {
135+ t.Fatalf("error message should contain 'validation failed', got: %v", err)
136+ }
137+ if !strings.Contains(err.Error(), "callback") && !strings.Contains(err.Error(), "empty signature") {
138+ t.Fatalf("error message should mention callback empty signature, got: %v", err)
139+ }
140+}
141+
142+func TestLoadEmptyEventStructNameReturnsError(t *testing.T) {
143+ _, err := Load("testdata/empty_event_struct_name.json")
144+ if err == nil {
145+ t.Fatal("expected error for empty event struct name, got nil")
146+ }
147+ if !strings.Contains(err.Error(), "validation failed") {
148+ t.Fatalf("error message should contain 'validation failed', got: %v", err)
149+ }
150+ if !strings.Contains(err.Error(), "event struct") && !strings.Contains(err.Error(), "empty name") {
151+ t.Fatalf("error message should mention event struct empty name, got: %v", err)
152+ }
153+}
A cmd/pipewiregen/internal/parser/testdata/empty_callback_name.json +14 -0
@@ -0,0 +1,14 @@
1+{
2+ "libraries": [
3+ {"name": "pipewire", "soname": "libpipewire-0.3.so.0"}
4+ ],
5+ "groups": [
6+ {"name": "init", "interface": "InitAPI", "package": "out", "symbols": ["pw_init"]}
7+ ],
8+ "symbols": [
9+ {"name": "pw_init", "library": "pipewire", "group": "init", "signature": "func()"}
10+ ],
11+ "callbacks": [
12+ {"name": "", "signature": "struct{}"}
13+ ]
14+}
@@ -0,0 +1,14 @@
1+{
2+ "libraries": [
3+ {"name": "pipewire", "soname": "libpipewire-0.3.so.0"}
4+ ],
5+ "groups": [
6+ {"name": "init", "interface": "InitAPI", "package": "out", "symbols": ["pw_init"]}
7+ ],
8+ "symbols": [
9+ {"name": "pw_init", "library": "pipewire", "group": "init", "signature": "func()"}
10+ ],
11+ "callbacks": [
12+ {"name": "", "signature": "struct{}"}
13+ ]
14+}
A cmd/pipewiregen/internal/parser/testdata/empty_callback_signature.json +14 -0
@@ -0,0 +1,14 @@
1+{
2+ "libraries": [
3+ {"name": "pipewire", "soname": "libpipewire-0.3.so.0"}
4+ ],
5+ "groups": [
6+ {"name": "init", "interface": "InitAPI", "package": "out", "symbols": ["pw_init"]}
7+ ],
8+ "symbols": [
9+ {"name": "pw_init", "library": "pipewire", "group": "init", "signature": "func()"}
10+ ],
11+ "callbacks": [
12+ {"name": "pw_stream_events", "signature": ""}
13+ ]
14+}
@@ -0,0 +1,14 @@
1+{
2+ "libraries": [
3+ {"name": "pipewire", "soname": "libpipewire-0.3.so.0"}
4+ ],
5+ "groups": [
6+ {"name": "init", "interface": "InitAPI", "package": "out", "symbols": ["pw_init"]}
7+ ],
8+ "symbols": [
9+ {"name": "pw_init", "library": "pipewire", "group": "init", "signature": "func()"}
10+ ],
11+ "callbacks": [
12+ {"name": "pw_stream_events", "signature": ""}
13+ ]
14+}
A cmd/pipewiregen/internal/parser/testdata/empty_event_struct_name.json +14 -0
@@ -0,0 +1,14 @@
1+{
2+ "libraries": [
3+ {"name": "pipewire", "soname": "libpipewire-0.3.so.0"}
4+ ],
5+ "groups": [
6+ {"name": "init", "interface": "InitAPI", "package": "out", "symbols": ["pw_init"]}
7+ ],
8+ "symbols": [
9+ {"name": "pw_init", "library": "pipewire", "group": "init", "signature": "func()"}
10+ ],
11+ "event_structs": [
12+ {"name": "", "callbacks": ["process"]}
13+ ]
14+}
@@ -0,0 +1,14 @@
1+{
2+ "libraries": [
3+ {"name": "pipewire", "soname": "libpipewire-0.3.so.0"}
4+ ],
5+ "groups": [
6+ {"name": "init", "interface": "InitAPI", "package": "out", "symbols": ["pw_init"]}
7+ ],
8+ "symbols": [
9+ {"name": "pw_init", "library": "pipewire", "group": "init", "signature": "func()"}
10+ ],
11+ "event_structs": [
12+ {"name": "", "callbacks": ["process"]}
13+ ]
14+}
M internal/capi/init_gen.go +1 -0 generated file: collapsed
M internal/capi/loop_gen.go +1 -0 generated file: collapsed
A internal/core/player.go +95 -0
@@ -0,0 +1,95 @@
1+package core
2+
3+import (
4+ "errors"
5+ "sync"
6+ "sync/atomic"
7+)
8+
9+var ErrInvalidPlayerState = errors.New("invalid player state transition")
10+
11+// playerConfig holds configuration for the player
12+type playerConfig struct {
13+ // Minimal for now, will be extended in future tasks
14+}
15+
16+// playerCallbacks holds callbacks for player events
17+type playerCallbacks struct {
18+ OnStateChange func(oldState, newState PlayerState)
19+}
20+
21+// player is the internal player shell with state machine
22+type player struct {
23+ config playerConfig
24+ callbacks playerCallbacks
25+ state atomic.Int32
26+ terminal atomic.Bool
27+ mu sync.Mutex
28+}
29+
30+// newPlayer creates a new player instance
31+func newPlayer(config playerConfig, callbacks playerCallbacks) *player {
32+ p := &player{
33+ config: config,
34+ callbacks: callbacks,
35+ }
36+ p.state.Store(int32(PlayerStateIdle))
37+ return p
38+}
39+
40+// State returns the current player state
41+func (p *player) State() PlayerState {
42+ return PlayerState(p.state.Load())
43+}
44+
45+// setState atomically sets the player state
46+func (p *player) setState(next PlayerState) {
47+ p.state.Store(int32(next))
48+}
49+
50+// transition attempts to transition to the next state
51+func (p *player) transition(next PlayerState) error {
52+ p.mu.Lock()
53+ defer p.mu.Unlock()
54+
55+ current := p.State()
56+
57+ // Validate transition
58+ if !isValidTransition(current, next) {
59+ return ErrInvalidPlayerState
60+ }
61+
62+ // Perform transition
63+ p.setState(next)
64+
65+ // Notify callback
66+ if p.callbacks.OnStateChange != nil {
67+ p.callbacks.OnStateChange(current, next)
68+ }
69+
70+ return nil
71+}
72+
73+// isValidTransition checks if a state transition is valid
74+func isValidTransition(current, next PlayerState) bool {
75+ switch current {
76+ case PlayerStateIdle:
77+ return next == PlayerStateStarting
78+ case PlayerStateStarting:
79+ return next == PlayerStatePlaying || next == PlayerStateError
80+ case PlayerStatePlaying:
81+ return next == PlayerStatePaused || next == PlayerStateStopped || next == PlayerStateClosing
82+ case PlayerStatePaused:
83+ return next == PlayerStatePlaying || next == PlayerStateStopped || next == PlayerStateClosing
84+ case PlayerStateStopped:
85+ return next == PlayerStateStarting || next == PlayerStateClosing
86+ case PlayerStateClosing:
87+ return next == PlayerStateClosed
88+ case PlayerStateClosed:
89+ return false // Terminal state
90+ case PlayerStateError:
91+ return next == PlayerStateClosing
92+ default:
93+ return false
94+ }
95+}
@@ -0,0 +1,95 @@
1+package core
2+
3+import (
4+ "errors"
5+ "sync"
6+ "sync/atomic"
7+)
8+
9+var ErrInvalidPlayerState = errors.New("invalid player state transition")
10+
11+// playerConfig holds configuration for the player
12+type playerConfig struct {
13+ // Minimal for now, will be extended in future tasks
14+}
15+
16+// playerCallbacks holds callbacks for player events
17+type playerCallbacks struct {
18+ OnStateChange func(oldState, newState PlayerState)
19+}
20+
21+// player is the internal player shell with state machine
22+type player struct {
23+ config playerConfig
24+ callbacks playerCallbacks
25+ state atomic.Int32
26+ terminal atomic.Bool
27+ mu sync.Mutex
28+}
29+
30+// newPlayer creates a new player instance
31+func newPlayer(config playerConfig, callbacks playerCallbacks) *player {
32+ p := &player{
33+ config: config,
34+ callbacks: callbacks,
35+ }
36+ p.state.Store(int32(PlayerStateIdle))
37+ return p
38+}
39+
40+// State returns the current player state
41+func (p *player) State() PlayerState {
42+ return PlayerState(p.state.Load())
43+}
44+
45+// setState atomically sets the player state
46+func (p *player) setState(next PlayerState) {
47+ p.state.Store(int32(next))
48+}
49+
50+// transition attempts to transition to the next state
51+func (p *player) transition(next PlayerState) error {
52+ p.mu.Lock()
53+ defer p.mu.Unlock()
54+
55+ current := p.State()
56+
57+ // Validate transition
58+ if !isValidTransition(current, next) {
59+ return ErrInvalidPlayerState
60+ }
61+
62+ // Perform transition
63+ p.setState(next)
64+
65+ // Notify callback
66+ if p.callbacks.OnStateChange != nil {
67+ p.callbacks.OnStateChange(current, next)
68+ }
69+
70+ return nil
71+}
72+
73+// isValidTransition checks if a state transition is valid
74+func isValidTransition(current, next PlayerState) bool {
75+ switch current {
76+ case PlayerStateIdle:
77+ return next == PlayerStateStarting
78+ case PlayerStateStarting:
79+ return next == PlayerStatePlaying || next == PlayerStateError
80+ case PlayerStatePlaying:
81+ return next == PlayerStatePaused || next == PlayerStateStopped || next == PlayerStateClosing
82+ case PlayerStatePaused:
83+ return next == PlayerStatePlaying || next == PlayerStateStopped || next == PlayerStateClosing
84+ case PlayerStateStopped:
85+ return next == PlayerStateStarting || next == PlayerStateClosing
86+ case PlayerStateClosing:
87+ return next == PlayerStateClosed
88+ case PlayerStateClosed:
89+ return false // Terminal state
90+ case PlayerStateError:
91+ return next == PlayerStateClosing
92+ default:
93+ return false
94+ }
95+}
A internal/core/player_state.go +15 -0
@@ -0,0 +1,15 @@
1+package core
2+
3+// PlayerState represents the current state of the player
4+type PlayerState int32
5+
6+const (
7+ PlayerStateIdle PlayerState = iota
8+ PlayerStateStarting
9+ PlayerStatePlaying
10+ PlayerStatePaused
11+ PlayerStateStopped
12+ PlayerStateClosing
13+ PlayerStateClosed
14+ PlayerStateError
15+)
@@ -0,0 +1,15 @@
1+package core
2+
3+// PlayerState represents the current state of the player
4+type PlayerState int32
5+
6+const (
7+ PlayerStateIdle PlayerState = iota
8+ PlayerStateStarting
9+ PlayerStatePlaying
10+ PlayerStatePaused
11+ PlayerStateStopped
12+ PlayerStateClosing
13+ PlayerStateClosed
14+ PlayerStateError
15+)
A internal/core/player_state_test.go +48 -0
@@ -0,0 +1,48 @@
1+package core
2+
3+import (
4+ "testing"
5+)
6+
7+func TestPlayerStateTransitionsIdleStartStopClose(t *testing.T) {
8+ p := newPlayer(playerConfig{}, playerCallbacks{})
9+
10+ if got := p.State(); got != PlayerStateIdle {
11+ t.Errorf("initial state = %v, want %v", got, PlayerStateIdle)
12+ }
13+
14+ if err := p.transition(PlayerStateStarting); err != nil {
15+ t.Errorf("transition to Starting failed: %v", err)
16+ }
17+ if got := p.State(); got != PlayerStateStarting {
18+ t.Errorf("after transition to Starting, state = %v, want %v", got, PlayerStateStarting)
19+ }
20+
21+ if err := p.transition(PlayerStatePlaying); err != nil {
22+ t.Errorf("transition to Playing failed: %v", err)
23+ }
24+ if got := p.State(); got != PlayerStatePlaying {
25+ t.Errorf("after transition to Playing, state = %v, want %v", got, PlayerStatePlaying)
26+ }
27+
28+ if err := p.transition(PlayerStateStopped); err != nil {
29+ t.Errorf("transition to Stopped failed: %v", err)
30+ }
31+ if got := p.State(); got != PlayerStateStopped {
32+ t.Errorf("after transition to Stopped, state = %v, want %v", got, PlayerStateStopped)
33+ }
34+
35+ if err := p.transition(PlayerStateClosing); err != nil {
36+ t.Errorf("transition to Closing failed: %v", err)
37+ }
38+ if got := p.State(); got != PlayerStateClosing {
39+ t.Errorf("after transition to Closing, state = %v, want %v", got, PlayerStateClosing)
40+ }
41+
42+ if err := p.transition(PlayerStateClosed); err != nil {
43+ t.Errorf("transition to Closed failed: %v", err)
44+ }
45+ if got := p.State(); got != PlayerStateClosed {
46+ t.Errorf("after transition to Closed, state = %v, want %v", got, PlayerStateClosed)
47+ }
48+}
@@ -0,0 +1,48 @@
1+package core
2+
3+import (
4+ "testing"
5+)
6+
7+func TestPlayerStateTransitionsIdleStartStopClose(t *testing.T) {
8+ p := newPlayer(playerConfig{}, playerCallbacks{})
9+
10+ if got := p.State(); got != PlayerStateIdle {
11+ t.Errorf("initial state = %v, want %v", got, PlayerStateIdle)
12+ }
13+
14+ if err := p.transition(PlayerStateStarting); err != nil {
15+ t.Errorf("transition to Starting failed: %v", err)
16+ }
17+ if got := p.State(); got != PlayerStateStarting {
18+ t.Errorf("after transition to Starting, state = %v, want %v", got, PlayerStateStarting)
19+ }
20+
21+ if err := p.transition(PlayerStatePlaying); err != nil {
22+ t.Errorf("transition to Playing failed: %v", err)
23+ }
24+ if got := p.State(); got != PlayerStatePlaying {
25+ t.Errorf("after transition to Playing, state = %v, want %v", got, PlayerStatePlaying)
26+ }
27+
28+ if err := p.transition(PlayerStateStopped); err != nil {
29+ t.Errorf("transition to Stopped failed: %v", err)
30+ }
31+ if got := p.State(); got != PlayerStateStopped {
32+ t.Errorf("after transition to Stopped, state = %v, want %v", got, PlayerStateStopped)
33+ }
34+
35+ if err := p.transition(PlayerStateClosing); err != nil {
36+ t.Errorf("transition to Closing failed: %v", err)
37+ }
38+ if got := p.State(); got != PlayerStateClosing {
39+ t.Errorf("after transition to Closing, state = %v, want %v", got, PlayerStateClosing)
40+ }
41+
42+ if err := p.transition(PlayerStateClosed); err != nil {
43+ t.Errorf("transition to Closed failed: %v", err)
44+ }
45+ if got := p.State(); got != PlayerStateClosed {
46+ t.Errorf("after transition to Closed, state = %v, want %v", got, PlayerStateClosed)
47+ }
48+}

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