v0.2.1 c0399be

gskenums.go RawHistoryFolder

1// Package gsk was automatically generated by github.com/bnema/puregotk DO NOT EDIT
2package gsk
3
4import (
5	"github.com/bnema/puregotk/v4/gobject/types"
6)
7
8// The blend modes available for render nodes.
9//
10// The implementation of each blend mode is deferred to the
11// rendering pipeline.
12//
13// See <https://www.w3.org/TR/compositing-1/#blending> for more information
14// on blending and blend modes.
15type BlendMode int
16
17var xBlendModeGLibType func() types.GType
18
19func BlendModeGLibType() types.GType {
20	return xBlendModeGLibType()
21}
22
23const (
24
25	// The default blend mode, which specifies no blending
26	BlendModeDefaultValue BlendMode = 0
27	// The source color is multiplied by the destination
28	//   and replaces the destination
29	BlendModeMultiplyValue BlendMode = 1
30	// Multiplies the complements of the destination and source
31	//   color values, then complements the result.
32	BlendModeScreenValue BlendMode = 2
33	// Multiplies or screens the colors, depending on the
34	//   destination color value. This is the inverse of hard-list
35	BlendModeOverlayValue BlendMode = 3
36	// Selects the darker of the destination and source colors
37	BlendModeDarkenValue BlendMode = 4
38	// Selects the lighter of the destination and source colors
39	BlendModeLightenValue BlendMode = 5
40	// Brightens the destination color to reflect the source color
41	BlendModeColorDodgeValue BlendMode = 6
42	// Darkens the destination color to reflect the source color
43	BlendModeColorBurnValue BlendMode = 7
44	// Multiplies or screens the colors, depending on the source color value
45	BlendModeHardLightValue BlendMode = 8
46	// Darkens or lightens the colors, depending on the source color value
47	BlendModeSoftLightValue BlendMode = 9
48	// Subtracts the darker of the two constituent colors from the lighter color
49	BlendModeDifferenceValue BlendMode = 10
50	// Produces an effect similar to that of the difference mode but lower in contrast
51	BlendModeExclusionValue BlendMode = 11
52	// Creates a color with the hue and saturation of the source color and the luminosity of the destination color
53	BlendModeColorValue BlendMode = 12
54	// Creates a color with the hue of the source color and the saturation and luminosity of the destination color
55	BlendModeHueValue BlendMode = 13
56	// Creates a color with the saturation of the source color and the hue and luminosity of the destination color
57	BlendModeSaturationValue BlendMode = 14
58	// Creates a color with the luminosity of the source color and the hue and saturation of the destination color
59	BlendModeLuminosityValue BlendMode = 15
60)
61
62// The corner indices used by `GskRoundedRect`.
63type Corner int
64
65var xCornerGLibType func() types.GType
66
67func CornerGLibType() types.GType {
68	return xCornerGLibType()
69}
70
71const (
72
73	// The top left corner
74	CornerTopLeftValue Corner = 0
75	// The top right corner
76	CornerTopRightValue Corner = 1
77	// The bottom right corner
78	CornerBottomRightValue Corner = 2
79	// The bottom left corner
80	CornerBottomLeftValue Corner = 3
81)
82
83// Specifies how paths are filled.
84//
85// Whether or not a point is included in the fill is determined by taking
86// a ray from that point to infinity and looking at intersections with the
87// path. The ray can be in any direction, as long as it doesn't pass through
88// the end point of a segment or have a tricky intersection such as
89// intersecting tangent to the path.
90//
91// (Note that filling is not actually implemented in this way. This
92// is just a description of the rule that is applied.)
93//
94// New entries may be added in future versions.
95type FillRule int
96
97var xFillRuleGLibType func() types.GType
98
99func FillRuleGLibType() types.GType {
100	return xFillRuleGLibType()
101}
102
103const (
104
105	// If the path crosses the ray from
106	//   left-to-right, counts +1. If the path crosses the ray
107	//   from right to left, counts -1. (Left and right are determined
108	//   from the perspective of looking along the ray from the starting
109	//   point.) If the total count is non-zero, the point will be filled.
110	FillRuleWindingValue FillRule = 0
111	// Counts the total number of
112	//   intersections, without regard to the orientation of the contour. If
113	//   the total number of intersections is odd, the point will be
114	//   filled.
115	FillRuleEvenOddValue FillRule = 1
116)
117
118// Defines the types of the uniforms that `GskGLShaders` declare.
119//
120// It defines both what the type is called in the GLSL shader
121// code, and what the corresponding C type is on the Gtk side.
122type GLUniformType int
123
124var xGLUniformTypeGLibType func() types.GType
125
126func GLUniformTypeGLibType() types.GType {
127	return xGLUniformTypeGLibType()
128}
129
130const (
131
132	// No type, used for uninitialized or unspecified values.
133	GlUniformTypeNoneValue GLUniformType = 0
134	// A float uniform
135	GlUniformTypeFloatValue GLUniformType = 1
136	// A GLSL int / gint32 uniform
137	GlUniformTypeIntValue GLUniformType = 2
138	// A GLSL uint / guint32 uniform
139	GlUniformTypeUintValue GLUniformType = 3
140	// A GLSL bool / gboolean uniform
141	GlUniformTypeBoolValue GLUniformType = 4
142	// A GLSL vec2 / graphene_vec2_t uniform
143	GlUniformTypeVec2Value GLUniformType = 5
144	// A GLSL vec3 / graphene_vec3_t uniform
145	GlUniformTypeVec3Value GLUniformType = 6
146	// A GLSL vec4 / graphene_vec4_t uniform
147	GlUniformTypeVec4Value GLUniformType = 7
148)
149
150// Specifies how to render the start and end points of contours or
151// dashes when stroking.
152//
153// The default line cap style is `GSK_LINE_CAP_BUTT`.
154//
155// New entries may be added in future versions.
156//
157// <figure>
158//
159//	<picture>
160//	  <source srcset="caps-dark.png" media="(prefers-color-scheme: dark)">
161//	  <img alt="Line Cap Styles" src="caps-light.png">
162//	</picture>
163//	<figcaption>GSK_LINE_CAP_BUTT, GSK_LINE_CAP_ROUND, GSK_LINE_CAP_SQUARE</figcaption>
164//
165// </figure>
166type LineCap int
167
168var xLineCapGLibType func() types.GType
169
170func LineCapGLibType() types.GType {
171	return xLineCapGLibType()
172}
173
174const (
175
176	// Start and stop the line exactly at the start
177	//   and end point
178	LineCapButtValue LineCap = 0
179	// Use a round ending, the center of the circle
180	//   is the start or end point
181	LineCapRoundValue LineCap = 1
182	// use squared ending, the center of the square
183	//   is the start or end point
184	LineCapSquareValue LineCap = 2
185)
186
187// Specifies how to render the junction of two lines when stroking.
188//
189// The default line join style is `GSK_LINE_JOIN_MITER`.
190//
191// New entries may be added in future versions.
192//
193// <figure>
194//
195//	<picture>
196//	  <source srcset="join-dark.png" media="(prefers-color-scheme: dark)">
197//	  <img alt="Line Join Styles" src="join-light.png">
198//	</picture>
199//	<figcaption>GSK_LINE_JOINT_MITER, GSK_LINE_JOINT_ROUND, GSK_LINE_JOIN_BEVEL</figcaption>
200//
201// </figure>
202type LineJoin int
203
204var xLineJoinGLibType func() types.GType
205
206func LineJoinGLibType() types.GType {
207	return xLineJoinGLibType()
208}
209
210const (
211
212	// Use a sharp angled corner
213	LineJoinMiterValue LineJoin = 0
214	// Use a round join, the center of the circle is
215	//   the join point
216	LineJoinRoundValue LineJoin = 1
217	// use a cut-off join, the join is cut off at half
218	//   the line width from the joint point
219	LineJoinBevelValue LineJoin = 2
220)
221
222// The mask modes available for mask nodes.
223type MaskMode int
224
225var xMaskModeGLibType func() types.GType
226
227func MaskModeGLibType() types.GType {
228	return xMaskModeGLibType()
229}
230
231const (
232
233	// Use the alpha channel of the mask
234	MaskModeAlphaValue MaskMode = 0
235	// Use the inverted alpha channel of the mask
236	MaskModeInvertedAlphaValue MaskMode = 1
237	// Use the luminance of the mask,
238	//     multiplied by mask alpha
239	MaskModeLuminanceValue MaskMode = 2
240	// Use the inverted luminance of the mask,
241	//     multiplied by mask alpha
242	MaskModeInvertedLuminanceValue MaskMode = 3
243)
244
245// Used to pick one of the four tangents at a given point on the path.
246//
247// Note that the directions for @GSK_PATH_FROM_START/@GSK_PATH_TO_END and
248// @GSK_PATH_TO_START/@GSK_PATH_FROM_END will coincide for smooth points.
249// Only sharp turns will exhibit four different directions.
250//
251// <picture>
252//
253//	<source srcset="directions-dark.png" media="(prefers-color-scheme: dark)">
254//	<img alt="Path Tangents" src="directions-light.png">
255//
256// </picture>
257type PathDirection int
258
259var xPathDirectionGLibType func() types.GType
260
261func PathDirectionGLibType() types.GType {
262	return xPathDirectionGLibType()
263}
264
265const (
266
267	// The tangent in path direction of the incoming side
268	//   of the path
269	PathFromStartValue PathDirection = 0
270	// The tangent against path direction of the incoming side
271	//   of the path
272	PathToStartValue PathDirection = 1
273	// The tangent in path direction of the outgoing side
274	//   of the path
275	PathToEndValue PathDirection = 2
276	// The tangent against path direction of the outgoing
277	//   side of the path
278	PathFromEndValue PathDirection = 3
279)
280
281// Describes the segments of a `GskPath`.
282//
283// More values may be added in the future.
284type PathOperation int
285
286var xPathOperationGLibType func() types.GType
287
288func PathOperationGLibType() types.GType {
289	return xPathOperationGLibType()
290}
291
292const (
293
294	// A move-to operation, with 1 point describing the target point.
295	PathMoveValue PathOperation = 0
296	// A close operation ending the current contour with a line back
297	//   to the starting point. Two points describe the start and end of the line.
298	PathCloseValue PathOperation = 1
299	// A line-to operation, with 2 points describing the start and
300	//   end point of a straight line.
301	PathLineValue PathOperation = 2
302	// A curve-to operation describing a quadratic Bézier curve
303	//   with 3 points describing the start point, the control point and the end
304	//   point of the curve.
305	PathQuadValue PathOperation = 3
306	// A curve-to operation describing a cubic Bézier curve with 4
307	//   points describing the start point, the two control points and the end point
308	//   of the curve.
309	PathCubicValue PathOperation = 4
310	// A rational quadratic Bézier curve with 3 points describing
311	//   the start point, control point and end point of the curve. A weight for the
312	//   curve will be passed, too.
313	PathConicValue PathOperation = 5
314)
315
316// The type of a node determines what the node is rendering.
317type RenderNodeType int
318
319var xRenderNodeTypeGLibType func() types.GType
320
321func RenderNodeTypeGLibType() types.GType {
322	return xRenderNodeTypeGLibType()
323}
324
325const (
326
327	// Error type. No node will ever have this type.
328	NotARenderNodeValue RenderNodeType = 0
329	// A node containing a stack of children
330	ContainerNodeValue RenderNodeType = 1
331	// A node drawing a `cairo_surface_t`
332	CairoNodeValue RenderNodeType = 2
333	// A node drawing a single color rectangle
334	ColorNodeValue RenderNodeType = 3
335	// A node drawing a linear gradient
336	LinearGradientNodeValue RenderNodeType = 4
337	// A node drawing a repeating linear gradient
338	RepeatingLinearGradientNodeValue RenderNodeType = 5
339	// A node drawing a radial gradient
340	RadialGradientNodeValue RenderNodeType = 6
341	// A node drawing a repeating radial gradient
342	RepeatingRadialGradientNodeValue RenderNodeType = 7
343	// A node drawing a conic gradient
344	ConicGradientNodeValue RenderNodeType = 8
345	// A node stroking a border around an area
346	BorderNodeValue RenderNodeType = 9
347	// A node drawing a `GdkTexture`
348	TextureNodeValue RenderNodeType = 10
349	// A node drawing an inset shadow
350	InsetShadowNodeValue RenderNodeType = 11
351	// A node drawing an outset shadow
352	OutsetShadowNodeValue RenderNodeType = 12
353	// A node that renders its child after applying a matrix transform
354	TransformNodeValue RenderNodeType = 13
355	// A node that changes the opacity of its child
356	OpacityNodeValue RenderNodeType = 14
357	// A node that applies a color matrix to every pixel
358	ColorMatrixNodeValue RenderNodeType = 15
359	// A node that repeats the child's contents
360	RepeatNodeValue RenderNodeType = 16
361	// A node that clips its child to a rectangular area
362	ClipNodeValue RenderNodeType = 17
363	// A node that clips its child to a rounded rectangle
364	RoundedClipNodeValue RenderNodeType = 18
365	// A node that draws a shadow below its child
366	ShadowNodeValue RenderNodeType = 19
367	// A node that blends two children together
368	BlendNodeValue RenderNodeType = 20
369	// A node that cross-fades between two children
370	CrossFadeNodeValue RenderNodeType = 21
371	// A node containing a glyph string
372	TextNodeValue RenderNodeType = 22
373	// A node that applies a blur
374	BlurNodeValue RenderNodeType = 23
375	// Debug information that does not affect the rendering
376	DebugNodeValue RenderNodeType = 24
377	// A node that uses OpenGL fragment shaders to render
378	GlShaderNodeValue RenderNodeType = 25
379	// A node drawing a `GdkTexture` scaled and filtered.
380	TextureScaleNodeValue RenderNodeType = 26
381	// A node that masks one child with another.
382	MaskNodeValue RenderNodeType = 27
383	// A node that fills a path.
384	FillNodeValue RenderNodeType = 28
385	// A node that strokes a path.
386	StrokeNodeValue RenderNodeType = 29
387	// A node that possibly redirects part of the scene graph to a subsurface.
388	SubsurfaceNodeValue RenderNodeType = 30
389	// A node that applies some function to each color component.
390	ComponentTransferNodeValue RenderNodeType = 31
391)
392
393// The filters used when scaling texture data.
394//
395// The actual implementation of each filter is deferred to the
396// rendering pipeline.
397type ScalingFilter int
398
399var xScalingFilterGLibType func() types.GType
400
401func ScalingFilterGLibType() types.GType {
402	return xScalingFilterGLibType()
403}
404
405const (
406
407	// linear interpolation filter
408	ScalingFilterLinearValue ScalingFilter = 0
409	// nearest neighbor interpolation filter
410	ScalingFilterNearestValue ScalingFilter = 1
411	// linear interpolation along each axis,
412	//   plus mipmap generation, with linear interpolation along the mipmap
413	//   levels
414	ScalingFilterTrilinearValue ScalingFilter = 2
415)
416
417// Errors that can happen during (de)serialization.
418type SerializationError int
419
420var xSerializationErrorGLibType func() types.GType
421
422func SerializationErrorGLibType() types.GType {
423	return xSerializationErrorGLibType()
424}
425
426const (
427
428	// The format can not be identified
429	SerializationUnsupportedFormatValue SerializationError = 0
430	// The version of the data is not
431	//   understood
432	SerializationUnsupportedVersionValue SerializationError = 1
433	// The given data may not exist in
434	//   a proper serialization
435	SerializationInvalidDataValue SerializationError = 2
436)
437
438// The categories of matrices relevant for GSK and GTK.
439//
440// Note that any category includes matrices of all later categories.
441// So if you want to for example check if a matrix is a 2D matrix,
442// `category >= GSK_TRANSFORM_CATEGORY_2D` is the way to do this.
443//
444// Also keep in mind that rounding errors may cause matrices to not
445// conform to their categories. Otherwise, matrix operations done via
446// multiplication will not worsen categories. So for the matrix
447// multiplication `C = A * B`, `category(C) = MIN (category(A), category(B))`.
448type TransformCategory int
449
450var xTransformCategoryGLibType func() types.GType
451
452func TransformCategoryGLibType() types.GType {
453	return xTransformCategoryGLibType()
454}
455
456const (
457
458	// The category of the matrix has not been
459	//   determined.
460	TransformCategoryUnknownValue TransformCategory = 0
461	// Analyzing the matrix concluded that it does
462	//   not fit in any other category.
463	TransformCategoryAnyValue TransformCategory = 1
464	// The matrix is a 3D matrix. This means that
465	//   the w column (the last column) has the values (0, 0, 0, 1).
466	TransformCategory3dValue TransformCategory = 2
467	// The matrix is a 2D matrix. This is equivalent
468	//   to graphene_matrix_is_2d() returning %TRUE. In particular, this
469	//   means that Cairo can deal with the matrix.
470	TransformCategory2dValue TransformCategory = 3
471	// The matrix is a combination of 2D scale
472	//   and 2D translation operations. In particular, this means that any
473	//   rectangle can be transformed exactly using this matrix.
474	TransformCategory2dAffineValue TransformCategory = 4
475	// The matrix is a 2D translation.
476	TransformCategory2dTranslateValue TransformCategory = 5
477	// The matrix is the identity matrix.
478	TransformCategoryIdentityValue TransformCategory = 6
479)

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